(Undo revision 41311 by JaresonV (talk) Appreciate the thought, but the table is getting too big as is.) Tag: Undo |
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==Weapons== |
==Weapons== |
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− | {| class="wikitable sortable" |
+ | {| class="wikitable sortable" style="width:100%" |
+ | ! Icon !! Name !! colspan="2" | Power !! Elemental Power !! Perk !! Cell Slots !! style="width: 50%;" | Unique Effect |
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− | !class="unsortable"| !! Name |
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+ | {{#invoke:CargoQuery|main |
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− | !colspan="2" style="width: 50px;" class="unsortable" | Power |
||
+ | |q?tables=Weapons |
||
− | ! Elemental Power |
||
+ | |q?fields=Icon,_pageName,Power0,Power15,Element,Perk,Cell1,Cell2,UniqueEffect3 |
||
− | !class="unsortable"| Perks |
||
+ | |q?where=Type="War Pike" AND Class="Normal" |
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− | !class="unsortable"| Cell Slots |
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+ | |q?orderBy=Power0,(case Element |
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− | !class="unsortable"| Unique Effects |
||
+ | when 'Neutral' then 0 |
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⚫ | |||
+ | when 'Blaze' then 1 |
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− | | [[File:Recruit's War Pike Icon 001.png|150x150px|link=Recruit's War Pike]] || [[Recruit's War Pike]] || 80 || 80 || None || None || None || None |
||
+ | when 'Frost' then 2 |
||
⚫ | |||
+ | when 'Shock' then 3 |
||
− | | [[File:Gnashpike Icon 001.png|150x150px|link=Raging Cruelty]] || [[Raging Cruelty]] || 100 || 550 || None || +1~3 [[Ragehunter]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || None |
||
+ | when 'Terra' then 4 |
||
⚫ | |||
+ | when 'Radiant' then 5 |
||
− | | [[File:Shrike's Talon Icon 001.png|150x150px|link=Scream of the Shrike]] || [[Scream of the Shrike]] || 100 || 550 || None || +1~3 [[Conditioning]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || +100 part damage on next hit after a dodge. |
||
+ | when 'Umbral' then 6 |
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⚫ | |||
+ | end),Behemoth,_pageName |
||
− | | [[File:Quillpike Icon 001.png|150x150px|link=Quillshot's Javelin]] || [[Quillshot's Javelin]] || 100 || 550 || None || +1~3 [[Acidic]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None |
||
+ | |template=WeaponTableRow |
||
⚫ | |||
+ | }} |
||
− | | [[File:Skarnpike Icon 001.png|150x150px|link=Skarn's Spite]] || [[Skarn's Spite]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Weighted Strikes]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s. |
||
− | |- |
||
− | | [[File:Charrpike Icon 001.png|150x150px|link=Charred Spear]] || [[Charred Spear]] || 100 || 550 || +80 {{Element|Blaze}} || <span style="white-space:nowrap">+1~3 [[Aetherhunter]]</span> || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || None |
||
− | |- |
||
− | | [[File:Skraevpike Icon 001.png|150x150px|link=Winter Vortex]] || [[Winter Vortex]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Nimble]] || {{Icon|Technique}}[[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || Evading drops a trio of Ice Mines on a 30 second cooldown. |
||
− | |- |
||
− | | [[File:Emberpike Icon 001.png|150x150px|link=Ember Pike]] || [[Ember Pike]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Evasive Fury]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || The seventh hit in a row deals +300 wound damage |
||
− | |- |
||
− | | [[File:Drask Spine Icon 001.png|150x150px|link=Thundering Spear]] || [[Thundering Spear]] || 100 || 550 || +80 {{Element|Shock}} || <span style="white-space:nowrap">+1~3 [[Aetheric Attunement]]</span> || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Power}} [[Cells#Power|Power Cell]] || 20% damage vs Behemoth Tails |
