m (Details to Nayzaga UE) Tag: Visual edit |
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==Weapons== |
==Weapons== |
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− | {| class |
+ | {| class="wikitable sortable" style="width:100%" |
+ | ! Icon !! Name !! colspan="2" | Power !! Elemental Power !! Perk !! Cell Slots !! style="width: 50%;" | Unique Effect |
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− | !class = "unsortable"| !! Name |
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+ | {{#invoke:CargoQuery|main |
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− | !colspan="2" style="width: 50px;" | Power |
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+ | |q?tables=Weapons |
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⚫ | |||
+ | |q?fields=Icon,_pageName,Power0,Power15,Element,Perk,Cell1,Cell2,UniqueEffect3 |
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− | !class = "unsortable"| Perks |
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+ | |q?where=Type="Hammer" AND Class="Normal" |
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− | !class = "unsortable"| Cell Slots |
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+ | |q?orderBy=Power0,(case Element |
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− | !class = "unsortable"| Unique Effects |
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+ | when 'Neutral' then 0 |
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⚫ | |||
+ | when 'Blaze' then 1 |
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− | | [[File:Recruit's Hammer Icon 001.png|150x150px|link=Recruit's Hammer]] || [[Recruit's Hammer]] || 80 || 80 || None || None || None || None |
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+ | when 'Frost' then 2 |
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− | |- |
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+ | when 'Shock' then 3 |
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− | | [[File:Gnashmasher Icon 001.png|150x150px|link=Raging Crash]] || [[Raging Crash]] || 100 || 550 || None || +1~3 [[Ragehunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || None |
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+ | when 'Terra' then 4 |
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− | |- |
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+ | when 'Radiant' then 5 |
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− | | [[File:Shrikesmasher Icon 001.png|150x150px|link=Fall of the Shrike]] || [[Fall of the Shrike]] || 100 || 550 || None || +1~3 [[Conditioning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || After dodging, your next attack deals +50/75/100 (at ranks 1/6/10+) bonus damage and part damage. Stacks up to 3 times. |
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+ | when 'Umbral' then 6 |
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− | |- |
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+ | end),Behemoth,_pageName |
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− | | [[File:Quillhammer Icon 001.png|150x150px|link=Quillshot's Roar]] || [[Quillshot's Roar]] || 100 || 550 || None || +1~3 [[Acidic]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None |
||
+ | |template=WeaponTableRow |
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− | |- |
||
+ | }} |
||
− | | [[File:Skarnmaul Icon 001.png|150x150px|link=Skarn's Vengeance]] || [[Skarn's Vengeance]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 20/30/40 (at ranks 1/6/10+) health shield that lasts for 12s. |
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− | |- |
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− | | [[File:Charrhammer Icon 001.png|150x150px|link=Charred Crusher]] || [[Charred Crusher]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Power}} [[Cells#Power|Power Cell]] || After spending 150 stamina, the next attack emits a cone of flame that deals 100/150/200 (at ranks 1/6/10+) blaze damage to each unique targets within the cone. |
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− | |- |
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− | | [[File:Embermaul Icon 001.png|150x150px|link=Ember Maul]] || [[Ember Maul]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Evasive Fury]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || The fourth hit in a row deals +50%/100%/150% stagger damage (at ranks 1/6/10+) |
||
− | |- |
||
− | | [[File:Skraevmaul Icon 001.png|150x150px|link=Winter Squall]] || [[Winter Squall]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Nimble]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || After dodging, drop 1/2/3 ( at ranks 1/6/10+) Ice Mines around you on a 30 second cooldown that deal 300 damage. |
||
− | |- |
||
− | | [[File:Drasksmasher Icon 001.png|150x150px|link=Thundering Maul]] || [[Thundering Maul]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Aetheric Attunement]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || +20%/25%/30% (at ranks 1/6/10+) damage vs Behemoth Heads |
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− | |- |
||
