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==Weapons==
 
==Weapons==
{| class = "wikitable sortable"
+
{| class="wikitable sortable" style="width:100%"
  +
! Icon !! Name !! Power !! Element !! Perk !! Cell Slots !! Unique Effect
!class = "unsortable"| !! Name
 
  +
{{#invoke:CargoQuery|main
!colspan="2" style="width: 50px;" | Power
 
  +
|q?tables=Weapons
! Elemental Power
 
  +
|q?fields=Icon,_pageName,Type,Class,Tier,Behemoth,Element,Perk,Cell1,Cell2,UniqueEffect1,UniqueEffect2
!class = "unsortable"| Perks
 
  +
|q?where=Type="Hammer" AND Class="Normal"
!class = "unsortable"| Cell Slots
 
  +
|q?orderBy=Tier,(case Element
!class = "unsortable"| Unique Effects
 
  +
when 'Neutral' then 0
|-
 
  +
when 'Blaze' then 1
| [[File:Recruit's Hammer Icon 001.png|150x150px|link=Recruit's Hammer]] || [[Recruit's Hammer]] || 80 || 80 || None || None || None || None
 
  +
when 'Frost' then 2
|-
 
  +
when 'Shock' then 3
| [[File:Gnashmasher Icon 001.png|150x150px|link=Raging Crash]] || [[Raging Crash]] || 100 || 550 || None || +1~3 [[Ragehunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || None
 
  +
when 'Terra' then 4
|-
 
  +
when 'Radiant' then 5
| [[File:Shrikesmasher Icon 001.png|150x150px|link=Fall of the Shrike]] || [[Fall of the Shrike]] || 100 || 550 || None || +1~3 [[Conditioning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || +100 part damage on next hit after a dodge.
 
  +
when 'Umbral' then 6
|-
 
  +
end),Behemoth,_pageName
| [[File:Quillhammer Icon 001.png|150x150px|link=Quillshot's Roar‎]] || [[Quillshot's Roar‎]] || 100 || 550 || None || +1~3 [[Acidic]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None
 
  +
|template=WeaponTableRow
|-
 
  +
}}
| [[File:Skarnmaul Icon 001.png|150x150px|link=Skarn's Vengeance]] || [[Skarn's Vengeance]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s.
 
|-
 
| [[File:Charrhammer Icon 001.png|150x150px|link=Charred Crusher]] || [[Charred Crusher]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Power}} [[Cells#Power|Power Cell]] || None
 
|-
 
| [[File:Embermaul Icon 001.png|150x150px|link=Ember Maul]] || [[Ember Maul]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Evasive Fury]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || The fifth hit in a row deals +150% stagger damage
 
|-
 
| [[File:Skraevmaul Icon 001.png|150x150px|link=Winter Squall‎]] || [[Winter Squall‎]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Nimble]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || Evading drops a trio of Ice Mines on a 30 second cooldown.
 
|-
 
| [[File:Drasksmasher Icon 001.png|150x150px|link=Thundering Maul‎‎]] || [[Thundering Maul‎‎]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Aetheric Attunement]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || 20% damage vs Behemoth Heads
 
|-
 
| [[File:Zaga Maul Icon 001.png|150x150px|link=Nayzaga's Charge‎]] || [[Nayzaga's Charge‎]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Savagery]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Heal for 300 whenever a Behemoth is staggered.
 
|-
 
| [[File:Pangar's Roar Icon 001.png|150x150px|link=Pangar's Rampage]] || [[Pangar's Rampage]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None
 
|-
 
| [[File:Hellcrusher Icon 001.png|150x150px|link=Inferno's Burden]] || [[Inferno's Burden]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Overpower]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Power}} [[Cells#Power|Power Cell]] || The sixth hit in quick succession deals 250 bonus damage and major blaze damage
 
|-
 
| [[File:Stormhammer Icon 001.png|150x150px|link=Storm Hammer]] || [[Storm Hammer]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Aetheric Attunement]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || Reloads 2 hammer ammo after dodging through an attack.
 
