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+ | [[File:War Pike Gear Render 001.png|300x300px|right]] |
The '''War Pike''' is a piercing and slashing [[Weapons|weapon type]] in [[Dauntless Wiki|Dauntless]]. |
The '''War Pike''' is a piercing and slashing [[Weapons|weapon type]] in [[Dauntless Wiki|Dauntless]]. |
||
− | == |
+ | ==Summary== |
+ | A gradual build with a powerful payoff. Inflict tactical wounds to build up your meter, then pack that power into devastating mortar rounds. The more you store, the more they hurt. |
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− | A deadly polearm designed for quick, powerful strikes that extend a [[Slayer]]’s reach while keeping up the pressure. Every hit charges the war pike’s ranged attack, which lets you bring the long-distance pain against any foe. Unlocks when you die 200 times over and then suck a banana. |
||
==Weapons== |
==Weapons== |
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− | {| class="wikitable sortable" |
+ | {| class="wikitable sortable" style="width:100%" |
+ | ! Icon !! Name !! colspan="2" | Power !! Elemental Power !! Perk !! Cell Slots !! style="width: 50%;" | Unique Effect |
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− | ! Zone !! Name |
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+ | {{#invoke:CargoQuery|main |
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− | !colspan="2" style="width: 50px;" | Power |
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+ | |q?tables=Weapons |
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− | ! Elemental Power |
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+ | |q?fields=Icon,_pageName,Power0,Power15,Element,Perk,Cell1,Cell2,UniqueEffect3 |
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− | !class="unsortable"| Perks |
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+ | |q?where=Type="War Pike" AND Class="Normal" |
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− | !class="unsortable" style="width: 150px;"| Cell Slots |
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+ | |q?orderBy=Power0,(case Element |
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− | !class="unsortable"| Unique Effects |
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+ | when 'Neutral' then 0 |
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+ | when 'Blaze' then 1 |
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+ | when 'Frost' then 2 |
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+ | when 'Shock' then 3 |
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+ | when 'Terra' then 4 |
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+ | when 'Radiant' then 5 |
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+ | when 'Umbral' then 6 |
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+ | end),Behemoth,_pageName |
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+ | |template=WeaponTableRow |
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⚫ | |||
⚫ | |||
+ | |||
+ | == Legendaries == |
||
+ | Facing a the final Boss in [[Escalation]] will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort. |
||
+ | |||
⚫ | |||
+ | ! Icon !! Name !! colspan="2" | Power !! Elemental Power !! Perk !! Cell Slots !! style="width: 50%;" | Unique Effect |
||
+ | {{#invoke:CargoQuery|main |
||
+ | |q?tables=Weapons |
||
+ | |q?fields=Icon,_pageName,Power0,Power15,Element,Perk,Cell1,Cell2,UniqueEffect3 |
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+ | |q?where=Type="War Pike" AND Class="Legendary" |
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+ | |q?orderBy=Power0,(case Element |
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+ | when 'Neutral' then 0 |
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+ | when 'Blaze' then 1 |
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+ | when 'Frost' then 2 |
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+ | when 'Shock' then 3 |
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+ | when 'Terra' then 4 |
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+ | when 'Radiant' then 5 |
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+ | when 'Umbral' then 6 |
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+ | end),Behemoth,_pageName |
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+ | |template=WeaponTableRow |
||
+ | }} |
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⚫ | |||
+ | |||
⚫ | |||
