Dauntless Wiki
No edit summary
(37 intermediate revisions by 9 users not shown)
Line 6: Line 6:
   
 
'''This weapon will be unlocked''' once you have completed the quest [[The Ironclad Admiral (Quest)|The Ironclad Admiral]]
 
'''This weapon will be unlocked''' once you have completed the quest [[The Ironclad Admiral (Quest)|The Ironclad Admiral]]
  +
  +
There is a fair amount of damage falloff as you move farther away from behemoths. The closer you are, the more damage you do.
   
 
==Parts==
 
==Parts==
Line 12: Line 14:
 
===Barrels===
 
===Barrels===
 
The barrel determines the element of your attacks. Certain barrels also apply an additional mechanic based on total elemental damage dealt.
 
The barrel determines the element of your attacks. Certain barrels also apply an additional mechanic based on total elemental damage dealt.
  +
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
  +
! Icon !! Name !! colspan="2" | Power !! Elemental Power !! Unique Effect
!class="unsortable"| !! Name
 
  +
{{#invoke:CargoQuery|main
!colspan="2" style="width: 50px;" | Power
 
  +
|q?tables=Weapons
! Elemental Power
 
  +
|q?fields=Icon,_pageName,Power0,Power15,Element,UniqueEffect3
!class="unsortable"| Unique Effects
 
  +
|q?where=Type="Barrel"
|-
 
  +
|q?orderBy=Power0,(case Element
| [[File:Standard Barrel Icon 001.png|100x100px|link=Standard Barrel]] || [[Standard Barrel]] || 28 || 153 || None || Shots and abilities deal physical damage.
 
  +
when 'Neutral' then 0
|-
 
  +
when 'Blaze' then 1
| [[File:Blaze Barrel Icon 001.png|100x100px|link=Inferno Barrel]] || [[Inferno Barrel]] || 28 || 153 || +80 {{Element|Blaze}} || Shots and abilities deal blaze damage. Also applies [[Status|On Fire]] status effect to behemoths with frequency based on total team blaze damage dealt.
 
  +
when 'Frost' then 2
|-
 
  +
when 'Shock' then 3
| [[File:Frost Barrel Icon 001.png|100x100px|link=Frost Barrel]] || [[Blizzard Barrel]] || 28 || 153 || +80 {{Element|Frost}} || Shots and abilities deal frost damage. Also applies [[Status|Chilled]] status effect to behemoths with frequency based on total team frost damage dealt.
 
  +
when 'Terra' then 4
|-
 
  +
when 'Radiant' then 5
| [[File:Shock Barrel Icon 001.png|100x100px|link=Shock Barrel]] || [[Storm Barrel]] || 28 || 153 || +80 {{Element|Shock}} || Shots and abilities deal shock damage. Also applies minor [[stun]] to behemoths with frequency based on total team shock damage dealt.
 
  +
when 'Umbral' then 6
|-
 
  +
end),Behemoth,_pageName
| [[File:Twilight Barrel Icon 001.png|100x100px|link=Twilight Barrel]] || [[Twilight Barrel]] || 28 || 153 || +80 {{Element|Umbral}} || Shots and abilities deal umbral damage.
 
  +
|template=BarrelTableRow
|-
 
  +
}}
| [[File:Dawnstar Barrel Icon 001.png|100x100px|link=Dawnstar Barrel]] || [[Dawnstar Barrel]] || 28 || 153 || +80 {{Element|Radiant}} || Shots and abilities deal radiant damage.
 
|-
 
|[[File:Sylvan barrel.png|100x100px]]||[[Sylvan Barrel]] || 28 || 153 || +80 {{Element|Terra}} || Shots and abilities deal terra damage.
 
 
|}
 
|}
   
 
===Chambers===
 
===Chambers===
 
The chamber changes your skillshot ability.
 
The chamber changes your skillshot ability.
  +
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
  +
! Icon !! Name !! colspan="2" | Power !! Cooldown !! Skillshot Ability
!class="unsortable"| !! Name
 
  +
{{#invoke:CargoQuery|main
!colspan="2" style="width: 50px;" | Power
 
  +
|q?tables=Weapons
!Cooldown
 
  +
|q?fields=Icon,_pageName,Power0,Power15,UniqueEffect3,Cooldown
!class="unsortable"| Skillshot Ability
 
  +
|q?where=Type="Chamber"
|-
 
  +
|q?orderBy=Power0,ElementalPower DESC,Behemoth,_pageName
| [[File:Salvo Chamber Icon 001.png|100x100px|link=Salvo Chamber]] || [[Salvo Chamber]] || 28 || 153 || 15s || Fires an explosive missile in a line, dealing 400 damage in an area upon impact.<br>Empowered: Fires 3 missiles in a spread.
 