|-
 
| [[File:Kharabasher Icon 001.png|150x150px|link=Kharabak's Jaw]] || [[Kharabak's Jaw]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Deconstruction]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Technique}} [[Cells#Technique|Technique Cell]] || Restore 30 stamina after reloading a shell
 
|-
 
| [[File:Rezacrusher Icon 001.png|150x150px|link=Break of Dawn]] || [[Break of Dawn]] || 100 || 550 || +80 {{Element|Radiant}} || +1~3 [[Cunning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || 10% chance for attacks to hit twice
 
|-
 
| [[File:Shrowdmaul Icon 001.png|150x150px|link=Fall of Night]] || [[Fall of Night]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Cunning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || When under 20% health, deal +50% damage
 
|-
 
| [[File:Koshai's Fist Icon 001.png|150x150px|link=Sovereign's Grudge]] || [[Sovereign's Grudge]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Sharpened]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || After not dealing damage for 6 seconds, the next 2 attacks deal 25% increased damage.
 
|-
 
| [[File:Stalker's Price Icon 001.png|150x150px|link=Stalker's Price]] || [[Stalker's Price]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Wild Frenzy]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.5% for 5 seconds.<br>If 5 or more Orbs are present, the bonus doubles.
 
|-
 
| [[File:Valomyr's Burden Icon 001.png|150x150px|link=Valomyr's Burden]] || [[Valomyr's Burden]] || 100 || 550 || +80 {{Element|Radiant}} || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health.
 
|-
 
| [[File:Brutality of Boreus Icon 001.png|150x150px|link=Brutality of Boreus]] || [[Brutality of Boreus]] || 100 || 550 || +80 {{Element|Frost}} || <span style="white-space:nowrap">+1~3 [[Conditioning]]</span> || <span style="white-space:nowrap">{{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]]</span> || Using Ammo generates a Frost Sprite that cause your next attack to deal 50 bonus damage and minor frost damage. Max 4 Sprites.
 
|-
 
| [[File:Galvanic Impact Icon 001.png|150x150px|link=Galvanic Impact]] || [[Galvanic Impact]] || 500 || 550 || <span style="white-space:nowrap">+80 {{Element|Shock}}</span> || <span style="white-space:nowrap">[[Bond]]</span> || <span style="white-space:nowrap">{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]<br>{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]</span> || Legendary Ability: [G] to teleport to a Behemoth, dealing {{Element|Shock}} damage. Usable once, but resets on Behemoth kill.
 
 
|}
 
|}
   
===Exotics===
+
== Legendaries ==
  +
Facing a the final Boss in [[Escalation]] will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.
  +
  +
{| class="wikitable sortable" style="width:100%"
  +
! Icon !! Name !! Power !! Element !! Perk !! Cell Slots !! Unique Effect
  +
{{#invoke:CargoQuery|main
  +
|q?tables=Weapons
  +
|q?fields=Icon,_pageName,Type,Class,Tier,Behemoth,Element,Perk,Cell1,Cell2,UniqueEffect1,UniqueEffect2
  +
|q?where=Type="Hammer" AND Class="Legendary"
  +
|q?orderBy=Tier,(case Element
  +
when 'Neutral' then 0
  +
when 'Blaze' then 1
  +
when 'Frost' then 2
  +
when 'Shock' then 3
  +
when 'Terra' then 4
  +
when 'Radiant' then 5
  +
when 'Umbral' then 6
  +
end),Behemoth,_pageName
  +
|template=WeaponTableRow
  +
}}
 
|}
  +
  +
==Exotics==
 
Exotic hammers are crafted from blueprints obtained on Heroic and Heroic+ [[Patrols]] and [[Pursuits]].
 
