The Ostian Repeaters are a weapon type in Dauntless.
Summary
A pair of modular, aether-powered firearms designed especially for Slayers.
Parts
Ostian Repeaters are customizable weapons. Barrels, Chambers, Grips and Prisms can be swapped out to enhance and perfect your playstyle.
Barrels
The barrel determines the element of your attacks.
Name | Power | Elemental Power | Unique Effects | |
---|---|---|---|---|
Standard Barrel | 50 | 100 | None | Shots and abilities deal physical damage. |
Advanced Barrel | 105 | 125 | None | Shots and abilities deal physical damage. |
Blaze Barrel | 75 | 100 | +40 Blaze | Shots and abilities deal blaze damage. |
Inferno Barrel | 105 | 125 | +40 Blaze | Shots and abilities deal blaze damage. |
Frost Barrel | 90 | 100 | +40 Frost | Shots and abilities deal frost damage. |
Blizzard Barrel | 105 | 125 | +40 Frost | Shots and abilities deal frost damage. |
Shock Barrel | 90 | 100 | +40 Shock | Shots and abilities deal shock damage. |
Storm Barrel | 105 | 125 | +40 Shock | Shots and abilities deal shock damage. |
Twilight Barrel | 105 | 125 | +40 Umbral | Shots and abilities deal umbral damage. |
Dawnstar Barrel | 105 | 125 | +40 Radiant | Shots and abilities deal radiant damage. |
Chambers
The chamber changes your skillshot ability.
Name | Power | Cooldown(sec) | Skillshot Ability | |
---|---|---|---|---|
Salvo Chamber | 50 | 100 | 15 | Fires an explosive missile in a line, dealing 400 damage in an area upon impact. Empowered: Fires 3 missiles in a spread. |
Ballistic Chamber | 105 | 125 | Fires an explosive missile in a line, dealing 400 damage in an area upon impact. Empowered: Fires 3 missiles in a spread. | |
Marksman Chamber | 105 | 125 | 20 | Fires a shot in a line, dealing 250 damage to the first Behemoth hit. If a part is struck, that part takes 40% more damage from Shots for 10 seconds. Empowered: Damage bonus increased to 80%, and 25% to all allies. |
Grips
The grip sets your thrown ability.
Name | Power | Cooldown(sec) | Thrown Ability | |
---|---|---|---|---|
Captain's Grip | 50 | 100 | 20 | Launches a collectible buff a short distance, granting 15% increased damage and attack speed for 12 seconds when collected. Empowered: Grants the same buff to all Slayers. |
Admiral's Grip | 105 | 125 | Launches a collectible buff a short distance, granting 15% increased damage and attack speed for 12 seconds when collected. Empowered: Grants the same buff to all Slayers. | |
Saboteur's Grip | 105 | 125 | 25 | Launches an explosive mine a short distance. Mine arms after a short period, dealing 600 damage to the first Behemoth that touches it. Empowered: Deals 800 instead and can interrupt Behemoths. |
Prisms
The prism controls your passive bonus.
Name | Power | Passive Bonus | |
---|---|---|---|
Duelist Prism | 30 | 55 | Reduce both ability cooldowns by 2 seconds when dodging through Behemoth attacks. |
Sharpshooter Prism | 30 | 55 | Deal 8 increased damage when attacking the same part multiple times. Stacks up to 5 times. |
Windrunner Prism | 30 | 55 | Gain 20% increased movespeed when at 6 or less ammo. |
Eclipse Prism | 30 | 55 | Dealing damage has a chance (based on damage dealt) to generate a shadow orb that increases damage dealt by 3% for 5 seconds. If 5 or more orbs are present, the bonus doubles. |
Stoneheart Prism | 30 | 55 | Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s. |
Brilliant Prism | 30 | 55 | Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health. |
Searing Prism | 30 | 55 | The tenth hit in quick succession deals 400 bonus blaze damage |
Controls
Gallery
Images
Videos
Notes
- The name was first mentioned in a preview on dualshockers.com
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