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==Weapons==
 
==Weapons==
{| class="wikitable sortable"
+
{| class="wikitable sortable" style="width:100%"
  +
! Icon !! Name !! colspan="2" | Power !! Elemental Power !! Perk !! Cell Slots !! style="width: 50%;" | Unique Effect
!class="unsortable"| !! Name
 
  +
{{#invoke:CargoQuery|main
!colspan="2" style="width: 50px;" class="unsortable" | Power
 
  +
|q?tables=Weapons
! Elemental Power
 
  +
|q?fields=Icon,_pageName,Power0,Power15,Element,Perk,Cell1,Cell2,UniqueEffect3
!class="unsortable"| Perks
 
  +
|q?where=Type="War Pike" AND Class="Normal"
!class="unsortable"| Cell Slots
 
  +
|q?orderBy=Power0,(case Element
!class="unsortable"| Unique Effects
 
  +
when 'Neutral' then 0
|-
 
  +
when 'Blaze' then 1
| [[File:Recruit's War Pike Icon 001.png|150x150px|link=Recruit's War Pike]] || [[Recruit's War Pike]] || 80 || 80 || None || None || None || None
 
  +
when 'Frost' then 2
|-
 
  +
when 'Shock' then 3
| [[File:Gnashpike Icon 001.png|150x150px|link=Raging Cruelty]] || [[Raging Cruelty]] || 100 || 550 || None || +1~3 [[Ragehunter]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || None
 
  +
when 'Terra' then 4
|-
 
  +
when 'Radiant' then 5
| [[File:Shrike's Talon Icon 001.png|150x150px|link=Scream of the Shrike]] || [[Scream of the Shrike]] || 100 || 550 || None || +1~3 [[Conditioning]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || +100 part damage on next hit after a dodge.
 
  +
when 'Umbral' then 6
|-
 
  +
end),Behemoth,_pageName
| [[File:Quillpike Icon 001.png|150x150px|link=Quillshot's Javelin]] || [[Quillshot's Javelin]] || 100 || 550 || None || +1~3 [[Acidic]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None
 
  +
|template=WeaponTableRow
|-
 
  +
}}
| [[File:Skarnpike Icon 001.png|150x150px|link=Skarn's Spite]] || [[Skarn's Spite]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Weighted Strikes]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s.
 
|-
 
| [[File:Charrpike Icon 001.png|150x150px|link=Charred Spear]] || [[Charred Spear]] || 100 || 550 || +80 {{Element|Blaze}} || <span style="white-space:nowrap">+1~3 [[Aetherhunter]]</span> || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || None
 
|-
 
| [[File:Skraevpike Icon 001.png|150x150px|link=Winter Vortex]] || [[Winter Vortex]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Nimble]] || {{Icon|Technique}}[[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || Evading drops a trio of Ice Mines on a 30 second cooldown.
 
|-
 
| [[File:Emberpike Icon 001.png|150x150px|link=Ember Pike]] || [[Ember Pike]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Evasive Fury]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || The seventh hit in a row deals +300 wound damage
 
|-
 
| [[File:Drask Spine Icon 001.png|150x150px|link=Thundering Spear]] || [[Thundering Spear]] || 100 || 550 || +80 {{Element|Shock}} || <span style="white-space:nowrap">+1~3 [[Aetheric Attunement]]</span> || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Power}} [[Cells#Power|Power Cell]] || 20% damage vs Behemoth Tails
 
|-
 
| [[File:Nayzaga's Claw Icon 001.png|150x150px|link=Nayzaga's Fang]] || [[Nayzaga's Fang]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Barbed]] || {{Icon|Utility}} [[Cells#Utility|Utility Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || +5% lifesteal vs wounded parts
 
|-
 
| [[File:Pangar's Tooth Icon 001.png|150x150px|link=Pangar's Claws]] || [[Pangar's Tooth]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Weighted Strikes]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || None
 
|-
 
| [[File:Hellpike Icon 001.png|150x150px|link=Inferno's Arrow]] || [[Inferno's Arrow]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Overpower]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || The eighth hit in quick succession deals 250 bonus damage and major blaze damage
 
|-
 
| [[File:Stormpike Icon 001.png|150x150px|link=Storm Pike]] || [[Storm Pike]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Energized]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || After dodging through an attack, the next weapon attack has 300% meter gain
 
