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This bizarre Behemoth feeds on raw aether that its body metabolizes into razor-sharp spines. It can then fling these massive quills into the air to rain down on anything or anyone foolish enough to be standing there when they arrive.
|Quillshot Tusk||Head (x2)|
|Quillshot Hide||Limbs (x4)|
The larger, stronger, and older a Quillshot gets, the more accurately it can fling the spines growing from its back. The Deadeye can impale an entire team of unprepared Slayers without so much as breaking a sweat.
|Deadeye Tusk||Head (x4)|
|Vicious||Slay Heroic variant|
|Neutral Skullgem||Break Head quickly (Within 2 minutes after attacking the Behemoth)|
|Neutral Clawgem||Break Limbs quickly (Within 2 minutes after attacking the Behemoth)|
|Neutral Tailgem||Break Tail quickly (Within 2 minutes after attacking the Behemoth)|
|Neutral Furytooth||Break Head (when Enraged)|
|Neutral Furyplate||Break Limbs (when Enraged)|
|Neutral Furytail||Break Tail (when Enraged)|
|Objective||Level 1||Level 2||Level 3||Level 4||Level 5|
|Hunt Quillshot wearing Quillshot Armour [x] times||10|
|Upgrade all Quillshot Armour +6|
|Upgrade all Quillshot Armour +10|
|Deal [x] damage to Quillshot||5000000|
|Hunt Deadeye Quillshot while taking less than 100 damage|
|Hunt Deadeye Quillshot in under 3 minutes|
|Interrupt Quillshot [x] times||10||50||150|
|Stagger Quillshot [x] times||10||50||150|
|Wound Quillshotr [x] times||10||50||150|
|Break [x] Quillshot parts||25||100|
- The name was first mentioned in an E3 preview on wccftech.com
- The artwork of Quillshot along with a description of the fight was first shown in an interview on rockpapershotgun.com.
Although not a conventional interruption, the Quillshot can be forced out of its quill barrage when enraged. Dealing sufficient damage (ie. reaching a damage threshold) will cause an interrupt, although it is difficult to pull off. Eg. warpike user needs a fully-charged pike blast in order to perform a successful interrupt.