Hammer

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Hammer Gear Render 001.png

The Hammer is a blunt weapon type in Dauntless.

Summary

A lethal union of cudgel and cannon. Use the maul to splinter bones and scales, then finish things off with a blast from the cannon. You can even leverage explosions to dodge.

Weapons

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
Recruit's Hammer Icon 001.png Recruit's Hammer 80 80 None None None None
Gnashmasher Icon 001.png Raging Crash 100 560 None +3 Ragehunter Power Cell Power Cell
Utility Cell Utility Cell
Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
Quillhammer Icon 001.png Quillshot's Roar 100 560 None +3 Acidic Power Cell Power Cell
Defence Cell Defence Cell
None
Shrikesmasher Icon 001.png Fall of the Shrike 100 560 None +3 Conditioning Power Cell Power Cell
Mobility Cell Mobility Cell
After dodging, your next attack deals +100 bonus damage and part damage. Stacks up to 3 times.
Charrhammer Icon 001.png Charred Crusher 100 560 +80 Blaze Icon.pngBlaze +3 Aetherhunter Power Cell Power Cell
Defence Cell Defence Cell
After spending 100 stamina, the next attack emits a cone of flame that deals 200 blaze damage to each unique targets within the cone.
Embermaul Icon 001.png Ember Maul 100 560 +80 Blaze Icon.pngBlaze +3 Evasive Fury Power Cell Power Cell
Mobility Cell Mobility Cell
The fourth hit in a row deals +150% stagger damage
Hellcrusher Icon 001.png Inferno's Burden 100 560 +80 Blaze Icon.pngBlaze +3 Overpower Power Cell Power Cell
Power Cell Power Cell
The fifth hit in a row deals +225 bonus damage and major blaze damage
Brutality of Boreus Icon 001.png Brutality of Boreus 100 560 +80 Frost Icon.pngFrost +3 Conditioning Power Cell Power Cell
Defence Cell Defence Cell
After spending ammo, generate a Frost Sprite that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Pangar's Roar Icon 001.png Pangar's Rampage 100 560 +80 Frost Icon.pngFrost +3 Knockout King Power Cell Power Cell
Defence Cell Defence Cell
Once charged, your next attack places a frost brand that deals 3,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Skraevmaul Icon 001.png Winter Squall 100 560 +80 Frost Icon.pngFrost +3 Nimble Power Cell Power Cell
Mobility Cell Mobility Cell
After dodging, drop 3 Ice Mines around you on a 30 second cooldown that deal 300 damage.
Drasksmasher Icon 001.png Thundering Maul 100 560 +80 Shock Icon.pngShock +3 Aetheric Attunement Power Cell Power Cell
Defence Cell Defence Cell
30% damage vs Behemoth Heads
Zaga Maul Icon 001.png Nayzaga's Charge 100 560 +80 Shock Icon.pngShock +3 Savagery Utility Cell Utility Cell
Mobility Cell Mobility Cell
After a Behemoth is staggered, heal for 300
Stormhammer Icon 001.png Storm Hammer 100 560 +80 Shock Icon.pngShock +3 Aetheric Attunement Power Cell Power Cell
Mobility Cell Mobility Cell
After dodging through an attack, reload 3 aethercharged ammo.
Kharabasher Icon 001.png Kharabak's Jaw 100 560 +80 Terra Icon.pngTerra +3 Deconstruction Power Cell Power Cell
Technique Cell Technique Cell
Once charged, your next attack unleashed whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed.
Koshai's Fist Icon 001.png Sovereign's Grudge 100 560 +80 Terra Icon.pngTerra +3 Sharpened Power Cell Power Cell
Utility Cell Utility Cell
After not dealing damage for 4 seconds, the next 2 attacks deal 50% increased damage
Skarnmaul Icon 001.png Skarn's Vengeance 100 560 +80 Terra Icon.pngTerra +3 Knockout King Power Cell Power Cell
Defence Cell Defence Cell
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s.
Rezacrusher Icon 001.png Break of Dawn 100 560 +80 Radiant Icon.pngRadiant +3 Cunning Power Cell Power Cell
Mobility Cell Mobility Cell
10% chance for attacks to hit twice
Valomyr's Burden Icon 001.png Valomyr's Burden 100 560 +80 Radiant Icon.pngRadiant +3 Aetherhunter Power Cell Power Cell
Utility Cell Utility Cell
Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health.
Stalker's Price Icon 001.png Stalker's Price 100 560 +80 Umbral Icon.pngUmbral +3 Wild Frenzy Technique Cell Technique Cell
Utility Cell Utility Cell
Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.25% for 5 seconds. If 5 or more Orbs are present, the bonus doubles.
Shrowdmaul Icon 001.png Fall of Night 100 560 +80 Umbral Icon.pngUmbral +3 Cunning Power Cell Power Cell
Utility Cell Utility Cell
When under 20% health, deal +50% damage

