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Perks

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Crafted equipment in the world of Dauntless provide bonuses in the form of Perks.

When you craft a piece of equipment, it may be imbued with a Perk.
Perks are tiered bonuses that empower the wearer with the power of a behemoth, all Perks consist of 6 tiers.
A piece of armour imbued with the Perks provides the Slayer with 1 point. Equipping multiple armour pieces will then increase the points they have for that Perks and thus increasing the tier of that effect and unlocking the passive effect it provides.
You can view all your current infused effects (Perks and Cells) by going to the "Infuse" option when selecting a piece of equipment in the Loadout menu.

Acidic[edit | edit source]

Increases Wound damage at the cost of Part damage.

Type: Technique

Points Effect Details
1 Converts 30% of Part Damage to Wound Damage
2 Converts 40% of Part Damage to Wound Damage
3 Converts 50% of Part Damage to Wound Damage
4 Converts 50% of Part Damage to Wound Damage
+10% Part damage
5 Converts 50% of Part Damage to Wound Damage
+15% Part damage
6 Converts 50% of Part Damage to Wound Damage
+20% Part damage

Aetheric Attunement[edit | edit source]

Percent increase to Lantern Charge gained from attacks.

Type: Utility

Points Effect Details
1 +10% Lantern Charge
2 +20% Lantern Charge
3 +40% Lantern Charge
4 +60% Lantern Charge
5 +80% Lantern Charge
6 +100% Lantern Charge

Aetheric Frenzy[edit | edit source]

Gains a flat amount of Lantern Charge on each weapon hit.

Type: Utility

Points Effect Details
1 +1 Lantern Charge on Hit
2 +2 Lantern Charge on Hit
3 +4 Lantern Charge on Hit
4 +6 Lantern Charge on Hit
5 +8 Lantern Charge on Hit
6 +10 Lantern Charge on Hit

Aetherborne[edit | edit source]

Increases the benefits of using aether vents.

Type: Utility

Points Effect Details
1 25% chance not to consume an Aether Vent charge on use. 25 additional Aether Vent healing.
2 25% chance not to consume an Aether Vent charge on use. 50 additional Aether Vent healing.
3 25% chance not to consume an Aether Vent charge on use. 75 additional Aether Vent healing.
4 25% chance not to consume an Aether Vent charge on use. 100 additional Aether Vent healing.
5 25% chance not to consume an Aether Vent charge on use. 150 additional Aether Vent healing.
6 25% chance not to consume an Aether Vent charge on use. 200 additional Aether Vent healing.

Aetherhunter[edit | edit source]

Increases damage against aether charged Behemoths.

Type: Power

Points Effect Details
1 +5% Damage vs Aether-charged Behemoths
2 +10% Damage vs Aether-charged Behemoths
3 +20% Damage vs Aether-charged Behemoths
4 +30% Damage vs Aether-charged Behemoths
5 +40% Damage vs Aether-charged Behemoths
6 +50% Damage vs Aether-charged Behemoths

Agility[edit | edit source]

Reduces the stamina cost of dodging.

Type: Mobility

Points Effect Details
1 -10% Dodge Roll Stamina Cost
2 -20% Dodge Roll Stamina Cost
3 -30% Dodge Roll Stamina Cost
4 -40% Dodge Roll Stamina Cost
5 -55% Dodge Roll Stamina Cost
6 -70% Dodge Roll Stamina Cost

Assassin's Vigour[edit | edit source]

Grants Health after breaking a Behemoth part.

Type: Defence

Points Effect Details
1 Heal 50 when you break a part
2 Heal 100 when you break a part
3 Heal 150 when you break a part
4 Heal 200 when you break a part
5 Heal 250 when you break a part
6 Heal 300 when you break a part

Barbed[edit | edit source]

Adds a flat amount of Wound damage on hit.

