Neutral

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Neutral represents the absence of an Element in Dauntless.

Summary[edit | edit source]

Neutral Orb

Neutral Icon.pngNeutral is the raw aetheric power of nature. Neutral Icon.pngNeutral weapons are neither strong nor weak against any Behemoths, while Neutral Icon.pngNeutral armour is neither strong nor weak to Behemoth attacks.

It has no unique effect against Slayers or the Behemoths.

Neutral Patrol[edit | edit source]

Neutral Icon.pngNeutral patrols includes Gnasher Threat Level 3, Quillshot Threat Level 5 and Shrike Threat Level 5, and the rewards are:

Neutral Behemoths[edit | edit source]

Name Available Threat Level Power Rams Hunt Pass Exp
Gnasher (Lesser) Icon Framed.png Lesser Gnasher Pursuit Threat Level 1 50 x160 None
Quillshot (Lesser) Icon Framed.png Lesser Quillshot Pursuit Threat Level 3 100 x160 None
Gnasher Icon Framed.png Gnasher Pursuit Threat Level 3 100 x200 x10
Neutral Patrol
Shrike Icon Framed.png Shrike Pursuit Threat Level 5 200 x200 x10
Neutral Patrol
Quillshot Icon Framed.png Quillshot Pursuit Threat Level 5 200 x200 x10
Neutral Patrol
Gnasher (Ragetail) Icon Framed.png Ragetail Gnasher Pursuit Threat Level 9 325 x240 x15
Dire Patrol
Shrike (Moonreaver) Icon Framed.png Moonreaver Shrike Pursuit Threat Level 9 325 x240 x15
Dire Patrol
Quillshot (Deadeye) Icon Framed.png Deadeye Quillshot Pursuit Threat Level 12 400 x240 x15
Dire Patrol
Gnasher (Ragetail) Icon Framed.png Heroic Ragetail Gnasher Pursuit Threat Level 13 425 x320 x20
Heroic+ Patrol
Heroic+ Patrol* Threat Level 17 550 x400 x25
Shrike (Moonreaver) Icon Framed.png Heroic Moonraver Shrike Pursuit Threat Level 14 450 x320 x20
Heroic+ Patrol
Heroic+ Patrol* Threat Level 17 550 x400 x25
Quillshot (Deadeye) Icon Framed.png Heroic Deadeye Quillshot Pursuit Threat Level 14 450 x320 x20
Heroic+ Patrol
Heroic+ Patrol* Threat Level 17 550 x400 x25

*Heroic+ variants are only available in Heroic+ Patrols, they cannot be pursued.

Neutral Weapons[edit | edit source]

Aether Strikers[edit | edit source]

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
Fists of the Shrike Icon 001.png Fists of the Shrike 100 560 None +3 Conditioning Technique Cell Technique Cell
Mobility Cell Mobility Cell
After dodging, your next attack deals +100 bonus damage and part damage. Stacks up to 3 times.
Recruit's Strikers Icon 001.png Recruit's Strikers 80 80 None None None None
Raging Fists Icon 001.png Raging Fists 100 560 None +3 Ragehunter Technique Cell Technique Cell
Utility Cell Utility Cell
Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
Quillshot's Shredders Icon 001.png Quillshot's Shredders 100 560 None +3 Acidic Technique Cell Technique Cell
Defence Cell Defense Cell
None

Axe[edit | edit source]

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
Shrike Axe Icon 001.png Song of the Shrike 100 560 None +3 Conditioning Mobility Cell Mobility Cell
Mobility Cell Mobility Cell
After dodging, your next attack deals +100 bonus damage and part damage. Stacks up to 3 times.
Quillcutter Icon 001.png Quillshot's Fury 100 560 None +3 Acidic Power Cell Power Cell
Defence Cell Defence Cell
None
Recruit's Axe Icon 001.png Recruit's Axe 80 80 None None None None
Gnashaxe Icon 001.png Raging Bite 100 560 None +3 Ragehunter Power Cell Power Cell
Utility Cell Utility Cell
Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.

Chain Blades[edit | edit source]

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
Quillblades Icon 001.png Quillshot's Bonehooks 100 560 None +3 Acidic Technique Cell Technique Cell
Defence Cell Defence Cell
None
Shrikeblades Icon 001.png Flight of the Shrike 100 560 None +3 Conditioning Technique Cell Technique Cell
Mobility Cell Mobility Cell
After dodging, your next attack deals +100 bonus damage and part damage. Stacks up to 3 times.
Recruit's Chain Blades Icon 001.png Recruit's Chain Blades 80 80 None None None None
Gnashblades Icon 001.png Raging Teeth 100 560 None +3 Ragehunter Technique Cell Technique Cell
Utility Cell Utility Cell
Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.

