Cells are items obtained from Cores that can be placed in sockets on Weapons , Armour and Lanterns .
They provide a Perk tier bonus based on their rarity.
Cells can be reused by paying Notes in the "Infuse" menu to extract them from equipment.
Rarity
Points per Cell
Uncommon
+1
Rare
+2
Epic
+3
Defence
Perk
Description
Assassin's Vigour
Grants Health after breaking a Behemoth part.
Bloodless
Protects against Wounded and Crippling Wounds statuses.
Fireproof
Protects against being set on fire.
Fortress
Grants a small shield after avoiding damage for a short time.
Insulated
Protects against Shocked status effect and allows you to attack electric shields.
Nine Lives
Grants a chance to reduce damage, and later the ability to cheat death.
Shellshock Resist
Protects against the explosion damage and status effect Shellshock.
Sturdy
Prevents being staggered on a cooldown.
Tough
Increases Max Health.
Warmth
Protects against Chilled and Frozen status effects.
Mobility
Perk
Description
Agility
Reduces the stamina cost of dodging.
Conditioning
Increases Stamina Regen.
Endurance
Increases Max Stamina.
Evasion
Increases the time you are invincible when dodging.
Fleet Footed
Temporarily increases Movement Speed after a dodge.
Nimble
Restores Stamina when dodging through behemoth attacks.
Swift
Increases Movement Speed when your weapon is sheathed.
Power
Perk
Description
Aetherhunter
Increases damage against aether charged Behemoths.
Deconstruction
Bonus damage against objects created by Behemoths.
Knockout King
Percent increase to Stagger damage.
Overpower
Increases damage against staggered Behemoths.
Pacifier
Increases Stagger damage against enraged Behemoths.
Rage
Increases your damage when your health is low.
Ragehunter
Increases damage against enraged Behemoths.
Sharpened
Percent increase to part damage.
Technique
Perk
Description
Acidic
Increases Wound damage at the cost of Part damage.
Barbed
Adds a flat amount of Wound damage on hit.
Bladestorm
Adds a flat amount of Part damage on hit.
Cunning
Grants a chance to deal double damage.
Evasive Fury
Temporarily increases attack speed when dodging through a Behemoth's attack.
Merciless
Increases Wound damage against staggered Behemoths.
Savagery
Increases damage against Wounded parts.
Predator
Increases damage after avoiding damage for a short time.
Weighted Strikes
Adds a flat amount of Stagger damage on hit. At later ranks, allows more weapon attacks to interrupt.
Wild Frenzy
Increases Attack Speed when at low health.
Utility
Perk
Description
Aetherborne
Increases the benefits of using aether vents.
Aetheric Attunement
Percent increase to Lantern Charge gained from attacks.
Aetheric Frenzy
Gains a flat amount of Lantern Charge on each weapon hit.
Conduit
Using a Lantern's hold ability increases all Slayers' attack speed temporarily.
Energized
Increases weapon meter gain rate.
Lucent
Flask heals over time and generates lantern charge
Medic
Improves your ability to revive allies.
Stunning Vigour
Restores some health whenever a Behemoth is staggered.
Vampiric
Restores some health whenever a Behemoth part is Wounded.
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