Type: Technique

Points Effect Details
1 +5 wound damage on hit.
2 +10 wound damage on hit.
3 +15 wound damage on hit.
4 +20 wound damage on hit.
After dodging through an attack, the next attack's expose damage is increased by 200
5 +30 wound damage on hit.
After dodging through an attack, the next attack's expose damage is increased by 200
6 +40 wound damage on hit.
After dodging through an attack, the next attack's expose damage is increased by 400

Bladestorm[edit | edit source]

Adds a flat amount of Part damage on hit.

Type: Technique

Points Effect Details
1 +5 Part Damage on Hit
2 +10 Part Damage on Hit
3 +15 Part Damage on Hit
4 +20 Part Damage on Hit
+200 Part Damage after dodging through an attack
5 +30 Part Damage on Hit
+200 Part Damage after dodging through an attack
6 +40 Part Damage on Hit
+400 Part Damage after dodging through an attack

Bloodless[edit | edit source]

Protects against Wounded and Crippling Wounds statuses.

Type: Defence

Points Effect Details
1 Reduces duration of Wounded status by 50%
2 Reduces duration of Wounded status by 80%
3 Immune to Wounded status
4 Reduces effectiveness of Crippling Wounded status by 50%
Immune to Wounded status
5 Reduces effectiveness of Crippling Wounded status by 80%
Immune to Wounded status
6 Immune to Wounded status
Immune to Crippling Wound status

Conditioning[edit | edit source]

Increases Stamina Regen.

Type: Mobility

Points Effect Details
1 +5 Stamina Regeneration
2 +10 Stamina Regeneration
3 +15 Stamina Regeneration
4 +20 Stamina Regeneration
5 +25 Stamina Regeneration
6 +30 Stamina Regeneration

Cunning[edit | edit source]

Grants a chance to deal double damage.

Type: Technique

Points Effect Details
1 1% chance to deal double damage
2 2% chance to deal double damage
3 3% chance to deal double damage
4 5% chance to deal double damage
5 7% chance to deal double damage
6 10% chance to deal double damage

Deconstruction[edit | edit source]

Bonus damage against objects created by Behemoths.

Type: Power

Points Effect Details
1 Deal 110% damage to objects created by Behemoths
2 Deal 120% damage to objects created by Behemoths
3 Deal 130% damage to objects created by Behemoths
4 Deal 150% damage to objects created by Behemoths
5 Deal 170% damage to objects created by Behemoths
6 Deal 200% damage to objects created by Behemoths

Endurance[edit | edit source]

Increases Max Stamina.

Type: Mobility

Points Effect Details
1 Increases Max Stamina by 10
2 Increases Max Stamina by 20
3 Increases Max Stamina by 40
4 Increases Max Stamina by 60
5 Increases Max Stamina by 80
6 Increases Max Stamina by 100

Energized[edit | edit source]

Increase weapon meter gain rate.

Type: Utility

Points Effect Details
1 +10% Weapon Charge rate
2 +15% Weapon Charge rate
3 +20% Weapon Charge rate
4 +25% Weapon Charge rate
5 +30% Weapon Charge rate
6 +40% Weapon Charge rate

Evasion[edit | edit source]

Increases the time you are invincible when dodging.

Type: Mobility

Points Effect Details
1 Increases Dodge invulnerability windows by 7%
2 Increases Dodge invulnerability windows by 14%
3 Increases Dodge invulnerability windows by 21%
4 Increases Dodge invulnerability windows by 28%
5 Increases Dodge invulnerability windows by 35%
6 Increases Dodge invulnerability windows by 42%

Evasive Fury[edit | edit source]

Temporarily increases attack speed when dodging through a Behemoth's attack.

Type: Technique

Points Effect Details
1 +4% Attack Speed for 8 seconds after dodging through an attack
2 +8% Attack Speed for 8 seconds after dodging through an attack
3 +12% Attack Speed for 8 seconds after dodging through an attack
4 +16% Attack Speed for 8 seconds after dodging through an attack
5 +20% Attack Speed for 8 seconds after dodging through an attack
6 +25% Attack Speed for 16 seconds after dodging through an attack

Fireproof[edit | edit source]

Protects against being set on fire.

