War Pike

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War Pike Gear Render 001.png

The War Pike is a piercing and slashing weapon type in Dauntless.

Summary

A gradual build with a powerful payoff. Inflict tactical wounds to build up your meter, then pack that power into devastating mortar rounds. The more you store, the more they hurt.

Weapons

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
Recruit's War Pike Icon 001.png
Recruit's War Pike None  
Gnashpike Icon 001.png
Raging Cruelty 100 560 None +3 Ragehunter Technique Cell Technique Cell
Utility Cell Utility Cell
Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
Quillpike Icon 001.png
Quillshot's Javelin 100 560 None +3 Acidic Technique Cell Technique Cell
Defence Cell Defence Cell
None
Shrike's Talon Icon 001.png
Scream of the Shrike 100 560 None +3 Conditioning Technique Cell Technique Cell
Mobility Cell Mobility Cell
After dodging, your next attack deals +100 bonus damage and part damage. Stacks up to 3 times.
Charrpike Icon 001.png
Charred Spear 100 560 +80 Blaze Icon.png Blaze +3 Aetherhunter Technique Cell Technique Cell
Defence Cell Defence Cell
After spending 125 stamina, the next attack emits a cone of flame that deals 200 blaze damage to each unique targets within the cone.
Emberpike Icon 001.png
Ember Pike 100 560 +80 Blaze Icon.png Blaze +3 Evasive Fury Technique Cell Technique Cell
Mobility Cell Mobility Cell
The seventh hit in a row deals 300 bonus wound damage
Hellpike Icon 001.png
Inferno's Arrow 100 560 +80 Blaze Icon.png Blaze +3 Overpower Power Cell Power Cell
Power Cell Power Cell
The eighth hit in a row deals +225 bonus damage and major blaze damage
Revolution of Boreus Icon 001.png
Revolution of Boreus 100 560 +80 Frost Icon.png Frost +3 Conditioning Power Cell Power Cell
Defence Cell Defence Cell
Storing or spending ammo continually generates Frost Sprites for 6 seconds that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Pangar's Tooth Icon 001.png
Pangar's Tooth 100 560 +80 Frost Icon.png Frost +3 Weighted Strikes Technique Cell Technique Cell
Defence Cell Defence Cell
Once charged, your next attack places a frost brand that deals 3,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Skraevpike Icon 001.png
Winter Vortex 100 560 +80 Frost Icon.png Frost +3 Nimble Technique Cell Technique Cell
Mobility Cell Mobility Cell
After dodging, drop 3 Ice Mine around you on a 30 second cooldown that deal 300 damage.
Drask Spine Icon 001.png
Thundering Spear 100 560 +80 Shock Icon.png Shock +3 Aetheric Attunement Technique Cell Technique Cell
Power Cell Power Cell
30% damage vs Behemoth Tails
Nayzaga's Claw Icon 001.png
Nayzaga's Fang 100 560 +80 Shock Icon.png Shock +3 Barbed Utility Cell Utility Cell
Technique Cell Technique Cell
+5% lifesteal vs wounded parts
Stormpike Icon 001.png
Storm Pike 100 560 +80 Shock Icon.png Shock +3 Energized Technique Cell Technique Cell
Mobility Cell Mobility Cell
After dodging through an attack, your attack gains 100% bonus meter for 4 seconds.
Kharabak's Sting Icon 001.png
Kharabak's Sting 100 560 +80 Terra Icon.png Terra +3 Bladestorm Technique Cell Technique Cell
Mobility Cell Mobility Cell
Once charged, your next attack unleashed whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed.
Koshai's Spine Icon 001.png
Sovereign's Sorrow 100 560 +80 Terra Icon.png Terra +3 Sharpened Power Cell Power Cell
Utility Cell Utility Cell
After not dealing damage for 4 seconds, the next 5 attacks deal 50% increased damage.
Skarnpike Icon 001.png
Skarn's Spite 100 560 +80 Terra Icon.png Terra +3 Weighted Strikes Technique Cell Technique Cell
Defence Cell Defence Cell
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s.
Rezakiller Icon 001.png
Spire of Dawn 100 560 +80 Radiant Icon.png Radiant +3 Cunning Technique Cell Technique Cell
Power Cell Power Cell
10% chance for attacks to hit twice
Valomyr's Hope Icon 001.png
Valomyr's Hope 100 560 +80 Radiant Icon.png Radiant +3 Aetherhunter Technique Cell Technique Cell
Utility Cell Utility Cell
Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health.
Stalker's Spike Icon 001.png
Stalker's Spike 100 560 +80 Umbral Icon.png Umbral +3 Wild Frenzy Technique Cell Technique Cell
Utility Cell Utility Cell
Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.25% for 5 seconds.
If 5 or more Orbs are present, the bonus doubles.
Shrowdpike Icon 001.png
Gyre of Night 100 560 +80 Umbral Icon.png Umbral +3 Cunning Technique Cell Technique Cell
Utility Cell Utility Cell
When under 20% health, deal +50% damage