− | | [[File:Zaga Maul Icon 001.png|150x150px|link=Nayzaga's Charge]] || [[Nayzaga's Charge]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Savagery]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || After a Behemoth is staggered, heal for 100/200/300 (at ranks 1/6/10+). |
||
− | |- |
||
− | | [[File:Pangar's Roar Icon 001.png|150x150px|link=Pangar's Rampage]] || [[Pangar's Rampage]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None |
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− | |- |
||
− | | [[File:Hellcrusher Icon 001.png|150x150px|link=Inferno's Burden]] || [[Inferno's Burden]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Overpower]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Power}} [[Cells#Power|Power Cell]] || The fifth hit in a row deals +75/150/225 (at ranks 1/6/10+) damage and major blaze damage. |
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− | |- |
||
− | | [[File:Stormhammer Icon 001.png|150x150px|link=Storm Hammer]] || [[Storm Hammer]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Aetheric Attunement]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || After dodging through an attack, reaload 1/2/3 aethercharged ammo (at ranks 1/6/10+). |
||
− | |- |
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− | | [[File:Kharabasher Icon 001.png|150x150px|link=Kharabak's Jaw]] || [[Kharabak's Jaw]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Deconstruction]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Technique}} [[Cells#Technique|Technique Cell]] || After reloading ammo, restore 20/30/40 stamina (at ranks 1/6/10+). |
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− | |- |
||
− | | [[File:Rezacrusher Icon 001.png|150x150px|link=Break of Dawn]] || [[Break of Dawn]] || 100 || 550 || +80 {{Element|Radiant}} || +1~3 [[Cunning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || 10% chance for attacks to hit twice |
||
− | |- |
||
− | | [[File:Shrowdmaul Icon 001.png|150x150px|link=Fall of Night]] || [[Fall of Night]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Cunning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || When under 20% health, deal +50% damage |
||
− | |- |
||
− | | [[File:Koshai's Fist Icon 001.png|150x150px|link=Sovereign's Grudge]] || [[Sovereign's Grudge]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Sharpened]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || After not dealing damage for 4 seconds, the next 1/1/2 attacks (at ranks 1/6/10+) deal 50% increased damage. |
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− | |- |
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− | | [[File:Stalker's Price Icon 001.png|150x150px|link=Stalker's Price]] || [[Stalker's Price]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Wild Frenzy]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || On chance after dealing damage, generate Shadow Orbs that grant +1.5%/2%/2.25% (at ranks 1/6/10+) damage for 5 seconds. At 5+ Orbs, the bonus doubles. |
||
− | |- |
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− | | [[File:Valomyr's Burden Icon 001.png|150x150px|link=Valomyr's Burden]] || [[Valomyr's Burden]] || 100 || 550 || +80 {{Element|Radiant}} || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Once charged, your next attack will deal +300/+425/+550 (at ranks 1/6/10+) bonus radiant damage. Charge rate increases with higher current health. |
||
− | |- |
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− | | [[File:Brutality of Boreus Icon 001.png|150x150px|link=Brutality of Boreus]] || [[Brutality of Boreus]] || 100 || 550 || +80 {{Element|Frost}} || <span style="white-space:nowrap">+1~3 [[Conditioning]]</span> || <span style="white-space:nowrap">{{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]]</span> || After spending ammo, generates a Frost Sprite that grants your next attack 30/45/60 damage (at ranks 1/6/10+) and minor frost damage (Max 4 Sprites). |
||
|} |
|} |
||
== Legendaries == |
== Legendaries == |
||
Facing a the final Boss in [[Escalation]] will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort. |
Facing a the final Boss in [[Escalation]] will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort. |
||
+ | |||
− | {| class="wikitable sortable" |
+ | {| class="wikitable sortable" style="width:100%" |
− | ! |
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+ | ! Icon !! Name !! colspan="2" | Power !! Elemental Power !! Perk !! Cell Slots !! style="width: 50%;" | Unique Effect |
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− | !Name |
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+ | {{#invoke:CargoQuery|main |
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− | ! colspan="2" |Power |
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+ | |q?tables=Weapons |
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− | !Elemental Power |
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+ | |q?fields=Icon,_pageName,Power0,Power15,Element,Perk,Cell1,Cell2,UniqueEffect3 |
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− | !Perks |
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+ | |q?where=Type="Hammer" AND Class="Legendary" |
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− | !Cell Slots |
