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==Weapons== |
==Weapons== |
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⚫ | |||
− | {{Weapon Table/Header}} |
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+ | ! Icon !! Name !! Power !! Element !! Perk !! Cell Slots !! Unique Effect |
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⚫ | |||
+ | {{#invoke:CargoQuery|main |
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− | tables=Weapons |
+ | |q?tables=Weapons |
− | |fields=Icon,_pageName,Power0,Power15,ElementalPower,Cell1,Cell2,Perk,UniqueEffect3 |
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+ | |q?fields=Icon,_pageName,Type,Class,Tier,Behemoth,Element,Perk,Cell1,Cell2,UniqueEffect1,UniqueEffect2 |
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− | |where=Type="Hammer" AND Class="Normal" |
+ | |q?where=Type="Hammer" AND Class="Normal" |
⚫ | |||
+ | |q?orderBy=Tier,(case Element |
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⚫ | |||
+ | when 'Neutral' then 0 |
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− | |named args=yes |
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+ | when 'Blaze' then 1 |
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+ | when 'Frost' then 2 |
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+ | when 'Shock' then 3 |
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+ | when 'Terra' then 4 |
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+ | when 'Radiant' then 5 |
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+ | when 'Umbral' then 6 |
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+ | end),Behemoth,_pageName |
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⚫ | |||
}} |
}} |
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|} |
|} |
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== Legendaries == |
== Legendaries == |
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Facing a the final Boss in [[Escalation]] will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort. |
Facing a the final Boss in [[Escalation]] will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort. |
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+ | |||
⚫ | |||
+ | {| class="wikitable sortable" style="width:100%" |
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− | ! |
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+ | ! Icon !! Name !! Power !! Element !! Perk !! Cell Slots !! Unique Effect |
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− | !Name |
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+ | {{#invoke:CargoQuery|main |
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− | ! colspan="2" |Power |
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+ | |q?tables=Weapons |
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⚫ | |||
+ | |q?fields=Icon,_pageName,Type,Class,Tier,Behemoth,Element,Perk,Cell1,Cell2,UniqueEffect1,UniqueEffect2 |
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− | !Perks |
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+ | |q?where=Type="Hammer" AND Class="Legendary" |
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− | !Cell Slots |
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+ | |q?orderBy=Tier,(case Element |
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− | !Unique Effects |
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+ | when 'Neutral' then 0 |
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⚫ | |||
+ | when 'Blaze' then 1 |
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− | |[[File:Galvanic Impact Icon 001.png|150x150px|link=Galvanic Impact]]||[[Galvanic Impact]]|| 500 || 560 ||<span style="white-space:nowrap">+80 {{Element|Shock}}</span>||<span style="white-space:nowrap">[[Bond]]</span>||<span style="white-space:nowrap">{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]<br>{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]</span>|| Legendary Ability: [G] to teleport to a Behemoth, dealing {{Element|Shock}} damage. Usable once, but resets on Behemoth kill. |
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+ | when 'Frost' then 2 |
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− | |- |
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+ | when 'Shock' then 3 |
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− | |[[File:Magma_Quake_Icon_001.png|150x150px]] |
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+ | when 'Terra' then 4 |
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− | |[[Magma Quake]] |
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+ | when 'Radiant' then 5 |
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− | |500 |
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+ | when 'Umbral' then 6 |
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− | |560 |
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+ | end),Behemoth,_pageName |
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− | | +80 {{Element|Blaze}} |
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+ | |template=WeaponTableRow |
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− | |<span style="white-space:nowrap">[[Bond]]</span> |
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+ | }} |
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− | |<span style="white-space:nowrap">{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]<br>{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]</span> |