Exotic hammers are crafted from blueprints obtained on Heroic and Heroic+ [[Patrols]] and [[Pursuits]].
   
{| class="wikitable sortable"
+
{| class="wikitable sortable" style="width:100%"
  +
! Icon !! Name !! Power !! Element !! Perk !! Cell Slots !! Unique Effect
!class="unsortable"| !! Name
 
  +
{{#invoke:CargoQuery|main
!colspan="2" style="width: 50px;" | Power
 
  +
|q?tables=Weapons
! Elemental Power
 
  +
|q?fields=Icon,_pageName,Type,Class,Tier,Behemoth,Element,Perk,Cell1,Cell2,UniqueEffect1,UniqueEffect2
!class="unsortable"| Perks
 
  +
|q?where=Type="Hammer" AND Class="Exotic"
!class="unsortable"| Cell Slots
 
  +
|q?orderBy=Tier,(case Element
!class="unsortable"| Unique Effects
 
  +
when 'Neutral' then 0
|-
 
  +
when 'Blaze' then 1
| [[File:Molten Edict Icon 001.png|150x150px|link=Molten Edict]] || [[Molten Edict]] || 100 || 550 || +80 [[Blaze]] || None || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || Replaces all hammer blasts with unique fireball abilities that deal blaze damage.
 
  +
when 'Frost' then 2
  +
when 'Shock' then 3
  +
when 'Terra' then 4
  +
when 'Radiant' then 5
  +
when 'Umbral' then 6
  +
end),Behemoth,_pageName
  +
|template=WeaponTableRow
  +
}}
 
|}
 
|}
   
Line 77: Line 75:
 
|-
 
|-
 
! [[File:Concussive Salvo Icon 001.png|100x100px|link=]]
 
! [[File:Concussive Salvo Icon 001.png|100x100px|link=]]
| Concussive Salvo || Loads ammo into the hammer before releasing, damage and interrupting behemoths. || Available from the start.
+
| Concussive Salvo || Hold to load ammo into the hammer. Release to unleash a blast that deals up to 360 damage based on ammo loaded and can interrupt behemoths. Range increases with ammo loaded. || Available from the start.
 
|-
 
|-
 
! [[File:Mighty Landbreaker Icon 001.png|100x100px|link=]]
 
! [[File:Mighty Landbreaker Icon 001.png|100x100px|link=]]
| Mighty Landbreaker || Loads ammo into the hammer before releasing, creating an aether vent that buffs players. || [[Mastery#Hammer Mastery|Hammer Mastery]] level 8
+
| Mighty Landbreaker || Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting up to +35% Damage.<br>Additionally gives +25% movementspeed for 8 sec.<sup>[https://docs.google.com/spreadsheets/d/13lw6ShdGDyelde7u4Dhs95skIQdLQ1LHRE2heFTVBoc/edit#gid=1037790023&range=B8:I8]</sup>||[[Mastery#Hammer Mastery|Hammer Mastery]] level 8
 
|-
 
|-
 
! [[File:Molten Edict Special Icon 001.png|100x100px|link=]]
 
! [[File:Molten Edict Special Icon 001.png|100x100px|link=]]
| Molten Edict || Converts all explosive uses of ammo into fireball attacks. || Available only on [[Molten Edict]].
+
| Molten Edict || Converts all explosive uses of ammo into fireball attacks that deal damage based on ammo quality. || Available only on [[Molten Edict]].
 
|-
 
|-
 
! [[File:Ironheart Landbreaker Icon 001.png|100x100px|link=]]
 
! [[File:Ironheart Landbreaker Icon 001.png|100x100px|link=]]
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|-
 
|-
 
! [[File:Weighted Crown Icon 001.png|100x100px|link=]]
 
