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− | [[File: |
+ | [[File:Hammer Gear Render 001.png|300x300px|right]] |
The '''Hammer''' is a blunt [[Weapons|weapon type]] in [[Dauntless]]. |
The '''Hammer''' is a blunt [[Weapons|weapon type]] in [[Dauntless]]. |
||
− | == |
+ | ==Summary== |
− | + | A lethal union of cudgel and cannon. Use the maul to splinter bones and scales, then finish things off with a blast from the cannon. You can even leverage explosions to dodge. |
|
==Weapons== |
==Weapons== |
||
− | {| class |
+ | {| class="wikitable sortable" style="width:100%" |
+ | ! Icon !! Name !! Power !! Element !! Perk !! Cell Slots !! Unique Effect |
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− | ! Zone !! Name |
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+ | {{#invoke:CargoQuery|main |
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− | !colspan="2" style="width: 50px;" | Power |
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+ | |q?tables=Weapons |
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⚫ | |||
+ | |q?fields=Icon,_pageName,Type,Class,Tier,Behemoth,Element,Perk,Cell1,Cell2,UniqueEffect1,UniqueEffect2 |
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− | !class = "unsortable"| Perks |
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+ | |q?where=Type="Hammer" AND Class="Normal" |
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− | !class = "unsortable"| Cell Slots |
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+ | |q?orderBy=Tier,(case Element |
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− | !class = "unsortable"| Unique Effects |
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+ | when 'Neutral' then 0 |
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+ | when 'Blaze' then 1 |
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+ | when 'Frost' then 2 |
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+ | when 'Shock' then 3 |
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+ | when 'Terra' then 4 |
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+ | when 'Radiant' then 5 |
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+ | when 'Umbral' then 6 |
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+ | end),Behemoth,_pageName |
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+ | |template=WeaponTableRow |
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⚫ | |||
⚫ | |||
+ | |||
+ | == Legendaries == |
||
+ | Facing a the final Boss in [[Escalation]] will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort. |
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+ | |||
⚫ | |||
+ | ! Icon !! Name !! Power !! Element !! Perk !! Cell Slots !! Unique Effect |
||
+ | {{#invoke:CargoQuery|main |
||
+ | |q?tables=Weapons |
||
+ | |q?fields=Icon,_pageName,Type,Class,Tier,Behemoth,Element,Perk,Cell1,Cell2,UniqueEffect1,UniqueEffect2 |
||
+ | |q?where=Type="Hammer" AND Class="Legendary" |
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+ | |q?orderBy=Tier,(case Element |
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+ | when 'Neutral' then 0 |
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+ | when 'Blaze' then 1 |
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+ | when 'Frost' then 2 |
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+ | when 'Shock' then 3 |
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+ | when 'Terra' then 4 |
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+ | when 'Radiant' then 5 |
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+ | when 'Umbral' then 6 |
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+ | end),Behemoth,_pageName |
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+ | |template=WeaponTableRow |
||
+ | }} |
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⚫ | |||