+ | [[Exotic]] war pikes are crafted from blueprints obtained on Heroic and Heroic+ [[Patrols]] and [[Pursuits]]. |
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+ | |||
+ | {| class="wikitable sortable" style="width:100%" |
||
+ | ! Icon !! Name !! colspan="2" | Power !! Elemental Power !! Perk !! Cell Slots !! style="width: 50%;" | Unique Effect |
||
+ | {{#invoke:CargoQuery|main |
||
+ | |q?tables=Weapons |
||
+ | |q?fields=Icon,_pageName,Power0,Power15,Element,Perk,Cell1,Cell2,UniqueEffect3 |
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+ | |q?where=Type="War Pike" AND Class="Exotic" |
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+ | |q?orderBy=Power0,(case Element |
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+ | when 'Neutral' then 0 |
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+ | when 'Blaze' then 1 |
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+ | when 'Frost' then 2 |
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+ | when 'Shock' then 3 |
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+ | when 'Terra' then 4 |
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+ | when 'Radiant' then 5 |
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+ | when 'Umbral' then 6 |
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+ | end),Behemoth,_pageName |
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+ | |template=WeaponTableRow |
||
+ | }} |
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⚫ | |||
+ | |||
+ | ==Specials== |
||
+ | {| class="wikitable" |
||
|- |
|- |
||
+ | ! !! Name !! Description !! Obtained From |
||
− | | [[The Sheltered Frontier]] |
||
− | | [[Recruit's War Pike]] || 88 || 108 || None || None || None || None |
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|- |
|- |
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+ | ! [[File:Concussive Payload Icon 001.png|100x100px|link=]] |
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− | |rowspan="4" |[[The Monstrous Verge]] |
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+ | | Concussive Payload || Press to convert meter into ammo. Hold to spend ammo to fire a missile that deals up to 750 damage based on ammo quality and can interrupt Behemoths. || Available from the start. |
||
− | | [[Gnashpike]] || 120 || 160 || None || +2 [[Ragehunter]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || None |
||
|- |
|- |
||
+ | ! [[File:Savage Wellspring Icon 001.png|100x100px|link=]] |
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− | | [[Shrike's Talon]] || 136 || 176 || None || None || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || +30 Part damage on Next Hit After a Dodge |
||
+ | | Savage Wellspring || Press to convert meter into ammo. Hold to spend ammo to create an aura that buffs nearby allies with +25% critical strike chance for up to 12 seconds based on ammo quality. ||[[Mastery#War Pike Mastery|War Pike Mastery]] level 8 |
||
|- |
|- |
||
+ | ! [[File:Godhand Icon 001.png|100x100px|link=]] |
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− | | [[Quillpike]] || 152 || 192 || None || +2 [[Bladestorm]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || None |
||
+ | | Godhand || Use to convert meter into ammo. Hold to spend ammo to channel a beam that damages Behemoths the more it remains damaging them. || Available only on [[The Godhand]]. |
||
|- |
|- |
||
+ | ! [[File:Reckless Leap Icon 001.png|100x100px|link=]] |
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− | | [[Skarnpike]] || 168 || 228 || None || +3 [[Weighted Strikes]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || None |
||
+ | | Reckless leap || Press to convert meter into ammo. Hold to spend ammo and perform a flying lunge attack that deals up to 1200 damage based on distance and ammo quality || Bought from [[Lady Luck Store]] for 500 Steel Marks |
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⚫ | |||
+ | |||
+ | ==Mods== |
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+ | {| class="wikitable" |
||
|- |
|- |
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+ | ! !! Name !! Description !! Obtained From |
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− | |rowspan="4" | [[The Yonder Keys]] |
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− | | [[Charrpike]] || 184 || 244 || +40 {{Element|Blaze}} || +2 [[Rage]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || None |
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|- |
|- |
||
+ | ! [[File:Munitions Amplifier Icon 001.png|100x100px|link=]] |