||
− | |- |
||
− | | [[File:Nayzaga's Claw Icon 001.png|150x150px|link=Nayzaga's Fang]] || [[Nayzaga's Fang]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Barbed]] || {{Icon|Utility}} [[Cells#Utility|Utility Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || +5% lifesteal vs wounded parts |
||
− | |- |
||
− | | [[File:Pangar's Tooth Icon 001.png|150x150px|link=Pangar's Claws]] || [[Pangar's Tooth]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Weighted Strikes]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || None |
||
− | |- |
||
− | | [[File:Hellpike Icon 001.png|150x150px|link=Inferno's Arrow]] || [[Inferno's Arrow]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Overpower]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || The eighth hit in quick succession deals 250 bonus damage and major blaze damage |
||
− | |- |
||
− | | [[File:Stormpike Icon 001.png|150x150px|link=Storm Pike]] || [[Storm Pike]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Energized]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || After dodging through an attack, the next weapon attack has 300% meter gain |
||
− | |- |
||
− | | [[File:Kharabak's Sting Icon 001.png|150x150px|link=Kharabak's Sting]] || [[Kharabak's Sting]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Bladestorm]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || None |
||
− | |- |
||
− | | [[File:Rezakiller Icon 001.png|150x150px|link=Spire of Dawn]] || [[Spire of Dawn]] || 100 || 550 || +80 {{Element|Radiant}} || +1~3 [[Cunning]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Power}} [[Cells#Power|Power Cell]] || 10% chance for attacks to hit twice |
||
− | |- |
||
− | | [[File:Shrowdpike Icon 001.png|150x150px|link=Gyre of Night]] || [[Gyre of Night]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Cunning]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || When under 20% health, deal +50% damage |
||
− | |- |
||
− | | [[File:Koshai's Spine Icon 001.png|150x150px|link=Sovereign's Sorrow]] || [[Sovereign's Sorrow]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Sharpened]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || After not dealing damage for 6 seconds, the next 5 attacks deal 25% increased damage. |
||
− | |- |
||
− | | [[File:Stalker's Spike Icon 001.png|150x150px|link=Stalker's Spike]] || [[Stalker's Spike]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Wild Frenzy]] || <span style="white-space:nowrap">{{Icon|Technique}} [[Cells#Technique|Technique Cell]]</span><br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.5% for 5 seconds.<br>If 5 or more Orbs are present, the bonus doubles. |
||
− | |- |
||
− | | [[File:Valomyr's Hope Icon 001.png|150x150px|link=Valomyr's Hope]] || [[Valomyr's Hope]] || 100 || 550 || <span style="white-space:nowrap">+80 {{Element|Radiant}}</span> || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health. |
||
− | |- |
||
− | | [[File:Revolution of Boreus Icon 001.png|150x150px|link=Revolution of Boreus]] || [[Revolution of Boreus]] || 100 || 550 || <span style="white-space:nowrap">+80 {{Element|Frost}}</span> || <span style="white-space:nowrap">+1~3 [[Conditioning]]</span> || <span style="white-space:nowrap">{{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]]</span> || Using Ammo generates Frost Sprites (base on ammo quality) that cause your next attack to deal 50 bonus damage and minor frost damage. Max 4 Sprites. |
||
|} |
|} |
||
− | == |
+ | == Legendaries == |
+ | Facing a the final Boss in [[Escalation]] will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort. |
||
⚫ | |||
− | {| class="wikitable sortable" |
+ | {| class="wikitable sortable" style="width:100%" |
+ | ! Icon !! Name !! colspan="2" | Power !! Elemental Power !! Perk !! Cell Slots !! style="width: 50%;" | Unique Effect |
||
− | !class="unsortable"| !! Name |
||
+ | {{#invoke:CargoQuery|main |
||
− | !colspan="2" style="width: 50px;" | Power |
||