  +
|template=ChamberTableRow
|-
 
  +
}}
| [[File:Marksman Chamber Icon 001.png|100x100px|link=Marksman Chamber]] || [[Marksman Chamber]] || 28 || 153 || 20s || Fires a shot in a line, dealing 250 damage to the first Behemoth hit. If a part is struck, that part takes 40% more damage from Shots for 10 seconds.<br>Empowered: Damage bonus increased to 80%, and 25% to all allies.
 
|-
 
| [[File:Full-Bore Chamber Icon 001.png|100x100px|link=Full-Bore Chamber]] || [[Full-Bore Chamber]] || 28 || 153 || 15s || Fires a piercing bolt in a line, dealing damage that falls as it travels. Empowered: Deals greatly increased damage and pushes the slayer backwards.
 
 
|}
 
|}
   
 
===Grips===
 
===Grips===
 
The grip sets your thrown ability.
 
The grip sets your thrown ability.
  +
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
  +
! Icon !! Name !! colspan="2" | Power !! Cooldown !! Thrown Ability
!class="unsortable"| !! Name
 
  +
{{#invoke:CargoQuery|main
!colspan="2" style="width: 50px;" | Power
 
  +
|q?tables=Weapons
!Cooldown
 
  +
|q?fields=Icon,_pageName,Power0,Power15,UniqueEffect3,Cooldown
!class="unsortable"| Thrown Ability
 
  +
|q?where=Type="Grip"
|-
 
  +
|q?orderBy=Power0,ElementalPower DESC,Behemoth,_pageName
| [[File:Captain's Grip Icon 001.png|100x100px|link=Captain's Grip]] || [[Captain's Grip]] || 28 || 153 || 20s || Launches a collectible buff a short distance, granting 20% increased attack speed for 15 seconds when collected.<br>Empowered: Grants the same buff to all Slayers.
 
  +
|template=ChamberTableRow
|-
 
  +
}}
| [[File:Saboteur's Grip Icon 001.png|100x100px|link=Saboteur's Grip]] || [[Saboteur's Grip]] || 28 || 153 || 25s || Launches an explosive mine that deals 400 damage. Mine charges after a short period, increasing damage to 700.<br>Empowered: Deals 900 damage when charged and can interrupt Behemoths.
 
 
|}
 
|}
   
 
===Prisms===
 
===Prisms===
The prism controls your passive bonus.
+
The Prism controls your passive bonus.
  +
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
  +
! Icon !! Name !! colspan="2" | Power !! Passive Bonus
!class="unsortable"| !! Name
 
  +
{{#invoke:CargoQuery|main
!colspan="2" style="width: 50px;" | Power
 
  +
|q?tables=Weapons
!class="unsortable"| Passive Bonus
 
  +
|q?fields=Icon,_pageName,Power0,Power15,UniqueEffect3
|-
 
  +
|q?where=Type="Prism"
| [[File:Eclipse Prism Icon 001.png|100x100px|link=Eclipse Prism]] || [[Eclipse Prism]] || 16 || 91 || Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.5% for 5 seconds.<br>If 5 or more Orbs are present, the bonus doubles.
 
  +
|q?orderBy=Power0,ElementalPower DESC,Behemoth,_pageName
|-
 
  +
|template=PrismTableRow
| [[File:Stoneheart Prism Icon 001.png|100x100px|link=Stoneheart Prism]] || [[Stoneheart Prism]] || 16 || 91 || Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s.
 
  +
}}
|-
 
| [[File:Brilliant Prism Icon 001.png|100x100px|link=Brilliant Prism]] || [[Brilliant Prism]] || 16 || 91 || Once charged, your next attack will deal 550 bonus {{Element|Radiant}} damage. Charge rate increases with current health.
 
|-
 
| [[File:Searing Prism Icon 001.png|100x100px|link=Searing Prism]] || [[Searing Prism]] || 16 || 91 || The tenth hit in quick succession deals 250 bonus {{Element|Blaze}} damage
 
|-
 
| [[File:Snowdrift Prism Icon 001.png|100x100px|link=Snowdrift Prism]] || [[Snowdrift Prism]] || 16 || 91 || The last 4 shots in your magazine generate a Frost Sprite that cause your next attack to deal 50 bonus damage and minor {{Element|Frost}} damage. Max 4 Sprites.
 