! [[File:Weighted Crown Icon 001.png|100x100px|link=]]
| Weighted Crown || Stagger damage is no longer halved when attacking Behemoth legs. Stagger damage can now be dealt to all Behemoth parts. || [[Mastery#Hammer Mastery|Hammer Mastery]] level 6
+
| Weighted Crown || Stagger damage is no longer halved when attacking Behemoth legs. || [[Mastery#Hammer Mastery|Hammer Mastery]] level 6
 
|-
 
|-
 
! [[File:Impulse Crown Icon 001.png|100x100px|link=]]
 
! [[File:Impulse Crown Icon 001.png|100x100px|link=]]
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| Turbine Trigger || Priming attacks increases attack speed by 10% until the combo ends. Stacks. || Bought from [[Lady Luck Store]] for 250 Steel Marks
 
| Turbine Trigger || Priming attacks increases attack speed by 10% until the combo ends. Stacks. || Bought from [[Lady Luck Store]] for 250 Steel Marks
 
|}
 
|}
  +
  +
==Weapon Skins==
  +
The following [[Weapon_Skins|weapon skins]] can be used with the Hammer:
  +
{{#cargo_query:
  +
tables=WeaponSkins
  +
|fields=Icon,_pageName
  +
|where=Type="Hammer"
  +
|order by=_pageName
  +
|format=gallery
  +
|mode=packed-hover
  +
|show bytes=0
  +
|show dimensions=0
  +
|show filename=0
  +
|caption field=_pageName
  +
|link field=_pageName
  +
}}
   
 
==Hammer Mastery Card==
 
==Hammer Mastery Card==
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''Aerial Strike into a ground combo''<br>
 
''Aerial Strike into a ground combo''<br>
 
(Sprinting)[[File:Icon-PS4-Triangle.png|40px]] > [[File:Icon-PS4-Square.png|40px]]
 
(Sprinting)[[File:Icon-PS4-Triangle.png|40px]] > [[File:Icon-PS4-Square.png|40px]]
 
|-|
  +
Nintendo Switch=
  +
==Moves==
  +
Physical Attack<br>
  +
[[File:Icon-Switch-Y.png|40px]] Devastating hammer strikes.
  +
 
Elemental Blast<br>
  +
[[File:Icon-Switch-X.png|40px]] Fire an elemental blast attack that consumes ammunition.
  +
  +
Reload<br>
  +
[[File:Icon-Switch-R.png|40px]] Press again during the active reload window to shorten reload time.
  +
  +
===Combos===
  +
''Horizontal Hammers''<br>
  +
[[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]]
  +
  +
''Lunging Strikes''<br>
  +
[[File:Icon-Arrow-Right.png|40px]][[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]]
  +
  +
''Repeating Uppercut''<br>
  +
[[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Arrow-Right.png|40px]][[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]]
  +
  +
*End any Ground Combo with an Elemental Blast[[File:Icon-Switch-X.png|40px]]<br>
  +
  +
''Primed Strike''<br>
  +
[[File:Icon-Switch-Y.png|40px]] (any input) > [[File:Icon-Switch-X.png|40px]] (before dealing damage)<br>
  +
*This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
  +
  +
''Quick Reload''<br>
  +
[[File:Icon-Switch-Y.png|40px]] (any input) > [[File:Icon-Switch-R.png|40px]] (after dealing damage)<br>
  +
*This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
  +
  +
''Evasive Blast''<br>
  +
[[File:Icon-Switch-X.png|40px]] > [[File:Icon-Switch-X.png|40px]] (Rapidly)<br>
  +
*Cannot be sprinting
  +
  +
===Aerial Combos===
  +
''Double Jump''<br>
  +
(Sprinting)[[File:Icon-Switch-X.png|40px]] > [[File:Icon-Switch-X.png|40px]](Rapidly)
  +
  +
''Aerial Strike into a ground combo''<br>
  +
(Sprinting)[[File:Icon-Switch-X.png|40px]] > [[File:Icon-Switch-Y.png|40px]]
  +
  +
*Transitions into any Ground Combo
  +
 
</tabber>
 
</tabber>
   

Revision as of 04:03, 13 December 2020

Hammer Gear Render 001

The Hammer is a blunt weapon type in Dauntless.