+ | |||
⚫ | |||
+ | Exotic hammers are crafted from blueprints obtained on Heroic and Heroic+ [[Patrols]] and [[Pursuits]]. |
||
+ | |||
+ | {| class="wikitable sortable" style="width:100%" |
||
+ | ! Icon !! Name !! Power !! Element !! Perk !! Cell Slots !! Unique Effect |
||
+ | {{#invoke:CargoQuery|main |
||
+ | |q?tables=Weapons |
||
+ | |q?fields=Icon,_pageName,Type,Class,Tier,Behemoth,Element,Perk,Cell1,Cell2,UniqueEffect1,UniqueEffect2 |
||
+ | |q?where=Type="Hammer" AND Class="Exotic" |
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+ | |q?orderBy=Tier,(case Element |
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+ | when 'Neutral' then 0 |
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+ | when 'Blaze' then 1 |
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+ | when 'Frost' then 2 |
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+ | when 'Shock' then 3 |
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+ | when 'Terra' then 4 |
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+ | when 'Radiant' then 5 |
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+ | when 'Umbral' then 6 |
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+ | end),Behemoth,_pageName |
||
+ | |template=WeaponTableRow |
||
+ | }} |
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⚫ | |||
+ | |||
+ | ==Hammer Specials== |
||
+ | {| class="wikitable" |
||
|- |
|- |
||
+ | ! !! Name !! Description !! Obtained From |
||
− | | [[The Sheltered Frontier]] |
||
− | | [[Recruit's Hammer]] || 88 || 108 || None || None || None || None |
||
|- |
|- |
||
+ | ! [[File:Concussive Salvo Icon 001.png|100x100px|link=]] |
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− | |rowspan="4" |[[The Monstrous Verge]] |
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+ | | Concussive Salvo || Hold to load ammo into the hammer. Release to unleash a blast that deals up to 360 damage based on ammo loaded and can interrupt behemoths. Range increases with ammo loaded. || Available from the start. |
||
− | | [[Gnashmasher]] || 120 || 160 || None || +2 [[Ragehunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || None |
||
|- |
|- |
||
+ | ! [[File:Mighty Landbreaker Icon 001.png|100x100px|link=]] |
||
− | | [[Shrikesmasher]] || 136 || 176 || None || None || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || +30 Part Damage on Next Hit After a Dodge |
||
+ | | Mighty Landbreaker || Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting up to +35% Damage.<br>Additionally gives +25% movementspeed for 8 sec.<sup>[https://docs.google.com/spreadsheets/d/13lw6ShdGDyelde7u4Dhs95skIQdLQ1LHRE2heFTVBoc/edit#gid=1037790023&range=B8:I8]</sup>||[[Mastery#Hammer Mastery|Hammer Mastery]] level 8 |
||
|- |
|- |
||
+ | ! [[File:Molten Edict Special Icon 001.png|100x100px|link=]] |
||
− | | [[Quillhammer]] || 152 || 192 || None || +2 [[Sharpened]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] ||None |
||
+ | | Molten Edict || Converts all explosive uses of ammo into fireball attacks that deal damage based on ammo quality. || Available only on [[Molten Edict]]. |
||
|- |
|- |
||
+ | ! [[File:Ironheart Landbreaker Icon 001.png|100x100px|link=]] |
||
− | | [[Skarnmaul]] || 168 || 228 || None || +2 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || |
||
+ | | Ironheart Landbreaker || Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting them +40% damage reduction and up to 155 healing over 30 seconds when aethercharged. || Bought from [[Lady Luck Store]] for 500 Steel Marks |
||
⚫ | |||
+ | |||
+ | ==Hammer Mods== |
||
+ | {| class="wikitable" |
||
|- |
|- |
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+ | ! !! Name !! Description !! Obtained From |
||
− | |rowspan="4" | [[The Yonder Keys]] |
||