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− | |Legendary Ability: [G] to enter a rage, gaining new attacks for 15 seconds. Deals +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill. |
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|} |
|} |
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Exotic hammers are crafted from blueprints obtained on Heroic and Heroic+ [[Patrols]] and [[Pursuits]]. |
Exotic hammers are crafted from blueprints obtained on Heroic and Heroic+ [[Patrols]] and [[Pursuits]]. |
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− | {| class="wikitable sortable" |
+ | {| class="wikitable sortable" style="width:100%" |
+ | ! Icon !! Name !! Power !! Element !! Perk !! Cell Slots !! Unique Effect |
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− | !class="unsortable"| !! Name |
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+ | {{#invoke:CargoQuery|main |
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− | !colspan="2" style="width: 50px;" | Power |
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+ | |q?tables=Weapons |
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− | ! Elemental Power |
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+ | |q?fields=Icon,_pageName,Type,Class,Tier,Behemoth,Element,Perk,Cell1,Cell2,UniqueEffect1,UniqueEffect2 |
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− | !class="unsortable"| Perks |
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+ | |q?where=Type="Hammer" AND Class="Exotic" |
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− | !class="unsortable"| Cell Slots |
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+ | |q?orderBy=Tier,(case Element |
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− | !class="unsortable"| Unique Effects |
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+ | when 'Neutral' then 0 |
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− | |- |
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+ | when 'Blaze' then 1 |
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− | | [[File:Molten Edict Icon 001.png|150x150px|link=Molten Edict]] || [[Molten Edict]] || 100 || 560 || +80 [[Blaze]] || None || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || Replaces all hammer blasts with unique fireball abilities that deal blaze damage. |
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+ | when 'Frost' then 2 |
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+ | when 'Shock' then 3 |
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+ | when 'Terra' then 4 |
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+ | when 'Radiant' then 5 |
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+ | when 'Umbral' then 6 |
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+ | end),Behemoth,_pageName |
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+ | |template=WeaponTableRow |
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+ | }} |
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|} |
|} |
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|- |
|- |
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! [[File:Mighty Landbreaker Icon 001.png|100x100px|link=]] |
! [[File:Mighty Landbreaker Icon 001.png|100x100px|link=]] |
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− | | Mighty Landbreaker || Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting up to +35%<br>Additionally gives +25% movementspeed for 8 sec.<sup>[https://docs.google.com/spreadsheets/d/13lw6ShdGDyelde7u4Dhs95skIQdLQ1LHRE2heFTVBoc/edit#gid=1037790023&range=B8:I8]</sup>||[[Mastery#Hammer Mastery|Hammer Mastery]] level 8 |
+ | | Mighty Landbreaker || Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting up to +35% Damage.<br>Additionally gives +25% movementspeed for 8 sec.<sup>[https://docs.google.com/spreadsheets/d/13lw6ShdGDyelde7u4Dhs95skIQdLQ1LHRE2heFTVBoc/edit#gid=1037790023&range=B8:I8]</sup>||[[Mastery#Hammer Mastery|Hammer Mastery]] level 8 |
|- |
|- |
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! [[File:Molten Edict Special Icon 001.png|100x100px|link=]] |
! [[File:Molten Edict Special Icon 001.png|100x100px|link=]] |
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|- |
|- |
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! [[File:Weighted Crown Icon 001.png|100x100px|link=]] |
! [[File:Weighted Crown Icon 001.png|100x100px|link=]] |
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− | | Weighted Crown || Stagger damage is no longer halved when attacking Behemoth legs |
+ | | Weighted Crown || Stagger damage is no longer halved when attacking Behemoth legs. || [[Mastery#Hammer Mastery|Hammer Mastery]] level 6 |
|- |
|- |
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! [[File:Impulse Crown Icon 001.png|100x100px|link=]] |
! [[File:Impulse Crown Icon 001.png|100x100px|link=]] |
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| Turbine Trigger || Priming attacks increases attack speed by 10% until the combo ends. Stacks. || Bought from [[Lady Luck Store]] for 250 Steel Marks |
| Turbine Trigger || Priming attacks increases attack speed by 10% until the combo ends. Stacks. || Bought from [[Lady Luck Store]] for 250 Steel Marks |
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|} |
|} |
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+ | |||
