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| [[File:Ico powerboost 1 001.png|100px|link=]] || <center>5</center> || Power Boost 1 || Increases damage dealt by 5% and reduces damage received by 5% for each Amp active on you. |
| [[File:Ico powerboost 1 001.png|100px|link=]] || <center>5</center> || Power Boost 1 || Increases damage dealt by 5% and reduces damage received by 5% for each Amp active on you. |
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+ | | [[File:Exploration Merits Icon.png|100x100px]] || <center>8</center> || Exploration Merit Bonus || Earn 100 {{Exploration Merits-}} |
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| [[File:Ico powerboost 2 001.png|100px|link=]] || <center>10</center> || Power Boost 2 || Increases damage dealt by 10% and reduces damage received by 10% for each Amp active on you. |
| [[File:Ico powerboost 2 001.png|100px|link=]] || <center>10</center> || Power Boost 2 || Increases damage dealt by 10% and reduces damage received by 10% for each Amp active on you. |
Revision as of 13:41, 17 January 2021
Agarus is the Escalation Boss for Terra Escalation.
"Rot has pervaded the Arbourhome Blight, turning a once-verdant Farslayer refuge into a place of pestilence and poison. But there may yet be a way to cleanse it. Battle your way to the heart of the forest and root out the source of the infection: the fungal Behemoth boss, Agarus."
The Agarus weapons use a Bond instead of a Unique Effect and have a Legendary ability.
Legendary Ability: Revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed.
Rewards
Progressing through a talent tree will unlock permanent rewards that can be claimed when the required level is reached.
Terra Escalation Rewards | |||
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Icon | Level | Title | Description |
Power Boost 1 | Increases damage dealt by 5% and reduces damage received by 5% for each Amp active on you. | ||
Exploration Merit Bonus | Earn 100 Exploration Merits | ||
Power Boost 2 | Increases damage dealt by 10% and reduces damage received by 10% for each Amp active on you. | ||
Extra Amp Option | Grants access to a 4th Amp option during Terra Escalations. | ||
Power Boost 3 | Increases damage dealt by 15% and reduces damage received by 15% for each Amp active on you. | ||
Terra Escalation Cosmetics | The Mycelial Crown, Untouched Heartwood, Organic Outreach, Stalking Growth, Agaric Bloom, Agaric Bannerstaff, Malevolent Grove, Aetherwort |
Passives
Passives are unlocked in the Talent Tree and add permanent bonuses on every Terra escalation hunt.
Icon | Name | Description |
---|---|---|
Zai's Maneuvers | Admiral Zai's training grants 5% / 10% / 15% passive Movement Speed | |
Lucky Strikes | Lady Luck's shared mysterious knowledge of Behemoths grants 3% / 6% / 9% passive Critical Strike chance. | |
Strega's Tonic | Granny Strega's tonic grants 1% / 3% / 5% passive Life Steal, but she can no longer refill your flasks during Escalation. | |
Moyra's Reinforcement | Moyra has reinforced the joints of your armor, granting 5% / 10% / 15% passive Damage Reduction. | |
Kat's Claws | Kat has honed your skills, granting 5% / 7.5% / 10% passive Attack Damage. |
Amps
This is a full list of the Amps that are available for this Escalation. You can use talent points to unlock/upgrade many of these Amps in the talent tree. Each Escalation has its own talent tree to develop.
Terra Escalation Amps | ||||
---|---|---|---|---|
Icon | Name | Rarity | Spawn Requirements | Description |
Strega's Bulwark | Common | Less than 5 flask charges | Refills your flask to 5 charges. Your flask also grants you the effects of Bulwark Tonic. | |
Strega's Frenzy | Common | Less than 5 flask charges | Refills your flask to 5 charges. Your flask also grants you the effects of Frenzy Tonic. | |
Strega's Revival | Common | Less than 5 flask charges | Refills your flask to 5 charges. Your revive stims are also refilled to 3. | |
Cautious Eidolon | Uncommon | Have Violent Eidolon | Gain an Eidolon that periodically deals 350 damage to a nearby enemy. Dodging through an attack doubles all Eidolon attack speed for 15 seconds. | |
Defensive Revive | Uncommon | Be in a group | While reviving an ally, you are unstaggerable, and take 50% less damage. | |
Elemental Form: Shock | Uncommon | After 15 successful attacks, enter Shock Form for 10 / 14 / 18 seconds, granting 30% critical strike chance. Entering another form cancels this effect and causes a Shock explosion, increasing the move and attack speed of nearby slayers by 15%. | ||
Elemental Form: Terra | Uncommon | After dodging through a Behemoth attack, enter Terra Form for 10 / 14 / 18 seconds, granting 40% damage reduction. Entering another form cancels this effect and causes a Terra explosion, shielding nearby allies for 250. | ||
Executioner | Common | Deal +10% / +15% / +20% / +25% damage for each Behemoth below 50% health. | ||