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+ | |q?orderBy=Power0,(case Element |
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− | !Unique Effects |
||
+ | when 'Neutral' then 0 |
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− | |- |
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+ | when 'Blaze' then 1 |
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− | |[[File:Galvanic Impact Icon 001.png|150x150px|link=Galvanic Impact]]||[[Galvanic Impact]]|| 500 || 550 ||<span style="white-space:nowrap">+80 {{Element|Shock}}</span>||<span style="white-space:nowrap">[[Bond]]</span>||<span style="white-space:nowrap">{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]<br>{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]</span>|| Legendary Ability: [G] to teleport to a Behemoth, dealing {{Element|Shock}} damage. Usable once, but resets on Behemoth kill. |
||
+ | when 'Frost' then 2 |
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− | |- |
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+ | when 'Shock' then 3 |
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− | |[[File:Magma_Quake_Icon_001.png|150x150px]] |
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+ | when 'Terra' then 4 |
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− | |[[Magma Quake]] |
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+ | when 'Radiant' then 5 |
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− | |500 |
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+ | when 'Umbral' then 6 |
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− | |550 |
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+ | end),Behemoth,_pageName |
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− | | +80 {{Element|Blaze}} |
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+ | |template=WeaponTableRow |
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− | |<span style="white-space:nowrap">[[Bond]]</span> |
||
+ | }} |
||
− | |<span style="white-space:nowrap">{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]<br>{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]</span> |
||
− | |Legendary Ability: [G] to enter a rage, gaining new attacks for 15 seconds. Deals +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill. |
||
|} |
|} |
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Exotic hammers are crafted from blueprints obtained on Heroic and Heroic+ [[Patrols]] and [[Pursuits]]. |
Exotic hammers are crafted from blueprints obtained on Heroic and Heroic+ [[Patrols]] and [[Pursuits]]. |
||
− | {| class="wikitable sortable" |
+ | {| class="wikitable sortable" style="width:100%" |
+ | ! Icon !! Name !! colspan="2" | Power !! Elemental Power !! Perk !! Cell Slots !! style="width: 50%;" | Unique Effect |
||
− | !class="unsortable"| !! Name |
||
+ | {{#invoke:CargoQuery|main |
||
− | !colspan="2" style="width: 50px;" | Power |
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+ | |q?tables=Weapons |
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− | ! Elemental Power |
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+ | |q?fields=Icon,_pageName,Power0,Power15,Element,Perk,Cell1,Cell2,UniqueEffect3 |
||
− | !class="unsortable"| Perks |
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+ | |q?where=Type="Hammer" AND Class="Exotic" |
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− | !class="unsortable"| Cell Slots |
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+ | |q?orderBy=Power0,(case Element |
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− | !class="unsortable"| Unique Effects |
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+ | when 'Neutral' then 0 |
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− | |- |
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+ | when 'Blaze' then 1 |
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− | | [[File:Molten Edict Icon 001.png|150x150px|link=Molten Edict]] || [[Molten Edict]] || 100 || 550 || +80 [[Blaze]] || None || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || Replaces all hammer blasts with unique fireball abilities that deal blaze damage. |
||
+ | when 'Frost' then 2 |
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+ | when 'Shock' then 3 |
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+ | when 'Terra' then 4 |
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+ | when 'Radiant' then 5 |
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+ | when 'Umbral' then 6 |
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+ | end),Behemoth,_pageName |
||
+ | |template=WeaponTableRow |
||
+ | }} |
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|} |
|} |
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|- |
|- |
||
! [[File:Mighty Landbreaker Icon 001.png|100x100px|link=]] |
! [[File:Mighty Landbreaker Icon 001.png|100x100px|link=]] |
||
− | | Mighty Landbreaker || Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting up to +35%<br>Additionally gives +25% movementspeed for 8 sec.<sup>[https://docs.google.com/spreadsheets/d/13lw6ShdGDyelde7u4Dhs95skIQdLQ1LHRE2heFTVBoc/edit#gid=1037790023&range=B8:I8]</sup>||[[Mastery#Hammer Mastery|Hammer Mastery]] level 8 |