|-
 
| [[File:Glacial Prism Icon 001.png|100x100px|link=Glacial Prism]] || [[Glacial Prism]] || 16 || 91 || Evading drops a trio of Ice Mines on a 30 second cooldown.
 
 
|}
 
|}
   
===Exotics===
+
==Exotics==
The Exotic Repeaters are not craftable. They need to be bought through the [[Lady Luck]] store for {{Icon|Steel Marks}}1000 Steel marks. The Twin Suns when bought is level 15 and neutral element.
+
The Exotic Repeaters are not craftable. They need to be bought through the [[Lady Luck]] store for {{Icon|Steel Marks}}1.000 Steel marks or {{Icon|Platinum}} 1.600 Platinum.
  +
{| class="wikitable"
+
{| class="wikitable sortable"
|-
 
!colspan="2" | Name !! Parts !! Part Description !! Cell slots
+
! Icon !! Name !! colspan="2" | Power !! Cell Slots !! style="width: 70%" | Unique Effect
  +
{{#invoke:CargoQuery|main
|-
 
  +
|q?tables=Weapons
|rowspan="4"| [[File:The Twin Suns.png | 100x100px|link=The Twin Suns]] ||rowspan="4" | <center>[[The Twin Suns]]</center> || '''The Twin Suns Barrel''' || While Empowered, gain +40% critical strike chance instead of bonus damage. ||rowspan="4" | {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]]
 
  +
|q?fields=Icon,_pageName,Power0,Power15,Cell1,Cell2,UniqueEffect3
|-
 
  +
|q?where=Type="Ostian Repeaters" AND Class="Exotic"
| '''The Twin Suns Chamber''' || Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.
 
  +
|template=RepeaterExoticTableRow
|-
 
  +
}}
| '''The Twin Suns Grip''' || Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.
 
|-
 
| '''The Twin Suns Prism''' || After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.
 
 
|}
 
|}
  +
  +
== Cells ==
  +
All Ostian Repeaters have one {{Icon|Technique}} [[Cells#Technique|Technique Cell]] and one {{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]], Legendary barrels '''DO NOT''' have {{Icon|Prismatic }} [[Cells#Prismatic|Prismatic Cell]]'''.'''
   
 
==Ostian Repeaters Mods==
 
==Ostian Repeaters Mods==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !! Name !! Description !! Obtained From
+
! !! width="200px"|Name !! Description !! Obtained From
 
|-
 
|-
 
! [[File:Capacitive Magazine Icon 001.png|100x100px|link=]]
 
! [[File:Capacitive Magazine Icon 001.png|100x100px|link=]]
Line 120: Line 116:
 
|-
 
|-
 
! [[File:Tactician's Magazine Icon 001.png|100x100px|link=]]
 
! [[File:Tactician's Magazine Icon 001.png|100x100px|link=]]
| Tactician's Magazine || Empowered Reloading at exactly 0 ammo decreases the cooldown of both abilities by 4 seconds. || Bought from [[Lady Luck Store]] for 250 Steel Marks
+
| Tactician's Magazine || Empowered Reloading at exactly 0 ammo decreases the cooldown of both abilities by 4 seconds. || Bought from [[Lady Luck Store]] for {{Icon|Steel Marks}}250 Steel Marks
 
|-
 
|-
 
! [[File:Demolition Sights Icon 001.png|100x100px|link=]]
 
! [[File:Demolition Sights Icon 001.png|100x100px|link=]]
| Demolition Sights || While empowered, deal +50% damage to objects created by Behemoths. || Bought from [[Lady Luck Store]] for 250 Steel Marks
+
| Demolition Sights || While empowered, deal +50% damage to objects created by Behemoths. || Bought from [[Lady Luck Store]] for {{Icon|Steel Marks}}250 Steel Marks
 
|-
  +
! rowspan="4"|[[File:The Twin Suns Mod(s).png|100x100px|link=]]
  +
| The Twin Suns Barrel || While Empowered, gain +40% critical strike chance instead of bonus damage. || rowspan="4"|Available from start after buying [[Twin Suns]].
 
|-
 
| The Twin Suns Chamber || Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.
 
|-
 
| The Twin Suns Grip || Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.
 
|-
 
| The Twin Suns Prism || After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.
 
|}
 
|}
  +
  +
==Weapon Skins==
  +
The following [[Weapon_Skins|weapon skins]] can be used with the Ostian Repeaters:
  +
{{#cargo_query:
  +
tables=WeaponSkins
  +
|fields=Icon,_pageName
  +
|where=Type="Ostian Repeaters"
  +
|order by=_pageName
  +
|format=gallery
  +
|mode=packed-hover
  +
|show bytes=0
  +
|show dimensions=0
  +
|show filename=0
  +
|caption field=_pageName
  +
|link field=_pageName
  +
}}
   
