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The Hammer is a blunt weapon type in Dauntless.

Contents

Summary

A lethal union of cudgel and cannon. Use the maul to splinter bones and scales, then finish things off with a blast from the cannon. You can even leverage explosions to dodge.

Weapons

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
  Recruit's Hammer 80 80 None None None None
  Raging Crash 100 560 None +3 Ragehunter   Power Cell
  Utility Cell
Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
  Quillshot's Roar 100 560 None +3 Acidic   Power Cell
  Defence Cell
None
  Fall of the Shrike 100 560 None +3 Conditioning   Power Cell
  Mobility Cell
After dodging, your next attack deals +100 bonus damage and part damage. Stacks up to 3 times.
  Charred Crusher 100 560 +80  Blaze +3 Aetherhunter   Power Cell
  Defence Cell
After spending 100 stamina, the next attack emits a cone of flame that deals 200 blaze damage to each unique targets within the cone.
  Ember Maul 100 560 +80  Blaze +3 Evasive Fury   Power Cell
  Mobility Cell
The fourth hit in a row deals +150% stagger damage
  Inferno's Burden 100 560 +80  Blaze +3 Overpower   Power Cell
  Power Cell
The fifth hit in a row deals +225 bonus damage and major blaze damage
  Brutality of Boreus 100 560 +80  Frost +3 Conditioning   Power Cell
  Defence Cell
After spending ammo, generate a Frost Sprite that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
  Pangar's Rampage 100 560 +80  Frost +3 Knockout King   Power Cell
  Defence Cell
Once charged, your next attack places a frost brand that deals 3,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
  Winter Squall 100 560 +80  Frost +3 Nimble   Power Cell
  Mobility Cell
After dodging, drop 3 Ice Mines around you on a 30 second cooldown that deal 300 damage.
  Thundering Maul 100 560 +80  Shock +3 Aetheric Attunement   Power Cell
  Defence Cell
30% damage vs Behemoth Heads
  Nayzaga's Charge 100 560 +80  Shock +3 Savagery   Utility Cell
  Mobility Cell
After a Behemoth is staggered, heal for 300
  Storm Hammer 100 560 +80  Shock +3 Aetheric Attunement   Power Cell
  Mobility Cell
After dodging through an attack, reload 3 aethercharged ammo.
  Kharabak's Jaw 100 560 +80  Terra +3 Deconstruction   Power Cell
  Technique Cell
Once charged, your next attack unleashed whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed.
  Sovereign's Grudge 100 560 +80  Terra +3 Sharpened   Power Cell
  Utility Cell
After not dealing damage for 4 seconds, the next 2 attacks deal 50% increased damage
  Skarn's Vengeance 100 560 +80  Terra +3 Knockout King   Power Cell
  Defence Cell
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s.
  Break of Dawn 100 560 +80  Radiant +3 Cunning   Power Cell
  Mobility Cell
10% chance for attacks to hit twice
  Valomyr's Burden 100 560 +80  Radiant +3 Aetherhunter   Power Cell
  Utility Cell
Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health.
  Stalker's Price 100 560 +80  Umbral +3 Wild Frenzy   Technique Cell
  Utility Cell
Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.25% for 5 seconds. If 5 or more Orbs are present, the bonus doubles.
  Fall of Night 100 560 +80  Umbral +3 Cunning   Power Cell
  Utility Cell
When under 20% health, deal +50% damage

Legendaries

Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
  Magma Quake 500 560 +80  Blaze Bond   Prismatic Cell
  Prismatic Cell
Legendary Ability: [G]/[L+R] to enter a rage, gaining new attacks for 15 seconds. Deals +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill.
  Galvanic Impact 500 560 +80  Shock Bond   Prismatic Cell
  Prismatic Cell
Legendary Ability: [G]/[L+R] to teleport to a Behemoth, dealing   Shock damage. Usable once, but resets on Behemoth kill.
  Unsteady Ground 500 560 +80  Terra Bond   Prismatic Cell
  Prismatic Cell
Legendary Ability: [G]/[L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed.
  Sanity Check 500 560 +80  Umbral Bond   Prismatic Cell
  Prismatic Cell
Legendary Ability: [G]/[L+R] to deal   Umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional   Umbral damage. Usable once, but resets on Behemoth kill.