Summary

A lethal union of cudgel and cannon. Use the maul to splinter bones and scales, then finish things off with a blast from the cannon. You can even leverage explosions to dodge.

Weapons

Icon Name Power Element Perk Cell Slots Unique Effect
Recruit's Hammer Icon Recruit's Hammer 10 Neutral Icon Neutral None None None
Raging Crash Icon Raging Crash 20 Neutral Icon Neutral +1 Brutality Perk Icon Ragehunter Brutality Cell Brutality
Insight Cell Insight
Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
Quillshot's Roar Icon Quillshot's Roar 20 Neutral Icon Neutral +1 Finesse Perk Icon Acidic Brutality Cell Brutality
Fortitude Cell Fortitude
None
Ember Maul Icon Ember Maul 20 Blaze Icon Blaze +1 Alacrity Perk Icon Evasive Fury Brutality Cell Brutality
Alacrity Cell Alacrity
The fourth hit in a row deals +150% stagger damage
Brutality of Boreus Icon Brutality of Boreus 20 Frost Icon Frost +1 Alacrity Perk Icon Conditioning Brutality Cell Brutality
Fortitude Cell Fortitude
After spending ammo, generate 2 Frost Sprites that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Thundering Maul Icon Thundering Maul 20 Shock Icon Shock +1 Insight Perk Icon Aetheric Attunement Brutality Cell Brutality
Fortitude Cell Fortitude
+30% damage vs Behemoth Heads
Skarn's Vengeance Icon Skarn's Vengeance 20 Terra Icon Terra +1 Brutality Perk Icon Knockout King Brutality Cell Brutality
Fortitude Cell Fortitude
After using your lantern ability, grant a stackable 250 shield that lasts for 25 seconds (max 600 shields).
Fall of the Shrike Icon Fall of the Shrike 40 Neutral Icon Neutral +1 Alacrity Perk Icon Conditioning Brutality Cell Brutality
Alacrity Cell Alacrity
After dodging, your next attack deals +100 bonus damage and part damage
Charred Crusher Icon Charred Crusher 40 Blaze Icon Blaze +1 Brutality Perk Icon Aetherhunter Brutality Cell Brutality
Fortitude Cell Fortitude
After spending 50 stamina, next attack emits a cone of flame that deals +200 blaze damage to each unique target within the cone
Pangar's Rampage Icon Pangar's Rampage 40 Frost Icon Frost +1 Brutality Perk Icon Knockout King Brutality Cell Brutality
Fortitude Cell Fortitude
Once charged, your next attack places a frost brand that deals 2,500 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Nayzaga's Charge Icon Nayzaga's Charge 40 Shock Icon Shock +1 Finesse Perk Icon Savagery Brutality Cell Brutality
Insight Cell Insight
After a Behemoth is staggered, heal for 300
Kharabak's Jaw Icon Kharabak's Jaw 40 Terra Icon Terra +1 Brutality Perk Icon Deconstruction Brutality Cell Brutality
Finesse Cell Finesse
Once charged, your next attack unleashes whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
Frostwülf's Slam Icon Frostwülf's Slam 60 Frost Icon Frost +2 Finesse Perk Icon Galvanized Insight Cell Insight
Fortitude Cell Fortitude
After using your Lantern ability, create a geyser that frequently deals 65 frost damage. Any Slayer moving through the geyser for the first time is granted a stackable 125 health shield that lasts for 25 seconds (max 600 shields).
Winter Squall Icon Winter Squall 60 Frost Icon Frost +2 Alacrity Perk Icon Nimble Finesse Cell Finesse
Alacrity Cell Alacrity
After dodging, drop 3 Ice Mines around you on a 30 second cooldown that deal 300 damage.
Sahvyt's Maul Icon Sahvyt's Maul 60 Shock Icon Shock +2 Finesse Perk Icon Pulse Finesse Cell Finesse
