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Dauntless Wiki
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Axe
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==Unique Mechanics== The Axe has two unique core mechanics, Charging and Determination, which are directly linked. Charging is an ability by which attacks can be charged, investing time to be rewarded with increased damage, Determination meter gain, and, at maximum Charge, Resolve, immunity to staggering effects and reduced damage taken. Damage is still be taken by the Slayer however. Determination adds attack damage for each active level, stacking up to 3. Meter is generated by landing charged attacks and once the meter is full Determination can be levelled up by landing a special attack, unlocking the next level of damage bonus. ===Charging=== '''Charging''' is the core of Axe gameplay, it increases the damage you deal on your charged swings, allows you to build up your meter to stack up Determination, and also gives you extra damage on your specials if you hit them while the meter is full. Most attacks also give you Resolve if charged 3 times, making your attack uninterruptible and granting a 50% damage reduction to the user. Every charge level increases the meter gained by attacks after it, within the same combo. With a maximum of two chargeable attacks in a combo, up to 6 levels of charge can be gained in total. Meter is only gained on hit, not simply for the charging of the attack. {| class="wikitable" |- ! Total Charge Level !! Meter Gain per Hit |- | 1|| 3% |- | 2|| 6% |- | 3|| 9% |- | 4|| 13% |- | 5|| 17% |- | 6|| 21% |} ===Determination=== '''Determination''' is the other unique mechanic on Axe, it's built up from charging your attacks and using your special when your meter is fully charged to stack it. This special must hit a target in order to grant the next Determination level. By default, Determination stacks up to 3 times, however the [[Axe#Mods|Overcharged Cylinder mod]] allows it to go up to 4 stacks. Every stack of Determination gives you more bonus attack damage and expires after a certain period of time if not refreshed. At maximum Determination landing a special with full meter will simply refresh the duration of the Determination bonus. On expiring Determination returns to 0. {|class="wikitable" |- ! Level !! Damage Bonus !! Buff Duration |- | 1|| 12.5% || 4 minutes |- | 2|| 30% || 3 minutes |- | 3|| 50% || 2.5 minutes |- | 4|| 75% || 2.5 minutes |}
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