 
==Ostian Repeaters Mastery Card==
 
==Ostian Repeaters Mastery Card==
Line 135: Line 156:
 
| 5 || 10 || 25 || 50 || 250 || 500 || 1,000 || 2,500
 
| 5 || 10 || 25 || 50 || 250 || 500 || 1,000 || 2,500
 
|-
 
|-
| Deal [x] damage to Behemoths with any Repeaters
+
| Deal [x] damage to Behemoths with any {{PAGENAME}}
 
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000
 
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000
 
|-
 
|-
| Deal [x] damage to Behemoths with any neutral Repeaters
+
| Deal [x] damage to Behemoths with any neutral {{PAGENAME}}
 
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000
 
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000
 
|-
 
|-
| Deal [x] damage to Behemoths with any blaze Repeaters
+
| Deal [x] damage to Behemoths with any blaze {{PAGENAME}}
 
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000
 
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000
 
|-
 
|-
| Deal [x] damage to Behemoths with any frost Repeaters
+
| Deal [x] damage to Behemoths with any frost {{PAGENAME}}
 
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000
 
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000
 
|-
 
|-
| Deal [x] damage to Behemoths with any shock Repeaters
+
| Deal [x] damage to Behemoths with any shock {{PAGENAME}}
 
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000
 
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000
 
|-
 
|-
| Deal [x] damage to Behemoths with any radiant Repeaters
+
| Deal [x] damage to Behemoths with any radiant {{PAGENAME}}
 
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000
 
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000
 
|-
 
|-
| Deal [x] damage to Behemoths with any umbral Repeaters
+
| Deal [x] damage to Behemoths with any umbral {{PAGENAME}}
 
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000
 
| 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000
 
|-
 
|-
| Hunt [x] Behemoths with any Repeaters
+
| Hunt [x] Behemoths with any {{PAGENAME}}
 
| 2 || 10 || 20 || 50 || 100 || 200 || 500 || 1,000
 
| 2 || 10 || 20 || 50 || 100 || 200 || 500 || 1,000
 
|}
 
|}
Line 266: Line 287:
 
<sup>Empowered: Deals increased damage and can interrupt Behemoths.</sup>
 
<sup>Empowered: Deals increased damage and can interrupt Behemoths.</sup>
 
<br>
 
<br>
 
|-|
  +
Nintendo Switch=
  +
Basic Shots<br>
  +
[[File:Icon-Switch-ZR.png|40px]] Deals damage to the Behemoth from afar. Deals less damage at greater range.
  +
<br>
 
Skillshot Ability<br>
  +
[[File:Icon-Switch-Y.png|40px]] Fires a skillshot in a direction. Differs depending on the Chamber equipped.
  +
<br>
  +
Thrown Ability<br>
  +
[[File:Icon-Switch-X.png|40px]] Throws an object forward a short distance. Differs depending on the Grip equipped.
  +
<br>
  +
Reload<br>
  +
[[File:Icon-Switch-R.png|40px]] Refills the ammo used by Basic Shots.
  +
<br>
  +
Empowered Reload<br>
  +
[[File:Icon-Switch-R.png|40px]] Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.
  +
  +
===Combos===
  +
''Ballistic Chamber''<br>
  +
[[File:Icon-Switch-Y.png|40px]] Fires a missile in a line that deals damage to the first behemoth hit.<br>
  +
<sup>Empowered: Fires 3 missiles in a spread.</sup>
  +
<br>
  +
''Marksman Chamber''<br>
  +
[[File:Icon-Switch-Y.png|40px]] Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.<br>
  +
<sup>Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.</sup>
  +
<br>
  +
''Captain's Grip''<br>
  +
[[File:Icon-Switch-X.png|40px]] Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.<br>
  +
<sup>Empowered: Buffs all Slayers instead.</sup>
  +
<br>
  +
''Saboteur's Grip''<br>
  +
[[File:Icon-Switch-X.png|40px]] Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.<br>
  +
<sup>Empowered: Deals increased damage and can interrupt Behemoths.</sup>
 
</tabber>
 
</tabber>
   

Revision as of 22:00, 27 August 2020

Ostian Repeaters Gear Render 001

The Ostian Repeaters are a special weapon type in Dauntless.

Summary

A fully-ranged option for the fleet of foot. Dance the line between close and long range as you dish out damage, buffs, and traps.

This weapon will be unlocked once you have completed the quest The Ironclad Admiral

There is a fair amount of damage falloff as you move farther away from behemoths. The closer you are, the more damage you do.