||
− | | [[Emberpike]] || 200 || 260 || +40 {{Element|Blaze}} || None || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || +30% Attack Speed for 4-10 seconds after hitting with a Special Attack missile.<br>Duration depends on missile strength |
||
+ | | Munitions Amplifier || Stored ammo quality increases slowly over time, up to max. || [[Mastery#War Pike Mastery|War Pike Mastery]] level 6 |
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|- |
|- |
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+ | ! [[File:Lightweight Shaft Icon 001.png|100x100px|link=]] |
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− | | [[Skraevpike]] || 200 || 260 || +40 {{Element|Frost}} || None || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || The seventh hit in a row deals +200 Wound damage |
||
+ | | Lightweight Shaft || Pike charge attack no longer costs stamina and always critically strikes. || [[Mastery#War Pike Mastery|War Pike Mastery]] level 10 |
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|- |
|- |
||
+ | ! [[File:Balanced Spearhead Icon 001.png|100x100px|link=]] |
||
− | | [[Drask Spine]] || 216 || 276 || +40 {{Element|Shock}} || +2 [[Savagery]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || None |
||
+ | | Balanced Spearhead || Increases damage dealt by 3% each time Piercing and Harvesting attacks are alternated. Resets upon combo end. || [[Mastery#War Pike Mastery|War Pike Mastery]] level 16 |
||
|- |
|- |
||
+ | ! [[File:Barbed Spearhead Icon 001.png|100x100px|link=]] |
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− | |rowspan="5" | [[The Uncharted Reaches]] |
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+ | | Barbed Spearhead || After a dodge piercing attack, gain +50% wound damage for 8 seconds || Bought from [[Lady Luck Store]] for 250 Steel Marks |
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− | | [[Nayzaga's Claw]] || 232 || 312 || +40 {{Element|Shock}} || None || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || +5% Lifesteal vs Wounded parts |
||
|- |
|- |
||
+ | ! [[File:Executioners Spearhead Icon 001.png|100x100px|link=]] |
||
− | | [[Pangar's Tooth]] || 248 || 328 || +40 {{Element|Frost}} || +2 [[Aetherhunter]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || None |
||
+ | | Executioners Spearhead || Each time the Behemoth is wounded, gain +6% damage.Stacks up to 10. || Bought from [[Lady Luck Store]] for 250 Steel Marks |
||
⚫ | |||
+ | |||
+ | ==Weapon Skins== |
||
+ | The following [[Weapon_Skins|weapon skins]] can be used with the War Pike: |
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+ | {{#cargo_query: |
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+ | tables=WeaponSkins |
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+ | |fields=Icon,_pageName |
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+ | |where=Type="War Pike" |
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+ | |order by=_pageName |
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+ | |format=gallery |
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+ | |mode=packed-hover |
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+ | |show bytes=0 |
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+ | |show dimensions=0 |
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+ | |show filename=0 |
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+ | |caption field=_pageName |
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+ | |link field=_pageName |
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+ | }} |
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+ | |||
+ | ==Mastery Card== |
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+ | {|class="wikitable" |
||
|- |
|- |
||
+ | ! Objective |
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− | | [[Hellpike]] || 264 || 344 || +40 {{Element|Blaze}} || +2 [[Merciless]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || None |
||
+ | ! width="80px" | Level 1 !! width="80px" | Level 2 !! width="80px" | Level 3 !! width="80px" | Level 4 !! width="80px" | Level 5 !! width="80px" | Level 6 !! width="80px" | Level 7 !! width="80px" | Level 8 |
||
|- |
|- |
||
+ | | Expose [x] Behemoth wounds with any War Pike |
||
− | | [[Stormpike]] || 264 || 344 || +40 {{Element|Shock}} || None || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || After dodging through an attack, the next weapon attack has 200% meter gain |
||
+ | | 5 || 10 || 25 || 50 || 250 || 500 || 1,000 || 2,500 |
