War Pike

From Dauntless Wiki
Jump to: navigation, search
War Pike Gear Render 001.png

The War Pike is a piercing and slashing weapon type in Dauntless.

Summary

A gradual build with a powerful payoff. Inflict tactical wounds to build up your meter, then pack that power into devastating mortar rounds. The more you store, the more they hurt.

Weapons

Icon Name Power Element Perk Cell Slots Unique Effect
Recruit's War Pike Icon.png Recruit's War Pike 10 Neutral Icon.pngNeutral None None None
Raging Cruelty Icon.png Raging Cruelty 20 Neutral Icon.pngNeutral +1 Ragehunter Technique Cell Technique
Utility Cell Utility
Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
Quillshot's Javelin Icon.png Quillshot's Javelin 20 Neutral Icon.pngNeutral +1 Acidic Technique Cell Technique
Defence Cell Defence
None
Ember Pike Icon.png Ember Pike 20 Blaze Icon.pngBlaze +1 Evasive Fury Technique Cell Technique
Mobility Cell Mobility
The sixth hit in a row deals +250% part damage
Revolution of Boreus Icon.png Revolution of Boreus 20 Frost Icon.pngFrost +1 Conditioning Power Cell Power
Defence Cell Defence
Storing or spending ammo continually generates Frost Sprites for 6 seconds that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Thundering Spear Icon.png Thundering Spear 20 Shock Icon.pngShock +1 Aetheric Attunement Technique Cell Technique
Power Cell Power
+30% damage vs Behemoth Tails
Skarn's Spite Icon.png Skarn's Spite 20 Terra Icon.pngTerra +1 Weighted Strikes Technique Cell Technique
Defence Cell Defence
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12 seconds.
Scream of the Shrike Icon.png Scream of the Shrike 40 Neutral Icon.pngNeutral +1 Conditioning Technique Cell Technique
Mobility Cell Mobility
After dodging, your next attack deals +100 bonus damage and part damage
Charred Spear Icon.png Charred Spear 40 Blaze Icon.pngBlaze +1 Aetherhunter Technique Cell Technique
Defence Cell Defence
After spending 125 stamina, next attack emits a cone of flame that deals +200 blaze damage to each unique targets within the cone
Pangar's Tooth Icon.png Pangar's Tooth 40 Frost Icon.pngFrost +1 Weighted Strikes Technique Cell Technique
Defence Cell Defence
Once charged, your next attack places a frost brand that deals 3,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Nayzaga's Fang Icon.png Nayzaga's Fang 40 Shock Icon.pngShock +1 Barbed Technique Cell Technique
Utility Cell Utility
+5% lifesteal vs wounded parts
Kharabak's Sting Icon.png Kharabak's Sting 40 Terra Icon.pngTerra +1 Bladestorm Technique Cell Technique
Mobility Cell Mobility
Once charged, your next attack unleashes whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
Winter Vortex Icon.png Winter Vortex 60 Frost Icon.pngFrost +2 Nimble Technique Cell Technique
Mobility Cell Mobility
After dodging, drop 3 Ice Mines around you on a 30 second cooldown that deal 300 damage.
Sovereign's Sorrow Icon.png Sovereign's Sorrow 60 Terra Icon.pngTerra +2 Sharpened Power Cell Power
Utility Cell Utility
After not dealing damage for 4 seconds, your next 5 attacks deal +50% damage
Valomyr's Hope Icon.png Valomyr's Hope 60 Radiant Icon.pngRadiant +2 Aetherhunter Power Cell Power
Utility Cell Utility
Once charged, your next attack deals +550 radiant damage - charge rate increases with higher current health
Stalker's Spike Icon.png Stalker's Spike 60 Umbral Icon.pngUmbral +2 Wild Frenzy Technique Cell Technique
Utility Cell Utility
On chance after dealing damage, generate Shadow Orbs that grant +2.25% damage for 5 seconds - At 5+ Orbs, the bonus doubles
Inferno's Arrow Icon.png Inferno's Arrow 80 Blaze Icon.pngBlaze +2 Overpower Power Cell Power
Power Cell Power
The eighth hit in a row deals +225 damage and major blaze damage
Storm Pike Icon.png Storm Pike 80 Shock Icon.pngShock +2 Energized Technique Cell Technique
Mobility Cell Mobility
After dodging through an attack, your next attacks gain 100% bonus meter for +4 seconds
Spire of Dawn Icon.png Spire of Dawn 80 Radiant Icon.pngRadiant +2 Cunning Technique Cell Technique
Power Cell Power
+10% chance for attacks to hit twice
Gyre of Night Icon.png Gyre of Night 80 Umbral Icon.pngUmbral +2 Cunning Technique Cell Technique
Utility Cell Utility
When under 20% health, deal +50% damage

Legendaries

Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Element Perk Cell Slots Unique Effect
Pyroclastic Envoy Icon.png Pyroclastic Envoy 100 Blaze Icon.pngBlaze Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill.
The Conductor Icon.png The Conductor 100 Shock Icon.pngShock Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to teleport to a Behemoth, dealing shock damage. Usable once, but resets on Behemoth kill.
Parasitic Curse Icon.png Parasitic Curse 100 Terra Icon.pngTerra Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed.
The Apocalypse Needle Icon.png The Apocalypse Needle 100 Umbral Icon.pngUmbral Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to deal umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional umbral damage. Usable once, but resets on Behemoth kill.

Exotics

Exotic war pikes are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.

