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| [[File:Ember Cutlass Icon 001.png|150x150px|link=Ember Cutlass]] || [[Ember Cutlass]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Evasive Fury]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || The seventh hit in a row deals +250% part damage. |
| [[File:Ember Cutlass Icon 001.png|150x150px|link=Ember Cutlass]] || [[Ember Cutlass]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Evasive Fury]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || The seventh hit in a row deals +250% part damage. |
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− | | [[File:Draskrazor Icon 001.png|150x150px|link=Thundering Blade]] || [[Thundering Blade]] || 100 || 550 || +80 {{Element|Shock}} || <span style="white-space:nowrap">+1~3 [[Aetheric Attunement]]</span> || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || |
+ | | [[File:Draskrazor Icon 001.png|150x150px|link=Thundering Blade]] || [[Thundering Blade]] || 100 || 550 || +80 {{Element|Shock}} || <span style="white-space:nowrap">+1~3 [[Aetheric Attunement]]</span> || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || +30% damage vs Behemoth Tails |
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| [[File:Zaga Sword Icon 001.png|150x150px|link=Nayzaga's Razor]] || [[Nayzaga's Razor]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Barbed]] || {{Icon|Utility}} [[Cells#Utility|Utility Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || +5% lifesteal vs wounded parts |
| [[File:Zaga Sword Icon 001.png|150x150px|link=Nayzaga's Razor]] || [[Nayzaga's Razor]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Barbed]] || {{Icon|Utility}} [[Cells#Utility|Utility Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || +5% lifesteal vs wounded parts |
Revision as of 16:36, 24 April 2020
The Sword is a slashing weapon type in Dauntless.
Summary
A classic weapon that shines in close quarters. Slash and slice to build your meter, then let loose with a burst of speed. An excellent choice for severing parts.
Weapons
Name | Power | Elemental Power | Perks | Cell Slots | Unique Effects | ||
---|---|---|---|---|---|---|---|
Training Sword | 70 | 70 | None | None | None | None | |
Recruit's Sword | 80 | 80 | None | None | None | None | |
Raging Blade | 100 | 550 | None | +1~3 Ragehunter | Utility Cell Defense Cell |
None | |
Cry of the Shrike | 100 | 550 | None | +1~3 Conditioning | Mobility Cell Mobility Cell |
After dodging, your next attack deals +100 bonus damage and part damage. Stacks up to 3 times. | |
Quillshot's Tusk | 100 | 550 | None | +1~3 Acidic | Technique Cell Defense Cell |
None | |
Skarn's Rancor | 100 | 550 | +80 Terra | +1~3 Knockout King | Power Cell Defense Cell |
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s. | |
Charred Saber | 100 | 550 | +80 Blaze | +1~3 Aetherhunter | Power Cell Defense Cell |
None | |
Winter Ice | 100 | 550 | +80 Frost | +1~3 Nimble | Technique Cell Mobility Cell |
Evading drops a trio of Ice Mines on a 30 second cooldown. | |
Ember Cutlass | 100 | 550 | +80 Blaze | +1~3 Evasive Fury | Technique Cell Mobility Cell |
The seventh hit in a row deals +250% part damage. | |
Thundering Blade | 100 | 550 | +80 Shock | +1~3 Aetheric Attunement | Power Cell Utility Cell |
+30% damage vs Behemoth Tails | |
Nayzaga's Razor | 100 | 550 | +80 Shock | +1~3 Barbed | Utility Cell Mobility Cell |
+5% lifesteal vs wounded parts | |
Pangar's Call | 100 | 550 | +80 Frost | +1~3 Knockout King | Power Cell Defense Cell |
None | |
Inferno's Razor | 100 | 550 | +80 Blaze | +1~3 Overpower | Power Cell Power Cell |
The eighth hit in a row deals +225 damage and major blaze damage. | |
Storm Sword | 100 | 550 | +80 Shock | +1~3 Energized | Technique Cell Mobility Cell |
After dodging through an attack, your attack gains 100% bonus meter for +4 seconds. | |
Kharabak's Spur | 100 | 550 | +80 Terra | +1~3 Bladestorm | Technique Cell Mobility Cell |
None | |
Call of Dawn | 100 | 550 | +80 Radiant | +1~3 Cunning | Technique Cell Utility Cell |
10% chance for attacks to hit twice | |
Verge of Night | 100 | 550 | +80 Umbral | +1~3 Cunning | Power Cell Utility Cell |
When under 20% health, deal +50% damage. | |
Sovereign's Torment | 100 | 550 | +80 Terra | +1~3 Sharpened | Power Cell Utility Cell |
After not dealing damage for 4 seconds, your next 4 attacks deal +50% damage. | |
Stalker's Strike | 100 | 550 | +80 Umbral | +1~3 Wild Frenzy | Technique Cell Utility Cell |
Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.25% for 5 seconds. If 5 or more Orbs are present, the bonus doubles. | |
Valomyr's Regard | 100 | 550 | +80 Radiant | +1~3 Aetherhunter | Power Cell Utility Cell |
Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health. | |
Onus of Boreus | 100 | 550 | +80 Frost | +1~3 Conditioning | Power Cell Defence Cell |
Using your Special generates Frost Sprites every 0.35 seconds that cause your next attack to deal 30 bonus damage and minor frost damage (Max 4 Sprites). | |
Cyclonic Fury | 500 | 550 | +80 Shock | Bond | Prismatic Cell Prismatic Cell |
Legendary Ability: [G] to teleport to a Behemoth, dealing Shock damage. Usable once, but resets on Behemoth kill. | |
The Cauterizer | 500 | 550 | +80 Blaze | Bond | Prismatic Cell Prismatic Cell |
Legendary Ability: [G] to enter a rage, gaining new attacks for 15 seconds. Deals +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill. |
Exotics
Exotic swords are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.