Hammer[edit | edit source]

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
Shrikesmasher Icon 001.png Fall of the Shrike 100 560 None +3 Conditioning Power Cell Power Cell
Mobility Cell Mobility Cell
After dodging, your next attack deals +100 bonus damage and part damage. Stacks up to 3 times.
Quillhammer Icon 001.png Quillshot's Roar 100 560 None +3 Acidic Power Cell Power Cell
Defence Cell Defence Cell
None
Recruit's Hammer Icon 001.png Recruit's Hammer 80 80 None None None None
Gnashmasher Icon 001.png Raging Crash 100 560 None +3 Ragehunter Power Cell Power Cell
Utility Cell Utility Cell
Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.

Ostian Repeaters[edit | edit source]

Icon Name Power Elemental Power Unique Effect
Standard Barrel Icon 001.png
Standard Barrel 28 153 None Shots and abilities deal physical damage.
The Twin Suns.png
Twin Suns 100 560 None The Twin Suns Barrel: While Empowered, gain +40% critical strike chance instead of bonus damage.
The Twin Suns Chamber: Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.
The Twin Suns Grip: Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.
The Twin Suns Prism: After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.

Sword[edit | edit source]

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
Shrikesaber Icon 001.png Cry of the Shrike 100 560 None +3 Conditioning Mobility Cell Mobility Cell
Mobility Cell Mobility Cell
After dodging, your next attack deals +100 bonus damage and part damage. Stacks up to 3 times.
Quillripper Icon 001.png Quillshot's Tusk 100 560 None +3 Acidic Technique Cell Technique Cell
Defence Cell Defence Cell
None
Recruit's Sword Icon 001.png Recruit's Sword 80 80 None None None None
Training Sword Icon 001.png Training Sword 70 70 None None None None
Gnashsaber Icon 001.png Raging Blade 100 560 None +3 Ragehunter Utility Cell Utility Cell
Defence Cell Defence Cell
Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.

War Pike[edit | edit source]

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
Recruit's War Pike Icon 001.png Recruit's War Pike None None None None
Shrike's Talon Icon 001.png Scream of the Shrike 100 560 None +3 Conditioning Technique Cell Technique Cell
Mobility Cell Mobility Cell
After dodging, your next attack deals +100 bonus damage and part damage. Stacks up to 3 times.
Quillpike Icon 001.png Quillshot's Javelin 100 560 None +3 Acidic Technique Cell Technique Cell
Defence Cell Defence Cell
None
Gnashpike Icon 001.png Raging Cruelty 100 560 None +3 Ragehunter Technique Cell Technique Cell
Utility Cell Utility Cell
Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.

Neutral Armour[edit | edit source]

Icon Name Resistance Elemental Strength Elemental Weakness Perks Cell Slots
Gnasher Armour Body Type A Render 001.png
Gnasher Armour 100 560 None None +6 Tough
+3 Bloodless
+3 Ragehunter
Defence Cell Defence Cell
Defence Cell Defence Cell
Power Cell Power Cell
Power Cell Power Cell
Recruit's Armour Body Type A Render 001.png
Recruit's Armour 100 100 None None None None
Quillshot Armour Body Type A Render 001.png
Quillshot Armour 100 560 None None +6 Savagery
+3 Barbed
+3 Shellshock Resist
Defence Cell Defence Cell
Technique Cell Technique Cell
Technique Cell Technique Cell
Technique Cell Technique Cell
Shrike Armour Body Type A Render 001.png
Shrike Armour 100 560 None None +6 Evasion
+3 Bloodless
+3 Weighted Strikes
Technique Cell Technique Cell
Mobility Cell Mobility Cell
Mobility Cell Mobility Cell
Mobility Cell Mobility Cell

Neutral Lanterns[edit | edit source]

Icon Name Instant Ability Hold Ability Cell Slot
Lantern Icon 001.png
Recruit's Lantern Grants a 50 hit point shield (doesn't stack) Disperses aether that allows the Slayer to track the Behemoth. None
Broadsides Lantern Icon 001.png
Broadsides Lantern Fire a cannonball from above that deals 350 damage or, against airborne Behemoths, deals 450 damage and critically strikes. Drop a bomb from above that explodes after 1 second. Deals 650 damage and can interrupt Behemoths. Utility Cell Utility Cell
Shrike's Zeal Icon 001.png
Shrike's Zeal Move 40% faster for 6 seconds. Creates an aura that grants nearby Slayers 15% increased move speed and attack speed for 15 seconds. Utility Cell Utility Cell