Type: Defence

Points Effect Details
1 Reduces duration of On Fire status by 10%
2 Reduces duration of On Fire status by 20%
3 Reduces duration of On Fire status by 40%
4 Reduces duration of On Fire status by 60%
5 Reduces duration of On Fire status by 80%
6 Immune to being set on fire.

Fleet Footed[edit | edit source]

Temporarily increases Movement Speed after a dodge.

Type: Mobility

Points Effect Details
1 Following a Dodge, Movement Speed is increased by 10% for 3 seconds
2 Following a Dodge, Movement Speed is increased by 15% for 3 seconds
3 Following a Dodge, Movement Speed is increased by 20% for 3 seconds
4 Following a Dodge, Movement Speed is increased by 25% for 3 seconds
5 Following a Dodge, Movement Speed is increased by 30% for 3 seconds
6 Following a Dodge, Movement Speed is increased by 35% for 3 seconds

Fortress[edit | edit source]

Grants a small shield after avoiding damage for a short time.

Type: Defence

Points Effect Details
1 Grants a 10 health shield after not getting hit for 10s
2 Grants a 20 health shield after not getting hit for 10s
3 Grants a 40 health shield after not getting hit for 10s
4 Grants a 60 health shield after not getting hit for 10s
5 Grants a 80 health shield after not getting hit for 10s
6 Grants a 100 health shield after not getting hit for 10s

Insulated[edit | edit source]

Protects against Shocked status effect and allows you to attack electric shields.

Type: Defence

Points Effect Details
1 Reduces duration of Shocked status by 25%
2 Reduces duration of Shocked status by 50%
3 Reduces duration of Shocked status by 75%
4 Reduces duration of Shocked status by 75%
Reduces knockback and damage of hitting electrified shields.
5 Reduces duration of Shocked status by 75%
Prevents knockback and damage of hitting electrified shields.
6 Immune to Shocked status
Prevents knockback and damage of hitting electrified shields.

Knockout King[edit | edit source]

Percent increase to Stagger damage.

Type: Power

Points Effect Details
1 5% Stagger Damage
2 10% Stagger Damage
3 15% Stagger Damage
4 20% Stagger Damage
After dodging through an attack, the next weapon attack's Stagger is increased by 50%
5 25% Stagger Damage
After dodging through an attack, the next weapon attack's Stagger is increased by 50%
6 30% Stagger Damage
After dodging through an attack, the next weapon attack's Stagger is increased by 100%

Medic[edit | edit source]

Improves your ability to revive allies.

Type: Utility

Points Effect Details
1 When reviving an ally, they are healed an additional 5%
2 When reviving an ally, they are healed an additional 10%
3 When reviving an ally, they are healed an additional 20%
4 When reviving an ally, they are healed an additional 20%
Increases Revive Speed by 66%
5 When reviving an ally, they are healed an additional 30%
Increases Revive Speed by 66%
6 When reviving an ally, they are healed an additional 40%
Increases Revive Speed by 66%
Grants a 300 health shield for 20 seconds after reviving an ally.

Merciless[edit | edit source]

Increases Wound damage against staggered Behemoths.

Type: Technique

Points Effect Details
1 +25 Wound Damage vs Staggered Behemoths
2 +40 Wound Damage vs Staggered Behemoths
3 +55 Wound Damage vs Staggered Behemoths
4 +70 Wound Damage vs Staggered Behemoths
5 +85 Wound Damage vs Staggered Behemoths
6 +100 Wound Damage vs Staggered Behemoths

Nimble[edit | edit source]

Restores Stamina when dodging through Behemoth attacks.

Type: Mobility

Points Effect Details
1 Gain 10 Stamina after dodging through an attack
2 Gain 15 Stamina after dodging through an attack
3 Gain 20 Stamina after dodging through an attack
4 Gain 25 Stamina after dodging through an attack
5 Gain 30 Stamina after dodging through an attack
6 Gain 35 Stamina after dodging through an attack

Nine Lives[edit | edit source]

Grants a chance to reduce damage, and later the ability to cheat death.