− | | [[Charrhammer]] || 184 || 244 || +40 {{Element|Blaze}} || +2 [[Rage]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Power}} [[Cells#Power|Power Cell]] ||None |
||
|- |
|- |
||
+ | ! [[File:Weighted Crown Icon 001.png|100x100px|link=]] |
||
− | | [[Embermaul]] || 200 || 260 || +40 {{Element|Blaze}} || None || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || +25% attack speed for 8 seconds after landing a Hammer Blast |
||
+ | | Weighted Crown || Stagger damage is no longer halved when attacking Behemoth legs. || [[Mastery#Hammer Mastery|Hammer Mastery]] level 6 |
||
|- |
|- |
||
+ | ! [[File:Impulse Crown Icon 001.png|100x100px|link=]] |
||
− | | [[Skraevmaul]] || 200 || 260 || +40 {{Element|Frost}} ||None|| {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || The fifth hit in a row deals +100% Stagger damage |
||
+ | | Impulse Crown || Aerial Strike grants increased damage dealt for 10 seconds. Bonus is doubled if a Behemoth's head is struck. || [[Mastery#Hammer Mastery|Hammer Mastery]] level 10 |
||
|- |
|- |
||
+ | ! [[File:Extended Clip Icon 001.png|100x100px|link=]] |
||
− | | [[Drasksmasher]] || 216 ||276|| +40 {{Element|Shock}} ||None|| {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || 120% Damage vs Behemoth Heads |
||
+ | | Extended Clip || Ammo increased to 6. || [[Mastery#Hammer Mastery|Hammer Mastery]] level 16 |
||
|- |
|- |
||
+ | ! [[File:Antique Clip Icon 001.png|100x100px|link=]] |
||
− | |rowspan="5" |[[The Uncharted Reaches]] |
||
+ | | Antique Clip || Ammo decreased to 2, but bonus from aethercharged ammo is increased by 300% || Bought from [[Lady Luck Store]] for 250 Steel Marks |
||
− | | [[Zaga Maul]] || 232 || 312 || +40 {{Element|Shock}} ||None|| {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Heal for 300 whenever a Behemoth is Staggered |
||
|- |
|- |
||
+ | ! [[File:Turbine Trigger Icon 001.png|100x100px|link=]] |
||
− | | [[Pangar's Roar]] || 248 ||328|| +40 {{Element|Frost}} || +2 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] ||None |
||
+ | | Turbine Trigger || Priming attacks increases attack speed by 10% until the combo ends. Stacks. || Bought from [[Lady Luck Store]] for 250 Steel Marks |
||
⚫ | |||
+ | |||
+ | ==Weapon Skins== |
||
+ | The following [[Weapon_Skins|weapon skins]] can be used with the Hammer: |
||
+ | {{#cargo_query: |
||
+ | tables=WeaponSkins |
||
+ | |fields=Icon,_pageName |
||
+ | |where=Type="Hammer" |
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+ | |order by=_pageName |
||
+ | |format=gallery |
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+ | |mode=packed-hover |
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+ | |show bytes=0 |
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+ | |show dimensions=0 |
||
+ | |show filename=0 |
||
+ | |caption field=_pageName |
||
+ | |link field=_pageName |
||
+ | }} |
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+ | |||
+ | ==Hammer Mastery Card== |
||
+ | {|class="wikitable" |
||
|- |
|- |
||
+ | ! Objective |
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− | | [[Hellcrusher]] || 264 ||344|| +40 {{Element|Blaze}} ||None|| {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Power}} [[Cells#Power|Power Cell]] || 125% Primed Hammer Attack damage |
||
+ | ! width="80px" | Level 1 !! width="80px" | Level 2 !! width="80px" | Level 3 !! width="80px" | Level 4 !! width="80px" | Level 5 !! width="80px" | Level 6 !! width="80px" | Level 7 !! width="80px" | Level 8 |
||
|- |
|- |
||
+ | | Stagger Behemoths [x] times with any Hammer |
||
− | | [[Stormhammer]] || 264 ||344|| +40 {{Element|Shock}} ||None|| {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] ||Reloads 1 hammer ammo after dodging through an attack |
||
+ | | 5 || 10 || 25 || 50 || 250 || 500 || 1,000 || 2,500 |
||
|- |
|- |
||
+ | | Deal [x] damage to Behemoths with any Hammer |
||
