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'''This weapon will be unlocked''' once you have completed the quest [[The Ironclad Admiral (Quest)|The Ironclad Admiral]] |
'''This weapon will be unlocked''' once you have completed the quest [[The Ironclad Admiral (Quest)|The Ironclad Admiral]] |
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+ | |||
+ | There is a fair amount of damage falloff as you move farther away from behemoths. The closer you are, the more damage you do. |
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==Parts== |
==Parts== |
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Line 12: | Line 14: | ||
===Barrels=== |
===Barrels=== |
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The barrel determines the element of your attacks. Certain barrels also apply an additional mechanic based on total elemental damage dealt. |
The barrel determines the element of your attacks. Certain barrels also apply an additional mechanic based on total elemental damage dealt. |
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+ | |||
{| class="wikitable sortable" |
{| class="wikitable sortable" |
||
+ | ! Icon !! Name !! colspan="2" | Power !! Elemental Power !! Unique Effect |
||
− | !class="unsortable"| !! Name |
||
+ | {{#invoke:CargoQuery|main |
||
− | !colspan="2" style="width: 50px;" | Power |
||
+ | |q?tables=Weapons |
||
− | ! Elemental Power |
||
+ | |q?fields=Icon,_pageName,Power0,Power15,Element,UniqueEffect3 |
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− | !class="unsortable"| Unique Effects |
||
+ | |q?where=Type="Barrel" |
||
⚫ | |||
+ | |q?orderBy=Power0,(case Element |
||
− | | [[File:Standard Barrel Icon 001.png|100x100px|link=Standard Barrel]] || [[Standard Barrel]] || 28 || 153 || None || Shots and abilities deal physical damage. |
||
+ | when 'Neutral' then 0 |
||
⚫ | |||
+ | when 'Blaze' then 1 |
||
− | | [[File:Blaze Barrel Icon 001.png|100x100px|link=Inferno Barrel]] || [[Inferno Barrel]] || 28 || 153 || +80 {{Element|Blaze}} || Shots and abilities deal blaze damage. Also applies [[Status|On Fire]] status effect to behemoths with frequency based on total team blaze damage dealt. |
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+ | when 'Frost' then 2 |
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⚫ | |||
+ | when 'Shock' then 3 |
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− | | [[File:Frost Barrel Icon 001.png|100x100px|link=Frost Barrel]] || [[Blizzard Barrel]] || 28 || 153 || +80 {{Element|Frost}} || Shots and abilities deal frost damage. Also applies [[Status|Chilled]] status effect to behemoths with frequency based on total team frost damage dealt. |
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+ | when 'Terra' then 4 |
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⚫ | |||
+ | when 'Radiant' then 5 |
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− | | [[File:Shock Barrel Icon 001.png|100x100px|link=Shock Barrel]] || [[Storm Barrel]] || 28 || 153 || +80 {{Element|Shock}} || Shots and abilities deal shock damage. Also applies minor [[stun]] to behemoths with frequency based on total team shock damage dealt. |
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+ | when 'Umbral' then 6 |
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⚫ | |||
+ | end),Behemoth,_pageName |
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− | | [[File:Twilight Barrel Icon 001.png|100x100px|link=Twilight Barrel]] || [[Twilight Barrel]] || 28 || 153 || +80 {{Element|Umbral}} || Shots and abilities deal umbral damage. |
||
+ | |template=BarrelTableRow |
||
− | |- |
||
+ | }} |
||
− | | [[File:Dawnstar Barrel Icon 001.png|100x100px|link=Dawnstar Barrel]] || [[Dawnstar Barrel]] || 28 || 153 || +80 {{Element|Radiant}} || Shots and abilities deal radiant damage. |
||
− | |- |
||
− | |[[File:Sylvan barrel.png|100x100px]]||[[Sylvan Barrel]] || 28 || 153 || +80 {{Element|Terra}} || Shots and abilities deal terra damage. |
||
|} |
|} |
||
===Chambers=== |
===Chambers=== |
||
The chamber changes your skillshot ability. |
The chamber changes your skillshot ability. |
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+ | |||
