Ostian Repeaters

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Ostian Repeaters Gear Render 001.png

The Ostian Repeaters are a special weapon type in Dauntless.

Summary

A fully-ranged option for the fleet of foot. Dance the line between close and long range as you dish out damage, buffs, and traps.

This weapon will be unlocked once you have completed the quest The Ironclad Admiral

There is a fair amount of damage falloff as you move farther away from behemoths. The closer you are, the more damage you do.

Parts

Ostian Repeaters are customizable weapons. Barrels, Chambers, Grips, and Prisms can be swapped out to enhance and perfect your playstyle.

Barrels

The barrel determines the element of your attacks. Certain barrels also apply an additional mechanic based on total elemental damage dealt.

Icon Name Power Elemental Power Unique Effect
Standard Barrel Icon 001.png
Standard Barrel 28 153 None Shots and abilities deal physical damage.
Blaze Barrel Icon 001.png
Inferno Barrel 28 153 +80 Blaze Icon.png Blaze Shots and abilities deal blaze damage.
Frost Barrel Icon 001.png
Blizzard Barrel 28 153 +80 Frost Icon.png Frost Shots and abilities deal frost damage.
Shock Barrel Icon 001.png
Storm Barrel 28 153 +80 Shock Icon.png Shock Shots and abilities deal shock damage.
Sylvan barrel.png
Sylvan Barrel 28 153 +80 Terra Icon.png Terra Shots and abilities deal terra damage.
Dawnstar Barrel Icon 001.png
Dawnstar Barrel 28 153 +80 Radiant Icon.png Radiant Shots and abilities deal radiant damage.
Twilight Barrel Icon 001.png
Twilight Barrel 28 153 +80 Umbral Icon.png Umbral Shots and abilities deal umbral damage.
Volcanic Barrel Icon 001.png
Volcanic Barrel 138 153 +80 Blaze Icon.png Blaze Shots and abilities deal Blaze Icon.png Blaze damage.
Legendary Ability: [G]/[L+R] to enter a rage, gaining new attacks for 15 seconds. Deals +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill.
Dynamic Carbine.png
Dynamic Carbine 138 153 +80 Shock Icon.png Shock Shots and abilities deal Shock Icon.png Shock damage.
Legendary Ability: [G]/[L+R] to teleport to a Behemoth, dealing Shock Icon.png Shock damage. Usable once, but resets on Behemoth kill.
Animus Barrel Icon.png
Animus Barrel 138 153 +80 Terra Icon.png Terra Shots and abilities deal Terra Icon.png Terra damage.
Legendary Ability: [G]/[L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed.
Eldritch Barrel.png
Eldritch Barrel 138 153 +80 Umbral Icon.png Umbral Shots and abilities deal Umbral Icon.png Umbral damage.
Legendary Ability: [G]/[L+R] to deal Umbral Icon.png Umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional Umbral Icon.png Umbral damage. Usable once, but resets on Behemoth kill.

Chambers

The chamber changes your skillshot ability.

Icon Name Power Cooldown Skillshot Ability
Full-Bore Chamber Icon 001.png
Full-Bore Chamber 28 153 15s Fires a piercing bolt in a line, dealing damage that falls as it travels. Empowered: Deals greatly increased damage and pushes the slayer backwards.
Marksman Chamber Icon 001.png
Marksman Chamber 28 153 20s Fires a shot in a line, dealing 250 damage to the first Behemoth hit. If a part is struck, that part takes 40% more damage from Shots for 10 seconds.
Empowered: Damage bonus increased to 80%, and 25% to all allies.
Salvo Chamber Icon 001.png
Salvo Chamber 28 153 15s Fires an explosive missile in a line, dealing 400 damage in an area upon impact.
Empowered: Fires 3 missiles in a spread.

Grips

The grip sets your thrown ability.

Icon Name Power Cooldown Thrown Ability
Captain's Grip Icon 001.png
Captain's Grip 28 153 20s Launches a collectible buff a short distance, granting 20% increased attack speed for 15 seconds when collected.
Empowered: Grants the same buff to all Slayers.
Saboteur's Grip Icon 001.png
Saboteur's Grip 28 153 25s Launches an explosive mine that deals 400 damage. Mine charges after a short period, increasing damage to 700.
Empowered: Deals 900 damage when charged and can interrupt Behemoths.

Prisms

The Prism controls your passive bonus.