Parts

Ostian Repeaters are customizable weapons. Barrels, Chambers, Grips, and Prisms can be swapped out to enhance and perfect your playstyle.

Barrels

The barrel determines the element of your attacks. Certain barrels also apply an additional mechanic based on total elemental damage dealt.

Icon Name Power Elemental Power Unique Effect

Error: No field named "Power0" found for any of the specified database tables.

Chambers

The chamber changes your skillshot ability.

Icon Name Power Cooldown Skillshot Ability

Error: No field named "Power0" found for any of the specified database tables.

Grips

The grip sets your thrown ability.

Icon Name Power Cooldown Thrown Ability

Error: No field named "Power0" found for any of the specified database tables.

Prisms

The Prism controls your passive bonus.

Icon Name Power Passive Bonus

Error: No field named "Power0" found for any of the specified database tables.

Exotics

The Exotic Repeaters are not craftable. They need to be bought through the Lady Luck store for Steel Marks1.000 Steel marks or Platinum 1.600 Platinum.

Icon Name Power Cell Slots Unique Effect

Error: No field named "Power0" found for any of the specified database tables.

Cells

All Ostian Repeaters have one Technique Cell and one Mobility Cell, Legendary barrels DO NOT have Prismatic Cell Prismatic Cell.

Ostian Repeaters Mods

Name Description Obtained From
Capacitive Magazine Icon 001 Capacitive Magazine Using an ability returns 4 ammo to the magazine. Ostian Repeaters Mastery level 6
Scoped Sights Icon 001 Scoped Sights Increases damage falloff range by 25%. Ostian Repeaters Mastery level 10
Lucky Magazine Icon 001 Lucky Magazine Grants 2% critical strike chance for each round missing from the magazine. Ostian Repeaters Mastery level 16
Extraction Catalyst Icon 001 Extraction Catalyst Reduce both ability cooldowns by 2 seconds when dodging through Behemoth attacks. Obtained from Quest
Lightweight Frame Icon 001 Lightweight Frame Gain 20% increased movespeed when at 6 or less ammo. Obtained from Quest
Precision Sights Icon 001 Precision Sights Deal 5 increased damage when attacking the same part multiple times. Stacks up to 8 times. Obtained from Quest
Tactician's Magazine Icon 001 Tactician's Magazine Empowered Reloading at exactly 0 ammo decreases the cooldown of both abilities by 4 seconds. Bought from Lady Luck Store for Steel Marks250 Steel Marks
Demolition Sights Icon 001 Demolition Sights While empowered, deal +50% damage to objects created by Behemoths. Bought from Lady Luck Store for Steel Marks250 Steel Marks
The Twin Suns Mod(s) The Twin Suns Barrel While Empowered, gain +40% critical strike chance instead of bonus damage. Available from start after buying Twin Suns.
The Twin Suns Chamber Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.
The Twin Suns Grip Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.
The Twin Suns Prism After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.

Weapon Skins

The following weapon skins can be used with the Ostian Repeaters:

Ostian Repeaters Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Break [x] parts with any Repeaters 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Ostian Repeaters 2 10 20 50 100 200 500 1,000

Controls

Moves

Basic Shots
Icon-PC-Left Mouse Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-PC-Right Mouse Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-PC-Q Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-PC-R Refills the ammo used by Basic Shots.
Empowered Reload
Icon-PC-R Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos

Ballistic Chamber
Icon-PC-Right Mouse Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-PC-Right Mouse Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-PC-Q Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-PC-Q Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.


Moves

Basic Shots
Icon-XB1-RT Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-XB1-X Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-XB1-Y Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-XB1-RB Refills the ammo used by Basic Shots.
Empowered Reload
Icon-XB1-RB Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos

Ballistic Chamber
Icon-XB1-X Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-XB1-X Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-XB1-Y Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-XB1-Y Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.


Moves

Basic Shots
Icon-PS4-R2 Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-PS4-Square Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-PS4-Triangle Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-PS4-R1 Refills the ammo used by Basic Shots.
Empowered Reload
Icon-PS4-R1 Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos

Ballistic Chamber
Icon-PS4-Square Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-PS4-Square Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-PS4-Triangle Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-PS4-Triangle Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.


Basic Shots
Icon-Switch-ZR Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-Switch-Y Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-Switch-X Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-Switch-R Refills the ammo used by Basic Shots.
Empowered Reload
Icon-Switch-R Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos

Ballistic Chamber
Icon-Switch-Y Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-Switch-Y Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-Switch-X Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-Switch-X Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.

Empowered: Deals increased damage and can interrupt Behemoths.

Gallery

Images

Trivia

Guides