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Ostian Repeaters

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Ostian Repeaters Gear Render 001.png

The Ostian Repeaters are a special weapon type in Dauntless.

Summary

A fully-ranged option for the fleet of foot. Dance the line between close and long range as you dish out damage, buffs, and traps.

This weapon will be unlocked once you have completed the quest The Ironclad Admiral

There is a fair amount of damage falloff as you move farther away from behemoths. The closer you are, the more damage you do.

Parts

Ostian Repeaters are customizable weapons. Barrels, Chambers, Grips, and Prisms can be swapped out to enhance and perfect your playstyle.

Barrels

The barrel determines the element of your attacks. Certain barrels also apply an additional mechanic based on total elemental damage dealt.

Name Power Elemental Power Unique Effects
Standard Barrel Icon 001.png Standard Barrel 28 153 None Shots and abilities deal physical damage.
Blaze Barrel Icon 001.png Inferno Barrel 28 153 +80 Blaze Icon.png Blaze Shots and abilities deal blaze damage. Also applies On Fire status effect to behemoths with frequency based on total team blaze damage dealt.
Frost Barrel Icon 001.png Blizzard Barrel 28 153 +80 Frost Icon.png Frost Shots and abilities deal frost damage. Also applies Chilled status effect to behemoths with frequency based on total team frost damage dealt.
Shock Barrel Icon 001.png Storm Barrel 28 153 +80 Shock Icon.png Shock Shots and abilities deal shock damage. Also applies minor stun to behemoths with frequency based on total team shock damage dealt.
Twilight Barrel Icon 001.png Twilight Barrel 28 153 +80 Umbral Icon.png Umbral Shots and abilities deal umbral damage.
Dawnstar Barrel Icon 001.png Dawnstar Barrel 28 153 +80 Radiant Icon.png Radiant Shots and abilities deal radiant damage.
Sylvan barrel.png Sylvan Barrel 28 153 +80 Terra Icon.png Terra Shots and abilities deal terra damage.

Chambers

The chamber changes your skillshot ability.

Name Power Cooldown Skillshot Ability
Salvo Chamber Icon 001.png Salvo Chamber 28 153 15s Fires an explosive missile in a line, dealing 400 damage in an area upon impact.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber Icon 001.png Marksman Chamber 28 153 20s Fires a shot in a line, dealing 250 damage to the first Behemoth hit. If a part is struck, that part takes 40% more damage from Shots for 10 seconds.
Empowered: Damage bonus increased to 80%, and 25% to all allies.
Full-Bore Chamber Icon 001.png Full-Bore Chamber 28 153 15s Fires a piercing bolt in a line, dealing damage that falls as it travels. Empowered: Deals greatly increased damage and pushes the slayer backwards.

Grips

The grip sets your thrown ability.

Name Power Cooldown Thrown Ability
Captain's Grip Icon 001.png Captain's Grip 28 153 20s Launches a collectible buff a short distance, granting 20% increased attack speed for 15 seconds when collected.
Empowered: Grants the same buff to all Slayers.
Saboteur's Grip Icon 001.png Saboteur's Grip 28 153 25s Launches an explosive mine that deals 400 damage. Mine charges after a short period, increasing damage to 700.
Empowered: Deals 900 damage when charged and can interrupt Behemoths.

Prisms

The prism controls your passive bonus.

Name Power Passive Bonus
Eclipse Prism Icon 001.png Eclipse Prism 16 91 Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.5% for 5 seconds.
If 5 or more Orbs are present, the bonus doubles.
Stoneheart Prism Icon 001.png Stoneheart Prism 16 91 Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s.
Brilliant Prism Icon 001.png Brilliant Prism 16 91 Once charged, your next attack will deal 550 bonus Radiant Icon.png Radiant damage. Charge rate increases with current health.
Searing Prism Icon 001.png Searing Prism 16 91 The tenth hit in quick succession deals 250 bonus Blaze Icon.png Blaze damage
Snowdrift Prism Icon 001.png Snowdrift Prism 16 91 The last 4 shots in your magazine generate a Frost Sprite that cause your next attack to deal 50 bonus damage and minor Frost Icon.png Frost damage. Max 4 Sprites.
Glacial Prism Icon 001.png Glacial Prism 16 91 Evading drops a trio of Ice Mines on a 30 second cooldown.

Exotics

The Exotic Repeaters are not craftable. They need to be bought through the Lady Luck store for Steel Marks1000 Steel marks.

Name Parts Part Description Cell slots
The Twin Suns.png
The Twin Suns
The Twin Suns Barrel While Empowered, gain +40% critical strike chance instead of bonus damage. Technique Cell Technique Cell
Mobility Cell Mobility Cell
The Twin Suns Chamber Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.
The Twin Suns Grip Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.
The Twin Suns Prism After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.

Ostian Repeaters Mods

Name Description Obtained From
Capacitive Magazine Icon 001.png Capacitive Magazine Using an ability returns 4 ammo to the magazine. Ostian Repeaters Mastery level 6
Scoped Sights Icon 001.png Scoped Sights Increases damage falloff range by 25%. Ostian Repeaters Mastery level 10
Lucky Magazine Icon 001.png Lucky Magazine Grants 2% critical strike chance for each round missing from the magazine. Ostian Repeaters Mastery level 16
Extraction Catalyst Icon 001.png Extraction Catalyst Reduce both ability cooldowns by 2 seconds when dodging through Behemoth attacks. Obtained from Quest
Lightweight Frame Icon 001.png Lightweight Frame Gain 20% increased movespeed when at 6 or less ammo. Obtained from Quest
Precision Sights Icon 001.png Precision Sights Deal 5 increased damage when attacking the same part multiple times. Stacks up to 8 times. Obtained from Quest
Tactician's Magazine Icon 001.png Tactician's Magazine Empowered Reloading at exactly 0 ammo decreases the cooldown of both abilities by 4 seconds. Bought from Lady Luck Store for 250 Steel Marks
Demolition Sights Icon 001.png Demolition Sights While empowered, deal +50% damage to objects created by Behemoths. Bought from Lady Luck Store for 250 Steel Marks

Ostian Repeaters Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Break [x] parts with any Repeaters 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Repeaters 2 10 20 50 100 200 500 1,000

Controls

Moves

Basic Shots
Icon-PC-Left Mouse.png Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-PC-Right Mouse.png Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-PC-Q.png Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-PC-R.png Refills the ammo used by Basic Shots.
Empowered Reload
Icon-PC-R.png Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos

Ballistic Chamber
Icon-PC-Right Mouse.png Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-PC-Right Mouse.png Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-PC-Q.png Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-PC-Q.png Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.


Moves

Basic Shots
Icon-XB1-RT.png Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-XB1-X.png Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-XB1-Y.png Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-XB1-RB.png Refills the ammo used by Basic Shots.
Empowered Reload
Icon-XB1-RB.png Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos

Ballistic Chamber
Icon-XB1-X.png Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-XB1-X.png Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-XB1-Y.png Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-XB1-Y.png Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.


Moves

Basic Shots
Icon-PS4-R2.png Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-PS4-Square.png Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-PS4-Triangle.png Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-PS4-R1.png Refills the ammo used by Basic Shots.
Empowered Reload
Icon-PS4-R1.png Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos

Ballistic Chamber
Icon-PS4-Square.png Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-PS4-Square.png Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-PS4-Triangle.png Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-PS4-Triangle.png Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.


Gallery

Images

Trivia

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