Icon Name Power Passive Bonus
Brilliant Prism Icon 001.png
Brilliant Prism 16 91 Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health.
Eclipse Prism Icon 001.png
Eclipse Prism 16 91 On chance after dealing damage, generate Shadow Orbs that grant +2.25% damage for 5 seconds. At 5+ Orbs, the bonus doubles.
Ferocious Prism Icon.png
Ferocious Prism 16 91 Periodically become enraged, dealing +15% damage and becoming immune to stagger. Taking damage will cause you to enrage faster.
Firestorm Prism Icon 001.png
Firestorm Prism 16 91 After spending 150 stamina, next attack emits a cone of flame that deals +200 blaze damage to each unique target within the cone.
Frostbite Prism Icon 001.png
Frostbite Prism 16 91 Once charged, your next attack places a frost brand that deals 2,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Glacial Prism Icon 001.png
Glacial Prism 16 91 After dodging, drop 3 Ice Mines on a 30 second cooldown that deals 300 damage.
Primal Prism Icon 001.png
Primal Prism 16 91 Once charged, your next attack unleashes whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed.
Searing Prism Icon 001.png
Searing Prism 16 91 The tenth hit in quick succession deals 225 bonus damage and major blaze damage.
Snowdrift Prism Icon 001.png
Snowdrift Prism 16 91 The last 4 shots in your magazine generate a Frost Sprite that cause your next attack to deal 50 bonus damage and minor frost damage. Max 4 Sprites.
Stoneheart Prism Icon 001.png
Stoneheart Prism 16 91 Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s.

Exotics

The Exotic Repeaters are not craftable. They need to be bought through the Lady Luck store for Steel Marks1.000 Steel marks or Platinum 1.600 Platinum.

Icon Name Power Cell Slots Unique Effect
The Twin Suns.png
Twin Suns 100 560 Technique Cell Technique Cell
Mobility Cell Mobility Cell
The Twin Suns Barrel: While Empowered, gain +40% critical strike chance instead of bonus damage.
The Twin Suns Chamber: Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.
The Twin Suns Grip: Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.
The Twin Suns Prism: After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.

Cells

All Ostian Repeaters have one Technique Cell Technique Cell and one Mobility Cell Mobility Cell, Legendary barrels DO NOT have Prismatic Cell Prismatic Cell.

Ostian Repeaters Mods

Name Description Obtained From
Capacitive Magazine Icon 001.png Capacitive Magazine Using an ability returns 4 ammo to the magazine. Ostian Repeaters Mastery level 6
Scoped Sights Icon 001.png Scoped Sights Increases damage falloff range by 25%. Ostian Repeaters Mastery level 10
Lucky Magazine Icon 001.png Lucky Magazine Grants 2% critical strike chance for each round missing from the magazine. Ostian Repeaters Mastery level 16
Extraction Catalyst Icon 001.png Extraction Catalyst Reduce both ability cooldowns by 2 seconds when dodging through Behemoth attacks. Obtained from Quest
Lightweight Frame Icon 001.png Lightweight Frame Gain 20% increased movespeed when at 6 or less ammo. Obtained from Quest
Precision Sights Icon 001.png Precision Sights Deal 5 increased damage when attacking the same part multiple times. Stacks up to 8 times. Obtained from Quest
Tactician's Magazine Icon 001.png Tactician's Magazine Empowered Reloading at exactly 0 ammo decreases the cooldown of both abilities by 4 seconds. Bought from Lady Luck Store for Steel Marks250 Steel Marks
Demolition Sights Icon 001.png Demolition Sights While empowered, deal +50% damage to objects created by Behemoths. Bought from Lady Luck Store for Steel Marks250 Steel Marks
The Twin Suns Mod(s).png The Twin Suns Barrel While Empowered, gain +40% critical strike chance instead of bonus damage. Available from start after buying Twin Suns.
The Twin Suns Chamber Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.
The Twin Suns Grip Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.
The Twin Suns Prism After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.

Weapon Skins

The following weapon skins can be used with the Ostian Repeaters:

Ostian Repeaters Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Break [x] parts with any Repeaters 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Ostian Repeaters 2 10 20 50 100 200 500 1,000

Controls

Moves

Basic Shots
Icon-PC-Left Mouse.png Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-PC-Right Mouse.png Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-PC-Q.png Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-PC-R.png Refills the ammo used by Basic Shots.
Empowered Reload
Icon-PC-R.png Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos

Ballistic Chamber
Icon-PC-Right Mouse.png Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-PC-Right Mouse.png Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-PC-Q.png Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-PC-Q.png Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.


Moves

Basic Shots
Icon-XB1-RT.png Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-XB1-X.png Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-XB1-Y.png Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-XB1-RB.png Refills the ammo used by Basic Shots.
Empowered Reload
Icon-XB1-RB.png Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos

Ballistic Chamber
Icon-XB1-X.png Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-XB1-X.png Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-XB1-Y.png Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-XB1-Y.png Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.


Moves

Basic Shots
Icon-PS4-R2.png Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-PS4-Square.png Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-PS4-Triangle.png Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-PS4-R1.png Refills the ammo used by Basic Shots.
Empowered Reload
Icon-PS4-R1.png Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos

Ballistic Chamber
Icon-PS4-Square.png Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-PS4-Square.png Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-PS4-Triangle.png Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-PS4-Triangle.png Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.


Basic Shots
Icon-Switch-ZR.png Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-Switch-Y.png Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-Switch-X.png Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-Switch-R.png Refills the ammo used by Basic Shots.
Empowered Reload
Icon-Switch-R.png Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos

Ballistic Chamber
Icon-Switch-Y.png Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-Switch-Y.png Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-Switch-X.png Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-Switch-X.png Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.

Empowered: Deals increased damage and can interrupt Behemoths.

Gallery

Images

Trivia

Guides