Finesse Cell Finesse
Once charged, your next weapon swing/shot unleashes a boomerang projectile that frequently deals 325 shock damage to any target hit. Dodging through an attack reduces charge cooldown.
Fenroar's Trunk Icon Fenroar's Trunk 60 Terra Icon Terra +2 Fortitude Perk Icon Parasitic Finesse Cell Finesse
Brutality Cell Brutality
On jumping create a platform of stone in the air ahead of you that lasts up to three seconds. Up to two jumps in a row can be performed before ability must be recharged.
Activating Lantern refreshes the two jumps.
Shortly after forming, the platform falls, dealing 250 terra damage, and interrupting behemoths.
Sovereign's Grudge Icon Sovereign's Grudge 60 Terra Icon Terra +2 Brutality Perk Icon Sharpened Brutality Cell Brutality
Insight Cell Insight
After not dealing damage for 4 seconds, your next 2 attacks deal +50% damage
Valomyr's Burden Icon Valomyr's Burden 60 Radiant Icon Radiant +2 Brutality Perk Icon Aetherhunter Brutality Cell Brutality
Insight Cell Insight
Once charged, your next attack deals +700 radiant damage - charge rate increases with higher current health
Stalker's Price Icon Stalker's Price 60 Umbral Icon Umbral +2 Alacrity Perk Icon Assassin's Frenzy Finesse Cell Finesse
Insight Cell Insight
On chance after dealing damage, generate Shadow Orbs that grant +2.25% damage for 5 seconds - At 5+ Orbs, the bonus doubles
Inferno's Burden Icon Inferno's Burden 80 Blaze Icon Blaze +2 Brutality Perk Icon Overpower Brutality Cell Brutality
Brutality Cell Brutality
The fifth hit in a row deals +225 damage and inflicts major blaze status buildup.
Rage of the Firebird Icon Rage of the Firebird 80 Blaze Icon Blaze +2 Insight Perk Icon Aetheric Evasion Insight Cell Insight
Alacrity Cell Alacrity
Attack a Behemoth part to lock onto it and load a homing missile. Missile deals 175 damage and increases the damage of every other missile in the volley by 175. Deal damage to load up to a maximum of 3 additional missiles. Dodging fires all loaded missiles on the locked-on part. 45 second cooldown.
Storm Hammer Icon Storm Hammer 80 Shock Icon Shock +2 Insight Perk Icon Aetheric Attunement Brutality Cell Brutality
Alacrity Cell Alacrity
After dodging through an attack, reload 3 aethercharged ammo
Solid State Solid State 80 Shock Icon Shock +2 Insight Perk Icon Aetheric Evasion Brutality Cell Brutality
Finesse Cell Finesse
+30% damage vs Behemoth Heads
Glyph Weaver Maul Icon Glyph Weaver Maul 80 Radiant Icon Radiant +2 Insight Perk Icon Aetheric Attunement Brutality Cell Brutality
Fortitude Cell Fortitude
On lantern use, spawn a glyph based on your active glyph type that charges after three seconds. Once charged, the glyph will activate when a Behemoth makes contact. Red Glyph: Deals 750 radiant damage in a radius. Blue Glyph: Grants 150 stacking shields that expire after 25s to slayers in a large radius(max 600 shields). Jump to change the active glyph type. Glyph expire after 10s.
Break of Dawn Icon Break of Dawn 80 Radiant Icon Radiant +2 Finesse Perk Icon Cunning Brutality Cell Brutality
Alacrity Cell Alacrity
+12% chance for attacks to hit twice
Fall of Night Icon Fall of Night 80 Umbral Icon Umbral +2 Finesse Perk Icon Cunning Brutality Cell Brutality
Insight Cell Insight
When under 20% health, deal +50% damage