Icon Name Power Element Perk Cell Slots Unique Effect
The Godhand Icon.png The Godhand 80 Radiant Icon.pngRadiant None Technique Cell Technique
Power Cell Power
Channel a beam that deals increasing damage, up to 200%, the longer it is channeled

Specials

Name Description Obtained From
Concussive Payload Icon 001.png Concussive Payload Press to convert meter into ammo. Hold to spend ammo to fire a missile that deals up to 750 damage based on ammo quality and can interrupt Behemoths. Available from the start.
Savage Wellspring Icon 001.png Savage Wellspring Press to convert meter into ammo. Hold to spend ammo to create an aura that buffs nearby allies with +25% critical strike chance for up to 12 seconds based on ammo quality. War Pike Mastery level 8
Godhand Icon 001.png Godhand Use to convert meter into ammo. Hold to spend ammo to channel a beam that damages Behemoths the more it remains damaging them. Available only on The Godhand.
Reckless Leap Icon 001.png Reckless leap Press to convert meter into ammo. Hold to spend ammo and perform a flying lunge attack that deals up to 1200 damage based on distance and ammo quality Bought from Lady Luck Store for 500 Steel Marks

Mods

Name Description Obtained From
Munitions Amplifier Icon 001.png Munitions Amplifier Stored ammo quality increases slowly over time, up to max. War Pike Mastery level 6
Lightweight Shaft Icon 001.png Lightweight Shaft Pike charge attack no longer costs stamina and always critically strikes. War Pike Mastery level 10
Balanced Spearhead Icon 001.png Balanced Spearhead Increases damage dealt by 3% each time Piercing and Harvesting attacks are alternated. Resets upon combo end. War Pike Mastery level 16
Barbed Spearhead Icon 001.png Barbed Spearhead After a dodge piercing attack, gain +50% wound damage for 8 seconds Bought from Lady Luck Store for 250 Steel Marks
Executioners Spearhead Icon 001.png Executioners Spearhead Each time the Behemoth is wounded, gain +6% damage.Stacks up to 10. Bought from Lady Luck Store for 250 Steel Marks

Weapon Skins

The following weapon skins can be used with the War Pike:

Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Expose [x] Behemoth wounds with any War Pike 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any War Pike 2 10 20 50 100 200 500 1,000

Controls

Moves

Piercing Attacks
Icon-PC-Left Mouse.png Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
Icon-PC-Right Mouse.png Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
Icon-PC-Shift.png + Icon-PC-W.png+ Icon-PC-Left Mouse.png A sprinting attack that drains stamina.

Leaping Stab
Icon-PC-Space.png Icon-PC-Left Mouse.png An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
Icon-PC-Space.png Icon-PC-Right Mouse.png An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
Icon-PC-Q.png (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast (Special)
Icon-PC-Q.png Hold to bear down on your target, then release to fire a long-range shot.

Combos

Piercing Flurry
Icon-PC-Left Mouse.pngIcon-PC-Left Mouse.pngIcon-PC-Left Mouse.pngIcon-PC-Left Mouse.pngIcon-PC-Left Mouse.png (*Hold)

Aether Harvest

Icon-PC-Right Mouse.pngIcon-PC-Right Mouse.pngIcon-PC-Right Mouse.png

Moves

Piercing Attacks
Icon-XB1-X.png Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
Icon-XB1-Y.png Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
Icon-XB1-RT.png + Icon-XB1-Left Stick.png + Icon-XB1-X.png A sprinting attack that drains stamina.

Leaping Stab
Icon-XB1-B.png Icon-XB1-X.png An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
Icon-XB1-B.png Icon-XB1-Y.png An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
Icon-XB1-RB.png (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast (Special)
Icon-XB1-RB.png Hold to bear down on your target, then release to fire a long-range shot.

Combos

Piercing Flurry
Icon-XB1-X.pngIcon-XB1-X.pngIcon-XB1-X.pngIcon-XB1-X.pngIcon-XB1-X.png(*Hold)

Aether Harvest

Icon-XB1-Y.pngIcon-XB1-Y.pngIcon-XB1-Y.png

Moves

Piercing Attacks
Icon-PS4-Square.png Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
Icon-PS4-Triangle.png Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
Icon-PS4-R2.png + Icon-PS4-Left Stick.png + Icon-PS4-Square.png A sprinting attack that drains stamina.

Leaping Stab
Icon-PS4-Circle.png Icon-PS4-Square.png An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
Icon-PS4-Circle.png Icon-PS4-Triangle.png An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
Icon-PS4-R1.png (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast(Special)
Icon-PS4-R1.png Hold to bear down on your target, then release to fire a long-range shot.

Combos

Piercing Flurry
Icon-PS4-Square.pngIcon-PS4-Square.pngIcon-PS4-Square.pngIcon-PS4-Square.pngIcon-PS4-Square.png

Aether Harvest

Icon-PS4-Triangle.pngIcon-PS4-Triangle.pngIcon-PS4-Triangle.png

Moves

Piercing Attacks
Icon-Switch-Y.png Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
Icon-Switch-X.png Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
Icon-Switch-ZR.png + Icon-Switch-Left Stick.png + Icon-Switch-Y.png A sprinting attack that drains stamina.

Leaping Stab
Icon-Switch-A.png Icon-Switch-Y.png An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
Icon-Switch-A.png Icon-Switch-X.png An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
Icon-Switch-R.png (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast (Special)
Icon-Switch-R.png Hold to bear down on your target, then release to fire a long-range shot.

Combos

Piercing Flurry
Icon-Switch-Y.pngIcon-Switch-Y.pngIcon-Switch-Y.pngIcon-Switch-Y.pngIcon-Switch-Y.png(*Hold)

Aether Harvest

Icon-Switch-X.pngIcon-Switch-X.pngIcon-Switch-X.png

Gallery

Images


Notes

The War Pike was announced in the Sharpen Your Skills: Combat Update blog