− | | [[Kharabasher]] || 280 ||360|| None || None || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Technique}} [[Cells#Technique|Technique Cell]] || Restore 30 Stamina after reloading a shell |
||
+ | | 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
||
|- |
|- |
||
+ | | Deal [x] damage to Behemoths with any neutral Hammer |
||
− | |rowspan="14" | [[The Maelstrom]] |
||
+ | | 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
||
− | | [[Ragehammer]] || 310 || 430 || None || +2 [[Ragehunter]]<br>+1~2 [[Pacifier]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || None |
||
|- |
|- |
||
+ | | Deal [x] damage to Behemoths with any blaze Hammer |
||
− | | [[Firemace]] || 310 || 430 || +40 {{Element|Blaze}} || +2 [[Rage]]<br>+1~2 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None |
||
+ | | 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
||
|- |
|- |
||
+ | | Deal [x] damage to Behemoths with any frost Hammer |
||
− | | [[Shockjaw Smasher]] || 310 || 430 || +40 {{Element|Shock}} ||+1~2 [[Conditioning]]|| {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] |
||
+ | | 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
||
− | |Heal for 300 whenever a Behemoth is Staggered |
||
|- |
|- |
||
+ | | Deal [x] damage to Behemoths with any shock Hammer |
||
− | | [[Razorwing Hammer]] || 310 || 430 || None || +1~2 [[Sharpened]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Technique}} [[Cells#Technique|Technique Cell]] || Restore 30 Stamina after reloading a shell |
||
+ | | 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
||
|- |
|- |
||
+ | | Deal [x] damage to Behemoths with any radiant Hammer |
||
− | | [[Frostmaul]] || 310 || 430 || +40 {{Element|Frost}} || +2 [[Aetherhunter]]<br>+1~2 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None |
||
+ | | 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
||
|- |
|- |
||
+ | | Deal [x] damage to Behemoths with any umbral Hammer |
||
− | | [[Deadeye Hammer]] || 310 || 430 || None || +2 [[Savagery]]<br>+1~2 [[Acidic]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None |
||
+ | | 50,000 || 100,000 || 250,000 || 500,000 || 2,500,000 || 5,000,000 || 10,000,000 || 50,000,000 |
||
|- |
|- |
||
+ | | Hunt [x] Behemoths with any Hammer |
||
− | | [[Bloodfire Hammer]] || 310 || 430 || +40 {{Element|Blaze}} || None || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || +25% Attack Speed for 8 seconds after landing a Hammer Blast<br>The fifth hit in a row deals +100~150% Stagger damage |
||
+ | | 2 || 10 || 20 || 50 || 100 || 200 || 500 || 1,000 |
||
⚫ | |||
− | | [[Mooncrusher]] || 310 || 430 || None || +1 [[Evasive Fury]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || +30/60 Part Damage on Next Hit after a dodge. |
||
⚫ | |||
− | | [[Rezacrusher]] || 310 || 430 || +40 {{Element|Radiant}} || None || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || The fifth hit in a row deals +100% Stagger damage<br>5%/10% chance for attacks to Hit twice |
||
⚫ | |||
− | | [[Shrowdmaul]] || 310 || 430 || +40 {{Element|Umbral}} || +2-3 [[Cunning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || When under 20% health, deal 150% damage |
||
⚫ | |||
− | | [[Koshai's Fist]] || 310 || 430 || None || +1 [[Sharpened]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || After not dealing damage for 8 seconds, the next 2 attacks deal 25% increased damage. |
||
⚫ | |||
− | | [[Stalker's Strike]] || 310 || 430 || +40 {{Element|Umbral}} || +1~2 [[Wild Frenzy]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Dealing damage has a chance (based on damage dealt) to generate a shadow orb that increases damage dealt by 3% for 5 seconds.<br>If 5 or more orbs are present, the bonus doubles. |
||
⚫ | |||
− | | [[Rockfall's Wrath]] || 310 || 430 || None || +1~2 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s. |
||