Legendaries

Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Element Perk Cell Slots Unique Effect
Magma Quake Icon Magma Quake 100 Blaze Icon Blaze Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Resets on Behemoth kill or after 90 seconds.
Bomb Cyclone Icon Bomb Cyclone 100 Frost Icon Frost Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to create a Frost Shield that blocks hostile projectiles for 6 seconds. Damages and chills Behemoths that contact it (can interrupt). Resets on Behemoth kill or after 3.5 minutes.
Galvanic Impact Icon Galvanic Impact 100 Shock Icon Shock Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to teleport to a Behemoth, dealing shock damage. Resets on Behemoth kill or after 2 minutes.
Unsteady Ground Icon Unsteady Ground 100 Terra Icon Terra Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed. Resets on Behemoth kill or after 5 minutes.
History's Burden Icon History's Burden 100 Radiant Icon Radiant Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to rewind to your position 3 seconds prior to reactivation. Restores health and stamina lost in that time, and removes debuffs. Become invulnerable and gain increased move speed for 6 seconds. Usable while downed. Resets on Behemoth kill or after 90 seconds.
Sanity Check Icon Sanity Check 100 Umbral Icon Umbral Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to deal umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional umbral damage. Resets on Behemoth kill or after 2 minutes.

Exotics

Exotic hammers are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.

Icon Name Power Element Perk Cell Slots Unique Effect
Molten Edict Icon Molten Edict 40 Blaze Icon Blaze +1 Brutality Perk Icon Berserker Brutality Cell Brutality
Prismatic Cell Prismatic
Replaces all hammer blasts with unique fireball abilities that deal blaze damage

Hammer Specials

Name Description Obtained From
Concussive Salvo Icon 001 Concussive Salvo Hold to load ammo into the hammer. Release to unleash a blast that deals up to 360 damage based on ammo loaded and can interrupt behemoths. Range increases with ammo loaded. Available from the start.
Mighty Landbreaker Icon 001 Mighty Landbreaker Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting up to +35% Damage.
Additionally gives +25% movementspeed for 8 sec.[1]
Hammer Mastery level 8
Molten Edict Special Icon 001 Molten Edict Converts all explosive uses of ammo into fireball attacks that deal damage based on ammo quality. Available only on Molten Edict.
Ironheart Landbreaker Icon 001 Ironheart Landbreaker Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting them +40% damage reduction and up to 155 healing over 30 seconds when aethercharged. Bought from Lady Luck Store for 500 Steel Marks

Hammer Mods

Name Description Obtained From
Weighted Crown Icon 001 Weighted Crown Stagger damage is no longer halved when attacking Behemoth legs. Hammer Mastery level 6
Impulse Crown Icon 001 Impulse Crown Aerial Strike grants increased damage dealt for 10 seconds. Bonus is doubled if a Behemoth's head is struck. Hammer Mastery level 10
Extended Clip Icon 001 Extended Clip Ammo increased to 6. Hammer Mastery level 16
Antique Clip Icon 001 Antique Clip Ammo decreased to 2, but bonus from aethercharged ammo is increased by 300% Bought from Lady Luck Store for 250 Steel Marks
Turbine Trigger Icon 001 Turbine Trigger Priming attacks increases attack speed by 10% until the combo ends. Stacks. Bought from Lady Luck Store for 250 Steel Marks

Weapon Skins

The following weapon skins can be used with the Hammer:

Hammer Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Stagger Behemoths [x] times with any Hammer 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Hammer 2 10 20 50 100 200 500 1,000

Controls

Moves

Physical Attack
Icon-PC-Left Mouse Devastating hammer strikes.

Elemental Blast
Icon-PC-Right Mouse Fire an elemental blast attack that consumes ammunition.

