War Pike

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Recruit's War Pike Render 001.png

The War Pike is a piercing and slashing weapon type in Dauntless.

Official Summary[edit | edit source]

A deadly polearm designed for quick, powerful strikes that extend a Slayer’s reach while keeping up the pressure. Every hit charges the war pike’s ranged attack, which lets you bring the long-distance pain against any foe.

Weapons[edit | edit source]

Zone Name Power Elemental Power Perks Cell Slots Unique Effects
The Sheltered Frontier Recruit's War Pike 88 108 None None None None
The Monstrous Verge Gnashpike 120 160 None +2 Ragehunter Technique Cell Technique Cell
Utility Cell Utility Cell
None
Shrike's Talon 136 176 None None Technique Cell Technique Cell
Mobility Cell Mobility Cell
+30 Part damage on Next Hit After a Dodge
Quillpike 152 192 None +2 Bladestorm Technique Cell Technique Cell
Defence Cell Defence Cell
None
Skarnpike 168 228 None +3 Weighted Strikes Technique Cell Technique Cell
Defence Cell Defence Cell
None
The Yonder Keys Charrpike 184 244 +40 Blaze Icon.png Blaze +2 Rage Technique Cell Technique Cell
Defence Cell Defence Cell
None
Emberpike 200 260 +40 Blaze Icon.png Blaze None Technique Cell Technique Cell
Mobility Cell Mobility Cell
+30% Attack Speed for 4-10 seconds after hitting with a Special Attack missile.
Duration depends on missile strength
Skraevpike 200 260 +40 Frost Icon.png Frost None Technique Cell Technique Cell
Mobility Cell Mobility Cell
The seventh hit in a row deals +200 Wound damage
Drask Spine 216 276 +40 Shock Icon.png Shock +2 Savagery Technique Cell Technique Cell
Utility Cell Utility Cell
None
The Uncharted Reaches Nayzaga's Claw 232 312 +40 Shock Icon.png Shock None Technique Cell Technique Cell
Utility Cell Utility Cell
+5% Lifesteal vs Wounded parts
Pangar's Tooth 248 328 +40 Frost Icon.png Frost +2 Aetherhunter Technique Cell Technique Cell
Defence Cell Defence Cell
None
Hellpike 264 344 +40 Blaze Icon.png Blaze +2 Merciless Technique Cell Technique Cell
Defence Cell Defence Cell
None
Stormpike 264 344 +40 Shock Icon.png Shock None Technique Cell Technique Cell
Mobility Cell Mobility Cell
After dodging through an attack, the next weapon attack has 200% meter gain
Kharabak's Sting 280 360 None +2 Bladestorm Technique Cell Technique Cell
Mobility Cell Mobility Cell
None
The Maelstrom Ragepike 310 430 None +2 Ragehunter
+1~2 Rage
Technique Cell Technique Cell
Utility Cell Utility Cell
None
Firepike 310 430 +40 Blaze Icon.png Blaze +2 Rage
+1~2 Aetherhunter
Technique Cell Technique Cell
Defence Cell Defence Cell
None
Shockjaw Pike 310 430 +40 Shock Icon.png Shock +1~2 Energized Technique Cell Technique Cell
Utility Cell Utility Cell
+5% Lifesteal vs Wounded parts
Razorwing Pike 310 430 None +2 Bladestorm
+1~2 Sharpened
Technique Cell Technique Cell
Mobility Cell Mobility Cell
None
Frostpike 310 430 +40 Frost Icon.png Frost +2 Aetherhunter
+1~2 Weighted Strikes
Technique Cell Technique Cell
Defence Cell Defence Cell
None
Deadeye Pike 310 430 None +2 Barbed
+1~2 Acidic
Technique Cell Technique Cell
Defence Cell Defence Cell
None
Bloodfire Pike 310 430 +40 Blaze Icon.png Blaze None Technique Cell Technique Cell
Mobility Cell Mobility Cell
+30% Attack Speed for 4-10 seconds after hitting with a Special Attack missile. Duration depends on missile strength.
The seventh hit in a row deals +200/+300 Wound damage
Moonpike 310 430 None +1 Evasive Fury Technique Cell Technique Cell
Mobility Cell Mobility Cell
+30/+60 Part Damage on Next Hit after a dodge.
Rezakiller 310 430 +40 Radiant Icon.png Radiant None Technique Cell Technique Cell
Power Cell Power Cell
The seventh hit in a row deals +200 Wound damage.
5%/10% chance for attacks to Hit twice.
Shrowdpike 310 430 +40 Umbral Icon.png Umbral +2~3 Cunning Technique Cell Technique Cell
Utility Cell Utility Cell
When under 20% health, deal 150% damage.
Koshai's Spine 310 430 None +1 Sharpened Power Cell Power Cell
Utility Cell Utility Cell
After not dealing damage for 8 seconds, the next 5 attacks deal 25% increased damage.
Stalker's Spike 310 430 +40 Umbral Icon.png Umbral +1~2 Wild Frenzy Technique Cell Technique Cell
Utility Cell Utility Cell
Dealing damage has a chance (based on damage dealt) to generate a shadow orb that increases damage dealt by 3% for 5 seconds.
If 5 or more orbs are present, the bonus doubles.
Rockfall's Spite 310 430 None +1~2 Weighted Strikes Power Cell Power Cell
Defence Cell Defense Cell
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s.
Valomyr's Horn 310 430 +40 Radiant Icon.png Radiant +1~2 Aetherhunter Power Cell Power Cell
Utility Cell Utility Cell
Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health.
Inferno's Arrow 310 430 +40 Blaze Icon.png Blaze +1~2 Overpower Power Cell Power Cell
Power Cell Power Cell
The eighth hit in quick succession deals 250 bonus blaze damage
Revolution of Boreus 310 430 +40 Frost Icon.png Frost +1~2 Conditioning Power Cell Power Cell
Defence Cell Defence Cell
Using Ammo generates Frost Sprites (base on ammo quality) that cause your next attack to deal 50 bonus damage and minor frost damage. Max 4 Sprites.