Exotics

Exotic hammers are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
  Molten Edict 100 560 +80  Blaze +3 None   Power Cell
  Defence Cell
Replaces all hammer blasts with unique fireball abilities that deal blaze damage.

Hammer Specials

Name Description Obtained From
  Concussive Salvo Hold to load ammo into the hammer. Release to unleash a blast that deals up to 360 damage based on ammo loaded and can interrupt behemoths. Range increases with ammo loaded. Available from the start.
  Mighty Landbreaker Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting up to +35% Damage.
Additionally gives +25% movementspeed for 8 sec.[1]
Hammer Mastery level 8
  Molten Edict Converts all explosive uses of ammo into fireball attacks that deal damage based on ammo quality. Available only on Molten Edict.
  Ironheart Landbreaker Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting them +40% damage reduction and up to 155 healing over 30 seconds when aethercharged. Bought from Lady Luck Store for 500 Steel Marks

Hammer Mods

Name Description Obtained From
  Weighted Crown Stagger damage is no longer halved when attacking Behemoth legs. Hammer Mastery level 6
  Impulse Crown Aerial Strike grants increased damage dealt for 10 seconds. Bonus is doubled if a Behemoth's head is struck. Hammer Mastery level 10
  Extended Clip Ammo increased to 6. Hammer Mastery level 16
  Antique Clip Ammo decreased to 2, but bonus from aethercharged ammo is increased by 300% Bought from Lady Luck Store for 250 Steel Marks
  Turbine Trigger Priming attacks increases attack speed by 10% until the combo ends. Stacks. Bought from Lady Luck Store for 250 Steel Marks

Weapon Skins

The following weapon skins can be used with the Hammer:

Hammer Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Stagger Behemoths [x] times with any Hammer 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Hammer 2 10 20 50 100 200 500 1,000

Controls

Moves

Physical Attack
  Devastating hammer strikes.

Elemental Blast
  Fire an elemental blast attack that consumes ammunition.

Reload
  Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
  >   >  

Lunging Strikes
   >   >  

Repeating Uppercut
  >    >  

  • End any Ground Combo with an Elemental Blast 

Primed Strike
  (any input) >   (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
  (any input) >   (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
  >   (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)  >  (Rapidly)

Aerial Strike into a ground combo
(Sprinting)  >  

  • Transitions into any Ground Combo

Moves

Physical Attack
  Devastating hammer strikes.

Elemental Blast
  Fire an elemental blast attack that consumes ammunition.

Reload
  Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
  >   >  

Lunging Strikes
   >   >  

Repeating Uppercut
  >    >  

  • End any Ground Combo with an Elemental Blast 

Primed Strike
  (any input) >   (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
  (any input) >   (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
  >   (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)  >  (Rapidly)

Aerial Strike into a ground combo
(Sprinting)  >  

  • Transitions into any Ground Combo

Moves

Physical Attack
  Devastating hammer strikes.

Elemental Blast
  Fire an elemental blast attack that consumes ammunition.

Reload
  Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
  >   >  

Lunging Strikes
   >   >  

Repeating Uppercut
  >    >  

  • End any Ground Combo with an Elemental Blast 

Primed Strike
  (any input) >   (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
  (any input) >   (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
  >   (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)  >  (Rapidly)

Aerial Strike into a ground combo

(Sprinting)  >  

Moves

Physical Attack
  Devastating hammer strikes.

Elemental Blast
  Fire an elemental blast attack that consumes ammunition.

Reload
  Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
  >   >  

Lunging Strikes
   >   >  

Repeating Uppercut
  >    >  

  • End any Ground Combo with an Elemental Blast 

Primed Strike
  (any input) >   (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
  (any input) >   (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
  >   (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)  >  (Rapidly)

Aerial Strike into a ground combo
(Sprinting)  >  

  • Transitions into any Ground Combo