Reload
Icon-PC-Q Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-PC-Left Mouse > Icon-PC-Left Mouse > Icon-PC-Left Mouse

Lunging Strikes
Icon-Arrow-RightIcon-PC-Left Mouse > Icon-PC-Left Mouse > Icon-PC-Left Mouse

Repeating Uppercut
Icon-PC-Left Mouse > Icon-Arrow-RightIcon-PC-Left Mouse > Icon-PC-Left Mouse

  • End any Ground Combo with an Elemental BlastIcon-PC-Right Mouse

Primed Strike
Icon-PC-Left Mouse (any input) > Icon-PC-Right Mouse (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-PC-Left Mouse (any input) > Icon-PC-Q (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-PC-Right Mouse > Icon-PC-Right Mouse (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-PC-Right Mouse > Icon-PC-Right Mouse(Rapidly)

Aerial Strike into a ground combo
(Sprinting)Icon-PC-Right Mouse > Icon-PC-Left Mouse

  • Transitions into any Ground Combo

Moves

Physical Attack
Icon-XB1-X Devastating hammer strikes.

Elemental Blast
Icon-XB1-Y Fire an elemental blast attack that consumes ammunition.

Reload
Icon-XB1-RB Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-XB1-X > Icon-XB1-X > Icon-XB1-X

Lunging Strikes
Icon-Arrow-RightIcon-XB1-X > Icon-XB1-X > Icon-XB1-X

Repeating Uppercut
Icon-XB1-X > Icon-Arrow-RightIcon-XB1-X > Icon-XB1-X

  • End any Ground Combo with an Elemental BlastIcon-XB1-Y

Primed Strike
Icon-XB1-X (any input) > Icon-XB1-Y (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-XB1-X (any input) > Icon-XB1-RB (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-XB1-Y > Icon-XB1-Y (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-XB1-Y > Icon-XB1-Y(Rapidly)

Aerial Strike into a ground combo
(Sprinting)Icon-XB1-Y > Icon-XB1-X

  • Transitions into any Ground Combo

Moves

Physical Attack
Icon-PS4-Square Devastating hammer strikes.

Elemental Blast
Icon-PS4-Triangle Fire an elemental blast attack that consumes ammunition.

Reload
Icon-PS4-R1 Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-PS4-Square > Icon-PS4-Square > Icon-PS4-Square

Lunging Strikes
Icon-Arrow-RightIcon-PS4-Square > Icon-PS4-Square > Icon-PS4-Square

Repeating Uppercut
Icon-PS4-Square > Icon-Arrow-RightIcon-PS4-Square > Icon-PS4-Square

  • End any Ground Combo with an Elemental BlastIcon-PS4-Triangle

Primed Strike
Icon-PS4-Square (any input) > Icon-PS4-Triangle (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-PS4-Square (any input) > Icon-PS4-R1 (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-PS4-Triangle > Icon-PS4-Triangle (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-PS4-Triangle > Icon-PS4-Triangle(Rapidly)

Aerial Strike into a ground combo

(Sprinting)Icon-PS4-Triangle > Icon-PS4-Square

Moves

Physical Attack
Icon-Switch-Y Devastating hammer strikes.

Elemental Blast
Icon-Switch-X Fire an elemental blast attack that consumes ammunition.

Reload
Icon-Switch-R Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-Switch-Y > Icon-Switch-Y > Icon-Switch-Y

Lunging Strikes
Icon-Arrow-RightIcon-Switch-Y > Icon-Switch-Y > Icon-Switch-Y

Repeating Uppercut
Icon-Switch-Y > Icon-Arrow-RightIcon-Switch-Y > Icon-Switch-Y

  • End any Ground Combo with an Elemental BlastIcon-Switch-X

Primed Strike
Icon-Switch-Y (any input) > Icon-Switch-X (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-Switch-Y (any input) > Icon-Switch-R (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-Switch-X > Icon-Switch-X (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-Switch-X > Icon-Switch-X(Rapidly)

Aerial Strike into a ground combo
(Sprinting)Icon-Switch-X > Icon-Switch-Y

  • Transitions into any Ground Combo