Legendaries

Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
Magma Quake Icon 001.png Magma Quake 500 560 +80 Blaze Icon.pngBlaze Bond Prismatic Cell Prismatic Cell
Prismatic Cell Prismatic Cell
Legendary Ability: [G]/[L+R] to enter a rage, gaining new attacks for 15 seconds. Deals +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill.
Galvanic Impact Icon 001.png Galvanic Impact 500 560 +80 Shock Icon.pngShock Bond Prismatic Cell Prismatic Cell
Prismatic Cell Prismatic Cell
Legendary Ability: [G]/[L+R] to teleport to a Behemoth, dealing Shock Icon.png Shock damage. Usable once, but resets on Behemoth kill.
Unsteady Ground Icon.png Unsteady Ground 500 560 +80 Terra Icon.pngTerra Bond Prismatic Cell Prismatic Cell
Prismatic Cell Prismatic Cell
Legendary Ability: [G]/[L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed.
Sanity Check.png Sanity Check 500 560 +80 Umbral Icon.pngUmbral Bond Prismatic Cell Prismatic Cell
Prismatic Cell Prismatic Cell
Legendary Ability: [G]/[L+R] to deal Umbral Icon.png Umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional Umbral Icon.png Umbral damage. Usable once, but resets on Behemoth kill.

Exotics

Exotic hammers are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
Molten Edict Icon 001.png Molten Edict 100 560 +80 Blaze Icon.pngBlaze +3 None Power Cell Power Cell
Defence Cell Defence Cell
Replaces all hammer blasts with unique fireball abilities that deal blaze damage.

Hammer Specials

Name Description Obtained From
Concussive Salvo Icon 001.png Concussive Salvo Hold to load ammo into the hammer. Release to unleash a blast that deals up to 360 damage based on ammo loaded and can interrupt behemoths. Range increases with ammo loaded. Available from the start.
Mighty Landbreaker Icon 001.png Mighty Landbreaker Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting up to +35% Damage.
Additionally gives +25% movementspeed for 8 sec.[1]
Hammer Mastery level 8
Molten Edict Special Icon 001.png Molten Edict Converts all explosive uses of ammo into fireball attacks that deal damage based on ammo quality. Available only on Molten Edict.
Ironheart Landbreaker Icon 001.png Ironheart Landbreaker Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting them +40% damage reduction and up to 155 healing over 30 seconds when aethercharged. Bought from Lady Luck Store for 500 Steel Marks

Hammer Mods

Name Description Obtained From
Weighted Crown Icon 001.png Weighted Crown Stagger damage is no longer halved when attacking Behemoth legs. Hammer Mastery level 6
Impulse Crown Icon 001.png Impulse Crown Aerial Strike grants increased damage dealt for 10 seconds. Bonus is doubled if a Behemoth's head is struck. Hammer Mastery level 10
Extended Clip Icon 001.png Extended Clip Ammo increased to 6. Hammer Mastery level 16
Antique Clip Icon 001.png Antique Clip Ammo decreased to 2, but bonus from aethercharged ammo is increased by 300% Bought from Lady Luck Store for 250 Steel Marks
Turbine Trigger Icon 001.png Turbine Trigger Priming attacks increases attack speed by 10% until the combo ends. Stacks. Bought from Lady Luck Store for 250 Steel Marks

Weapon Skins

The following weapon skins can be used with the Hammer:

Hammer Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Stagger Behemoths [x] times with any Hammer 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Hammer 2 10 20 50 100 200 500 1,000

Controls

Moves

Physical Attack
Icon-PC-Left Mouse.png Devastating hammer strikes.

Elemental Blast
Icon-PC-Right Mouse.png Fire an elemental blast attack that consumes ammunition.

