The War Pike is a piercing and slashing weapon type in Dauntless.
Summary
A gradual build with a powerful payoff. Inflict tactical wounds to build up your meter, then pack that power into devastating mortar rounds. The more you store, the more they hurt.
Weapons
Name | Power | Elemental Power | Perks | Cell Slots | Unique Effects | ||
---|---|---|---|---|---|---|---|
Recruit's War Pike | 80 | 80 | None | None | None | None | |
Raging Cruelty | 100 | 550 | None | +1~3 Ragehunter | Technique Cell Utility Cell |
None | |
Scream of the Shrike | 100 | 550 | None | +1~3 Conditioning | Technique Cell Mobility Cell |
+100 part damage on next hit after a dodge. | |
Quillshot's Javelin | 100 | 550 | None | +1~3 Acidic | Technique Cell Defense Cell |
None | |
Skarn's Spite | 100 | 550 | +80 Terra | +1~3 Weighted Strikes | Technique Cell Defence Cell |
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s. | |
Charred Spear | 100 | 550 | +80 Blaze | +1~3 Aetherhunter | Technique Cell Defence Cell |
None | |
Winter Vortex | 100 | 550 | +80 Frost | +1~3 Nimble | Technique Cell Mobility Cell |
Evading drops a trio of Ice Mines on a 30 second cooldown. | |
Ember Pike | 100 | 550 | +80 Blaze | +1~3 Evasive Fury | Technique Cell Mobility Cell |
The seventh hit in a row deals +300 wound damage | |
Thundering Spear | 100 | 550 | +80 Shock | +1~3 Aetheric Attunement | Technique Cell Power Cell |
20% damage vs Behemoth Tails | |
Nayzaga's Fang | 100 | 550 | +80 Shock | +1~3 Barbed | Utility Cell Mobility Cell |
+5% lifesteal vs wounded parts | |
Pangar's Tooth | 100 | 550 | +80 Frost | +1~3 Weighted Strikes | Technique Cell Defence |
None | |
Inferno's Arrow | 100 | 550 | +80 Blaze | +1~3 Overpower | Power Cell Power Cell |
The eighth hit in quick succession deals 250 bonus damage and major blaze damage | |
Storm Pike | 100 | 550 | +80 Shock | +1~3 Energized | Technique Cell Mobility Cell |
After dodging through an attack, the next weapon attack has 300% meter gain | |
Kharabak's Sting | 100 | 550 | +80 Terra | +1~3 Bladestorm | Technique Cell Mobility Cell |
None | |
Spire of Dawn | 100 | 550 | +80 Radiant | +1~3 Cunning | Technique Cell Power Cell |
10% chance for attacks to hit twice | |
Gyre of Night | 100 | 550 | +80 Umbral | +1~3 Cunning | Technique Cell Utility Cell |
When under 20% health, deal +50% damage | |
Sovereign's Sorrow | 100 | 550 | +80 Terra | +1~3 Sharpened | Power Cell Utility Cell |
After not dealing damage for 6 seconds, the next 5 attacks deal 25% increased damage. | |
Stalker's Spike | 100 | 550 | +80 Umbral | +1~3 Wild Frenzy | Technique Cell Utility Cell |
Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.5% for 5 seconds. If 5 or more Orbs are present, the bonus doubles. | |
Valomyr's Hope | 100 | 550 | +80 Radiant | +1~3 Aetherhunter | Power Cell Utility Cell |
Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health. | |
Revolution of Boreus | 100 | 550 | +80 Frost | +1~3 Conditioning | Power Cell Defence Cell |
Using Ammo generates Frost Sprites (base on ammo quality) that cause your next attack to deal 50 bonus damage and minor frost damage. Max 4 Sprites. |
Exotics
Exotic war pikes are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.
Name | Power | Elemental Power | Perks | Cell Slots | Unique Effects | ||
---|---|---|---|---|---|---|---|
The Godhand | 100 | 550 | +80 Radiant | None | Power Cell Technique Cell |
Channel a beam that deals increasing damage, up to 200%, while it continues to hit a target. |
War Pike Specials
Name | Description | Obtained From | |
---|---|---|---|
Concussive Payload | Use to convert meter into ammo. Hold to spend ammo to fire a missile that damages and can interrupt Behemoths. | Available from the start. | |
Savage Wellspring | Use to convert meter into ammo. Hold to spend ammo to create an aura that buffs nearby allies with critical strike chance. Duration increases with ammo quality. | War Pike Mastery level 8 | |
Godhand | Use to convert meter into ammo. Hold to spend ammo to channel a beam that damages Behemoths the more it remains damaging them. | Available only on The Godhand. | |
Reckless leap | Press to convert meter into ammo. Hold to spend ammo and perform a flying lunge attack that deals up to 1200 damage based on distance and ammo quality | Bought from Lady Luck Store for 500 Steel Marks |
War Pike Mods
Name | Description | Obtained From | |
---|---|---|---|
Munitions Amplifier | Stored ammo quality increases slowly over time, up to max. | War Pike Mastery level 6 | |
Lightweight Shaft | Pike charge attack no longer costs stamina and always critically strikes. | War Pike Mastery level 10 | |
Balanced Spearhead | Increases damage dealt by 3% each time Piercing and Harvesting attacks are alternated. Resets upon combo end. | War Pike Mastery level 16 | |
Barbed Spearhead | After a dodge piercing attack, gain +50% wound damage for 8 seconds | Bought from Lady Luck Store for 250 Steel Marks | |
Executioners Spearhead | Each time the Behemoth is wounded, gain +6% damage | Bought from Lady Luck Store for 250 Steel Marks |
War Pike Mastery Card
Objective | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|
Expose [x] Behemoth wounds with any War Pike | 5 | 10 | 25 | 50 | 250 | 500 | 1,000 | 2,500 |
Deal [x] damage to Behemoths with any War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any neutral War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any blaze War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any frost War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any shock War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any radiant War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any umbral War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Hunt [x] Behemoths with any War Pike | 2 | 10 | 20 | 50 | 100 | 200 | 500 | 1,000 |
Controls
Moves
Piercing Attacks
Repeated, stationary attacks that can wound Behemoth parts.
Harvesting Attacks
Forward-moving attacks that can sever Behemoth parts.
Sprinting Stab
+ + A sprinting attack that drains stamina.
Leaping Stab
An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.
Leaping Slash
An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.
Aetheric Conversion (Special)
(Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.
Pike Blast (Special)
Hold to bear down on your target, then release to fire a long-range shot.
Combos
Aether Harvest
Moves
Piercing Attacks
Repeated, stationary attacks that can wound Behemoth parts.
Harvesting Attacks
Forward-moving attacks that can sever Behemoth parts.
Sprinting Stab
+ + A sprinting attack that drains stamina.
Leaping Stab
An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.
Leaping Slash
An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.
Aetheric Conversion (Special)
(Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.
Pike Blast (Special)
Hold to bear down on your target, then release to fire a long-range shot.
Combos
Aether Harvest
Moves
Piercing Attacks
Repeated, stationary attacks that can wound Behemoth parts.
Harvesting Attacks
Forward-moving attacks that can sever Behemoth parts.
Sprinting Stab
+ + A sprinting attack that drains stamina.
Leaping Stab
An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.
Leaping Slash
An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.
Aetheric Conversion (Special)
(Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.
Pike Blast(Special)
Hold to bear down on your target, then release to fire a long-range shot.
Combos
Aether Harvest
Gallery
Images
Notes
The War Pike was announced in the Sharpen Your Skills: Combat Update blog
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