Legendaries

Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
Pyroclastic Envoy Icon 001.png
Pyroclastic Envoy 500 560 +80 Blaze Icon.png Blaze Bond Prismatic Cell Prismatic Cell
Prismatic Cell Prismatic Cell
Legendary Ability: [G]/[L+R] to enter a rage, gaining new attacks for 15 seconds. Deals +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill.
The Conductor Icon 001.png
The Conductor 500 560 +80 Shock Icon.png Shock Bond Prismatic Cell Prismatic Cell
Prismatic Cell Prismatic Cell
Legendary Ability: [G]/[L+R] to teleport to a Behemoth, dealing Shock Icon.png Shock damage. Usable once, but resets on Behemoth kill.
Parasitic Curse Icon.png
Parasitic Curse 500 560 +80 Terra Icon.png Terra Bond Prismatic Cell Prismatic Cell
Prismatic Cell Prismatic Cell
Legendary Ability: [G]/[L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed.
The Apocalypse Needle.png
The Apocalypse Needle 500 560 +80 Umbral Icon.png Umbral Bond Prismatic Cell Prismatic Cell
Prismatic Cell Prismatic Cell
Legendary Ability: [G]/[L+R] to deal Umbral Icon.png Umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional Umbral Icon.png Umbral damage. Usable once, but resets on Behemoth kill.

Exotics

Exotic war pikes are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
The Godhand Icon 001.png
The Godhand 100 560 +80 Radiant Icon.png Radiant +3 None Power Cell Power Cell
Technique Cell Technique Cell
Channel a beam that deals increasing damage, up to 200%, while it continues to hit a target.

Specials

Name Description Obtained From
Concussive Payload Icon 001.png Concussive Payload Press to convert meter into ammo. Hold to spend ammo to fire a missile that deals up to 750 damage based on ammo quality and can interrupt Behemoths. Available from the start.
Savage Wellspring Icon 001.png Savage Wellspring Press to convert meter into ammo. Hold to spend ammo to create an aura that buffs nearby allies with +25% critical strike chance for up to 12 seconds based on ammo quality. War Pike Mastery level 8
Godhand Icon 001.png Godhand Use to convert meter into ammo. Hold to spend ammo to channel a beam that damages Behemoths the more it remains damaging them. Available only on The Godhand.
Reckless Leap Icon 001.png Reckless leap Press to convert meter into ammo. Hold to spend ammo and perform a flying lunge attack that deals up to 1200 damage based on distance and ammo quality Bought from Lady Luck Store for 500 Steel Marks

Mods

Name Description Obtained From
Munitions Amplifier Icon 001.png Munitions Amplifier Stored ammo quality increases slowly over time, up to max. War Pike Mastery level 6
Lightweight Shaft Icon 001.png Lightweight Shaft Pike charge attack no longer costs stamina and always critically strikes. War Pike Mastery level 10
Balanced Spearhead Icon 001.png Balanced Spearhead Increases damage dealt by 3% each time Piercing and Harvesting attacks are alternated. Resets upon combo end. War Pike Mastery level 16
Barbed Spearhead Icon 001.png Barbed Spearhead After a dodge piercing attack, gain +50% wound damage for 8 seconds Bought from Lady Luck Store for 250 Steel Marks
Executioners Spearhead Icon 001.png Executioners Spearhead Each time the Behemoth is wounded, gain +6% damage.Stacks up to 10. Bought from Lady Luck Store for 250 Steel Marks

