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Steel Hammer Render 001

The Hammer is a blunt weapon type in Dauntless.

Official Summary

Equal parts maul and cannon, the hammer pulverizes bones and broadsides behemoths at short range. Harness the momentum of its concussive blast and ride the shockwave headlong into combat.

Weapons

Zone Name Power Elemental Power Perks Cell Slots Unique Effects
The Sheltered Frontier Recruit's Hammer 88 108 None None None None
The Monstrous Verge Gnashmasher 120 160 None +2 Ragehunter Power Cell
Utility Cell
None
Shrikesmasher 136 176 None None Power Cell
Mobility Cell
+30 Part Damage on Next Hit After a Dodge
Quillhammer 152 192 None +2 Sharpened Power Cell
Defense Cell
None
Skarnmaul 168 228 None +2 Knockout King Power Cell
Defense Cell
The Yonder Keys Charrhammer 184 244 +40 Blaze Icon Blaze +2 Rage Power Cell
Power Cell
None
Embermaul 200 260 +40 Blaze Icon Blaze None Power Cell
Mobility Cell
+25% attack speed for 8 seconds after landing a Hammer Blast
Skraevmaul 200 260 +40 Frost Icon Frost None Power Cell
Mobility Cell
The fifth hit in a row deals +100% Stagger damage
Drasksmasher 216 276 +40 Shock Icon Shock None Power Cell
Defense Cell
120% Damage vs Behemoth Heads
The Uncharted Reaches Zaga Maul 232 312 +40 Shock Icon Shock None Power Cell
Utility Cell
Heal for 300 whenever a Behemoth is Staggered
Pangar's Roar 248 328 +40 Frost Icon Frost +2 Aetherhunter Power Cell
Defense Cell
None
Hellcrusher 264 344 +40 Blaze Icon Blaze None Power Cell
Power Cell
125% Primed Hammer Attack damage
Stormhammer 264 344 +40 Shock Icon Shock None Power Cell
Mobility Cell
Reloads 1 hammer ammo after dodging through an attack
Kharabasher 280 360 None None Power Cell
Technique Cell
Restore 30 Stamina after reloading a shell
The Maelstrom Ragehammer 310 430 None +2 Ragehunter
+1~2 Pacifier
Power Cell
Utility Cell
None
Firemace 310 430 +40 Blaze Icon Blaze +2 Rage
+1~2 Aetherhunter
Power Cell
Defense Cell
None
Shockjaw Smasher 310 430 +40 Shock Icon Shock +1~2 Conditioning Power Cell
Utility Cell
Heal for 300 whenever a Behemoth is Staggered
Razorwing Hammer 310 430 None +1~2 Sharpened Power Cell
Technique Cell
Restore 30 Stamina after reloading a shell
Frostmaul 310 430 +40 Frost Icon Frost +2 Aetherhunter
+1~2 Knockout King
Power Cell
Defense Cell
None
Deadeye Hammer 310 430 None +2 Savagery
+1~2 Acidic
Power Cell
Defense Cell
None
Bloodfire Hammer 310 430 +40 Blaze Icon Blaze None Power Cell
Mobility Cell
+25% Attack Speed for 8 seconds after landing a Hammer Blast
The fifth hit in a row deals +100~150% Stagger damage
Mooncrusher 310 430 None +1 Evasive Fury Power Cell
Mobility Cell
+30/60 Part Damage on Next Hit after a dodge.
Rezacrusher 310 430 +40 Radiant Icon Radiant None Power Cell
Mobility Cell
The fifth hit in a row deals +100% Stagger damage
5%/10% chance for attacks to Hit twice
Shrowdmaul 310 430 +40 Umbral Icon Umbral +2-3 Cunning Power Cell
Utility Cell
When under 20% health, deal 150% damage
Koshai's Fist 310 430 None +1 Sharpened Power Cell
Utility Cell
After not dealing damage for 8 seconds, the next 2 attacks deal 25% increased damage.
Stalker's Strike 310 430 +40 Umbral Icon Umbral +1~2 Wild Frenzy Technique Cell
Utility Cell
Dealing damage has a chance (based on damage dealt) to generate a shadow orb that increases damage dealt by 3% for 5 seconds.
If 5 or more orbs are present, the bonus doubles.

