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Ostian Repeater Render 001

The Ostian Repeaters are a weapon type in Dauntless.

Summary

A pair of modular, aether-powered firearms designed especially for Slayers.

Parts

Ostian Repeaters are customizable weapons. Barrels, Chambers, Grips and Prisms can be swapped out to enhance and perfect your playstyle.

Barrels

The barrel determines the element of your attacks.

Name Power Elemental Power Unique Effects
Standard Barrel 50 100 None Shots and abilities deal physical damage.
Advanced Barrel 105 125 None Shots and abilities deal physical damage.
Blaze Barrel 75 100 +40 Blaze Icon Blaze Shots and abilities deal blaze damage.
Inferno Barrel 105 125 +40 Blaze Icon Blaze Shots and abilities deal blaze damage.
Frost Barrel 90 100 +40 Frost Icon Frost Shots and abilities deal frost damage.
Blizzard Barrel 105 125 +40 Frost Icon Frost Shots and abilities deal frost damage.
Shock Barrel 90 100 +40 Shock Icon Shock Shots and abilities deal shock damage.
Storm Barrel 105 125 +40 Shock Icon Shock Shots and abilities deal shock damage.
Twilight Barrel 105 125 +40 Umbral Icon Umbral Shots and abilities deal umbral damage.
Dawnstar Barrel 105 125 +40 Radiant Icon Radiant Shots and abilities deal radiant damage.

Chambers

The chamber changes your skillshot ability.

Name Power Cooldown(sec) Skillshot Ability
Salvo Chamber 50 100 15 Fires an explosive missile in a line, dealing 400 damage in an area upon impact.
Empowered: Fires 3 missiles in a spread.
Ballistic Chamber 105 125 Fires an explosive missile in a line, dealing 400 damage in an area upon impact.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber 105 125 20 Fires a shot in a line, dealing 250 damage to the first Behemoth hit. If a part is struck, that part takes 40% more damage from Shots for 10 seconds.
Empowered: Damage bonus increased to 80%, and 25% to all allies.

Grips

The grip sets your thrown ability.

Name Power Cooldown(sec) Thrown Ability
Captain's Grip 50 100 20 Launches a collectible buff a short distance, granting 15% increased damage and attack speed for 12 seconds when collected.
Empowered: Grants the same buff to all Slayers.
Admiral's Grip 105 125 Launches a collectible buff a short distance, granting 15% increased damage and attack speed for 12 seconds when collected.
Empowered: Grants the same buff to all Slayers.
Saboteur's Grip 105 125 25 Launches an explosive mine a short distance. Mine arms after a short period, dealing 600 damage to the first Behemoth that touches it.
Empowered: Deals 800 instead and can interrupt Behemoths.

Prisms

The prism controls your passive bonus.

Name Power Passive Bonus
Duelist Prism 30 55 Reduce both ability cooldowns by 2 seconds when dodging through Behemoth attacks.
Sharpshooter Prism 30 55 Deal 8 increased damage when attacking the same part multiple times. Stacks up to 5 times.
Windrunner Prism 30 55 Gain 20% increased movespeed when at 6 or less ammo.
Eclipse Prism 30 55 Dealing damage has a chance (based on damage dealt) to generate a shadow orb that increases damage dealt by 3% for 5 seconds.
If 5 or more orbs are present, the bonus doubles.
Stoneheart Prism 30 55 Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s.
Brilliant Prism 30 55 Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health.
Searing Prism 30 55 The tenth hit in quick succession deals 400 bonus blaze damage

Controls

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Notes


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