Type: Defence

Points Effect Details
1 +5% chance to halve incoming damage
2 +8% chance to halve incoming damage
3 +12% chance to halve incoming damage
4 +12% chance to halve incoming damage
The first time you would be knocked out, stay up and heal for 400
5 +16% chance to halve incoming damage
The first time you would be knocked out, stay up and heal for 400
6 +20% chance to halve incoming damage
The first time you would be knocked out, stay up and heal for 400, and become empowered for 10 seconds

Overpower[edit | edit source]

Increases damage against staggered Behemoths.

Type: Power

Points Effect Details
1 +10% Damage vs Staggered Behemoths
2 +15% Damage vs Staggered Behemoths
3 +25% Damage vs Staggered Behemoths
4 +40% Damage vs Staggered Behemoths
5 +60% Damage vs Staggered Behemoths
6 +80% Damage vs Staggered Behemoths

Pacifier[edit | edit source]

Increases stagger damage against enraged Behemoths.

Type: Power

Points Effect Details
1 +10% Stagger vs Enraged Behemoths
2 +20% Stagger vs Enraged Behemoths
3 +30% Stagger vs Enraged Behemoths
4 +40% Stagger vs Enraged Behemoths
5 +50% Stagger vs Enraged Behemoths
6 +60% Stagger vs Enraged Behemoths

Predator[edit | edit source]

Increases damage after avoiding damage for a short time.

Type: Technique

Points Effect Details
1 Deal 104% damage after not getting hit for 15 seconds. Bonus removed when hit.
2 Deal 108% damage after not getting hit for 15 seconds. Bonus removed when hit.
3 Deal 114% damage after not getting hit for 15 seconds. Bonus removed when hit.
4 Deal 120% damage after not getting hit for 15 seconds. Bonus removed when hit.
5 Deal 127% damage after not getting hit for 15 seconds. Bonus removed when hit.
6 Deal 135% damage after not getting hit for 15 seconds. Bonus removed when hit.

Rage[edit | edit source]

Increases your damage when your health is low.

Type: Power

Points Effect Details
1 When under 30% health, deal +5% damage
2 When under 30% health, deal +8% damage
3 When under 30% health, deal +10% damage
4 When under 50% health, deal +15% damage
5 When under 50% health, deal +20% damage
6 When under 50% health, deal +25% damage

Ragehunter[edit | edit source]

Increases damage against enraged Behemoths.

Type: Power

Points Effect Details
1 +5% Damage vs Enraged Behemoths
2 +10% Damage vs Enraged Behemoths
3 +20% Damage vs Enraged Behemoths
4 +30% Damage vs Enraged Behemoths
5 +40% Damage vs Enraged Behemoths
6 +50% Damage vs Enraged Behemoths

Savagery[edit | edit source]

Increases damage against Wounded parts.

Type: Technique

Points Effect Details
1 +20% Damage vs Wounded Parts
2 +30% Damage vs Wounded Parts
3 +40% Damage vs Wounded Parts
4 +60% Damage vs Wounded Parts
5 +80% Damage vs Wounded Parts
6 +100% Damage vs Wounded Parts

Sharpened[edit | edit source]

Percent increase to Part damage.

Type: Power

Points Effect Details
1 +5% Part Damage
2 +10% Part Damage
3 +15% Part Damage
4 +20% Part Damage
After dodging through an attack, the next weapon attack's Part Break Damage is increased by 50%
5 +25% Part Damage
After dodging through an attack, the next weapon attack's Part Break Damage is increased by 50%
6 +30% Part Damage
After dodging through an attack, the next weapon attack's Part Break Damage is increased by 100%

Shellshock Resist[edit | edit source]

Protects against the explosion damage and status effect of Shellshock.