|-
 
| [[File:Kharabak's Sting Icon 001.png|150x150px|link=Kharabak's Sting]] || [[Kharabak's Sting]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Bladestorm]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || None
 
|-
 
| [[File:Rezakiller Icon 001.png|150x150px|link=Spire of Dawn]] || [[Spire of Dawn]] || 100 || 550 || +80 {{Element|Radiant}} || +1~3 [[Cunning]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Power}} [[Cells#Power|Power Cell]] || 10% chance for attacks to hit twice
 
|-
 
| [[File:Shrowdpike Icon 001.png|150x150px|link=Gyre of Night]] || [[Gyre of Night]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Cunning]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || When under 20% health, deal +50% damage
 
|-
 
| [[File:Koshai's Spine Icon 001.png|150x150px|link=Sovereign's Sorrow]] || [[Sovereign's Sorrow]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Sharpened]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || After not dealing damage for 6 seconds, the next 5 attacks deal 25% increased damage.
 
|-
 
| [[File:Stalker's Spike Icon 001.png|150x150px|link=Stalker's Spike]] || [[Stalker's Spike]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Wild Frenzy]] || <span style="white-space:nowrap">{{Icon|Technique}} [[Cells#Technique|Technique Cell]]</span><br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.5% for 5 seconds.<br>If 5 or more Orbs are present, the bonus doubles.
 
|-
 
| [[File:Valomyr's Hope Icon 001.png|150x150px|link=Valomyr's Hope]] || [[Valomyr's Hope]] || 100 || 550 || <span style="white-space:nowrap">+80 {{Element|Radiant}}</span> || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health.
 
|-
 
| [[File:Revolution of Boreus Icon 001.png|150x150px|link=Revolution of Boreus]] || [[Revolution of Boreus]] || 100 || 550 || <span style="white-space:nowrap">+80 {{Element|Frost}}</span> || <span style="white-space:nowrap">+1~3 [[Conditioning]]</span> || <span style="white-space:nowrap">{{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]]</span> || Using Ammo generates Frost Sprites (base on ammo quality) that cause your next attack to deal 50 bonus damage and minor frost damage. Max 4 Sprites.
 
 
|}
 
|}
   
===Exotics===
+
== Legendaries ==
  +
Facing a the final Boss in [[Escalation]] will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.
Exotic war pikes are crafted from blueprints obtained on Heroic and Heroic+ [[Patrols]] and [[Pursuits]].
 
   
{| class="wikitable sortable"
+
{| class="wikitable sortable" style="width:100%"
  +
! Icon !! Name !! colspan="2" | Power !! Elemental Power !! Perk !! Cell Slots !! style="width: 50%;" | Unique Effect
!class="unsortable"| !! Name
 
  +
{{#invoke:CargoQuery|main
!colspan="2" style="width: 50px;" | Power
 
  +
|q?tables=Weapons
! Elemental Power
 
  +
|q?fields=Icon,_pageName,Power0,Power15,Element,Perk,Cell1,Cell2,UniqueEffect3
!class="unsortable"| Perks
 
  +
|q?where=Type="War Pike" AND Class="Legendary"
!class="unsortable"| Cell Slots
 
  +
|q?orderBy=Power0,(case Element
!class="unsortable"| Unique Effects
 
  +
when 'Neutral' then 0
|-
 
  +
when 'Blaze' then 1
| [[File:The Godhand Icon 001.png|150x150px|link=The Godhand]] || [[The Godhand]] || 100 || 550 || +80 {{Element|Radiant}} || None || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Technique}} [[Cells#Technique|Technique Cell]] || Channel a beam that deals increasing damage, up to 200%, while it continues to hit a target.
 
  +
when 'Frost' then 2
  +
when 'Shock' then 3
  +
when 'Terra' then 4
  +
when 'Radiant' then 5
  +
when 'Umbral' then 6
  +
end),Behemoth,_pageName
  +
|template=WeaponTableRow
  +
}}
 