Exotics

Exotic Hammers requires obtaining a special blueprint for each one from Heroic PatrolsDyadic Drift Expeditions, Firebrand Charrogg Pursuits.

Name Power Elemental Power Perks Cell Slots Unique Effects
Molten Edict 310 430 +40  Blaze None  Power Cell

 Defence Cell

Replaces all hammer blasts with unique fireball abilities that deal blaze damage.

Unimplemented Hammers

The following hammers are not currently in-game

  • Thundercrusher
  • Wintermaul

Controls

Moves

Physical Attack
Icon-PC-Left Mouse Devastating hammer strikes.

Elemental Blast
Icon-PC-Right Mouse Fire an elemental blast attack that consumes ammunition.

Reload
Icon-PC-Q Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-PC-Left Mouse > Icon-PC-Left Mouse > Icon-PC-Left Mouse

Lunging Strikes
Icon-Arrow-RightIcon-PC-Left Mouse > Icon-PC-Left Mouse > Icon-PC-Left Mouse

Repeating Uppercut
Icon-PC-Left Mouse > Icon-Arrow-RightIcon-PC-Left Mouse > Icon-PC-Left Mouse

  • End any Ground Combo with an Elemental BlastIcon-PC-Right Mouse

Primed Strike
Icon-PC-Left Mouse (any input) > Icon-PC-Right Mouse (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-PC-Left Mouse (any input) > Icon-PC-Q (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-PC-Right Mouse > Icon-PC-Right Mouse (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-PC-Right Mouse > Icon-PC-Right Mouse(Rapidly)

Aerial Strike into a ground combo
(Sprinting)Icon-PC-Right Mouse > Icon-PC-Left Mouse

  • Transitions into any Ground Combo

Moves

Physical Attack
Icon-XB1-X Devastating hammer strikes.

Elemental Blast
Icon-XB1-Y Fire an elemental blast attack that consumes ammunition.

Reload
Icon-XB1-RB Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-XB1-X > Icon-XB1-X > Icon-XB1-X

Lunging Strikes
Icon-Arrow-RightIcon-XB1-X > Icon-XB1-X > Icon-XB1-X

Repeating Uppercut
Icon-XB1-X > Icon-Arrow-RightIcon-XB1-X > Icon-XB1-X

  • End any Ground Combo with an Elemental BlastIcon-XB1-Y

Primed Strike
Icon-XB1-X (any input) > Icon-XB1-Y (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-XB1-X (any input) > Icon-XB1-RB (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-XB1-Y > Icon-XB1-Y (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-XB1-Y > Icon-XB1-Y(Rapidly)

Aerial Strike into a ground combo
(Sprinting)Icon-XB1-Y > Icon-XB1-X

  • Transitions into any Ground Combo

Moves

Physical Attack
Icon-PS4-Square Devastating hammer strikes.

Elemental Blast
Icon-PS4-Triangle Fire an elemental blast attack that consumes ammunition.

Reload
Icon-PS4-R1 Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-PS4-Square > Icon-PS4-Square > Icon-PS4-Square

Lunging Strikes
Icon-Arrow-RightIcon-PS4-Square > Icon-PS4-Square > Icon-PS4-Square

Repeating Uppercut
Icon-PS4-Square > Icon-Arrow-RightIcon-PS4-Square > Icon-PS4-Square

  • End any Ground Combo with an Elemental BlastIcon-PS4-Triangle

Primed Strike
Icon-PS4-Square (any input) > Icon-PS4-Triangle (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-PS4-Square (any input) > Icon-PS4-R1 (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-PS4-Triangle > Icon-PS4-Triangle (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-PS4-Triangle > Icon-PS4-Triangle(Rapidly)

Aerial Strike into a ground combo

(Sprinting)Icon-PS4-Triangle > Icon-PS4-Square

Videos


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