+ | | Mighty Landbreaker || Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting up to +35% Damage.<br>Additionally gives +25% movementspeed for 8 sec.<sup>[https://docs.google.com/spreadsheets/d/13lw6ShdGDyelde7u4Dhs95skIQdLQ1LHRE2heFTVBoc/edit#gid=1037790023&range=B8:I8]</sup>||[[Mastery#Hammer Mastery|Hammer Mastery]] level 8 |
|- |
|- |
||
! [[File:Molten Edict Special Icon 001.png|100x100px|link=]] |
! [[File:Molten Edict Special Icon 001.png|100x100px|link=]] |
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|- |
|- |
||
! [[File:Weighted Crown Icon 001.png|100x100px|link=]] |
! [[File:Weighted Crown Icon 001.png|100x100px|link=]] |
||
− | | Weighted Crown || Stagger damage is no longer halved when attacking Behemoth legs |
+ | | Weighted Crown || Stagger damage is no longer halved when attacking Behemoth legs. || [[Mastery#Hammer Mastery|Hammer Mastery]] level 6 |
|- |
|- |
||
! [[File:Impulse Crown Icon 001.png|100x100px|link=]] |
! [[File:Impulse Crown Icon 001.png|100x100px|link=]] |
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| Turbine Trigger || Priming attacks increases attack speed by 10% until the combo ends. Stacks. || Bought from [[Lady Luck Store]] for 250 Steel Marks |
| Turbine Trigger || Priming attacks increases attack speed by 10% until the combo ends. Stacks. || Bought from [[Lady Luck Store]] for 250 Steel Marks |
||
|} |
|} |
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+ | |||
+ | ==Weapon Skins== |
||
+ | The following [[Weapon_Skins|weapon skins]] can be used with the Hammer: |
||
+ | {{#cargo_query: |
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+ | tables=WeaponSkins |
||
+ | |fields=Icon,_pageName |
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+ | |where=Type="Hammer" |
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+ | |order by=_pageName |
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+ | |format=gallery |
||
+ | |mode=packed-hover |
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+ | |show bytes=0 |
||
+ | |show dimensions=0 |
||
+ | |show filename=0 |
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+ | |caption field=_pageName |
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+ | |link field=_pageName |
||
+ | }} |
||
==Hammer Mastery Card== |
==Hammer Mastery Card== |
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''Aerial Strike into a ground combo''<br> |
''Aerial Strike into a ground combo''<br> |
||
(Sprinting)[[File:Icon-PS4-Triangle.png|40px]] > [[File:Icon-PS4-Square.png|40px]] |
(Sprinting)[[File:Icon-PS4-Triangle.png|40px]] > [[File:Icon-PS4-Square.png|40px]] |
||
⚫ | |||
+ | Nintendo Switch= |
||
+ | ==Moves== |
||
+ | Physical Attack<br> |
||
+ | [[File:Icon-Switch-Y.png|40px]] Devastating hammer strikes. |
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+ | |||
⚫ | |||
+ | [[File:Icon-Switch-X.png|40px]] Fire an elemental blast attack that consumes ammunition. |
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+ | |||
+ | Reload<br> |
||
+ | [[File:Icon-Switch-R.png|40px]] Press again during the active reload window to shorten reload time. |
||
+ | |||
+ | ===Combos=== |
||
+ | ''Horizontal Hammers''<br> |
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+ | [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] |
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+ | |||
+ | ''Lunging Strikes''<br> |
||
+ | [[File:Icon-Arrow-Right.png|40px]][[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] |
||
+ | |||
+ | ''Repeating Uppercut''<br> |
||
+ | [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Arrow-Right.png|40px]][[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] |
||
+ | |||
+ | *End any Ground Combo with an Elemental Blast[[File:Icon-Switch-X.png|40px]]<br> |
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+ | |||
+ | ''Primed Strike''<br> |
||
+ | [[File:Icon-Switch-Y.png|40px]] (any input) > [[File:Icon-Switch-X.png|40px]] (before dealing damage)<br> |
||
+ | *This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut) |
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+ | |||
+ | ''Quick Reload''<br> |
||
+ | [[File:Icon-Switch-Y.png|40px]] (any input) > [[File:Icon-Switch-R.png|40px]] (after dealing damage)<br> |
||
+ | *This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut) |
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+ | |||
+ | ''Evasive Blast''<br> |
||
+ | [[File:Icon-Switch-X.png|40px]] > [[File:Icon-Switch-X.png|40px]] (Rapidly)<br> |
||
+ | *Cannot be sprinting |
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+ | |||
+ | ===Aerial Combos=== |
||
+ | ''Double Jump''<br> |
||
+ | (Sprinting)[[File:Icon-Switch-X.png|40px]] > [[File:Icon-Switch-X.png|40px]](Rapidly) |
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+ | |||
+ | ''Aerial Strike into a ground combo''<br> |
||
+ | (Sprinting)[[File:Icon-Switch-X.png|40px]] > [[File:Icon-Switch-Y.png|40px]] |
||
+ | |||
+ | *Transitions into any Ground Combo |
||
+ | |||
</tabber> |
</tabber> |
||
Revision as of 05:38, 28 August 2020
The Hammer is a blunt weapon type in Dauntless.