|}
 
|}
   
  +
==Exotics==
==War Pike Specials==
 
 
[[Exotic]] war pikes are crafted from blueprints obtained on Heroic and Heroic+ [[Patrols]] and [[Pursuits]].
  +
  +
{| class="wikitable sortable" style="width:100%"
  +
! Icon !! Name !! colspan="2" | Power !! Elemental Power !! Perk !! Cell Slots !! style="width: 50%;" | Unique Effect
  +
{{#invoke:CargoQuery|main
  +
|q?tables=Weapons
  +
|q?fields=Icon,_pageName,Power0,Power15,Element,Perk,Cell1,Cell2,UniqueEffect3
  +
|q?where=Type="War Pike" AND Class="Exotic"
  +
|q?orderBy=Power0,(case Element
  +
when 'Neutral' then 0
  +
when 'Blaze' then 1
  +
when 'Frost' then 2
  +
when 'Shock' then 3
  +
when 'Terra' then 4
  +
when 'Radiant' then 5
  +
when 'Umbral' then 6
  +
end),Behemoth,_pageName
  +
|template=WeaponTableRow
  +
}}
 
|}
  +
 
==Specials==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 75: Line 75:
 
|-
 
|-
 
! [[File:Concussive Payload Icon 001.png|100x100px|link=]]
 
! [[File:Concussive Payload Icon 001.png|100x100px|link=]]
| Concussive Payload || Use to convert meter into ammo. Hold to spend ammo to fire a missile that damages and can interrupt Behemoths. || Available from the start.
+
| Concussive Payload || Press to convert meter into ammo. Hold to spend ammo to fire a missile that deals up to 750 damage based on ammo quality and can interrupt Behemoths. || Available from the start.
 
|-
 
|-
 
! [[File:Savage Wellspring Icon 001.png|100x100px|link=]]
 
! [[File:Savage Wellspring Icon 001.png|100x100px|link=]]
| Savage Wellspring || Use to convert meter into ammo. Hold to spend ammo to create an aura that buffs nearby allies with critical strike chance. Duration increases with ammo quality. || [[Mastery#War Pike Mastery|War Pike Mastery]] level 8
+
| Savage Wellspring || Press to convert meter into ammo. Hold to spend ammo to create an aura that buffs nearby allies with +25% critical strike chance for up to 12 seconds based on ammo quality. ||[[Mastery#War Pike Mastery|War Pike Mastery]] level 8
 
|-
 
|-
 
! [[File:Godhand Icon 001.png|100x100px|link=]]
 
! [[File:Godhand Icon 001.png|100x100px|link=]]
 
| Godhand || Use to convert meter into ammo. Hold to spend ammo to channel a beam that damages Behemoths the more it remains damaging them. || Available only on [[The Godhand]].
 
| Godhand || Use to convert meter into ammo. Hold to spend ammo to channel a beam that damages Behemoths the more it remains damaging them. || Available only on [[The Godhand]].
 
|-
  +
! [[File:Reckless Leap Icon 001.png|100x100px|link=]]
  +
| Reckless leap || Press to convert meter into ammo. Hold to spend ammo and perform a flying lunge attack that deals up to 1200 damage based on distance and ammo quality || Bought from [[Lady Luck Store]] for 500 Steel Marks
 
|}
 
|}
   
==War Pike Mods==
+
==Mods==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 97: Line 100:
 
! [[File:Balanced Spearhead Icon 001.png|100x100px|link=]]
 
! [[File:Balanced Spearhead Icon 001.png|100x100px|link=]]
 
| Balanced Spearhead || Increases damage dealt by 3% each time Piercing and Harvesting attacks are alternated. Resets upon combo end. || [[Mastery#War Pike Mastery|War Pike Mastery]] level 16
 
| Balanced Spearhead || Increases damage dealt by 3% each time Piercing and Harvesting attacks are alternated. Resets upon combo end. || [[Mastery#War Pike Mastery|War Pike Mastery]] level 16
 
|-
  +
! [[File:Barbed Spearhead Icon 001.png|100x100px|link=]]
  +
| Barbed Spearhead || After a dodge piercing attack, gain +50% wound damage for 8 seconds || Bought from [[Lady Luck Store]] for 250 Steel Marks
 
|-
  +
! [[File:Executioners Spearhead Icon 001.png|100x100px|link=]]
  +
| Executioners Spearhead || Each time the Behemoth is wounded, gain +6% damage.Stacks up to 10. || Bought from [[Lady Luck Store]] for 250 Steel Marks
 
|}
 
|}
   
  +
==Weapon Skins==
==War Pike Mastery Card==
 
  +
The following [[Weapon_Skins|weapon skins]] can be used with the War Pike:
  +
{{#cargo_query:
  +
tables=WeaponSkins
  +
|fields=Icon,_pageName
  +
|where=Type="War Pike"
  +
|order by=_pageName
  +
|format=gallery
  +
|mode=packed-hover
  +
|show bytes=0
  +
|show dimensions=0
  +
|show filename=0
  +
|caption field=_pageName
  +
|link field=_pageName
  +
}}
  +
 