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|- |
|- |
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+ | | Deal [x] damage to Behemoths with any War Pike |
||
− | | [[Kharabak's Sting]] || 280 || 360 || None || +2 [[Bladestorm]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || None |
||
+ | | 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
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|- |
|- |
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+ | | Deal [x] damage to Behemoths with any neutral War Pike |
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− | | rowspan="14" | [[The Maelstrom]] |
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+ | | 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
||
− | | [[Ragepike]] || 310 || 430 || None || +2 [[Ragehunter]]<br>+1~2 [[Rage]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || None |
||
|- |
|- |
||
+ | | Deal [x] damage to Behemoths with any blaze War Pike |
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− | | [[Firepike]] || 310 || 430 || +40 {{Element|Blaze}} || +2 [[Rage]]<br>+1~2 [[Aetherhunter]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || None |
||
+ | | 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
||
|- |
|- |
||
+ | | Deal [x] damage to Behemoths with any frost War Pike |
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− | | [[Shockjaw Pike]] || 310 || 430 || +40 {{Element|Shock}} || +1~2 [[Energized]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || +5% Lifesteal vs Wounded parts |
||
+ | | 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
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|- |
|- |
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+ | | Deal [x] damage to Behemoths with any shock War Pike |
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− | | [[Razorwing Pike]] || 310 || 430 || None || +2 [[Bladestorm]]<br>+1~2 [[Sharpened]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || None |
||
+ | | 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
||
|- |
|- |
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+ | | Deal [x] damage to Behemoths with any radiant War Pike |
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− | | [[Frostpike]] || 310 || 430 || +40 {{Element|Frost}} || +2 [[Aetherhunter]]<br>+1~2 [[Weighted Strikes]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || None |
||
+ | | 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
||
|- |
|- |
||
+ | | Deal [x] damage to Behemoths with any umbral War Pike |
||
− | | [[Deadeye Pike]] || 310 || 430 || None || +2 [[Barbed]]<br>+1~2 [[Acidic]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || None |
||
+ | | 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
||
|- |
|- |
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+ | | Hunt [x] Behemoths with any War Pike |
||
− | | [[Bloodfire Pike]] || 310 || 430 || +40 {{Element|Blaze}} || None || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || +30% Attack Speed for 4-10 seconds after hitting with a Special Attack missile. Duration depends on missile strength.<br>The seventh hit in a row deals +200/+300 Wound damage |
||
+ | | 2 || 10 || 20 || 50 || 100 || 200 || 500 || 1,000 |
||
⚫ | |||
− | | [[Moonpike]] || 310 || 430 || None || +1 [[Evasive Fury]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || +30/+60 Part Damage on Next Hit after a dodge. |
||
⚫ | |||
− | | [[Rezakiller]] || 310 || 430 || +40 {{Element|Radiant}} || None || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Power}} [[Cells#Power|Power Cell]] || The seventh hit in a row deals +200 Wound damage.<br>5%/10% chance for attacks to Hit twice. |
||
⚫ | |||
− | | [[Shrowdpike]] || 310 || 430 || +40 {{Element|Umbral}} || +2~3 [[Cunning]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || When under 20% health, deal 150% damage. |
||
⚫ | |||
− | | [[Koshai's Spine]] || 310 || 430 || None || +1 [[Sharpened]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || After not dealing damage for 8 seconds, the next 5 attacks deal 25% increased damage. |
||
⚫ | |||
− | | [[Stalker's Spike]] || 310 || 430 || +40 {{Element|Umbral}} || +1~2 [[Wild Frenzy]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Dealing damage has a chance (based on damage dealt) to generate a shadow orb that increases damage dealt by 3% for 5 seconds.<br>If 5 or more orbs are present, the bonus doubles. |
||
⚫ | |||