Summary
A lethal union of cudgel and cannon. Use the maul to splinter bones and scales, then finish things off with a blast from the cannon. You can even leverage explosions to dodge.
Weapons
Icon | Name | Power | Elemental Power | Perk | Cell Slots | Unique Effect
Error: No field named "Power0" found for any of the specified database tables. |
---|
Legendaries
Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.
Icon | Name | Power | Elemental Power | Perk | Cell Slots | Unique Effect
Error: No field named "Power0" found for any of the specified database tables. |
---|
Exotics
Exotic hammers are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.
Icon | Name | Power | Elemental Power | Perk | Cell Slots | Unique Effect
Error: No field named "Power0" found for any of the specified database tables. |
---|
Hammer Specials
Name | Description | Obtained From | |
---|---|---|---|
Concussive Salvo | Hold to load ammo into the hammer. Release to unleash a blast that deals up to 360 damage based on ammo loaded and can interrupt behemoths. Range increases with ammo loaded. | Available from the start. | |
Mighty Landbreaker | Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting up to +35% Damage. Additionally gives +25% movementspeed for 8 sec.[1] |
Hammer Mastery level 8 | |
Molten Edict | Converts all explosive uses of ammo into fireball attacks that deal damage based on ammo quality. | Available only on Molten Edict. | |
Ironheart Landbreaker | Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting them +40% damage reduction and up to 155 healing over 30 seconds when aethercharged. | Bought from Lady Luck Store for 500 Steel Marks |
Hammer Mods
Name | Description | Obtained From | |
---|---|---|---|
Weighted Crown | Stagger damage is no longer halved when attacking Behemoth legs. | Hammer Mastery level 6 | |
Impulse Crown | Aerial Strike grants increased damage dealt for 10 seconds. Bonus is doubled if a Behemoth's head is struck. | Hammer Mastery level 10 | |
Extended Clip | Ammo increased to 6. | Hammer Mastery level 16 | |
Antique Clip | Ammo decreased to 2, but bonus from aethercharged ammo is increased by 300% | Bought from Lady Luck Store for 250 Steel Marks | |
Turbine Trigger | Priming attacks increases attack speed by 10% until the combo ends. Stacks. | Bought from Lady Luck Store for 250 Steel Marks |
Weapon Skins
The following weapon skins can be used with the Hammer:
Hammer Mastery Card
Objective | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|
Stagger Behemoths [x] times with any Hammer | 5 | 10 | 25 | 50 | 250 | 500 | 1,000 | 2,500 |
Deal [x] damage to Behemoths with any Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any neutral Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any blaze Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any frost Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any shock Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any radiant Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any umbral Hammer | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Hunt [x] Behemoths with any Hammer | 2 | 10 | 20 | 50 | 100 | 200 | 500 | 1,000 |
Controls
Moves
Physical Attack
Devastating hammer strikes.
Elemental Blast
Fire an elemental blast attack that consumes ammunition.
Reload
Press again during the active reload window to shorten reload time.
Combos
Primed Strike
(any input) > (before dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
Quick Reload
(any input) > (after dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
- Cannot be sprinting
Aerial Combos
Double Jump
(Sprinting) > (Rapidly)
Aerial Strike into a ground combo
(Sprinting) >
- Transitions into any Ground Combo
Moves
Physical Attack
Devastating hammer strikes.
Elemental Blast
Fire an elemental blast attack that consumes ammunition.
Reload
Press again during the active reload window to shorten reload time.
Combos
Primed Strike
(any input) > (before dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
Quick Reload
(any input) > (after dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
- