The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Marksman Chamber
Fires a shot in a line, dealing 250 damage (350 Empowered) to the first Behemoth hit. If a part is struck, that part takes 25% more core and part damage from Shots for 10 seconds. Empowered: Damage bonus to increased to 60% and 25% to all allies.
Fires a shot in a line, dealing 250 damage (350 Empowered) to the first Behemoth hit. If a part is struck, that part takes 25% more core and part damage from Shots for 10 seconds. Empowered: Damage bonus to increased to 60% and 25% to all allies.
Fires a shot in a line, dealing 250 damage (350 Empowered) to the first Behemoth hit. If a part is struck, that part takes 25% more core and part damage from Shots for 10 seconds. Empowered: Damage bonus to increased to 60% and 25% to all allies.