Shrike

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Shrike

Shrike Render 001.png

Shrike Render 002.png

Details
Element(s)
Neutral
Threat Level
Threat Level 4
Recommended Power
150

Shrike is one of the Behemoths in the world of Dauntless.

Summary

A winged terror known as the Shrike generates localized vortexes and uses its massive frame to drop on prey from above with crushing force. Despite a commonly held belief among rookie Slayers, it does not hoot.

Drop Table

Name Obtained From
Torn Shrikefeather Slay
Razor Beak Break Head
Shrike Bladefeather Break Wing
Shrikedown Break Leg
Shrike Tailfeather Sever Tail

Moonreaver Shrike

Moonreaver Shrike

Moonreaver Shrike Render 001.png

Moonreaver Shrike Render 002.png

Details
Element(s)
Neutral
Threat Level
Threat Level 9
Threat Level 14 (Heroic)
Recommended Power
325
450 (Heroic)

Summary

Preferring to stalk its island home by the light of the night sky, the Moonreaver possesses all the ferocity and flying abilities of its smaller cousins, but amplified by age and raw aether to a terrifying degree.

Drop Table

Name Obtained From
Torn Shrikefeather Slay
Pristine Moonfeather
Windsoul Shard
Razor Beak Break Head
Shrike Bladefeather Break Wing
Shrikedown Break Leg
Shrike Tailfeather Sever Tail
Plume dye Slay Heroic variant
Exotic Reagents
Name Obtained From
Neutral Skullgem Break Head quickly (Within 2 minutes after attacking the Behemoth)
Neutral Clawgem Break Limbs quickly (Within 2 minutes after attacking the Behemoth)
Neutral Tailgem Break Tail quickly (Within 2 minutes after attacking the Behemoth)
Neutral Furytooth Break Head (when Enraged)
Neutral Furyplate Break Limbs (when Enraged)
Neutral Furytail Break Tail (when Enraged)

Hunt Modifiers

Modifiers Description
Heroic Icon 001.png Heroic Behemoths are tougher and deal more damage.
Momentum Icon 001.png Momentum Unstable attacks increase Behemoth damage if they are not interrupted. Interrupting unstable reduces increased damage.

Gear

Weapons

Name Power Elemental Power Perks Cell Slots Unique Effect
Shrikesaber Icon 001.png Sword Cry of the Shrike 100 550 None +1~3 Conditioning Mobility Cell Mobility cell
Mobility Cell Mobility cell
+(50~100) part damage on next hit after a dodge.
Shrikesmasher Icon 001.png Hammer Fall of the Shrike 100 550 None +1~3 Conditioning Mobility Cell Mobility cell
Power Cell Power cell
+(50~100) part damage on next hit after a dodge.
Shrikeblades Icon 001.png Chain Blades Flight of the Shrike 100 550 None +1~3 Conditioning Mobility Cell Mobility cell
Technique Cell Technique cell
+(50~100) part damage on next hit after a dodge.
Shrike Axe Icon 001.png Axe Song of the Shrike 100 550 None +1~3 Conditioning Mobility Cell Mobility cell
Power Cell Power cell
+(50~100) part damage on next hit after a dodge.
Shrike's Talon Icon 001.png War Pike Scream of the Shrike 100 550 None +1~3 Conditioning Mobility Cell Mobility cell
Technique Cell Technique cell
+(50~100) part damage on next hit after a dodge.
Fists of the Shrike Icon 001.png Aether Strikers Fists of the Shrike 100 550 None +1~3 Conditioning Technique Cell Technique cell
Mobility Cell Mobility cell
+(50~100) part damage on next hit after a dodge.

Armour

Name Resistance* Elemental Resistance Elemental Weakness Perks Cell Slots
Shrike Helm Icon 001.png Head Shrikedown Helm 25 137.5 None None +1~3 Evasion Technique Cell Technique Cell
Shrike Plate Icon 001.png Torso Shrikedown Plate 25 137.5 None None +1~3 Evasion Mobility Cell Mobility Cell
Shrike Gauntlets Icon 001.png Arms Shrikedown Gloves 25 137.5 None None +1~3 Weighted Strikes Mobility Cell Mobility Cell
Shrike Greaves Icon 001.png Legs Shrikedown Greaves 25 137.5 None None +1~3 Bloodless Mobility Cell Mobility Cell
Shrike Armour Body Type A Render 001.png
Shrike Armour Set 100 550 None None +2~6 Evasion
+1~3 Weighted Strikes
+1~3 Bloodless
Mobility Cell Mobility cell (x3)
Technique Cell Technique cell

Lantern

Name Instant Ability Hold Ability Cell Slots
Shrike's Zeal Icon 001.png Lantern Shrike's Zeal Move 40% faster for 6 seconds. Creates an aura that grants nearby Slayers 15% increased move speed and attack speed for 15 seconds. Utility Cell Utility Cell

Notes
*Resistance values in-game are rounded up when displayed in menus.

Mastery

Objective Levels
Hunt Shrike
Hunt Shrike wearing Shrike Armour [10] times
Craft all Shrike Armour
Upgrade all Shrike Armour +6
Upgrade all Shrike Armour +10
Deal [5,000,000] damage to Shrike
Hunt Moonreaver Shrike while taking less than 100 damage
Hunt Moonreaver Shrike in under 3 minutes
Interrupt Shrike [x] times
Level 1 Level 2 Level 3
10
40
100
Stagger Shrike [x] times
Level 1 Level 2 Level 3
10
40
100
Wound Shrike [x] times
Level 1 Level 2 Level 3
10
40
100
Break [x] Shrike parts
Level 1 Level 2
25
75
Experience
Level 1 Level 2 Level 3 Level 4 Level 5
300
900
3,240
8,100
14,460

Lore

Death by Dawn

The small team of rookies dropped onto the mossy ground with Veran taking the forward position. The Shrike was a good-sized specimen, judging from the Behemoth sign he spotted on the tree trunks and the rocks surrounding their drop zone. A shockingly clear screech pierced the dawn and silenced the birdsong that had moments ago filled the air. The beast was close.

Veran smiled to himself at the thought of bringing it down without help from the captain, who had remained onboard the airship. This hunt belonged to the rookies alone. The team moved forward silently, hands on weapon hilts, and senses alert for trouble.

On Wings of Fear

They didn’t have to wait long for trouble to find them and when the Shrike emerged from the trees and into the lush meadowland, the confident crew of trained recruits knew precisely what to do.

The Shrike immediately became aware of them and raised itself up with its mighty wings, creating a sudden aetheric vortex that whirled straight at the center of the party. Then the fun really began.

Tylin landed the first hit, a strike from his axe driven by a full aether charge. The blast from Kiva’s hammer launched her next into the fray, raining blows onto the Shrike’s head as she descended. Veran took advantage of the distraction to come at the Behemoth from its blind spot. He must have hit the creature a dozen times before it turned on him but he easily rolled out of the path of the Shrike’s brutal backhand. By the time Inez lashed into it from the other side with blazing chain blades, it was already moving to retreat.

Veran allowed himself a laugh. If they gave pursuit now, this party had the real chance to set a record or two.

That was when the second Shrike emerged from the wooded copse and blasted him in the back with a sonic shock wave of aetheric power.

Beak and Claw

“TWO SHRIKES!” Inez called unnecessarily, giving the new contender an opening to strike at the rookie before she could bring her chain blades to bear. Veran blinked blood from his eyes and was relieved to see Tylin and Kiva move to aid Inez as she dropped to the ground.

Hunting two Behemoths at once wasn’t something a Slayer did every day. They had a difficult choice to make: focus on taking down one Shrike at a time, hoping they could avoid the other long enough to finish off the first? Or split up and rely on their skill as Slayers to take the Behemoths simultaneously?

The former choice was the safe one, if anything could be described as safe in this situation. Unfortunately, it relied on them being able to isolate one of the Shrikes from the other and these Behemoths were not cooperating. Veran’s choice was no choice at all.

“Ty! Kiva!” the hunt leader shouted. “Take our old friend aside and don’t let up. Inez, you’re with me.”

Veran marveled at Inez’s precisely timed movements as she cheered his efficient swordwork. Although he could only see them out of the corner of his eye, Veran saw Tylin and Kiva staggering the first Shrike with brutal hammer blows and charged axe strikes. And when his friends brought down their quarry for good, he let out a shout of triumph.

With renewed confidence, the reunited party closed on their second quarry of the day. This, Veran mused, was the day they stopped being rookies. Today they were Slayers.

Notes

Interrupting

The Shrike can be interrupted during its gliding attack where it first creates some distance by charging, then flies towards its prey, attempting to maim it with its talons. It will do the flying portion of this attack up to 4 times while enraged. It can also be interrupted while its focusing its energy.

Gallery

Screenshots

Videos


External Links

Removed Shrike page on PlayDauntless.com