− | |- |
||
− | | [[Valomyr's Burden]] || 310 || 430 || +40 {{Element|Radiant}} || +1~2 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health. |
||
|} |
|} |
||
− | |||
⚫ | |||
− | Exotic Hammers requires obtaining a special blueprint for each one from Heroic [[Patrols]], [[Dyadic Drift]] [[Expeditions]], [[Firebrand Charrogg]] [[Pursuits]]. |
||
⚫ | |||
− | !Name |
||
− | ! colspan="2" |Power |
||
− | !Elemental Power |
||
− | !Perks |
||
− | !Cell Slots |
||
− | !Unique Effects |
||
− | |- |
||
− | |[[Molten Edict]] |
||
− | |310 |
||
− | |430 |
||
− | | +40 [[Blaze]] |
||
− | |None |
||
− | |{{Icon|Power}} [[Cells#Power|Power Cell]] |
||
− | {{Icon|Defence}} [[Cells#Defence|Defence Cell]] |
||
− | |Replaces all hammer blasts with unique fireball abilities that deal blaze damage. |
||
⚫ | |||
− | |||
− | ===Unimplemented Hammers=== |
||
− | ''The following hammers are not currently in-game'' |
||
− | *[[Thundercrusher]] |
||
− | *[[Wintermaul]] |
||
==Controls== |
==Controls== |
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''Aerial Strike into a ground combo''<br> |
''Aerial Strike into a ground combo''<br> |
||
(Sprinting)[[File:Icon-PS4-Triangle.png|40px]] > [[File:Icon-PS4-Square.png|40px]] |
(Sprinting)[[File:Icon-PS4-Triangle.png|40px]] > [[File:Icon-PS4-Square.png|40px]] |
||
⚫ | |||
⚫ | |||
+ | Nintendo Switch= |
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+ | ==Moves== |
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+ | Physical Attack<br> |
||
+ | [[File:Icon-Switch-Y.png|40px]] Devastating hammer strikes. |
||
⚫ | |||
− | ==Videos== |
||
+ | [[File:Icon-Switch-X.png|40px]] Fire an elemental blast attack that consumes ammunition. |
||
− | {{#ev:youtube|OJUmQejAekA|239}} |
||
+ | |||
+ | Reload<br> |
||
+ | [[File:Icon-Switch-R.png|40px]] Press again during the active reload window to shorten reload time. |
||
+ | |||
+ | ===Combos=== |
||
+ | ''Horizontal Hammers''<br> |
||
+ | [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] |
||
+ | |||
+ | ''Lunging Strikes''<br> |
||
+ | [[File:Icon-Arrow-Right.png|40px]][[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] |
||
+ | |||
+ | ''Repeating Uppercut''<br> |
||
+ | [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Arrow-Right.png|40px]][[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] |
||
+ | |||
+ | *End any Ground Combo with an Elemental Blast[[File:Icon-Switch-X.png|40px]]<br> |
||
+ | |||
+ | ''Primed Strike''<br> |
||
+ | [[File:Icon-Switch-Y.png|40px]] (any input) > [[File:Icon-Switch-X.png|40px]] (before dealing damage)<br> |
||
+ | *This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut) |
||
+ | |||
+ | ''Quick Reload''<br> |
||
+ | [[File:Icon-Switch-Y.png|40px]] (any input) > [[File:Icon-Switch-R.png|40px]] (after dealing damage)<br> |
||
+ | *This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut) |
||
+ | |||
+ | ''Evasive Blast''<br> |
||
+ | [[File:Icon-Switch-X.png|40px]] > [[File:Icon-Switch-X.png|40px]] (Rapidly)<br> |
||
+ | *Cannot be sprinting |
||
+ | |||
+ | ===Aerial Combos=== |
||
+ | ''Double Jump''<br> |
||
+ | (Sprinting)[[File:Icon-Switch-X.png|40px]] > [[File:Icon-Switch-X.png|40px]](Rapidly) |
||
+ | |||
+ | ''Aerial Strike into a ground combo''<br> |
||
+ | (Sprinting)[[File:Icon-Switch-X.png|40px]] > [[File:Icon-Switch-Y.png|40px]] |
||
+ | |||
+ | *Transitions into any Ground Combo |
||
+ | |||
⚫ | |||
Revision as of 04:03, 13 December 2020
The Hammer is a blunt weapon type in Dauntless.
Summary
A lethal union of cudgel and cannon. Use the maul to splinter bones and scales, then finish things off with a blast from the cannon. You can even leverage explosions to dodge.
Weapons
Legendaries
Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.
Exotics
Exotic hammers are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.
