(→Parts) |
|||
Line 77: | Line 77: | ||
|q?fields=Icon,_pageName,Power0,Power15,Cell1,Cell2,UniqueEffect3 |
|q?fields=Icon,_pageName,Power0,Power15,Cell1,Cell2,UniqueEffect3 |
||
|q?where=Type="Ostian Repeaters" AND Class="Exotic" |
|q?where=Type="Ostian Repeaters" AND Class="Exotic" |
||
− | |template= |
+ | |template=RepeaterExoticTableRow |
}} |
}} |
||
|} |
|} |
Revision as of 01:59, 31 July 2020
The Ostian Repeaters are a special weapon type in Dauntless.
Summary
A fully-ranged option for the fleet of foot. Dance the line between close and long range as you dish out damage, buffs, and traps.
This weapon will be unlocked once you have completed the quest The Ironclad Admiral
There is a fair amount of damage falloff as you move farther away from behemoths. The closer you are, the more damage you do.
Parts
Ostian Repeaters are customizable weapons. Barrels, Chambers, Grips, and Prisms can be swapped out to enhance and perfect your playstyle.
Barrels
The barrel determines the element of your attacks. Certain barrels also apply an additional mechanic based on total elemental damage dealt.
Icon | Name | Power | Elemental Power | Unique Effect
Error: No field named "Power0" found for any of the specified database tables. |
---|
Chambers
The chamber changes your skillshot ability.
Icon | Name | Power | Cooldown | Skillshot Ability
Error: No field named "Power0" found for any of the specified database tables. |
---|
Grips
The grip sets your thrown ability.
Icon | Name | Power | Cooldown | Thrown Ability
Error: No field named "Power0" found for any of the specified database tables. |
---|
Prisms
The Prism controls your passive bonus.
Icon | Name | Power | Passive Bonus
Error: No field named "Power0" found for any of the specified database tables. |
---|
Exotics
The Exotic Repeaters are not craftable. They need to be bought through the Lady Luck store for 1.000 Steel marks or 1.600 Platinum.
Icon | Name | Power | Cell Slots | Unique Effect
Error: No field named "Power0" found for any of the specified database tables. |
---|
Cells
All Ostian Repeaters have one Technique Cell and one Mobility Cell, Legendary barrels DO NOT have Prismatic Cell.
Ostian Repeaters Mods
Name | Description | Obtained From | |
---|---|---|---|
Capacitive Magazine | Using an ability returns 4 ammo to the magazine. | Ostian Repeaters Mastery level 6 | |
Scoped Sights | Increases damage falloff range by 25%. | Ostian Repeaters Mastery level 10 | |
Lucky Magazine | Grants 2% critical strike chance for each round missing from the magazine. | Ostian Repeaters Mastery level 16 | |
Extraction Catalyst | Reduce both ability cooldowns by 2 seconds when dodging through Behemoth attacks. | Obtained from Quest | |
Lightweight Frame | Gain 20% increased movespeed when at 6 or less ammo. | Obtained from Quest | |
Precision Sights | Deal 5 increased damage when attacking the same part multiple times. Stacks up to 8 times. | Obtained from Quest | |
Tactician's Magazine | Empowered Reloading at exactly 0 ammo decreases the cooldown of both abilities by 4 seconds. | Bought from Lady Luck Store for 250 Steel Marks | |
Demolition Sights | While empowered, deal +50% damage to objects created by Behemoths. | Bought from Lady Luck Store for 250 Steel Marks | |
The Twin Suns Barrel | While Empowered, gain +40% critical strike chance instead of bonus damage. | Available from start after buying Twin Suns. | |
The Twin Suns Chamber | Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage. | ||
The Twin Suns Grip | Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead. | ||
The Twin Suns Prism | After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds. |
Weapon Skins
The following weapon skins can be used with the Ostian Repeaters:
Ostian Repeaters Mastery Card
Objective | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|
Break [x] parts with any Repeaters | 5 | 10 | 25 | 50 | 250 | 500 | 1,000 | 2,500 |
Deal [x] damage to Behemoths with any Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any neutral Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any blaze Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any frost Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any shock Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any radiant Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any umbral Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Hunt [x] Behemoths with any Ostian Repeaters | 2 | 10 | 20 | 50 | 100 | 200 | 500 | 1,000 |
Controls
Moves
Basic Shots
Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Refills the ammo used by Basic Shots.
Empowered Reload
Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.
Combos
Ballistic Chamber
Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.
Moves
Basic Shots
Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Refills the ammo used by Basic Shots.
Empowered Reload
Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.
Combos
Ballistic Chamber
Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.
Moves
Basic Shots
Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Refills the ammo used by Basic Shots.
Empowered Reload
Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.
Combos
Ballistic Chamber
Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.
Basic Shots
Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Refills the ammo used by Basic Shots.
Empowered Reload
Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.
Combos
Ballistic Chamber
Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Gallery
Images
Trivia
- The name was first mentioned in a preview on dualshockers.com
Guides
|