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+ | [[File:Lanterns_Icon_002.png|2200x200px|right]] |
− | '''Lanterns''' are rechargeable [[gear]] which can provide beneficial active effects in combat. They are crafted by [[Arkan Drew]], [[Ramsgate|Ramsgate's]] [[aethersmith]]. |
+ | '''Lanterns''' are rechargeable [[gear]] which can provide beneficial active effects in combat. They are crafted by [[Arkan Drew]], [[Ramsgate|Ramsgate's]] [[aethersmith]]. For lantern skins or transmogs, see [[Lantern Skins|lantern skins]]. See also [[Escalation#Lantern Attunement Device|Lantern Attunement]] |
+ | |||
+ | __TOC__ |
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==Activation== |
==Activation== |
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Lanterns have two abilities that are activated depending on how the lantern button is pressed: |
Lanterns have two abilities that are activated depending on how the lantern button is pressed: |
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− | *Instant Abilities are activated by pressing and then quickly releasing the lantern button. These abilities charge over time. ( |
+ | *Instant Abilities are activated by pressing and then quickly releasing the lantern button. These abilities charge over time. (30 sec cooldown) |
*Hold Abilities are activated by holding the lantern button down for a set amount of time and they can only be activated when the lantern is fully charged. Lantern charge is gained by dealing weapon damage, collecting Aether Wisps or drinking from Aether Vents. The [[Aetheric Attunement]] and [[Aetheric Frenzy]] [[perks]] increase lantern charge gained from dealing damage. Maximum lantern charge is 1000. |
*Hold Abilities are activated by holding the lantern button down for a set amount of time and they can only be activated when the lantern is fully charged. Lantern charge is gained by dealing weapon damage, collecting Aether Wisps or drinking from Aether Vents. The [[Aetheric Attunement]] and [[Aetheric Frenzy]] [[perks]] increase lantern charge gained from dealing damage. Maximum lantern charge is 1000. |
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Both ability types can be activated while performing any other actions without interrupting them. |
Both ability types can be activated while performing any other actions without interrupting them. |
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+ | ==Lanterns== |
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− | {| class="wikitable sortable" |
+ | {| class="wikitable sortable" |
− | |- |
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− | ! !! Name !! Instant Ability !! Hold Ability !! Cell |
+ | ! Icon !! Name !! Instant Ability !! Hold Ability !! Cell Slot |
+ | {{#invoke:CargoQuery|main |
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− | |- |
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+ | |q?tables=Lanterns |
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− | | [[File:Lantern Icon 001.png|150x150px|link=Recruit's Lantern]] |
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+ | |q?fields=Icon,_pageName,Behemoth,Instant,Hold,CellSlot,Description |
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− | | [[Recruit's Lantern]] |
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+ | |q?orderBy=CellSlot, Behemoth |
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− | | Grants a 50 hit point shield (doesn't stack) |
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+ | |template=LanternTableRow |
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− | | Disperses aether that allows the Slayer to track the Behemoth. |
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+ | }} |
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− | | None |
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− | |- |
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− | | [[File:Drask's Eye Icon 001.png|150x150px|link=Drask's Eye]] |
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− | | [[Drask's Eye]] |
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− | | Deal 30% increased damage for 6 seconds. |
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− | | Fires a lightning bolt in a direction that deals 150 shock damage multiple times as it passes through a Behemoth. |
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− | | {{Icon|Utility}} [[Cells#Utility|Utility Cell]] |
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− | |- |
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− | | [[File:Embermane's Rapture Icon 001.png|150x150px|link=Embermane's Rapture]] |
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− | | [[Embermane's Rapture]] |
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− | | Attack 30% faster for 8 seconds. |
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− | | Create a fire ball in front of you that explodes after 5 seconds, dealing 850 blaze damage to nearby enemies. |
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− | | {{Icon|Utility}} [[Cells#Utility|Utility Cell]] |
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− | |- |
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− | | [[File:Pangar's Shine Icon 001.png|150x150px|link=Pangar's Shine]] |
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− | | [[Pangar's Shine]] |
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− | | Restore 25% of your maximum stamina. |
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− | | Create a frost pillar in front of you that deals 960 Frost damage to all nearby Behemoths over 12 seconds. |
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− | | {{Icon|Utility}} [[Cells#Utility|Utility Cell]] |
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− | |- |
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− | | [[File:Shrike's Zeal Icon 001.png|150x150px|link=Shrike's Zeal]] |
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− | | [[Shrike's Zeal]] |