Icon | Name | Power | Element | Perk | Cell Slots | Unique Effect |
---|---|---|---|---|---|---|
Replaces all hammer blasts with unique fireball abilities that deal blaze damage |
Hammer Specials
Name | Description | Obtained From | |
---|---|---|---|
Concussive Salvo | Hold to load ammo into the hammer. Release to unleash a blast that deals up to 360 damage based on ammo loaded and can interrupt behemoths. Range increases with ammo loaded. | Available from the start. | |
Mighty Landbreaker | Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting up to +35% Damage. Additionally gives +25% movementspeed for 8 sec.[1] |
Hammer Mastery level 8 | |
Molten Edict | Converts all explosive uses of ammo into fireball attacks that deal damage based on ammo quality. | Available only on Molten Edict. | |
Ironheart Landbreaker | Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting them +40% damage reduction and up to 155 healing over 30 seconds when aethercharged. | Bought from Lady Luck Store for 500 Steel Marks |
Hammer Mods
Name | Description | Obtained From | |
---|---|---|---|
Weighted Crown | Stagger damage is no longer halved when attacking Behemoth legs. | Hammer Mastery level 6 | |
Impulse Crown | Aerial Strike grants increased damage dealt for 10 seconds. Bonus is doubled if a Behemoth's head is struck. | Hammer Mastery level 10 | |
Extended Clip | Ammo increased to 6. | Hammer Mastery level 16 | |
Antique Clip | Ammo decreased to 2, but bonus from aethercharged ammo is increased by 300% | Bought from Lady Luck Store for 250 Steel Marks | |
Turbine Trigger | Priming attacks increases attack speed by 10% until the combo ends. Stacks. | Bought from Lady Luck Store for 250 Steel Marks |
Weapon Skins
The following weapon skins can be used with the Hammer:
Hammer Mastery Card
Objective | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|
Stagger Behemoths [x] times with any Hammer | 5 | 10 | 25 | 50 | 250 | 500 | 1,000 | 2,500 |
Deal [x] damage to Behemoths with any Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any neutral Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any blaze Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any frost Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any shock Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any radiant Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any umbral Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Hunt [x] Behemoths with any Hammer | 2 | 10 | 20 | 50 | 100 | 200 | 500 | 1,000 |
Controls
Moves
Physical Attack
Devastating hammer strikes.
Elemental Blast
Fire an elemental blast attack that consumes ammunition.
Reload
Press again during the active reload window to shorten reload time.
Combos
Primed Strike
(any input) > (before dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
Quick Reload
(any input) > (after dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
- Cannot be sprinting
Aerial Combos
Double Jump
(Sprinting) > (Rapidly)
Aerial Strike into a ground combo
(Sprinting) >
- Transitions into any Ground Combo
Moves
Physical Attack
Devastating hammer strikes.
Elemental Blast
Fire an elemental blast attack that consumes ammunition.
Reload
Press again during the active reload window to shorten reload time.
Combos
Primed Strike
(any input) > (before dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
Quick Reload
(any input) > (after dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
- Cannot be sprinting
Aerial Combos
Double Jump
(Sprinting) > (Rapidly)
Aerial Strike into a ground combo
(Sprinting) >
- Transitions into any Ground Combo
Moves
Physical Attack
Devastating hammer strikes.
Elemental Blast
Fire an elemental blast attack that consumes ammunition.
Reload
Press again during the active reload window to shorten reload time.
Combos
Primed Strike
(any input) > (before dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
Quick Reload
(any input) > (after dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
- Cannot be sprinting
Aerial Combos
Double Jump
(Sprinting) > (Rapidly)
Aerial Strike into a ground combo
Moves
Physical Attack
Devastating hammer strikes.
Elemental Blast
Fire an elemental blast attack that consumes ammunition.
Reload
Press again during the active reload window to shorten reload time.
Combos
Primed Strike
(any input) > (before dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
Quick Reload
(any input) > (after dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
- Cannot be sprinting
Aerial Combos
Double Jump
(Sprinting) > (Rapidly)
Aerial Strike into a ground combo
(Sprinting) >
- Transitions into any Ground Combo
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