+ | |q?tables=Weapons |
||
− | ! Elemental Power |
||
+ | |q?fields=Icon,_pageName,Power0,Power15,Element,Perk,Cell1,Cell2,UniqueEffect3 |
||
− | !class="unsortable"| Perks |
||
+ | |q?where=Type="War Pike" AND Class="Legendary" |
||
− | !class="unsortable"| Cell Slots |
||
+ | |q?orderBy=Power0,(case Element |
||
− | !class="unsortable"| Unique Effects |
||
+ | when 'Neutral' then 0 |
||
− | |- |
||
+ | when 'Blaze' then 1 |
||
− | | [[File:The Godhand Icon 001.png|150x150px|link=The Godhand]] || [[The Godhand]] || 100 || 550 || +80 {{Element|Radiant}} || None || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Technique}} [[Cells#Technique|Technique Cell]] || Channel a beam that deals increasing damage, up to 200%, while it continues to hit a target. |
||
+ | when 'Frost' then 2 |
||
+ | when 'Shock' then 3 |
||
+ | when 'Terra' then 4 |
||
+ | when 'Radiant' then 5 |
||
+ | when 'Umbral' then 6 |
||
+ | end),Behemoth,_pageName |
||
+ | |template=WeaponTableRow |
||
+ | }} |
||
|} |
|} |
||
+ | ==Exotics== |
||
⚫ | |||
⚫ | |||
+ | |||
+ | {| class="wikitable sortable" style="width:100%" |
||
+ | ! Icon !! Name !! colspan="2" | Power !! Elemental Power !! Perk !! Cell Slots !! style="width: 50%;" | Unique Effect |
||
+ | {{#invoke:CargoQuery|main |
||
+ | |q?tables=Weapons |
||
+ | |q?fields=Icon,_pageName,Power0,Power15,Element,Perk,Cell1,Cell2,UniqueEffect3 |
||
+ | |q?where=Type="War Pike" AND Class="Exotic" |
||
+ | |q?orderBy=Power0,(case Element |
||
+ | when 'Neutral' then 0 |
||
+ | when 'Blaze' then 1 |
||
+ | when 'Frost' then 2 |
||
+ | when 'Shock' then 3 |
||
+ | when 'Terra' then 4 |
||
+ | when 'Radiant' then 5 |
||
+ | when 'Umbral' then 6 |
||
+ | end),Behemoth,_pageName |
||
+ | |template=WeaponTableRow |
||
+ | }} |
||
⚫ | |||
+ | |||
⚫ | |||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
Line 75: | Line 75: | ||
|- |
|- |
||
! [[File:Concussive Payload Icon 001.png|100x100px|link=]] |
! [[File:Concussive Payload Icon 001.png|100x100px|link=]] |
||
− | | Concussive Payload || |
+ | | Concussive Payload || Press to convert meter into ammo. Hold to spend ammo to fire a missile that deals up to 750 damage based on ammo quality and can interrupt Behemoths. || Available from the start. |
|- |
|- |
||
! [[File:Savage Wellspring Icon 001.png|100x100px|link=]] |
! [[File:Savage Wellspring Icon 001.png|100x100px|link=]] |
||
− | | Savage Wellspring || |
+ | | Savage Wellspring || Press to convert meter into ammo. Hold to spend ammo to create an aura that buffs nearby allies with +25% critical strike chance for up to 12 seconds based on ammo quality. ||[[Mastery#War Pike Mastery|War Pike Mastery]] level 8 |
|- |
|- |
||
! [[File:Godhand Icon 001.png|100x100px|link=]] |
! [[File:Godhand Icon 001.png|100x100px|link=]] |
||
| Godhand || Use to convert meter into ammo. Hold to spend ammo to channel a beam that damages Behemoths the more it remains damaging them. || Available only on [[The Godhand]]. |
| Godhand || Use to convert meter into ammo. Hold to spend ammo to channel a beam that damages Behemoths the more it remains damaging them. || Available only on [[The Godhand]]. |
||
⚫ | |||
+ | ! [[File:Reckless Leap Icon 001.png|100x100px|link=]] |
||
+ | | Reckless leap || Press to convert meter into ammo. Hold to spend ammo and perform a flying lunge attack that deals up to 1200 damage based on distance and ammo quality || Bought from [[Lady Luck Store]] for 500 Steel Marks |
||
|} |
|} |
||
− | == |
+ | ==Mods== |
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
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! [[File:Balanced Spearhead Icon 001.png|100x100px|link=]] |
! [[File:Balanced Spearhead Icon 001.png|100x100px|link=]] |
||
| Balanced Spearhead || Increases damage dealt by 3% each time Piercing and Harvesting attacks are alternated. Resets upon combo end. || [[Mastery#War Pike Mastery|War Pike Mastery]] level 16 |