Full Throttle | Uncommon | Until the next Behemoth is defeated, gain +20% / +30% critical strike chance. | ||
From the Ashes | Epic | Once per round, when you would die, gain 25% increased damage and Heal over Time for 30 seconds. | ||
Go Time | Rare | Lantern Hold grants +6% / +9% / +12% / +15% attack speed to all players for 20 seconds or until you take damage. | ||
Healing Stream | Uncommon | Be in a group | Dodging through an attack causes you to heal up to 250 health to your lowest health ally. | |
Hot Shot | Uncommon | When not close to a behemoth, occasionally spawn a ball of molten rock that can be launched for 1000 damage by an attack. | ||
Locus of Power | Rare | After using your Lantern Hold, create a power circle that grants +30% damage to a slayer within it. Prefers the Amp owner. | ||
Mender's Gift | Common | Be in a group | Any time the Aether Vent is used, heal 1 / 3 additional Slayers for 200. | |
Overclock | Uncommon | Until the next Behemoth is defeated, gain +15% / +25% attack speed. | ||
Pack Tactics | Rare | After a Behemoth is interrupted, grant +25% attack speed to all Slayers for 10 / 20 / 30 seconds. Does not stack. | ||
Pact of Hunger | Uncommon | For the next encounter, consumables are disabled. Afterwards, gain +5% / +7.5% / 10% Lifesteal. | ||
Pact of Swiftness | Uncommon | Not the last round | For the next encounter, take 25% more damage. Afterwards, gain +10% / +15% / +20% Attack Speed and 15% move speed. | |
Ravenous Eidolon | Common | Have Violent Eidolon | Gain an Eidolon that periodically deals 350 damage to a nearby enemy. Consumable use doubles all Eidolon attack speed for 15 seconds. | |
Reckoning | Uncommon | Until the next Behemoth is defeated, deal +30% / +50% / +70% damage but take 50% more damage. | ||
Shadow Dodge | Epic | Dealing damage accumulates charges of Shadow dodge. Dodging through an attack expends a charge, causing an umbral explosion that can interrupt behemoths. | ||
Shield Elemental Summoner | Epic | Gaining 1,500 total shield from any source summons a random stationary elemental to assist you for 30 seconds. | ||
Shield Sphere | Rare | When a short distance from a Behemoth, occasionally spawn a ball of energy that grants all nearby players 150 / 300 / 450 shields when destroyed. | ||
Shrapnel | Rare | When any shield expires or is refreshed, it explodes, dealing damage inan AoE equal to 1 / 2 / 3 times the remaining shield value. | ||
Thrill of the Hunt | Uncommon | Not the last round | Each time a Behemoth is defeated, deal +2.5% / +5% / +7.5% / +10% damage. | |
Torrent Shield | Uncommon | Using your Lantern Hold ability grants +150 / +200 / +300 health shield to all Slayers for 15 seconds. | ||
Violent Eidolon | Common | Gain an Eidolon that periodically deals 350 damage to a nearby enemy. Lantern Hold uses doubles all Eidolon attack speed for 15 seconds. | ||
Zealus Eidolon | Common | Have Violent Eidolon | Gain an Eidolon that periodically deals 350 damage to a nearby enemy. Lantern Tap use doubles all Eidolon attack speed for 15 seconds. |
Crossover Amps
Crossover Amps are customized amps from other Escalations. These Amps do not appear unless the associated Talent has been unlocked in the Talent Tree.
Multi-Amp Unlocks | ||||
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Icon | Name | Rarity | Talent Required | Description |
Lady Luck's Barrage | Common | Staggering Flames |
Dealing stagger damage builds up a reserve of cannon balls, which are fired from above every minute. | |
Togadoro's Strength | Common | Breaking a Behemoth part activates all currently-held Torgadoro's amps, granting you 16 seconds of +250 Stagger damage. | ||
Torgadoro's Resilience | Common | Reviving another player activates all acquired Torgadoro's Amps, granting you and the other players 16 seconds of +400 shield. | ||
Elemental Form: Umbral | Common | Elemental Corruption |
On Lantern Hold, enter Umbral Form for 18 seconds, granting 15% increased damage dealt. Entering another form cancels this effect and causes an Umbral explosion, damaging nearby Behemoths for 500. | |
Elemental Form: Radiant | Common | On Lantern Tap, enter Radiant Form for 18 seconds, granting 5% of damage dealt as healing to the lowest health Slayer. Entering another form cancels this effect and causes a Radiant explosion, healing nearby allies for 250. | ||
Void Mantle | Common | Sprinting costs no stamina and builds Umbral charge. At max stacks, your next attack within 3 seconds deals 1,000 bonus damage. | ||
Spiteful Evasion | Common | Critical Thunder |
After using your lantern tap, gain Malkarion's Spite (+15% crit chance, +15% movespeed) for 20 seconds | |
Duelist's Precision | Common | Gain 3% stacking critical chance every half second that resets when you critically strike. | ||
Virulent Impact | Common | After you critically strike, deal 75% of the crit's damage to all Behemoths. |
Modifiers
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