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The War Pike is a piercing and slashing weapon type in Dauntless.

Contents

Summary

A gradual build with a powerful payoff. Inflict tactical wounds to build up your meter, then pack that power into devastating mortar rounds. The more you store, the more they hurt.

Weapons

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
  Recruit's War Pike None None None None
  Raging Cruelty 100 560 None +3 Ragehunter   Technique Cell
  Utility Cell
Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
  Quillshot's Javelin 100 560 None +3 Acidic   Technique Cell
  Defence Cell
None
  Scream of the Shrike 100 560 None +3 Conditioning   Technique Cell
  Mobility Cell
After dodging, your next attack deals +100 bonus damage and part damage. Stacks up to 3 times.
  Charred Spear 100 560 +80  Blaze +3 Aetherhunter   Technique Cell
  Defence Cell
After spending 125 stamina, the next attack emits a cone of flame that deals 200 blaze damage to each unique targets within the cone.
  Ember Pike 100 560 +80  Blaze +3 Evasive Fury   Technique Cell
  Mobility Cell
The seventh hit in a row deals 300 bonus wound damage
  Inferno's Arrow 100 560 +80  Blaze +3 Overpower   Power Cell
  Power Cell
The eighth hit in a row deals +225 bonus damage and major blaze damage
  Revolution of Boreus 100 560 +80  Frost +3 Conditioning   Power Cell
  Defence Cell
Storing or spending ammo continually generates Frost Sprites for 6 seconds that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
  Pangar's Tooth 100 560 +80  Frost +3 Weighted Strikes   Technique Cell
  Defence Cell
Once charged, your next attack places a frost brand that deals 3,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
  Winter Vortex 100 560 +80  Frost +3 Nimble   Technique Cell
  Mobility Cell
After dodging, drop 3 Ice Mine around you on a 30 second cooldown that deal 300 damage.
  Thundering Spear 100 560 +80  Shock +3 Aetheric Attunement   Technique Cell
  Power Cell
30% damage vs Behemoth Tails
  Nayzaga's Fang 100 560 +80  Shock +3 Barbed   Utility Cell
  Technique Cell
+5% lifesteal vs wounded parts
  Storm Pike 100 560 +80  Shock +3 Energized   Technique Cell
  Mobility Cell
After dodging through an attack, your attack gains 100% bonus meter for 4 seconds.
  Kharabak's Sting 100 560 +80  Terra +3 Bladestorm   Technique Cell
  Mobility Cell
Once charged, your next attack unleashed whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed.
  Sovereign's Sorrow 100 560 +80  Terra +3 Sharpened   Power Cell
  Utility Cell
After not dealing damage for 4 seconds, the next 5 attacks deal 50% increased damage.
  Skarn's Spite 100 560 +80  Terra +3 Weighted Strikes   Technique Cell
  Defence Cell
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s.
  Spire of Dawn 100 560 +80  Radiant +3 Cunning   Technique Cell
  Power Cell
10% chance for attacks to hit twice
  Valomyr's Hope 100 560 +80  Radiant +3 Aetherhunter   Technique Cell
  Utility Cell
Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health.
  Stalker's Spike 100 560 +80  Umbral +3 Wild Frenzy   Technique Cell
  Utility Cell
Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.25% for 5 seconds.
If 5 or more Orbs are present, the bonus doubles.
  Gyre of Night 100 560 +80  Umbral +3 Cunning   Technique Cell
  Utility Cell
When under 20% health, deal +50% damage

Legendaries

Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
  Pyroclastic Envoy 500 560 +80  Blaze Bond   Prismatic Cell
  Prismatic Cell
Legendary Ability: [G]/[L+R] to enter a rage, gaining new attacks for 15 seconds. Deals +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill.
  The Conductor 500 560 +80  Shock Bond   Prismatic Cell
  Prismatic Cell
Legendary Ability: [G]/[L+R] to teleport to a Behemoth, dealing   Shock damage. Usable once, but resets on Behemoth kill.
  Parasitic Curse 500 560 +80  Terra Bond   Prismatic Cell
  Prismatic Cell
Legendary Ability: [G]/[L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed.
  The Apocalypse Needle 500 560 +80  Umbral Bond   Prismatic Cell
  Prismatic Cell
Legendary Ability: [G]/[L+R] to deal   Umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional   Umbral damage. Usable once, but resets on Behemoth kill.

Exotics

Exotic war pikes are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
  The Godhand 100 560 +80  Radiant +3 None   Power Cell
  Technique Cell
Channel a beam that deals increasing damage, up to 200%, while it continues to hit a target.

Specials

Name Description Obtained From
  Concussive Payload Press to convert meter into ammo. Hold to spend ammo to fire a missile that deals up to 750 damage based on ammo quality and can interrupt Behemoths. Available from the start.
  Savage Wellspring Press to convert meter into ammo. Hold to spend ammo to create an aura that buffs nearby allies with +25% critical strike chance for up to 12 seconds based on ammo quality. War Pike Mastery level 8
  Godhand Use to convert meter into ammo. Hold to spend ammo to channel a beam that damages Behemoths the more it remains damaging them. Available only on The Godhand.
  Reckless leap Press to convert meter into ammo. Hold to spend ammo and perform a flying lunge attack that deals up to 1200 damage based on distance and ammo quality Bought from Lady Luck Store for 500 Steel Marks

Mods

Name Description Obtained From
  Munitions Amplifier Stored ammo quality increases slowly over time, up to max. War Pike Mastery level 6
  Lightweight Shaft Pike charge attack no longer costs stamina and always critically strikes. War Pike Mastery level 10
  Balanced Spearhead Increases damage dealt by 3% each time Piercing and Harvesting attacks are alternated. Resets upon combo end. War Pike Mastery level 16
  Barbed Spearhead After a dodge piercing attack, gain +50% wound damage for 8 seconds Bought from Lady Luck Store for 250 Steel Marks
  Executioners Spearhead Each time the Behemoth is wounded, gain +6% damage.Stacks up to 10. Bought from Lady Luck Store for 250 Steel Marks

Weapon Skins

The following weapon skins can be used with the War Pike:

Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Expose [x] Behemoth wounds with any War Pike 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any War Pike 2 10 20 50 100 200 500 1,000

Controls

Moves

Piercing Attacks
  Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
  Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
  +  +   A sprinting attack that drains stamina.

Leaping Stab
    An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
    An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
  (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast (Special)
  Hold to bear down on your target, then release to fire a long-range shot.

Combos

Piercing Flurry
      (*Hold)

Aether Harvest

   

Moves

Piercing Attacks
  Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
  Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
  +   +   A sprinting attack that drains stamina.

Leaping Stab
    An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
    An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
  (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast (Special)
  Hold to bear down on your target, then release to fire a long-range shot.

Combos

Piercing Flurry
     (*Hold)

Aether Harvest

   

Moves

Piercing Attacks
  Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
  Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
  +   +   A sprinting attack that drains stamina.

Leaping Stab
    An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
    An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
  (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast(Special)
  Hold to bear down on your target, then release to fire a long-range shot.

Combos

Piercing Flurry
     

Aether Harvest

   

Moves

Piercing Attacks
  Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
  Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
  +   +   A sprinting attack that drains stamina.

Leaping Stab
    An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
    An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
  (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast (Special)
  Hold to bear down on your target, then release to fire a long-range shot.

Combos

Piercing Flurry
     (*Hold)

Aether Harvest

   

Gallery

Images


Notes

The War Pike was announced in the Sharpen Your Skills: Combat Update blog