{| class="wikitable sortable" |
{| class="wikitable sortable" |
||
+ | ! Icon !! Name !! colspan="2" | Power !! Cooldown !! Skillshot Ability |
||
− | !class="unsortable"| !! Name |
||
+ | {{#invoke:CargoQuery|main |
||
− | !colspan="2" style="width: 50px;" | Power |
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+ | |q?tables=Weapons |
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− | !Cooldown |
||
+ | |q?fields=Icon,_pageName,Power0,Power15,UniqueEffect3,Cooldown |
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⚫ | |||
+ | |q?where=Type="Chamber" |
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− | |- |
||
+ | |q?orderBy=Power0,ElementalPower DESC,Behemoth,_pageName |
||
− | | [[File:Salvo Chamber Icon 001.png|100x100px|link=Salvo Chamber]] || [[Salvo Chamber]] || 28 || 153 || 15s || Fires an explosive missile in a line, dealing 400 damage in an area upon impact.<br>Empowered: Fires 3 missiles in a spread. |
||
+ | |template=ChamberTableRow |
||
− | |- |
||
+ | }} |
||
− | | [[File:Marksman Chamber Icon 001.png|100x100px|link=Marksman Chamber]] || [[Marksman Chamber]] || 28 || 153 || 20s || Fires a shot in a line, dealing 250 damage to the first Behemoth hit. If a part is struck, that part takes 40% more damage from Shots for 10 seconds.<br>Empowered: Damage bonus increased to 80%, and 25% to all allies. |
||
− | |- |
||
− | | [[File:Full-Bore Chamber Icon 001.png|100x100px|link=Full-Bore Chamber]] || [[Full-Bore Chamber]] || 28 || 153 || 15s || Fires a piercing bolt in a line, dealing damage that falls as it travels. Empowered: Deals greatly increased damage and pushes the slayer backwards. |
||
|} |
|} |
||
===Grips=== |
===Grips=== |
||
The grip sets your thrown ability. |
The grip sets your thrown ability. |
||
+ | |||
{| class="wikitable sortable" |
{| class="wikitable sortable" |
||
+ | ! Icon !! Name !! colspan="2" | Power !! Cooldown !! Thrown Ability |
||
− | !class="unsortable"| !! Name |
||
+ | {{#invoke:CargoQuery|main |
||
− | !colspan="2" style="width: 50px;" | Power |
||
+ | |q?tables=Weapons |
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− | !Cooldown |
||
+ | |q?fields=Icon,_pageName,Power0,Power15,UniqueEffect3,Cooldown |
||
− | !class="unsortable"| Thrown Ability |
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+ | |q?where=Type="Grip" |
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− | |- |
||
+ | |q?orderBy=Power0,ElementalPower DESC,Behemoth,_pageName |
||
− | | [[File:Captain's Grip Icon 001.png|100x100px|link=Captain's Grip]] || [[Captain's Grip]] || 28 || 153 || 20s || Launches a collectible buff a short distance, granting 20% increased attack speed for 15 seconds when collected.<br>Empowered: Grants the same buff to all Slayers. |
||
+ | |template=ChamberTableRow |
||
− | |- |
||
+ | }} |
||
− | | [[File:Saboteur's Grip Icon 001.png|100x100px|link=Saboteur's Grip]] || [[Saboteur's Grip]] || 28 || 153 || 25s || Launches an explosive mine that deals 400 damage. Mine charges after a short period, increasing damage to 700.<br>Empowered: Deals 900 damage when charged and can interrupt Behemoths. |
||
|} |
|} |
||
===Prisms=== |
===Prisms=== |
||
− | The |
+ | The Prism controls your passive bonus. |
+ | |||
{| class="wikitable sortable" |
{| class="wikitable sortable" |
||
+ | ! Icon !! Name !! colspan="2" | Power !! Passive Bonus |
||
− | !class="unsortable"| !! Name |
||
+ | {{#invoke:CargoQuery|main |
||
− | !colspan="2" style="width: 50px;" | Power |
||
+ | |q?tables=Weapons |
||
− | !class="unsortable"| Passive Bonus |
||
+ | |q?fields=Icon,_pageName,Power0,Power15,UniqueEffect3 |
||
− | |- |
||
+ | |q?where=Type="Prism" |
||
− | | [[File:Eclipse Prism Icon 001.png|100x100px|link=Eclipse Prism]] || [[Eclipse Prism]] || 16 || 91 || Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.5% for 5 seconds.<br>If 5 or more Orbs are present, the bonus doubles. |
||
+ | |q?orderBy=Power0,ElementalPower DESC,Behemoth,_pageName |
||
− | |- |
||
+ | |template=PrismTableRow |
||
− | | [[File:Stoneheart Prism Icon 001.png|100x100px|link=Stoneheart Prism]] || [[Stoneheart Prism]] || 16 || 91 || Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s. |
||
+ | }} |
||
− | |- |