==Mastery Card==
 
{|class="wikitable"
 
{|class="wikitable"
 
|-
 
|-
Line 225: Line 250:
 
''Aether Harvest''<br>
 
''Aether Harvest''<br>
 
[[File:Icon-PS4-Triangle.png|40px]][[File:Icon-PS4-Triangle.png|40px]][[File:Icon-PS4-Triangle.png|40px]]
 
[[File:Icon-PS4-Triangle.png|40px]][[File:Icon-PS4-Triangle.png|40px]][[File:Icon-PS4-Triangle.png|40px]]
 
|-|
  +
Nintendo Switch=
  +
==Moves==
  +
Piercing Attacks<br>
  +
[[File:Icon-Switch-Y.png|40px]] Repeated, stationary attacks that can wound Behemoth parts.
   
  +
Harvesting Attacks<br>
  +
[[File:Icon-Switch-X.png|40px]] Forward-moving attacks that can sever Behemoth parts.
  +
  +
Sprinting Stab<br>
  +
[[File:Icon-Switch-ZR.png|40px]] + [[File:Icon-Switch-Left Stick.png|40px]] + [[File:Icon-Switch-Y.png|40px]] A sprinting attack that drains stamina.
  +
  +
Leaping Stab<br>
  +
[[File:Icon-Switch-A.png|40px]] [[File:Icon-Switch-Y.png|40px]] An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.
  +
  +
Leaping Slash<br>
  +
[[File:Icon-Switch-A.png|40px]] [[File:Icon-Switch-X.png|40px]] An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.
  +
  +
Aetheric Conversion (Special)<br>
  +
[[File:Icon-Switch-R.png|40px]] ''(Meter quantity determines ammo power)'' Convert your special meter into powerful, long-range ammunition.
  +
  +
Pike Blast (Special)<br>
  +
[[File:Icon-Switch-R.png|40px]] Hold to bear down on your target, then release to fire a long-range shot.
  +
  +
===Combos===
  +
''Piercing Flurry''<br>
  +
[[File:Icon-Switch-Y.png|40px]][[File:Icon-Switch-Y.png|40px]][[File:Icon-Switch-Y.png|40px]][[File:Icon-Switch-Y.png|40px]][[File:Icon-Switch-Y.png|40px]](*Hold)
  +
  +
''Aether Harvest''<br>
  +
[[File:Icon-Switch-X.png|40px]][[File:Icon-Switch-X.png|40px]][[File:Icon-Switch-X.png|40px]]
 
</tabber>
 
</tabber>
   

Revision as of 22:00, 27 August 2020

War Pike Gear Render 001

The War Pike is a piercing and slashing weapon type in Dauntless.

Summary

A gradual build with a powerful payoff. Inflict tactical wounds to build up your meter, then pack that power into devastating mortar rounds. The more you store, the more they hurt.

Weapons

Icon Name Power Elemental Power Perk Cell Slots Unique Effect

Error: No field named "Power0" found for any of the specified database tables.

Legendaries

Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Elemental Power Perk Cell Slots Unique Effect

Error: No field named "Power0" found for any of the specified database tables.

Exotics

Exotic war pikes are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.

Icon Name Power Elemental Power Perk Cell Slots Unique Effect

Error: No field named "Power0" found for any of the specified database tables.

Specials

Name Description Obtained From
Concussive Payload Icon 001 Concussive Payload Press to convert meter into ammo. Hold to spend ammo to fire a missile that deals up to 750 damage based on ammo quality and can interrupt Behemoths. Available from the start.
Savage Wellspring Icon 001 Savage Wellspring Press to convert meter into ammo. Hold to spend ammo to create an aura that buffs nearby allies with +25% critical strike chance for up to 12 seconds based on ammo quality. War Pike Mastery level 8
Godhand Icon 001 Godhand Use to convert meter into ammo. Hold to spend ammo to channel a beam that damages Behemoths the more it remains damaging them. Available only on The Godhand.
Reckless Leap Icon 001 Reckless leap Press to convert meter into ammo. Hold to spend ammo and perform a flying lunge attack that deals up to 1200 damage based on distance and ammo quality Bought from Lady Luck Store for 500 Steel Marks

