Blinded[edit | edit source]
Chilled[edit | edit source]
The Chilled status effect is caused by Frost attacks. This slows your movement speed for a few seconds.
Corrupted[edit | edit source]
Crippling Wound[edit | edit source]
Inflicted by Ragetail Gnasher (tail swipe and belly dash attacks) and Razorwing Kharabak (any claw attack and the ranged slash attack) on Heroic difficulty. Same as the Wounds status effect but it also reduces your maximum stamina by about 40%, making it much harder to maintain your stamina above zero to prevent the damage proc. Like the Wounds, it can be cured by any form of healing or by staying still for four seconds. Upon removal, you regain your maximum stamina back but you will not instantly recover the stamina that was removed by the status itself (you will be at 60% stamina of your original maximum stamina and regeneration will kick in). Caution is advised as the behemoth's large damage output plus the damage proc from the status itself due to the Slayer not paying attention to stamina can quickly bring any Slayer from 100% health to 10-20% (depending on max health) in a matter of seconds.
Frozen[edit | edit source]
The Frozen status effect is caused by Frost attacks. This effect will freeze a Slayer in place, preventing them from taking any action, until the effect ends or they are hit by a Behemoth or another Slayer. Rapidly pressing dodge can reduce the duration faster.
Shocked[edit | edit source]
The Shocked status effect is caused by Shock attacks. This effect which will electrify the target and prevent Slayers from performing actions like using supplies, healing from aether vents, and reviving other slayers. This effect can be removed instantly by dealing damage to the behemoth or objects created by the behemoth. Equipping an Insulated cell reduces the duration of the status effect and at +6, makes you completely immune to shocked status.
On Fire[edit | edit source]
The On Fire status effect is caused by Blaze attacks or by walking inside lava pools or fire trails left by behemoths. This effect ignites the Slayer, dealing damage over time. Slayers can reduce the duration of this effect by rolling (it takes 4 rolls to completely remove the status effect the moment it affects you). Picking up molten hearts dropped by Hellion as well as equipping Molten and Fireproof cells can help by either reducing the duration or making you completely immune to the status effect.
Wounded[edit | edit source]
The Wounded status effect makes the Slayer take increased damage. The Slayer will take damage upon running out of stamina and the effect will be removed. This status can be removed without taking damage by standing still for four seconds or healing (any healing will remove it, including lifesteal)
Shellshocked[edit | edit source]
The Shellshock effect will apply a short blinding-like effect and prevents the Slayer from sprinting.
Swarm[edit | edit source]
The Swarm status causes a very small amount of damage over time, and also interferes with sprinting, attacking (and possibly other actions).
Kharabak inflicts this when Slayers come in contact with the swarm of bees that it periodically summons. The status can be removed via any attack and can also be removed off of other Slayers. Axe and Repeater players may need help of others to do it. Repeater players can do so by unloading the Salvo Chamber's skillshot ability directly below their feet.
Note that when swarmed, the swarm of insects will tank some hits. It is advised to stay clear of the tail and back legs and focus on breaking the head and front claws (if not broken already).