||
− | | [[File:Brilliant Prism Icon 001.png|100x100px|link=Brilliant Prism]] || [[Brilliant Prism]] || 16 || 91 || Once charged, your next attack will deal 550 bonus {{Element|Radiant}} damage. Charge rate increases with current health. |
||
− | |- |
||
− | | [[File:Searing Prism Icon 001.png|100x100px|link=Searing Prism]] || [[Searing Prism]] || 16 || 91 || The tenth hit in quick succession deals 250 bonus {{Element|Blaze}} damage |
||
− | |- |
||
− | | [[File:Snowdrift Prism Icon 001.png|100x100px|link=Snowdrift Prism]] || [[Snowdrift Prism]] || 16 || 91 || The last 4 shots in your magazine generate a Frost Sprite that cause your next attack to deal 50 bonus damage and minor {{Element|Frost}} damage. Max 4 Sprites. |
||
− | |- |
||
− | | [[File:Glacial Prism Icon 001.png|100x100px|link=Glacial Prism]] || [[Glacial Prism]] || 16 || 91 || Evading drops a trio of Ice Mines on a 30 second cooldown. |
||
|} |
|} |
||
− | + | ==Exotics== |
|
− | The Exotic Repeaters are not craftable. They need to be bought through the [[Lady Luck]] store for {{Icon|Steel Marks}} |
+ | The Exotic Repeaters are not craftable. They need to be bought through the [[Lady Luck]] store for {{Icon|Steel Marks}}1.000 Steel marks or {{Icon|Platinum}} 1.600 Platinum. |
+ | |||
− | {| class="wikitable" |
+ | {| class="wikitable sortable" |
− | |- |
||
− | !colspan="2" | |
+ | ! Icon !! Name !! colspan="2" | Power !! Cell Slots !! style="width: 70%" | Unique Effect |
+ | {{#invoke:CargoQuery|main |
||
− | |- |
||
+ | |q?tables=Weapons |
||
− | |rowspan="4"| [[File:The Twin Suns.png | 100x100px|link=The Twin Suns]] ||rowspan="4" | <center>[[The Twin Suns]]</center> || '''The Twin Suns Barrel''' || While Empowered, gain +40% critical strike chance instead of bonus damage. ||rowspan="4" | {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] |
||
+ | |q?fields=Icon,_pageName,Power0,Power15,Cell1,Cell2,UniqueEffect3 |
||
− | |- |
||
+ | |q?where=Type="Ostian Repeaters" AND Class="Exotic" |
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⚫ | |||
+ | |template=RepeaterExoticTableRow |
||
− | |- |
||
+ | }} |
||
⚫ | |||
− | |- |
||
⚫ | |||
|} |
|} |
||
+ | |||
+ | == Cells == |
||
+ | All Ostian Repeaters have one {{Icon|Technique}} [[Cells#Technique|Technique Cell]] and one {{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]], Legendary barrels '''DO NOT''' have {{Icon|Prismatic }} [[Cells#Prismatic|Prismatic Cell]]'''.''' |
||
==Ostian Repeaters Mods== |
==Ostian Repeaters Mods== |
||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
− | ! !! Name !! Description !! Obtained From |
+ | ! !! width="200px"|Name !! Description !! Obtained From |
|- |
|- |
||
! [[File:Capacitive Magazine Icon 001.png|100x100px|link=]] |
! [[File:Capacitive Magazine Icon 001.png|100x100px|link=]] |
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|- |
|- |
||
! [[File:Tactician's Magazine Icon 001.png|100x100px|link=]] |
! [[File:Tactician's Magazine Icon 001.png|100x100px|link=]] |
||
− | | Tactician's Magazine || Empowered Reloading at exactly 0 ammo decreases the cooldown of both abilities by 4 seconds. || Bought from [[Lady Luck Store]] for 250 Steel Marks |
+ | | Tactician's Magazine || Empowered Reloading at exactly 0 ammo decreases the cooldown of both abilities by 4 seconds. || Bought from [[Lady Luck Store]] for {{Icon|Steel Marks}}250 Steel Marks |
|- |
|- |
||
! [[File:Demolition Sights Icon 001.png|100x100px|link=]] |
! [[File:Demolition Sights Icon 001.png|100x100px|link=]] |
||
− | | Demolition Sights || While empowered, deal +50% damage to objects created by Behemoths. || Bought from [[Lady Luck Store]] for 250 Steel Marks |
+ | | Demolition Sights || While empowered, deal +50% damage to objects created by Behemoths. || Bought from [[Lady Luck Store]] for {{Icon|Steel Marks}}250 Steel Marks |
⚫ | |||
+ | ! rowspan="4"|[[File:The Twin Suns Mod(s).png|100x100px|link=]] |
||
+ | | The Twin Suns Barrel || While Empowered, gain +40% critical strike chance instead of bonus damage. || rowspan="4"|Available from start after buying [[Twin Suns]]. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|} |
|} |
||
+ | |||
+ | ==Weapon Skins== |
||