Mods

Name Description Obtained From
Munitions Amplifier Icon 001 Munitions Amplifier Stored ammo quality increases slowly over time, up to max. War Pike Mastery level 6
Lightweight Shaft Icon 001 Lightweight Shaft Pike charge attack no longer costs stamina and always critically strikes. War Pike Mastery level 10
Balanced Spearhead Icon 001 Balanced Spearhead Increases damage dealt by 3% each time Piercing and Harvesting attacks are alternated. Resets upon combo end. War Pike Mastery level 16
Barbed Spearhead Icon 001 Barbed Spearhead After a dodge piercing attack, gain +50% wound damage for 8 seconds Bought from Lady Luck Store for 250 Steel Marks
Executioners Spearhead Icon 001 Executioners Spearhead Each time the Behemoth is wounded, gain +6% damage.Stacks up to 10. Bought from Lady Luck Store for 250 Steel Marks

Weapon Skins

The following weapon skins can be used with the War Pike:

Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Expose [x] Behemoth wounds with any War Pike 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any War Pike 2 10 20 50 100 200 500 1,000

Controls

Moves

Piercing Attacks
Icon-PC-Left Mouse Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
Icon-PC-Right Mouse Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
Icon-PC-Shift + Icon-PC-W+ Icon-PC-Left Mouse A sprinting attack that drains stamina.

Leaping Stab
Icon-PC-Space Icon-PC-Left Mouse An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
Icon-PC-Space Icon-PC-Right Mouse An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
Icon-PC-Q (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast (Special)
Icon-PC-Q Hold to bear down on your target, then release to fire a long-range shot.

Combos

Piercing Flurry
Icon-PC-Left MouseIcon-PC-Left MouseIcon-PC-Left MouseIcon-PC-Left MouseIcon-PC-Left Mouse (*Hold)

Aether Harvest

Icon-PC-Right MouseIcon-PC-Right MouseIcon-PC-Right Mouse

Moves

Piercing Attacks
Icon-XB1-X Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
Icon-XB1-Y Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
Icon-XB1-RT + Icon-XB1-Left Stick + Icon-XB1-X A sprinting attack that drains stamina.

Leaping Stab
Icon-XB1-B Icon-XB1-X An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
Icon-XB1-B Icon-XB1-Y An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
Icon-XB1-RB (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast (Special)
Icon-XB1-RB Hold to bear down on your target, then release to fire a long-range shot.

Combos

Piercing Flurry
Icon-XB1-XIcon-XB1-XIcon-XB1-XIcon-XB1-XIcon-XB1-X(*Hold)

Aether Harvest

Icon-XB1-YIcon-XB1-YIcon-XB1-Y

Moves

Piercing Attacks
Icon-PS4-Square Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
Icon-PS4-Triangle Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
Icon-PS4-R2 + Icon-PS4-Left Stick + Icon-PS4-Square A sprinting attack that drains stamina.

Leaping Stab
Icon-PS4-Circle Icon-PS4-Square An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
Icon-PS4-Circle Icon-PS4-Triangle An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
Icon-PS4-R1 (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast(Special)
Icon-PS4-R1 Hold to bear down on your target, then release to fire a long-range shot.

Combos

Piercing Flurry
Icon-PS4-SquareIcon-PS4-SquareIcon-PS4-SquareIcon-PS4-SquareIcon-PS4-Square

Aether Harvest

Icon-PS4-TriangleIcon-PS4-TriangleIcon-PS4-Triangle

Moves

Piercing Attacks
Icon-Switch-Y Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
Icon-Switch-X Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
Icon-Switch-ZR + Icon-Switch-Left Stick + Icon-Switch-Y A sprinting attack that drains stamina.

Leaping Stab
Icon-Switch-A Icon-Switch-Y An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
Icon-Switch-A Icon-Switch-X An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
Icon-Switch-R (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast (Special)
Icon-Switch-R Hold to bear down on your target, then release to fire a long-range shot.

Combos

Piercing Flurry
Icon-Switch-YIcon-Switch-YIcon-Switch-YIcon-Switch-YIcon-Switch-Y(*Hold)

Aether Harvest

Icon-Switch-XIcon-Switch-XIcon-Switch-X

Gallery

Images


Notes

The War Pike was announced in the Sharpen Your Skills: Combat Update blog