| Balanced Spearhead || Increases damage dealt by 3% each time Piercing and Harvesting attacks are alternated. Resets upon combo end. || [[Mastery#War Pike Mastery|War Pike Mastery]] level 16 |
||
⚫ | |||
+ | ! [[File:Barbed Spearhead Icon 001.png|100x100px|link=]] |
||
+ | | Barbed Spearhead || After a dodge piercing attack, gain +50% wound damage for 8 seconds || Bought from [[Lady Luck Store]] for 250 Steel Marks |
||
⚫ | |||
+ | ! [[File:Executioners Spearhead Icon 001.png|100x100px|link=]] |
||
+ | | Executioners Spearhead || Each time the Behemoth is wounded, gain +6% damage.Stacks up to 10. || Bought from [[Lady Luck Store]] for 250 Steel Marks |
||
|} |
|} |
||
+ | ==Weapon Skins== |
||
⚫ | |||
+ | The following [[Weapon_Skins|weapon skins]] can be used with the War Pike: |
||
+ | {{#cargo_query: |
||
+ | tables=WeaponSkins |
||
+ | |fields=Icon,_pageName |
||
+ | |where=Type="War Pike" |
||
+ | |order by=_pageName |
||
+ | |format=gallery |
||
+ | |mode=packed-hover |
||
+ | |show bytes=0 |
||
+ | |show dimensions=0 |
||
+ | |show filename=0 |
||
+ | |caption field=_pageName |
||
+ | |link field=_pageName |
||
+ | }} |
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+ | |||
⚫ | |||
{|class="wikitable" |
{|class="wikitable" |
||
|- |
|- |
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''Aether Harvest''<br> |
''Aether Harvest''<br> |
||
[[File:Icon-PS4-Triangle.png|40px]][[File:Icon-PS4-Triangle.png|40px]][[File:Icon-PS4-Triangle.png|40px]] |
[[File:Icon-PS4-Triangle.png|40px]][[File:Icon-PS4-Triangle.png|40px]][[File:Icon-PS4-Triangle.png|40px]] |
||
⚫ | |||
+ | Nintendo Switch= |
||
+ | ==Moves== |
||
+ | Piercing Attacks<br> |
||
+ | [[File:Icon-Switch-Y.png|40px]] Repeated, stationary attacks that can wound Behemoth parts. |
||
+ | Harvesting Attacks<br> |
||
+ | [[File:Icon-Switch-X.png|40px]] Forward-moving attacks that can sever Behemoth parts. |
||
+ | |||
+ | Sprinting Stab<br> |
||
+ | [[File:Icon-Switch-ZR.png|40px]] + [[File:Icon-Switch-Left Stick.png|40px]] + [[File:Icon-Switch-Y.png|40px]] A sprinting attack that drains stamina. |
||
+ | |||
+ | Leaping Stab<br> |
||
+ | [[File:Icon-Switch-A.png|40px]] [[File:Icon-Switch-Y.png|40px]] An airborne stab attack that is executed after a roll. Counts as the first hit of a combo. |
||
+ | |||
+ | Leaping Slash<br> |
||
+ | [[File:Icon-Switch-A.png|40px]] [[File:Icon-Switch-X.png|40px]] An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo. |
||
+ | |||
+ | Aetheric Conversion (Special)<br> |
||
+ | [[File:Icon-Switch-R.png|40px]] ''(Meter quantity determines ammo power)'' Convert your special meter into powerful, long-range ammunition. |
||
+ | |||
+ | Pike Blast (Special)<br> |
||
+ | [[File:Icon-Switch-R.png|40px]] Hold to bear down on your target, then release to fire a long-range shot. |
||
+ | |||
+ | ===Combos=== |
||
+ | ''Piercing Flurry''<br> |
||
+ | [[File:Icon-Switch-Y.png|40px]][[File:Icon-Switch-Y.png|40px]][[File:Icon-Switch-Y.png|40px]][[File:Icon-Switch-Y.png|40px]][[File:Icon-Switch-Y.png|40px]](*Hold) |
||
+ | |||
+ | ''Aether Harvest''<br> |
||
+ | [[File:Icon-Switch-X.png|40px]][[File:Icon-Switch-X.png|40px]][[File:Icon-Switch-X.png|40px]] |
||
</tabber> |
</tabber> |
||
Revision as of 22:00, 27 August 2020
The War Pike is a piercing and slashing weapon type in Dauntless.
Summary
A gradual build with a powerful payoff. Inflict tactical wounds to build up your meter, then pack that power into devastating mortar rounds. The more you store, the more they hurt.
Weapons
Icon | Name | Power | Elemental Power | Perk | Cell Slots | Unique Effect
Error: No field named "Power0" found for any of the specified database tables. |
---|
Legendaries
Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.
Icon | Name | Power | Elemental Power | Perk | Cell Slots | Unique Effect
Error: No field named "Power0" found for any of the specified database tables. |
---|
Exotics
Exotic war pikes are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.