+ | The following [[Weapon_Skins|weapon skins]] can be used with the Ostian Repeaters: |
||
+ | {{#cargo_query: |
||
+ | tables=WeaponSkins |
||
+ | |fields=Icon,_pageName |
||
+ | |where=Type="Ostian Repeaters" |
||
+ | |order by=_pageName |
||
+ | |format=gallery |
||
+ | |mode=packed-hover |
||
+ | |show bytes=0 |
||
+ | |show dimensions=0 |
||
+ | |show filename=0 |
||
+ | |caption field=_pageName |
||
+ | |link field=_pageName |
||
+ | }} |
||
==Ostian Repeaters Mastery Card== |
==Ostian Repeaters Mastery Card== |
||
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| 5 || 10 || 25 || 50 || 250 || 500 || 1,000 || 2,500 |
| 5 || 10 || 25 || 50 || 250 || 500 || 1,000 || 2,500 |
||
|- |
|- |
||
− | | Deal [x] damage to Behemoths with any |
+ | | Deal [x] damage to Behemoths with any {{PAGENAME}} |
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
||
|- |
|- |
||
− | | Deal [x] damage to Behemoths with any neutral |
+ | | Deal [x] damage to Behemoths with any neutral {{PAGENAME}} |
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
||
|- |
|- |
||
− | | Deal [x] damage to Behemoths with any blaze |
+ | | Deal [x] damage to Behemoths with any blaze {{PAGENAME}} |
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
||
|- |
|- |
||
− | | Deal [x] damage to Behemoths with any frost |
+ | | Deal [x] damage to Behemoths with any frost {{PAGENAME}} |
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
||
|- |
|- |
||
− | | Deal [x] damage to Behemoths with any shock |
+ | | Deal [x] damage to Behemoths with any shock {{PAGENAME}} |
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
||
|- |
|- |
||
− | | Deal [x] damage to Behemoths with any radiant |
+ | | Deal [x] damage to Behemoths with any radiant {{PAGENAME}} |
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
||
|- |
|- |
||
− | | Deal [x] damage to Behemoths with any umbral |
+ | | Deal [x] damage to Behemoths with any umbral {{PAGENAME}} |
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
||
|- |
|- |
||
− | | Hunt [x] Behemoths with any |
+ | | Hunt [x] Behemoths with any {{PAGENAME}} |
| 2 || 10 || 20 || 50 || 100 || 200 || 500 || 1,000 |
| 2 || 10 || 20 || 50 || 100 || 200 || 500 || 1,000 |
||
|} |
|} |
||
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<sup>Empowered: Deals increased damage and can interrupt Behemoths.</sup> |
<sup>Empowered: Deals increased damage and can interrupt Behemoths.</sup> |
||
<br> |
<br> |
||
⚫ | |||
+ | Nintendo Switch= |
||
+ | Basic Shots<br> |
||
+ | [[File:Icon-Switch-ZR.png|40px]] Deals damage to the Behemoth from afar. Deals less damage at greater range. |
||
+ | <br> |
||
⚫ | |||
+ | [[File:Icon-Switch-Y.png|40px]] Fires a skillshot in a direction. Differs depending on the Chamber equipped. |
||
+ | <br> |
||
+ | Thrown Ability<br> |
||
+ | [[File:Icon-Switch-X.png|40px]] Throws an object forward a short distance. Differs depending on the Grip equipped. |
||
+ | <br> |
||
+ | Reload<br> |
||
+ | [[File:Icon-Switch-R.png|40px]] Refills the ammo used by Basic Shots. |
||
+ | <br> |
||
+ | Empowered Reload<br> |
||
+ | [[File:Icon-Switch-R.png|40px]] Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period. |
||
+ | |||
+ | ===Combos=== |
||
+ | ''Ballistic Chamber''<br> |
||
+ | [[File:Icon-Switch-Y.png|40px]] Fires a missile in a line that deals damage to the first behemoth hit.<br> |
||
+ | <sup>Empowered: Fires 3 missiles in a spread.</sup> |
||
+ | <br> |
||
+ | ''Marksman Chamber''<br> |
||
+ | [[File:Icon-Switch-Y.png|40px]] Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.<br> |
||
+ | <sup>Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.</sup> |
||
+ | <br> |
||
+ | ''Captain's Grip''<br> |
||
+ | [[File:Icon-Switch-X.png|40px]] Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.<br> |
||
+ | <sup>Empowered: Buffs all Slayers instead.</sup> |
||
+ | <br> |
||
+ | ''Saboteur's Grip''<br> |
||
+ | [[File:Icon-Switch-X.png|40px]] Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.<br> |
||
+ | <sup>Empowered: Deals increased damage and can interrupt Behemoths.</sup> |
||
</tabber> |
</tabber> |
||
Revision as of 22:00, 27 August 2020
The Ostian Repeaters are a special weapon type in Dauntless.