Exotics[edit | edit source]

Exotic War Pikes requires obtaining a special blueprint for each one from Heroic Patrols, Dyadic Drift Expeditions, or Shrowd and Rezakiri Pursuits.

Name Power Elemental Power Perks Cell Slots Unique Effects
The Godhand 310 430 +40 Radiant Icon.png Radiant None Power Cell Power Cell
Technique Cell Technique Cell
Channel a beam that deals increasing damage, up to 200%, while it continues to hit a target.

Unimplemented War Pike[edit | edit source]

The following war pikes are not currently in-game

Controls[edit | edit source]

Moves[edit | edit source]

Piercing Attacks
Icon-PC-Left Mouse.png Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
Icon-PC-Right Mouse.png Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
Icon-PC-Shift.png + Icon-PC-W.png+ Icon-PC-Left Mouse.png A sprinting attack that drains stamina.

Leaping Stab
Icon-PC-Space.png Icon-PC-Left Mouse.png An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
Icon-PC-Space.png Icon-PC-Right Mouse.png An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
Icon-PC-Q.png (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast (Special)
Icon-PC-Q.png Hold to bear down on your target, then release to fire a long-range shot.

Combos[edit | edit source]

Piercing Flurry
Icon-PC-Left Mouse.pngIcon-PC-Left Mouse.pngIcon-PC-Left Mouse.pngIcon-PC-Left Mouse.pngIcon-PC-Left Mouse.png (*Hold)

Aether Harvest

Icon-PC-Right Mouse.pngIcon-PC-Right Mouse.pngIcon-PC-Right Mouse.png

Moves[edit | edit source]

Piercing Attacks
Icon-XB1-X.png Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
Icon-XB1-Y.png Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
Icon-XB1-RT.png + Icon-XB1-Left Stick.png + Icon-XB1-X.png A sprinting attack that drains stamina.

Leaping Stab
Icon-XB1-B.png Icon-XB1-X.png An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
Icon-XB1-B.png Icon-XB1-Y.png An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
Icon-XB1-RB.png (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast (Special)
Icon-XB1-RB.png Hold to bear down on your target, then release to fire a long-range shot.

Combos[edit | edit source]

Piercing Flurry
Icon-XB1-X.pngIcon-XB1-X.pngIcon-XB1-X.pngIcon-XB1-X.pngIcon-XB1-X.png(*Hold)

Aether Harvest

Icon-XB1-Y.pngIcon-XB1-Y.pngIcon-XB1-Y.png

Moves[edit | edit source]

Piercing Attacks
Icon-PS4-Square.png Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
Icon-PS4-Triangle.png Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
Icon-PS4-R2.png + Icon-PS4-Left Stick.png + Icon-PS4-Square.png A sprinting attack that drains stamina.

Leaping Stab
Icon-PS4-Circle.png Icon-PS4-Square.png An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
Icon-PS4-Circle.png Icon-PS4-Triangle.png An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
Icon-PS4-R1.png (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast(Special)
Icon-PS4-R1.png Hold to bear down on your target, then release to fire a long-range shot.

Combos[edit | edit source]

Piercing Flurry
Icon-PS4-Square.pngIcon-PS4-Square.pngIcon-PS4-Square.pngIcon-PS4-Square.pngIcon-PS4-Square.png

Aether Harvest

Icon-PS4-Triangle.pngIcon-PS4-Triangle.pngIcon-PS4-Triangle.png

Gallery[edit | edit source]

Images[edit | edit source]

Videos[edit | edit source]

Notes[edit | edit source]

The War Pike was announced in the Sharpen Your Skills: Combat Update blog