Name | Power | Elemental Power | Perks | Cell Slots | Unique Effects | ||
---|---|---|---|---|---|---|---|
The Hunger | 100 | 550 | +80 Umbral | None | Power Cell Utility Cell |
Activate at full meter to enter Feast, taking damage over time but gaining significant lifesteal, attack speed, and creating aetheric waves with each attack that deal area damage. |
Sword Specials
Name | Description | Obtained From | |
---|---|---|---|
Valiant Overdrive | Activate at full meter to enter Overdrive, increasing attack speed and causing attacks to deal aoe damage. Reactivate to dash in a direction (incurs a short cooldown). | Available from the start. | |
Ardent Cyclone | Activate at full meter to start to spin, damaging nearby enemies for the duration. Reactivate to slash in a direction, damaging enemies. | Sword Mastery level 8 | |
Feast | Activate at full meter to enter Feast, taking damage over time but gaining significant lifesteal, attack speed, and creating aetheric waves with each attack that deal area damage. | Available only on The Hunger. | |
Avenging Overdrive | Activate at full meter to enter Overdrive, increasing attack speed and causing attacks to deal AoE damage. Reactivate to parry and riposte a behemoth attack. | Bought from Lady Luck Store for 500 Steel Marks. |
Sword Mods
Name | Description | Obtained From | |
---|---|---|---|
Adhesive Hilt | Become unstaggerable while in special. | Sword Mastery level 6 | |
Reactive Hilt | Dodge attacks always critically strike. | Sword Mastery level 10 | |
Perpetual Bladecore | Dealing damage while in special generates a small amount of special meter | Sword Mastery level 16 | |
Whistling Blade | Reduces the stamina cost of Repeating Elements by 25% and each Repeating Elements attack grants +5% attack speed (up to 30%) untill the combo is ended. | Bought from Lady Luck Store for 250 Steel Marks. | |
Momentum Pommel | Triple Elements combo finisher can be performed twice, dealing +100 damage on the 2nd use. | Bought from Lady Luck Store for 250 Steel Marks. |
Sword Mastery Card
Objective | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|
Break [x] parts with any Sword | 5 | 10 | 25 | 50 | 250 | 500 | 1,000 | 2,500 |
Deal [x] damage to Behemoths with any Sword | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any neutral Sword | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any blaze Sword | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any frost Sword | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any shock Sword | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any radiant Sword | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any umbral Sword | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Hunt [x] Behemoths with any Sword | 2 | 10 | 20 | 50 | 100 | 200 | 500 | 1,000 |
Controls
Moves
Light Attack
Fast attacks that deal a medium amount of damage
Heavy Attack
Slower attacks that deal a heavy amount of damage
Overdrive
Enter an empowered state, increasing attack speed and creating aetheric waves with each attack that deals area damage (only activatable when special meter is full)
Aether Dash
Dash a significant distance. Can only be used when in Overdrive. (Incurs a short cooldown)
Combos
Triple Elements
—(Consumes stamina)
Repeating Elements
Moves
Light Attack
Fast attacks that deal a medium amount of damage
Heavy Attack
Slower attacks that deal a heavy amount of damage
Overdrive
Enter an empowered state, increasing attack speed and creating aetheric waves with each attack that deals area damage (only activatable when special meter is full)
Aether Dash
Dash a significant distance. Can only be used when in Overdrive. (Incurs a short cooldown)
Combos
Triple Elements
—(Consumes stamina)
Repeating Elements
Moves
Light Attack
Fast attacks that deal a medium amount of damage
Heavy Attack
Slower attacks that deal a heavy amount of damage
Overdrive
Enter an empowered state, increasing attack speed and creating aetheric waves with each attack that deals area damage (only activatable when special meter is full)
Aether Dash
Dash a significant distance. Can only be used when in Overdrive. (Incurs a short cooldown)
Combos
Triple Elements
—(Consumes stamina)
Repeating Elements
Moves
Light Attack
Fast attacks that deal a medium amount of damage
Heavy Attack
Slower attacks that deal a heavy amount of damage
Overdrive
Enter an empowered state, increasing attack speed and creating aetheric waves with each attack that deals area damage (Only activatable when special meter is full)
Aether Dash
Dash a significant distance. Can only be used when in Overdrive. (Incurs a short cooldown)
Combos
Triple Elements
—(Consumes stamina)
Repeating Elements
—(Repeating, Consumes stamina)
Rising Elements
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