+ | ==Weapon Skins== |
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+ | The following [[Weapon_Skins|weapon skins]] can be used with the Hammer: |
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⚫ | |||
+ | tables=WeaponSkins |
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+ | |fields=Icon,_pageName |
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+ | |where=Type="Hammer" |
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+ | |order by=_pageName |
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⚫ | |||
+ | |mode=packed-hover |
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+ | |show bytes=0 |
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+ | |show dimensions=0 |
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+ | |show filename=0 |
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+ | |caption field=_pageName |
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+ | |link field=_pageName |
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+ | }} |
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==Hammer Mastery Card== |
==Hammer Mastery Card== |
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''Aerial Strike into a ground combo''<br> |
''Aerial Strike into a ground combo''<br> |
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(Sprinting)[[File:Icon-PS4-Triangle.png|40px]] > [[File:Icon-PS4-Square.png|40px]] |
(Sprinting)[[File:Icon-PS4-Triangle.png|40px]] > [[File:Icon-PS4-Square.png|40px]] |
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⚫ | |||
+ | Nintendo Switch= |
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+ | ==Moves== |
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+ | Physical Attack<br> |
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+ | [[File:Icon-Switch-Y.png|40px]] Devastating hammer strikes. |
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+ | |||
⚫ | |||
+ | [[File:Icon-Switch-X.png|40px]] Fire an elemental blast attack that consumes ammunition. |
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+ | |||
+ | Reload<br> |
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+ | [[File:Icon-Switch-R.png|40px]] Press again during the active reload window to shorten reload time. |
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+ | |||
+ | ===Combos=== |
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+ | ''Horizontal Hammers''<br> |
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+ | [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] |
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+ | |||
+ | ''Lunging Strikes''<br> |
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+ | [[File:Icon-Arrow-Right.png|40px]][[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] |
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+ | |||
+ | ''Repeating Uppercut''<br> |
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+ | [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Arrow-Right.png|40px]][[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] |
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+ | |||
+ | *End any Ground Combo with an Elemental Blast[[File:Icon-Switch-X.png|40px]]<br> |
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+ | |||
+ | ''Primed Strike''<br> |
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+ | [[File:Icon-Switch-Y.png|40px]] (any input) > [[File:Icon-Switch-X.png|40px]] (before dealing damage)<br> |
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+ | *This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut) |
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+ | |||
+ | ''Quick Reload''<br> |
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+ | [[File:Icon-Switch-Y.png|40px]] (any input) > [[File:Icon-Switch-R.png|40px]] (after dealing damage)<br> |
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+ | *This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut) |
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+ | |||
+ | ''Evasive Blast''<br> |
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+ | [[File:Icon-Switch-X.png|40px]] > [[File:Icon-Switch-X.png|40px]] (Rapidly)<br> |
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+ | *Cannot be sprinting |
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+ | |||
+ | ===Aerial Combos=== |
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+ | ''Double Jump''<br> |
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+ | (Sprinting)[[File:Icon-Switch-X.png|40px]] > [[File:Icon-Switch-X.png|40px]](Rapidly) |
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+ | |||
+ | ''Aerial Strike into a ground combo''<br> |
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+ | (Sprinting)[[File:Icon-Switch-X.png|40px]] > [[File:Icon-Switch-Y.png|40px]] |
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+ | |||
+ | *Transitions into any Ground Combo |
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+ | |||
</tabber> |
</tabber> |
||
Revision as of 04:03, 13 December 2020
The Hammer is a blunt weapon type in Dauntless.
Summary
A lethal union of cudgel and cannon. Use the maul to splinter bones and scales, then finish things off with a blast from the cannon. You can even leverage explosions to dodge.
Weapons
Legendaries
Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.
Exotics
Exotic hammers are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.