Weapon Skins

The following weapon skins can be used with the War Pike:

Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Expose [x] Behemoth wounds with any War Pike 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any War Pike 2 10 20 50 100 200 500 1,000

Controls

Moves

Piercing Attacks
Icon-PC-Left Mouse.png Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
Icon-PC-Right Mouse.png Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
Icon-PC-Shift.png + Icon-PC-W.png+ Icon-PC-Left Mouse.png A sprinting attack that drains stamina.

Leaping Stab
Icon-PC-Space.png Icon-PC-Left Mouse.png An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
Icon-PC-Space.png Icon-PC-Right Mouse.png An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
Icon-PC-Q.png (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast (Special)
Icon-PC-Q.png Hold to bear down on your target, then release to fire a long-range shot.

Combos

Piercing Flurry
Icon-PC-Left Mouse.pngIcon-PC-Left Mouse.pngIcon-PC-Left Mouse.pngIcon-PC-Left Mouse.pngIcon-PC-Left Mouse.png (*Hold)

Aether Harvest

Icon-PC-Right Mouse.pngIcon-PC-Right Mouse.pngIcon-PC-Right Mouse.png

Moves

Piercing Attacks
Icon-XB1-X.png Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
Icon-XB1-Y.png Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
Icon-XB1-RT.png + Icon-XB1-Left Stick.png + Icon-XB1-X.png A sprinting attack that drains stamina.

Leaping Stab
Icon-XB1-B.png Icon-XB1-X.png An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
Icon-XB1-B.png Icon-XB1-Y.png An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
Icon-XB1-RB.png (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast (Special)
Icon-XB1-RB.png Hold to bear down on your target, then release to fire a long-range shot.

Combos

Piercing Flurry
Icon-XB1-X.pngIcon-XB1-X.pngIcon-XB1-X.pngIcon-XB1-X.pngIcon-XB1-X.png(*Hold)

Aether Harvest

Icon-XB1-Y.pngIcon-XB1-Y.pngIcon-XB1-Y.png

Moves

Piercing Attacks
Icon-PS4-Square.png Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
Icon-PS4-Triangle.png Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
Icon-PS4-R2.png + Icon-PS4-Left Stick.png + Icon-PS4-Square.png A sprinting attack that drains stamina.

Leaping Stab
Icon-PS4-Circle.png Icon-PS4-Square.png An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
Icon-PS4-Circle.png Icon-PS4-Triangle.png An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
Icon-PS4-R1.png (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast(Special)
Icon-PS4-R1.png Hold to bear down on your target, then release to fire a long-range shot.

Combos

Piercing Flurry
Icon-PS4-Square.pngIcon-PS4-Square.pngIcon-PS4-Square.pngIcon-PS4-Square.pngIcon-PS4-Square.png

Aether Harvest

Icon-PS4-Triangle.pngIcon-PS4-Triangle.pngIcon-PS4-Triangle.png

Moves

Piercing Attacks
Icon-Switch-Y.png Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
Icon-Switch-X.png Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
Icon-Switch-ZR.png + Icon-Switch-Left Stick.png + Icon-Switch-Y.png A sprinting attack that drains stamina.

Leaping Stab
Icon-Switch-A.png Icon-Switch-Y.png An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
Icon-Switch-A.png Icon-Switch-X.png An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
Icon-Switch-R.png (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast (Special)
Icon-Switch-R.png Hold to bear down on your target, then release to fire a long-range shot.

Combos

Piercing Flurry
Icon-Switch-Y.pngIcon-Switch-Y.pngIcon-Switch-Y.pngIcon-Switch-Y.pngIcon-Switch-Y.png(*Hold)

Aether Harvest

Icon-Switch-X.pngIcon-Switch-X.pngIcon-Switch-X.png

Gallery

Images


Notes

The War Pike was announced in the Sharpen Your Skills: Combat Update blog