Summary
A fully-ranged option for the fleet of foot. Dance the line between close and long range as you dish out damage, buffs, and traps.
This weapon will be unlocked once you have completed the quest The Ironclad Admiral
There is a fair amount of damage falloff as you move farther away from behemoths. The closer you are, the more damage you do.
Parts
Ostian Repeaters are customizable weapons. Barrels, Chambers, Grips, and Prisms can be swapped out to enhance and perfect your playstyle.
Barrels
The barrel determines the element of your attacks. Certain barrels also apply an additional mechanic based on total elemental damage dealt.
Icon | Name | Power | Elemental Power | Unique Effect
Error: No field named "Power0" found for any of the specified database tables. |
---|
Chambers
The chamber changes your skillshot ability.
Icon | Name | Power | Cooldown | Skillshot Ability
Error: No field named "Power0" found for any of the specified database tables. |
---|
Grips
The grip sets your thrown ability.
Icon | Name | Power | Cooldown | Thrown Ability
Error: No field named "Power0" found for any of the specified database tables. |
---|
Prisms
The Prism controls your passive bonus.
Icon | Name | Power | Passive Bonus
Error: No field named "Power0" found for any of the specified database tables. |
---|
Exotics
The Exotic Repeaters are not craftable. They need to be bought through the Lady Luck store for 1.000 Steel marks or 1.600 Platinum.
Icon | Name | Power | Cell Slots | Unique Effect
Error: No field named "Power0" found for any of the specified database tables. |
---|
Cells
All Ostian Repeaters have one Technique Cell and one Mobility Cell, Legendary barrels DO NOT have Prismatic Cell.
Ostian Repeaters Mods
Name | Description | Obtained From | |
---|---|---|---|
Capacitive Magazine | Using an ability returns 4 ammo to the magazine. | Ostian Repeaters Mastery level 6 | |
Scoped Sights | Increases damage falloff range by 25%. | Ostian Repeaters Mastery level 10 | |
Lucky Magazine | Grants 2% critical strike chance for each round missing from the magazine. | Ostian Repeaters Mastery level 16 | |
Extraction Catalyst | Reduce both ability cooldowns by 2 seconds when dodging through Behemoth attacks. | Obtained from Quest | |
Lightweight Frame | Gain 20% increased movespeed when at 6 or less ammo. | Obtained from Quest | |
Precision Sights | Deal 5 increased damage when attacking the same part multiple times. Stacks up to 8 times. | Obtained from Quest | |
Tactician's Magazine | Empowered Reloading at exactly 0 ammo decreases the cooldown of both abilities by 4 seconds. | Bought from Lady Luck Store for 250 Steel Marks | |
Demolition Sights | While empowered, deal +50% damage to objects created by Behemoths. | Bought from Lady Luck Store for 250 Steel Marks | |
The Twin Suns Barrel | While Empowered, gain +40% critical strike chance instead of bonus damage. | Available from start after buying Twin Suns. | |
The Twin Suns Chamber | Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage. | ||
The Twin Suns Grip | Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead. | ||
The Twin Suns Prism | After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds. |
Weapon Skins
The following weapon skins can be used with the Ostian Repeaters:
Ostian Repeaters Mastery Card
Objective | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|
Break [x] parts with any Repeaters | 5 | 10 | 25 | 50 | 250 | 500 | 1,000 | 2,500 |
Deal [x] damage to Behemoths with any Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any neutral Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any blaze Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any frost Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any shock Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any radiant Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any umbral Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Hunt [x] Behemoths with any Ostian Repeaters | 2 | 10 | 20 | 50 | 100 | 200 | 500 | 1,000 |
Controls
Moves
Basic Shots
Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Refills the ammo used by Basic Shots.
Empowered Reload
Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.
Combos
Ballistic Chamber
Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.
Moves
Basic Shots
Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Refills the ammo used by Basic Shots.
Empowered Reload
Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.
Combos
Ballistic Chamber
Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.
Moves
Basic Shots
Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Refills the ammo used by Basic Shots.
Empowered Reload
Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.
Combos
Ballistic Chamber
Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.
Basic Shots
Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Refills the ammo used by Basic Shots.
Empowered Reload
Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.
Combos
Ballistic Chamber
Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Gallery
Images
Trivia
- The name was first mentioned in a preview on dualshockers.com
Guides
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