− | | [[Rockfall's Spite]] || 310 || 430 || None || +1~2 [[Weighted Strikes]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s. |
||
− | |- |
||
− | | [[Valomyr's Horn]] || 310 || 430 || +40 {{Element|Radiant}} || +1~2 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health. |
||
|} |
|} |
||
− | |||
⚫ | |||
− | Exotic War Pikes requires obtaining a special blueprint for each one from Heroic [[Patrols]], [[Dyadic Drift]] [[Expeditions]], or [[Shrowd]] and [[Rezakiri]] [[Pursuits]]. |
||
− | |||
⚫ | |||
− | ! Name |
||
− | !colspan="2" style="width: 50px;" | Power |
||
− | ! Elemental Power |
||
− | !class="unsortable"| Perks |
||
− | !class="unsortable"| Cell Slots |
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− | !class="unsortable"| Unique Effects |
||
− | |- |
||
− | | [[The Godhand]] || 310 || 430 || +40 {{Element|Radiant}} || None || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Technique}} [[Cells#Technique|Technique Cell]] || Channel a beam that deals increasing damage, up to 200%, while it continues to hit a target. |
||
⚫ | |||
− | |||
− | ===Unimplemented War Pike=== |
||
− | ''The following war pikes are not currently in-game'' |
||
− | *[[Thunderspine]] |
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− | *[[Winterpike]] |
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==Controls== |
==Controls== |
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''Aether Harvest''<br> |
''Aether Harvest''<br> |
||
[[File:Icon-PS4-Triangle.png|40px]][[File:Icon-PS4-Triangle.png|40px]][[File:Icon-PS4-Triangle.png|40px]] |
[[File:Icon-PS4-Triangle.png|40px]][[File:Icon-PS4-Triangle.png|40px]][[File:Icon-PS4-Triangle.png|40px]] |
||
⚫ | |||
+ | Nintendo Switch= |
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+ | ==Moves== |
||
+ | Piercing Attacks<br> |
||
+ | [[File:Icon-Switch-Y.png|40px]] Repeated, stationary attacks that can wound Behemoth parts. |
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+ | Harvesting Attacks<br> |
||
+ | [[File:Icon-Switch-X.png|40px]] Forward-moving attacks that can sever Behemoth parts. |
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+ | |||
+ | Sprinting Stab<br> |
||
+ | [[File:Icon-Switch-ZR.png|40px]] + [[File:Icon-Switch-Left Stick.png|40px]] + [[File:Icon-Switch-Y.png|40px]] A sprinting attack that drains stamina. |
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+ | |||
+ | Leaping Stab<br> |
||
+ | [[File:Icon-Switch-A.png|40px]] [[File:Icon-Switch-Y.png|40px]] An airborne stab attack that is executed after a roll. Counts as the first hit of a combo. |
||
+ | |||
+ | Leaping Slash<br> |
||
+ | [[File:Icon-Switch-A.png|40px]] [[File:Icon-Switch-X.png|40px]] An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo. |
||
+ | |||
+ | Aetheric Conversion (Special)<br> |
||
+ | [[File:Icon-Switch-R.png|40px]] ''(Meter quantity determines ammo power)'' Convert your special meter into powerful, long-range ammunition. |
||
+ | |||
+ | Pike Blast (Special)<br> |
||
+ | [[File:Icon-Switch-R.png|40px]] Hold to bear down on your target, then release to fire a long-range shot. |
||
+ | |||
⚫ | |||
+ | ''Piercing Flurry''<br> |
||
+ | [[File:Icon-Switch-Y.png|40px]][[File:Icon-Switch-Y.png|40px]][[File:Icon-Switch-Y.png|40px]][[File:Icon-Switch-Y.png|40px]][[File:Icon-Switch-Y.png|40px]](*Hold) |
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+ | |||
+ | ''Aether Harvest''<br> |
||
+ | [[File:Icon-Switch-X.png|40px]][[File:Icon-Switch-X.png|40px]][[File:Icon-Switch-X.png|40px]] |
||
</tabber> |
</tabber> |
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</gallery> |
</gallery> |
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⚫ | |||
− | {{#ev:youtube|CgfPaDI4Emg|300}} |
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==Notes== |
==Notes== |
Revision as of 22:00, 27 August 2020
The War Pike is a piercing and slashing weapon type in Dauntless.
Summary
A gradual build with a powerful payoff. Inflict tactical wounds to build up your meter, then pack that power into devastating mortar rounds. The more you store, the more they hurt.
Weapons
Icon | Name | Power | Elemental Power | Perk | Cell Slots | Unique Effect
Error: No field named "Power0" found for any of the specified database tables. |
---|
Legendaries
Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.
Icon | Name | Power | Elemental Power | Perk | Cell Slots | Unique Effect
Error: No field named "Power0" found for any of the specified database tables. |
---|
Exotics
Exotic war pikes are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.
