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Dauntless Wiki
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pages
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Dauntless
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The World
Hunts
Behemoths
NPCs
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Weapons
Aether Strikers
Axe
Chain Blades
Hammer
Ostian Repeaters
Sword
War Pike
More
Gear
Armour
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Weapon Unique Effects
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Weapon Unique Effects
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==Normal Weapons== *[[Skarn]]: After using your lantern ability, grant a stackable 175 health shield that lasts for 25 seconds (max 600 shields) *[[Gnasher]]: Periodically enter a rage, dealing +5% damage and gaining immunity to stagger. Taking damage causes your to enrage quicker. *[[Embermane]]: the sixth hit in a row deals +100% part damage. *[[Drask]]: +20% damage vs Behemoth tails or heads (Depending on weapon) *[[Boreus]]: Using your abilities generates Frost sprites (max 4) that grant your next attack +30 damage and minor [[File:Frost Icon.png|frameless|19x19px]] [[Frost]] damage. *[[Shrike]]: After dodging, your next attack deals +50 bonus damage and part damage. *[[Pangar]]: Once charged every 90 seconds, your next attack places a frost brand that deals 1,000 [[File:Frost Icon.png|frameless|19x19px]] [[Frost]] damage after 30 seconds. Slayers can destroy the brand prematurely, dealing 50% increased damage. *[[Nayzaga]]: When behemoth part is broken, heal for 100. *[[Kharabak]]: Once charged, your next attack unleashes whirling blades that deal 25 [[File:Terra Icon.png|frameless|19x19px]] [[Terra]] damage. Additional attacks speed up the blades which explode at the end of the duration and deal damage based on blade speed. *[[Charrogg]]: After spending stamina or dealing damage(Repeaters), next attack emits a cone of flame that deals +100 [[File:Blaze Icon.png|frameless|19x19px]] [[Blaze]] damage to each unique target within the cone. *[[Valomyr]]: Once charged your next attack deals +550 [[File:Radiant Icon.png|frameless|19x19px]] [[Radiant]] damage - charge rate increases with creases with higher current health. *[[Skraev]]:After dodging, drop 2 ice mines around you on a 30 second cooldown that deal 300 damage *[[Riftstalker]]: On chance after dealing damage, generate Shadow or s that grant +1.75% damage for 5 seconds - at 5+ orbs, the bonus doubles *[[Koshai]]: After not taking damage for 4 seconds, your next 3 attacks deal +50% Damage. *[[Thunderdeep Drask]]: +20% damage to either behemoth heads or tails depending on the weapon used. *[[Stormclaw]]: after dodging through an attack gain meter *[[Shrowd]]: When under 20% health, deal +50% damage *[[Rezakiri]]: 8% chance to have your attack hit twice *[[Hellion]]: Your eighth hit in a row deals +150 damage and major [[File:Blaze Icon.png|frameless|19x19px]] [[Blaze]] damage. *[[Phaelanx]]: Once charged, your next hit locks on to the hit behemoth part. Dealing damage loads homing missiles (max 4) that deal 100 damage each. On dodge. Fire all loaded missiles
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