Pangar

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Pangar

Pangar Render 001.png

Pangar Render 002.png

Pangar Render 003.png

Pangar Render 004.png

Details
Element(s)
Weakness(es)
Threat Level
Threat Level 6
Recommended Power
255

Pangar is one of the Behemoths in the world of Dauntless.

Journal Entry

"The armour plates on a Pangar's back are frozen solid and very hard to break, but if you can sever its tail it will do a lot less harm."

Pangars are steeped in the power of frost aether, giving their tough, saurian hides a shiny surface like metallic ice. Their broad, plated scales form an overlapping carapace of protective armour along their backs and become crushing weapons when a Pangar curls its body into a wheel and rolls over its foes.

Bearing a clear resemblance to the Hellion, most scholars agree that the Pangar's morphology shows it to be the older of the two species. This has lent credence to popular theories that their fiery relatives descend from a dying Pangar that absorbed a surge of blaze from a Slayer's weapon at the moment of dissolution.

The Pangar’s rolling attacks are very similar to defensive patterns found in a hardy species of small insectivores found on hotter islands of the upper reaches. Like its cousins, the Pangar uses what seems at first to be a defensive maneuver as a brutal bludgeon that can smash the toughest Slayer flatter than a mancake. But where blaze-feeding Hellions can bore molten tunnels through the earth and launch themselves like volcanic projectiles, the dense and jagged frost core of a Pangar allows them to summon that energy to flash-freeze everything in sight—including Slayers.

Perhaps the most frightening thing about the Pangar species is how widespread they are throughout the Shattered Isles. Pangars have even been found on warmer islands without any

of the cold or snow a frost Behemoth would find welcoming. Left unattended and unslain, a Pangar can transform any such place into a chilly hunting ground.


Kat's Hunting Tips:

-The Pangar's scales will ice up over time. If they ice over completely, the Behemoth can become aether-charged, so break those scales to prevent—or end—that possibility.

-Like the Hellion, the Pangar has lightly armoured legs that are vulnerable to staggering strikes.

-A rolling Pangar can be an intimidating thing, but with the right weapon and sharp timing a Slayer can interrupt their roll and knock them for a loop.

Pangar

A rolling avalanche given living form, the Pangar is a heavily armoured Behemoth that uses its mighty tusks to battle Slayers and burrow into islands seeking frost archonite to consume.

Drop Table

Name Obtained From
Pangar Scale Icon 001.png Pangar Scale Slay
Icy Browplate Icon 001.png Icy Browplate Break Head
Frozen Hindplate Icon 001.png Frozen Hindplate Break Leg
Frosted Tailplate Icon 001.png Frosted Tailplate Sever Tail

Hint

Description
Pangar scale icon 001.png Break Pangar's icy scales to prevent it from using its full Frost power.

Frostback Pangar

Frostback Pangar

Frostback Pangar Render 001.png

Frostback Pangar Render 002.png

Frostback Pangar Render 003.png

Frostback Pangar Render 004.png

Details
Element(s)
Weakness(es)
Threat Level
Threat Level 11
Threat Level 15 (Heroic)
Recommended Power
365
475 (Heroic)

Summary

The first Frostback a Slayer encountered was mistaken for a small mountain. Unfortunately, the Slayer in question learned their mistake far too late.

Drop Table

Name Obtained From
Pangar Scale Icon 001.png Pangar Scale Slay
Icy Frostback Scale Icon 001.png Icy Frostback Scale
Frostsoul Shard Icon 001.png Frostsoul Shard
Icy Browplate Icon 001.png Icy Browplate Break Head
Frozen Hindplate Icon 001.png Frozen Hindplate Break Leg
Frosted Tailplate Icon 001.png Frosted Tailplate Sever Tail
Subzero Dye Icon 001.png Subzero Slay Heroic variant

Hunt Modifiers

Modifiers Description
Heroic Icon 001.png Heroic Behemoths are tougher and deal more damage.
Icy Grasp Icon 001.png Icy Grasp Behemoths have been touched by frost energy, and will periodically icy spikes to erupt.

Hint

Description
Pangar scale icon 001.png Break Pangar's icy scales to prevent it from using its full Frost power.

Gear

Weapons

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
Pangar's Punishers Icon 001.png Pangar's Punishers 100 560 +80 Frost Icon.pngFrost +3 Knockout King Technique Cell Technique Cell
Defence Cell Defense Cell
Once charged, your next attack places a frost brand that deals 3,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Pangax Icon 001.png Pangar's Grace 100 560 +80 Frost Icon.pngFrost +3 Knockout King Power Cell Power Cell
Defence Cell Defence Cell
Once charged, your next attack places a frost brand that deals 3,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Pangblades Icon 001.png Pangar's Claws 100 560 +80 Frost Icon.pngFrost +3 Weighted Strikes Technique Cell Technique Cell
Defence Cell Defence Cell
Once charged, your next attack places a frost brand that deals 3,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Pangar's Roar Icon 001.png Pangar's Rampage 100 560 +80 Frost Icon.pngFrost +3 Knockout King Power Cell Power Cell
Defence Cell Defence Cell
Once charged, your next attack places a frost brand that deals 3,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Pangsaber Icon 001.png Pangar's Call 100 560 +80 Frost Icon.pngFrost +3 Knockout King Power Cell Power Cell
Defence Cell Defence Cell
Once charged, your next attack places a frost brand that deals 3,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Pangar's Tooth Icon 001.png Pangar's Tooth 100 560 +80 Frost Icon.pngFrost +3 Weighted Strikes Technique Cell Technique Cell
Defence Cell Defence Cell
Once charged, your next attack places a frost brand that deals 3,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.

Armour

Icon Name Resistance Elemental Strength Elemental Weakness Perks Cell Slots
Pangar Grips Icon 001.png
Arms of Ice 25 140 +25 Frost Icon.png Frost -25 Blaze Icon.png Blaze +3 Knockout King Defence Cell Defence Cell
Pangar Helm Icon 001.png
Brow of Ice 25 140 +25 Frost Icon.png Frost -25 Blaze Icon.png Blaze +3 Knockout King Power Cell Power Cell
Pangar Boots Icon 001.png
Feet of Ice 25 140 +25 Frost Icon.png Frost -25 Blaze Icon.png Blaze +3 Warmth Defence Cell Defence Cell
Pangar Armour Body Type A Render 001.png
Pangar Armour 100 560 +100 Frost Icon.png Frost -100 Blaze Icon.png Blaze +6 Knockout King
+3 Fortress
+3 Warmth
Power Cell Power Cell
Power Cell Power Cell
Defence Cell Defence Cell
Defence Cell Defence Cell
Pangar Scaleplate Icon 001.png
Core of Ice 25 140 +25 Frost Icon.png Frost -25 Blaze Icon.png Blaze +3 Fortress Power Cell Power Cell

Lantern

Icon Name Instant Ability Hold Ability Cell Slot
Pangar's Shine Icon 001.png
Pangar's Shine Restore 25% of your maximum stamina. Create a frost pillar in front of you that deals 960 Frost damage to nearby enemies over 12 seconds. Utility Cell Utility Cell

Mastery

Objective Levels
Hunt Pangar
Hunt Pangar wearing Pangar Armour [10] times
Craft all Pangar Armour
Upgrade all Pangar Armour +6
Upgrade all Pangar Armour +10
Deal [5,000,000] damage to Pangar
Hunt Frostback Pangar while taking less than 100 damage
Hunt Frostback Pangar in under 3 minutes
Interrupt Pangar [x] times
Level 1 Level 2 Level 3
10
40
100
Stagger Pangar [x] times
Level 1 Level 2 Level 3
10
40
100
Wound Pangar [x] times
Level 1 Level 2 Level 3
10
40
100
Break [x] Pangar parts
Level 1 Level 2
25
75
Experience
Level 1 Level 2 Level 3 Level 4 Level 5
300
900
3,240
8,100
14,460

Lore

It Came From the North

The campsite was utterly wrecked by the time Kat arrived. The Ramsgate scouting party was lucky they weren't in the same condition. One survivor, a long-retired slayer who hailed from the northern reaches, called it the mysterious behemoth a Pangar. She swore it shouldn’t be this far south. Kat had to agree.

A green apprentice could have followed the trail. A wide, deep trench sliced through forest island leading into the woods beyond, ending in an open field. Then she saw it, shining like a jewel in the cold midday sun.

The Behemoth Feasts

The Pangar had discovered a cluster of archonite buried not far beneath the surface and burrowed in for an aetheric feast. At first it barely seemed to notice Kat’s approach, bellowing its bizarre, oscillating roar to warn off anything foolish enough to interrupt its meal. Kat drew her sword and circled around a rocky knoll to flank the creature's main avenue of escape.

An earth-shaking stomp rattled Kat’s bones as the Pangar’s tail lashed out with unnerving speed. The blade-like armour plate missed her face but peppered her with stinging ice. The fight was on.

Fighting Ice with Fire

Kat held her own, striking between the beast’s armour plates when she could. The Pangar was speedier than it appeared, dancing about on two heavy legs, swiping with tail and talons even as Kat landed blow after blow. She severed a heavy chunk of its tail, triggering an unearthly scream of rage and pain.

And it was so cold....

A brutal slash to side of the helm pushed her back, but her armour held. Heigsketter did good work.

The Pangar closed in, blue eyes flashing silver with cold aetheric energy as it eyed her sword. Kat saw it was enraged, releasing the aether within its body like icy glass. But it was cautious.

The Pangar did something she'd never seen a behemoth do. It tucked its toothy mouth into its chest and lunged forward in a rolling dive - then just kept rolling right at her. Only training and reflexes allowed Kat to get out of the way in time.

“Well,” the slayer muttered, “that explains the trench.” The behemoth disappeared into the forest, leaving cold, bitter air in its wake.

The Hunt Continues

This hunt wasn’t over, but it was clear she’d need allies. And Kat knew just the slayers for the job.

Notes

Interrupting

Pangar can be interrupted by striking it from the front while it is rolling forward. It will not be interrupted if struck from another side.

Aethercharged

Pangar is now able to spit ice projectiles which can freeze you and Pangar creates giant ice spikes when it rolls.

Gallery

External Links

Removed Pangar page on PlayDauntless.com