Neutral

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Neutral represents the absence of an Element in Dauntless.

Summary[edit | edit source]

Neutral is the raw aetheric power of nature. Neutral weapons are neither strong nor weak against any Behemoths, while Neutral armour is neither strong nor weak to Behemoth attacks.

It has no unique effect against Slayers or the Behemoths.

Neutral Behemoths[edit | edit source]

Neutral Gear[edit | edit source]

Weapons[edit | edit source]

Sword[edit | edit source]

Name Power Elemental Power Perks Cell Slots Unique Effects
Training Sword Icon 001.png Training Sword 70 70 None None None None
Recruit's Sword Icon 001.png Recruit's Sword 80 80 None None None None
Gnashsaber Icon 001.png Raging Blade 100 550 None +1~3 Ragehunter Utility Cell Utility Cell
Defence Cell Defense Cell
None
Quillripper Icon 001.png Quillshot's Tusk 100 550 None +1~3 Acidic Technique Cell Technique Cell
Defence Cell Defense Cell
None
Shrikesaber Icon 001.png Cry of the Shrike 100 550 None +1~3 Conditioning Mobility Cell Mobility Cell
Mobility Cell Mobility Cell
+50 part damage on next hit after a dodge.


Hammer[edit | edit source]

Name Power Elemental Power Perks Cell Slots Unique Effects
Recruit's Hammer Icon 001.png Recruit's Hammer 80 80 None None None None
Gnashmasher Icon 001.png Raging Crash 100 550 None +1~3 Ragehunter Power Cell Power Cell
Utility Cell Utility Cell
None
Quillhammer Icon 001.png Quillshot's Roar‎ 100 550 None +1~3 Acidic Power Cell Power Cell
Defence Cell Defense Cell
None
Shrikesmasher Icon 001.png Fall of the Shrike 100 550 None +1~3 Conditioning Power Cell Power Cell
Mobility Cell Mobility Cell
+100 part damage on next hit after a dodge.

Chain Blades[edit | edit source]

Name Power Elemental Power Perks Cell Slots Unique Effects
Recruit's Chain Blades Icon 001.png Recruit's Chain Blades 80 80 None None None None
Gnashblades Icon 001.png Raging Teeth 100 550 None +1~3 Ragehunter Technique Cell Technique Cell
Utility Cell Utility Cell
None
Quillblades Icon 001.png Quillshot's Bonehooks 100 550 None +1~3 Acidic Technique Cell Technique Cell
Defence Cell Defense Cell
None
Shrikeblades Icon 001.png Flight of the Shrike 100 550 None +1~3 Conditioning Technique Cell Technique Cell
Mobility Cell Mobility Cell
+100 part damage on next hit after a dodge.

Axe[edit | edit source]

Name Power Elemental Power Perks Cell Slots Unique Effects
Recruit's Axe Icon 001.png Recruit's Axe 80 80 None None None None
Gnashaxe Icon 001.png Raging Bite 100 550 None +1~3 Ragehunter Power Cell Power Cell
Utility Cell Utility Cell
None
Quillcutter Icon 001.png Quillshot's Fury 100 550 None +1~3 Acidic Power Cell Power Cell
Defence Cell Defense Cell
None
Shrike Axe Icon 001.png Song of the Shrike 100 550 None +1~3 Conditioning Power Cell Power Cell
Mobility Cell Mobility Cell
+100 part damage on next hit after a dodge.

War Pike[edit | edit source]

Name Power Elemental Power Perks Cell Slots Unique Effects
Recruit's War Pike Icon 001.png Recruit's War Pike 80 80 None None None None
Gnashpike Icon 001.png Raging Cruelty 100 550 None +1~3 Ragehunter Technique Cell Technique Cell
Utility Cell Utility Cell
None
Quillpike Icon 001.png Quillshot's Javelin 100 550 None +1~3 Acidic Technique Cell Technique Cell
Defence Cell Defense Cell
None
Shrike's Talon Icon 001.png Scream of the Shrike 100 550 None +1~3 Conditioning Technique Cell Technique Cell
Mobility Cell Mobility Cell
+100 part damage on next hit after a dodge.

Ostian Repeaters[edit | edit source]

Name Power Elemental Power Unique Effects
Standard Barrel Icon 001.png Standard Barrel 28 153 None Shots and abilities deal physical damage.

Aether Strikers[edit | edit source]

Name Power Elemental Power Perks Cell Slots Unique Effects
Recruit's Strikers Icon 001.png Recruit's Strikers 80 80 None None None None
Raging Fists Icon 001.png Raging Fists 100 550 None +1~3 Ragehunter Technique Cell Technique Cell
Utility Cell Utility Cell
None
Fists of the Shrike Icon 001.png Fists of the Shrike 100 550 None +1~3 Conditioning Technique Cell Technique Cell
Mobility Cell Mobility Cell
After dodging, your next attack deals +50 part damage.
Quillshot's Shredders Icon 001.png Quillshot's Shredders 100 550 None +1~3 Acidic Technique Cell Technique Cell
Defence Cell Defense Cell
None

Exotics[edit | edit source]

Name Parts Part Description Cell slots
The Twin Suns.png
The Twin Suns
The Twin Suns Barrel While Empowered, gain +40% critical strike chance instead of bonus damage. Technique Cell Technique Cell
Mobility Cell Mobility Cell
The Twin Suns Chamber Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.
The Twin Suns Grip Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.
The Twin Suns Prism After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.

Armour[edit | edit source]

Name Total
Resistance*
Total
Elemental Resistance
Total
Elemental Weakness
Total
Perks
Total
Cell Slots
Recruit's Armour Body Type A Render 001.png
Recruit's Armour 80 80 None None None None
Gnasher Armour Body Type A Render 001.png
Gnasher Armour 100 550 None None +2~6 Tough
+1~3 Bloodless
+1~3 Ragehunter
Defence Cell Defence Cell (x2)
Power Cell Power Cell (x2)
Shrike Armour Body Type A Render 001.png
Shrike Armour 100 550 None None +2~6 Evasion
+1~3 Bloodless
+1~3 Weighted Strikes
Technique Cell Technique Cell (x1)
Mobility Cell Mobility Cell (x3)
Quillshot Armour Body Type A Render 001.png
Quillshot Armour 100 550 None None +2~6 Savagery
+1~3 Barbed
+1~3 Shellshock Resist
Defence Cell Defence Cell (x1)
Technique Cell Technique Cell (x3)

Note:
*Resistance values in-game are rounded up when displayed in menus.

Lanterns[edit | edit source]

Name Instant Ability Hold Ability Cell Slots
Lantern Icon 001.png Lantern Recruit's Lantern Grants a 50 hit point shield (doesn't stack) Disperses aether that allows the Slayer to track the Behemoth. None
Shrike's Zeal Icon 001.png Lantern Shrike's Zeal Move 40% faster for 6 seconds. Creates an aura that grants nearby Slayers 15% increased move speed and attack speed for 15 seconds. Utility Cell Utility Cell