Type: Defence

Points Effect Details
1 Reduces Shell Shocked explosion damage and status effect duration by 10%
2 Reduces Shell Shocked explosion damage and status effect duration by 20%
3 Reduces Shell Shocked explosion damage and status effect duration by 40%
4 Reduces Shell Shocked explosion damage and status effect duration by 60%
5 Reduces Shell Shocked explosion damage and status effect duration by 80%
6 Immune to Shell Shocked explosion damage and status effect

Stunning Vigour[edit | edit source]

Restores some health whenever a Behemoth is staggered.

Type: Utility

Points Effect Details
1 Heal for 50 whenever a Behemoth is Staggered
2 Heal for 75 whenever a Behemoth is Staggered
3 Heal for 100 whenever a Behemoth is Staggered
4 Heal for 125 whenever a Behemoth is Staggered
5 Heal for 150 whenever a Behemoth is Staggered
6 Heal for 200 whenever a Behemoth is Staggered

Sturdy[edit | edit source]

Prevents being staggered on a cooldown.

Type: Defence

Points Effect Details
1 Prevents you from being staggered (120 second cooldown)
2 Prevents you from being staggered (100 second cooldown)
3 Prevents you from being staggered (80 second cooldown)
4 Prevents you from being staggered (60 second cooldown)
5 Prevents you from being staggered (40 second cooldown)
6 Prevents you from being staggered (15 second cooldown)

Swift[edit | edit source]

Increases Movement Speed when your weapon is sheathed.

Type: Mobility

Points Effect Details
1 While sheathed, increases Movement Speed by 5%
2 While sheathed, increases Movement Speed by 10%
3 While sheathed, increases Movement Speed by 15%
4 While sheathed, increases Movement Speed by 20%
5 While sheathed, increases Movement Speed by 25%
6 While sheathed, increases Movement Speed by 30%
Also affects other nearby Slayers.

Tough[edit | edit source]

Increases Max Health.

Type: Defence

Points Effect Details
1 Increases Max Health by 50
2 Increases Max Health by 100
3 Increases Max Health by 150
4 Increases Max Health by 250
5 Increases Max Health by 350
6 Increases Max Health by 500

Vampiric[edit | edit source]

Restores some health whenever a Behemoth part is Wounded.

Type: Utility

Points Effect Details
1 Heal for 50 whenever a Behemoth is Wounded
2 Heal for 75 whenever a Behemoth is Wounded
3 Heal for 100 whenever a Behemoth is Wounded
4 Heal for 125 whenever a Behemoth is Wounded
5 Heal for 150 whenever a Behemoth is Wounded
6 Heal for 200 whenever a Behemoth is Wounded

Warmth[edit | edit source]

Protects against Chilled and Frozen status effects.

Type: Defence

Points Effect Details
1 Reduces duration of Frozen status by 30%
2 Reduces duration of Frozen status by 60%
3 Immune to being Frozen
4 Reduces duration of Chilled status by 30%
Immune to being Frozen
5 Reduces duration of Chilled status by 60%
Immune to being Frozen
6 Immune to being Frozen
Immune to being Chilled

Weighted Strikes[edit | edit source]

Adds a flat amount of Stagger damage on hit. At later ranks, allows more weapon attacks to interrupt.

Type: Technique

Points Effect Details
1 +5 Stagger Damage on Hit
2 +10 Stagger Damage on Hit
3 +15 Stagger Damage on Hit
4 +20 Stagger Damage on Hit
+200 Stagger after dodging through an attack
5 +30 Stagger Damage on Hit
+200 Stagger after dodging through an attack
6 +40 Stagger Damage on Hit
+400 Stagger after dodging through an attack
Ranged swings and missiles interrupt unstable Behemoth attacks

Note: The 6th rank refers to the Chain Blades' Chain Fling and Sword's Elemental Blast attacks

Wild Frenzy[edit | edit source]

Increases Attack Speed when at low health.

Type: Technique

Points Effect Details
1 When under 30% health, increase attack speed by 5%
2 When under 30% health, increase attack speed by 8%
3 When under 30% health, increase attack speed by 12%
4 When under 50% health, increase attack speed by 16%
5 When under 50% health, increase attack speed by 20%
6 When under 50% health, increase attack speed by 25%



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