Icon | Name | Power | Elemental Power | Perk | Cell Slots | Unique Effect
Error: No field named "Power0" found for any of the specified database tables. |
---|
Specials
Name | Description | Obtained From | |
---|---|---|---|
Concussive Payload | Press to convert meter into ammo. Hold to spend ammo to fire a missile that deals up to 750 damage based on ammo quality and can interrupt Behemoths. | Available from the start. | |
Savage Wellspring | Press to convert meter into ammo. Hold to spend ammo to create an aura that buffs nearby allies with +25% critical strike chance for up to 12 seconds based on ammo quality. | War Pike Mastery level 8 | |
Godhand | Use to convert meter into ammo. Hold to spend ammo to channel a beam that damages Behemoths the more it remains damaging them. | Available only on The Godhand. | |
Reckless leap | Press to convert meter into ammo. Hold to spend ammo and perform a flying lunge attack that deals up to 1200 damage based on distance and ammo quality | Bought from Lady Luck Store for 500 Steel Marks |
Mods
Name | Description | Obtained From | |
---|---|---|---|
Munitions Amplifier | Stored ammo quality increases slowly over time, up to max. | War Pike Mastery level 6 | |
Lightweight Shaft | Pike charge attack no longer costs stamina and always critically strikes. | War Pike Mastery level 10 | |
Balanced Spearhead | Increases damage dealt by 3% each time Piercing and Harvesting attacks are alternated. Resets upon combo end. | War Pike Mastery level 16 | |
Barbed Spearhead | After a dodge piercing attack, gain +50% wound damage for 8 seconds | Bought from Lady Luck Store for 250 Steel Marks | |
Executioners Spearhead | Each time the Behemoth is wounded, gain +6% damage.Stacks up to 10. | Bought from Lady Luck Store for 250 Steel Marks |
Weapon Skins
The following weapon skins can be used with the War Pike:
Mastery Card
Objective | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|
Expose [x] Behemoth wounds with any War Pike | 5 | 10 | 25 | 50 | 250 | 500 | 1,000 | 2,500 |
Deal [x] damage to Behemoths with any War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any neutral War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any blaze War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any frost War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any shock War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any radiant War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any umbral War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Hunt [x] Behemoths with any War Pike | 2 | 10 | 20 | 50 | 100 | 200 | 500 | 1,000 |
Controls
Moves
Piercing Attacks
Repeated, stationary attacks that can wound Behemoth parts.
Harvesting Attacks
Forward-moving attacks that can sever Behemoth parts.
Sprinting Stab
+ + A sprinting attack that drains stamina.
Leaping Stab
An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.
Leaping Slash
An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.
Aetheric Conversion (Special)
(Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.
Pike Blast (Special)
Hold to bear down on your target, then release to fire a long-range shot.
Combos
Aether Harvest
Moves
Piercing Attacks
Repeated, stationary attacks that can wound Behemoth parts.
Harvesting Attacks
Forward-moving attacks that can sever Behemoth parts.
Sprinting Stab
+ + A sprinting attack that drains stamina.
Leaping Stab
An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.
Leaping Slash
An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.
Aetheric Conversion (Special)
(Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.
Pike Blast (Special)
Hold to bear down on your target, then release to fire a long-range shot.
Combos
Aether Harvest
Moves
Piercing Attacks
Repeated, stationary attacks that can wound Behemoth parts.
Harvesting Attacks
Forward-moving attacks that can sever Behemoth parts.
Sprinting Stab
+ + A sprinting attack that drains stamina.
Leaping Stab
An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.
Leaping Slash
An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.
Aetheric Conversion (Special)
(Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.
Pike Blast(Special)
Hold to bear down on your target, then release to fire a long-range shot.
Combos
Aether Harvest
Moves
Piercing Attacks
Repeated, stationary attacks that can wound Behemoth parts.
Harvesting Attacks
Forward-moving attacks that can sever Behemoth parts.
Sprinting Stab
+ + A sprinting attack that drains stamina.
Leaping Stab
An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.
Leaping Slash
An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.
Aetheric Conversion (Special)
(Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.
Pike Blast (Special)
Hold to bear down on your target, then release to fire a long-range shot.
Combos
Aether Harvest
Gallery
Images
Notes
The War Pike was announced in the Sharpen Your Skills: Combat Update blog
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