Reload
Icon-PC-Q.png Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png

Lunging Strikes
Icon-Arrow-Right.pngIcon-PC-Left Mouse.png > Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png

Repeating Uppercut
Icon-PC-Left Mouse.png > Icon-Arrow-Right.pngIcon-PC-Left Mouse.png > Icon-PC-Left Mouse.png

  • End any Ground Combo with an Elemental BlastIcon-PC-Right Mouse.png

Primed Strike
Icon-PC-Left Mouse.png (any input) > Icon-PC-Right Mouse.png (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-PC-Left Mouse.png (any input) > Icon-PC-Q.png (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-PC-Right Mouse.png > Icon-PC-Right Mouse.png (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-PC-Right Mouse.png > Icon-PC-Right Mouse.png(Rapidly)

Aerial Strike into a ground combo
(Sprinting)Icon-PC-Right Mouse.png > Icon-PC-Left Mouse.png

  • Transitions into any Ground Combo

Moves

Physical Attack
Icon-XB1-X.png Devastating hammer strikes.

Elemental Blast
Icon-XB1-Y.png Fire an elemental blast attack that consumes ammunition.

Reload
Icon-XB1-RB.png Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-XB1-X.png > Icon-XB1-X.png > Icon-XB1-X.png

Lunging Strikes
Icon-Arrow-Right.pngIcon-XB1-X.png > Icon-XB1-X.png > Icon-XB1-X.png

Repeating Uppercut
Icon-XB1-X.png > Icon-Arrow-Right.pngIcon-XB1-X.png > Icon-XB1-X.png

  • End any Ground Combo with an Elemental BlastIcon-XB1-Y.png

Primed Strike
Icon-XB1-X.png (any input) > Icon-XB1-Y.png (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-XB1-X.png (any input) > Icon-XB1-RB.png (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-XB1-Y.png > Icon-XB1-Y.png (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-XB1-Y.png > Icon-XB1-Y.png(Rapidly)

Aerial Strike into a ground combo
(Sprinting)Icon-XB1-Y.png > Icon-XB1-X.png

  • Transitions into any Ground Combo

Moves

Physical Attack
Icon-PS4-Square.png Devastating hammer strikes.

Elemental Blast
Icon-PS4-Triangle.png Fire an elemental blast attack that consumes ammunition.

Reload
Icon-PS4-R1.png Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-PS4-Square.png > Icon-PS4-Square.png > Icon-PS4-Square.png

Lunging Strikes
Icon-Arrow-Right.pngIcon-PS4-Square.png > Icon-PS4-Square.png > Icon-PS4-Square.png

Repeating Uppercut
Icon-PS4-Square.png > Icon-Arrow-Right.pngIcon-PS4-Square.png > Icon-PS4-Square.png

  • End any Ground Combo with an Elemental BlastIcon-PS4-Triangle.png

Primed Strike
Icon-PS4-Square.png (any input) > Icon-PS4-Triangle.png (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-PS4-Square.png (any input) > Icon-PS4-R1.png (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-PS4-Triangle.png > Icon-PS4-Triangle.png (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-PS4-Triangle.png > Icon-PS4-Triangle.png(Rapidly)

Aerial Strike into a ground combo

(Sprinting)Icon-PS4-Triangle.png > Icon-PS4-Square.png

Moves

Physical Attack
Icon-Switch-Y.png Devastating hammer strikes.

Elemental Blast
Icon-Switch-X.png Fire an elemental blast attack that consumes ammunition.

Reload
Icon-Switch-R.png Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-Switch-Y.png > Icon-Switch-Y.png > Icon-Switch-Y.png

Lunging Strikes
Icon-Arrow-Right.pngIcon-Switch-Y.png > Icon-Switch-Y.png > Icon-Switch-Y.png

Repeating Uppercut
Icon-Switch-Y.png > Icon-Arrow-Right.pngIcon-Switch-Y.png > Icon-Switch-Y.png

  • End any Ground Combo with an Elemental BlastIcon-Switch-X.png

Primed Strike
Icon-Switch-Y.png (any input) > Icon-Switch-X.png (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-Switch-Y.png (any input) > Icon-Switch-R.png (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-Switch-X.png > Icon-Switch-X.png (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-Switch-X.png > Icon-Switch-X.png(Rapidly)

Aerial Strike into a ground combo
(Sprinting)Icon-Switch-X.png > Icon-Switch-Y.png

  • Transitions into any Ground Combo