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The Hammer is a blunt weapon type in Dauntless.

Contents

Summary

A lethal union of cudgel and cannon. Use the maul to splinter bones and scales, then finish things off with a blast from the cannon. You can even leverage explosions to dodge.

Weapons

Icon Name Power Element Perk Cell Slots Unique Effect
  Recruit's Hammer 10  Neutral None None None
  Raging Crash 20  Neutral +1 Ragehunter   Power
  Utility
Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
  Quillshot's Roar 20  Neutral +1 Acidic   Power
  Defence
None
  Ember Maul 20  Blaze +1 Evasive Fury   Power
  Mobility
The sixth hit in a row deals +250% part damage
  Brutality of Boreus 20  Frost +1 Conditioning   Power
  Defence
After spending ammo, generate a Frost Sprite that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
  Thundering Maul 20  Shock +1 Aetheric Attunement   Power
  Defence
+30% damage vs Behemoth Tails
  Skarn's Vengeance 20  Terra +1 Knockout King   Power
  Defence
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12 seconds.
  Fall of the Shrike 40  Neutral +1 Conditioning   Power
  Mobility
After dodging, your next attack deals +100 bonus damage and part damage
  Charred Crusher 40  Blaze +1 Aetherhunter   Power
  Defence
After spending 125 stamina, next attack emits a cone of flame that deals +200 blaze damage to each unique targets within the cone
  Pangar's Rampage 40  Frost +1 Knockout King   Power
  Defence
Once charged, your next attack places a frost brand that deals 3,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
  Nayzaga's Charge 40  Shock +1 Barbed   Power
  Utility
After a Behemoth is staggered, heal for 200
  Kharabak's Jaw 40  Terra +1 Deconstruction   Power
  Technique
Once charged, your next attack unleashes whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
  Winter Squall 60  Frost +2 Nimble   Technique
  Mobility
After dodging, drop 3 Ice Mines around you on a 30 second cooldown that deal 300 damage.
  Sovereign's Grudge 60  Terra +2 Sharpened   Power
  Utility
After not dealing damage for 4 seconds, your next 2 attacks deal +50% damage
  Valomyr's Burden 60  Radiant +2 Aetherhunter   Power
  Utility
Once charged, your next attack deals +550 radiant damage - charge rate increases with higher current health
  Stalker's Price 60  Umbral +2 Wild Frenzy   Technique
  Utility
On chance after dealing damage, generate Shadow Orbs that grant +2.25% damage for 5 seconds - At 5+ Orbs, the bonus doubles
  Inferno's Burden 80  Blaze +2 Overpower   Power
  Power
The fifth hit in a row deals +225 damage and major blaze damage
  Storm Hammer 80  Shock +2 Aetheric Attunement   Power
  Mobility
After dodging through an attack, reload 3 aethercharged ammo
  Break of Dawn 80  Radiant +2 Cunning   Power
  Mobility
+10% chance for attacks to hit twice
  Fall of Night 80  Umbral +2 Cunning   Power
  Utility
When under 20% health, deal +50% damage

Legendaries

Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Element Perk Cell Slots Unique Effect
  Magma Quake 100  Blaze Bond   Prismatic
  Prismatic
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill.
  Galvanic Impact 100  Shock Bond   Prismatic
  Prismatic
Legendary Ability: [G] / [L+R] to teleport to a Behemoth, dealing shock damage. Usable once, but resets on Behemoth kill.
  Unsteady Ground 100  Terra Bond   Prismatic
  Prismatic
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed.
  Sanity Check 100  Umbral Bond   Prismatic
  Prismatic
Legendary Ability: [G] / [L+R] to deal umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional umbral damage. Usable once, but resets on Behemoth kill.

Exotics

Exotic hammers are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.

Icon Name Power Element Perk Cell Slots Unique Effect
  Molten Edict 80  Blaze None   Power
  Defence
Replaces all hammer blasts with unique fireball abilities that deal blaze damage

Hammer Specials

Name Description Obtained From
  Concussive Salvo Hold to load ammo into the hammer. Release to unleash a blast that deals up to 360 damage based on ammo loaded and can interrupt behemoths. Range increases with ammo loaded. Available from the start.
  Mighty Landbreaker Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting up to +35% Damage.
Additionally gives +25% movementspeed for 8 sec.[1]
Hammer Mastery level 8
  Molten Edict Converts all explosive uses of ammo into fireball attacks that deal damage based on ammo quality. Available only on Molten Edict.
  Ironheart Landbreaker Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting them +40% damage reduction and up to 155 healing over 30 seconds when aethercharged. Bought from Lady Luck Store for 500 Steel Marks

Hammer Mods

Name Description Obtained From
  Weighted Crown Stagger damage is no longer halved when attacking Behemoth legs. Hammer Mastery level 6
  Impulse Crown Aerial Strike grants increased damage dealt for 10 seconds. Bonus is doubled if a Behemoth's head is struck. Hammer Mastery level 10
  Extended Clip Ammo increased to 6. Hammer Mastery level 16
  Antique Clip Ammo decreased to 2, but bonus from aethercharged ammo is increased by 300% Bought from Lady Luck Store for 250 Steel Marks
  Turbine Trigger Priming attacks increases attack speed by 10% until the combo ends. Stacks. Bought from Lady Luck Store for 250 Steel Marks

Weapon Skins

The following weapon skins can be used with the Hammer:

Hammer Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Stagger Behemoths [x] times with any Hammer 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Hammer 2 10 20 50 100 200 500 1,000

Controls

Moves

Physical Attack
  Devastating hammer strikes.

Elemental Blast
  Fire an elemental blast attack that consumes ammunition.

Reload
  Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
  >   >  

Lunging Strikes
   >   >  

Repeating Uppercut
  >    >  

  • End any Ground Combo with an Elemental Blast 

Primed Strike
  (any input) >   (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
  (any input) >   (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
  >   (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)  >  (Rapidly)

Aerial Strike into a ground combo
(Sprinting)  >  

  • Transitions into any Ground Combo

Moves

Physical Attack
  Devastating hammer strikes.

Elemental Blast
  Fire an elemental blast attack that consumes ammunition.

Reload
  Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
  >   >  

Lunging Strikes
   >   >  

Repeating Uppercut
  >    >  

  • End any Ground Combo with an Elemental Blast 

Primed Strike
  (any input) >   (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
  (any input) >   (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
  >   (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)  >  (Rapidly)

Aerial Strike into a ground combo
(Sprinting)  >  

  • Transitions into any Ground Combo

Moves

Physical Attack
  Devastating hammer strikes.

Elemental Blast
  Fire an elemental blast attack that consumes ammunition.

Reload
  Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
  >   >  

Lunging Strikes
   >   >  

Repeating Uppercut
  >    >  

  • End any Ground Combo with an Elemental Blast 

Primed Strike
  (any input) >   (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
  (any input) >   (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
  >   (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)  >  (Rapidly)

Aerial Strike into a ground combo

(Sprinting)  >  

Moves

Physical Attack
  Devastating hammer strikes.

Elemental Blast
  Fire an elemental blast attack that consumes ammunition.

Reload
  Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
  >   >  

Lunging Strikes
   >   >  

Repeating Uppercut
  >    >  

  • End any Ground Combo with an Elemental Blast 

Primed Strike
  (any input) >   (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
  (any input) >   (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
  >   (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)  >  (Rapidly)

Aerial Strike into a ground combo
(Sprinting)  >  

  • Transitions into any Ground Combo