Icon | Name | Power | Elemental Power | Perk | Cell Slots | Unique Effect
Error: No field named "Power0" found for any of the specified database tables. |
---|
Specials
Name | Description | Obtained From | |
---|---|---|---|
Concussive Payload | Press to convert meter into ammo. Hold to spend ammo to fire a missile that deals up to 750 damage based on ammo quality and can interrupt Behemoths. | Available from the start. | |
Savage Wellspring | Press to convert meter into ammo. Hold to spend ammo to create an aura that buffs nearby allies with +25% critical strike chance for up to 12 seconds based on ammo quality. | War Pike Mastery level 8 | |
Godhand | Use to convert meter into ammo. Hold to spend ammo to channel a beam that damages Behemoths the more it remains damaging them. | Available only on The Godhand. | |
Reckless leap | Press to convert meter into ammo. Hold to spend ammo and perform a flying lunge attack that deals up to 1200 damage based on distance and ammo quality | Bought from Lady Luck Store for 500 Steel Marks |
Mods
Name | Description | Obtained From | |
---|---|---|---|
Munitions Amplifier | Stored ammo quality increases slowly over time, up to max. | War Pike Mastery level 6 | |
Lightweight Shaft | Pike charge attack no longer costs stamina and always critically strikes. | War Pike Mastery level 10 | |
Balanced Spearhead | Increases damage dealt by 3% each time Piercing and Harvesting attacks are alternated. Resets upon combo end. | War Pike Mastery level 16 | |
Barbed Spearhead | After a dodge piercing attack, gain +50% wound damage for 8 seconds | Bought from Lady Luck Store for 250 Steel Marks | |
Executioners Spearhead | Each time the Behemoth is wounded, gain +6% damage.Stacks up to 10. | Bought from Lady Luck Store for 250 Steel Marks |
Weapon Skins
The following weapon skins can be used with the War Pike:
Mastery Card
Objective | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|
Expose [x] Behemoth wounds with any War Pike | 5 | 10 | 25 | 50 | 250 | 500 | 1,000 | 2,500 |
Deal [x] damage to Behemoths with any War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any neutral War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any blaze War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any frost War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any shock War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any radiant War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any umbral War Pike | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Hunt [x] Behemoths with any War Pike | 2 | 10 | 20 | 50 | 100 | 200 | 500 | 1,000 |
Controls
Moves
Piercing Attacks
Repeated, stationary attacks that can wound Behemoth parts.
Harvesting Attacks
Forward-moving attacks that can sever Behemoth parts.
Sprinting Stab
+ + A sprinting attack that drains stamina.
Leaping Stab
An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.
Leaping Slash
An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.
Aetheric Conversion (Special)
(Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.
Pike Blast (Special)
Hold to bear down on your target, then release to fire a long-range shot.
Combos
Aether Harvest
Moves
Piercing Attacks
Repeated, stationary attacks that can wound Behemoth parts.
Harvesting Attacks
Forward-moving attacks that can sever Behemoth parts.
Sprinting Stab
+ + A sprinting attack that drains stamina.
Leaping Stab
An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.
Leaping Slash
An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.
Aetheric Conversion (Special)
(Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.
Pike Blast (Special)
Hold to bear down on your target, then release to fire a long-range shot.
Combos
Aether Harvest
Moves
Piercing Attacks
Repeated, stationary attacks that can wound Behemoth parts.
Harvesting Attacks
Forward-moving attacks that can sever Behemoth parts.
Sprinting Stab
+ + A sprinting attack that drains stamina.
Leaping Stab
An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.
Leaping Slash
An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.
Aetheric Conversion (Special)
(Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.
Pike Blast(Special)
Hold to bear down on your target, then release to fire a long-range shot.
Combos
Aether Harvest
Moves
Piercing Attacks
Repeated, stationary attacks that can wound Behemoth parts.
Harvesting Attacks
Forward-moving attacks that can sever Behemoth parts.
Sprinting Stab
+ + A sprinting attack that drains stamina.
Leaping Stab
An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.
Leaping Slash
An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.
Aetheric Conversion (Special)
(Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.
Pike Blast (Special)
Hold to bear down on your target, then release to fire a long-range shot.
Combos
Aether Harvest
Gallery
Images
Notes
The War Pike was announced in the Sharpen Your Skills: Combat Update blog
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