Icon | Name | Power | Element | Perk | Cell Slots | Unique Effect |
---|---|---|---|---|---|---|
Replaces all hammer blasts with unique fireball abilities that deal blaze damage |
Hammer Specials
Name | Description | Obtained From | |
---|---|---|---|
Concussive Salvo | Hold to load ammo into the hammer. Release to unleash a blast that deals up to 360 damage based on ammo loaded and can interrupt behemoths. Range increases with ammo loaded. | Available from the start. | |
Mighty Landbreaker | Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting up to +35% Damage. Additionally gives +25% movementspeed for 8 sec.[1] |
Hammer Mastery level 8 | |
Molten Edict | Converts all explosive uses of ammo into fireball attacks that deal damage based on ammo quality. | Available only on Molten Edict. | |
Ironheart Landbreaker | Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting them +40% damage reduction and up to 155 healing over 30 seconds when aethercharged. | Bought from Lady Luck Store for 500 Steel Marks |
Hammer Mods
Name | Description | Obtained From | |
---|---|---|---|
Weighted Crown | Stagger damage is no longer halved when attacking Behemoth legs. | Hammer Mastery level 6 | |
Impulse Crown | Aerial Strike grants increased damage dealt for 10 seconds. Bonus is doubled if a Behemoth's head is struck. | Hammer Mastery level 10 | |
Extended Clip | Ammo increased to 6. | Hammer Mastery level 16 | |
Antique Clip | Ammo decreased to 2, but bonus from aethercharged ammo is increased by 300% | Bought from Lady Luck Store for 250 Steel Marks | |
Turbine Trigger | Priming attacks increases attack speed by 10% until the combo ends. Stacks. | Bought from Lady Luck Store for 250 Steel Marks |
Weapon Skins
The following weapon skins can be used with the Hammer:
Hammer Mastery Card
Objective | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|
Stagger Behemoths [x] times with any Hammer | 5 | 10 | 25 | 50 | 250 | 500 | 1,000 | 2,500 |
Deal [x] damage to Behemoths with any Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any neutral Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any blaze Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any frost Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any shock Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any radiant Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any umbral Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Hunt [x] Behemoths with any Hammer | 2 | 10 | 20 | 50 | 100 | 200 | 500 | 1,000 |
Controls
Moves
Physical Attack
Devastating hammer strikes.
Elemental Blast
Fire an elemental blast attack that consumes ammunition.
Reload
Press again during the active reload window to shorten reload time.
Combos
Primed Strike
(any input) > (before dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
Quick Reload
(any input) > (after dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
- Cannot be sprinting
Aerial Combos
Double Jump
(Sprinting) > (Rapidly)
Aerial Strike into a ground combo
(Sprinting) >
- Transitions into any Ground Combo
Moves
Physical Attack
Devastating hammer strikes.
Elemental Blast
Fire an elemental blast attack that consumes ammunition.
Reload
Press again during the active reload window to shorten reload time.
Combos
Primed Strike
(any input) > (before dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
Quick Reload
(any input) > (after dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
- Cannot be sprinting
Aerial Combos
Double Jump
(Sprinting) > (Rapidly)
Aerial Strike into a ground combo
(Sprinting) >
- Transitions into any Ground Combo
Moves
Physical Attack
Devastating hammer strikes.
Elemental Blast
Fire an elemental blast attack that consumes ammunition.
Reload
Press again during the active reload window to shorten reload time.
Combos
Primed Strike
(any input) > (before dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
Quick Reload
(any input) > (after dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
- Cannot be sprinting
Aerial Combos
Double Jump
(Sprinting) > (Rapidly)
Aerial Strike into a ground combo
Moves
Physical Attack
Devastating hammer strikes.
Elemental Blast
Fire an elemental blast attack that consumes ammunition.
Reload
Press again during the active reload window to shorten reload time.
Combos
Primed Strike
(any input) > (before dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
Quick Reload
(any input) > (after dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
- Cannot be sprinting
Aerial Combos
Double Jump
(Sprinting) > (Rapidly)
Aerial Strike into a ground combo
(Sprinting) >
- Transitions into any Ground Combo
|