Launches explosive Mag Bombs that attach to the target and detonate on your command. As the old Ostian saying goes, "When the Twin Suns rise, your day is already done."
The Twin Suns Barrel: While Empowered, gain +40% critical strike chance instead of bonus damage.
The Twin Suns Chamber: Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.
The Twin Suns Grip: Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.
The Twin Suns Prism: After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.
The Twin Suns Barrel While Empowered, gain +40% critical strike chance instead of bonus damage.
The Twin Suns Chamber Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.
The Twin Suns Grip Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.
The Twin Suns Prism After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.