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− | | Move 40% faster for 6 seconds. |
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− | | Creates an aura that grants nearby Slayers 15% increased move speed and attack speed for 15 seconds. |
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− | | {{Icon|Utility}} [[Cells#Utility|Utility Cell]] |
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− | |- |
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− | | [[File:Skarn's Defiance Icon 001.png|150x150px|link=Skarn's Defiance]] |
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− | | [[Skarn's Defiance]] |
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− | | Grants a 250 hit point shield for 6 seconds. |
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− | | Surrounds the slayer in swirling stone that deals 900 Terra damage to nearby enemies over 10 seconds. |
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− | | {{Icon|Utility}} [[Cells#Utility|Utility Cell]] |
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− | |- |
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− | | [[File:Koshai's Bloom Icon 001.png|150x150px|link=Koshai's Bloom]] |
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− | | [[Koshai's Bloom]] |
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− | | 10% of damage dealt will heal you for 8 seconds. |
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− | | Dash in a direction, deal 750 Terra damage to nearby behemoths upon arrival. |
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− | | {{Icon|Utility}} [[Cells#Utility|Utility Cell]] |
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|} |
|} |
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+ | |||
+ | ==Lantern Skins== |
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+ | The following lantern skins can be used with the lantern: |
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+ | {{#cargo_query: |
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+ | tables=LanternSkins |
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+ | |fields=Icon,_pageName |
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+ | |order by=_pageName |
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+ | |format=gallery |
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+ | |mode=packed-hover |
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+ | |show bytes=0 |
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+ | |show dimensions=0 |
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+ | |show filename=0 |
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+ | |caption field=_pageName |
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+ | |link field=_pageName |
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+ | }} |
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+ | |||
+ | ==In-Depth== |
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+ | {{In-Depth}} |
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+ | This formular here is to calculate Lantern Charge.<sup>[https://docs.google.com/spreadsheets/d/13lw6ShdGDyelde7u4Dhs95skIQdLQ1LHRE2heFTVBoc/edit#gid=0 [1]]</sup> |
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+ | <br><code>((Health damage(without power mult) / 5) + Aetheric Frenzy bonus) * Lantern Charge Bonus%</code> |
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Revision as of 02:43, 8 August 2020
Lanterns are rechargeable gear which can provide beneficial active effects in combat. They are crafted by Arkan Drew, Ramsgate's aethersmith. For lantern skins or transmogs, see lantern skins. See also Lantern Attunement
Activation
Lanterns have two abilities that are activated depending on how the lantern button is pressed:
- Instant Abilities are activated by pressing and then quickly releasing the lantern button. These abilities charge over time. (30 sec cooldown)
- Hold Abilities are activated by holding the lantern button down for a set amount of time and they can only be activated when the lantern is fully charged. Lantern charge is gained by dealing weapon damage, collecting Aether Wisps or drinking from Aether Vents. The Aetheric Attunement and Aetheric Frenzy perks increase lantern charge gained from dealing damage. Maximum lantern charge is 1000.
Both ability types can be activated while performing any other actions without interrupting them.
Lanterns
Icon | Name | Instant Ability | Hold Ability | Cell Slot |
---|---|---|---|---|
Recruit's Lantern | Grants a 300 hit point shield (doesn't stack) | |||
Drask's Eye | Fires a lightning bolt in a direction that deals 400 shock damage multiple times as it passes through enemies. | |||
Embermane's Rapture | Create a fire ball in front of you that explodes after 4 seconds, dealing 3250 blaze damage to all nearby enemies. | |||
Koshai's Bloom | Dash in a direction, deal 2250 Terra damage to nearby behemoths upon arrival, and gain 15% lifesteal for 10 seconds | |||
Broadsides Lantern | Drop a bomb from above that explodes after 1 second. Deals 2750 damage and can interrupt Behemoths. | |||
Pangar's Shine | Create a frost pillar in front of you that deals 2500 Frost damage to nearby enemies over 10 seconds. | |||
Shrike's Zeal | Creates an aura that grants nearby Slayers 15% increased move speed and attack speed for 10 seconds. | |||
Skarn's Defiance | Surrounds the slayer in swirling stone that deals 2500 Terra damage to nearby enemies over 10 seconds. Also generates 30 hit point shields per second that expire after 25 seconds. (Max 600 shields) |
Lantern Skins
The following lantern skins can be used with the lantern:
In-Depth
This section contains In-Depth information about the mechanics of the game. |
This next part has been listed under the In-Depth Category. Meaning the information below is gonna be technical conserning the mechanics of the game.
This formular here is to calculate Lantern Charge.[1]
((Health damage(without power mult) / 5) + Aetheric Frenzy bonus) * Lantern Charge Bonus%
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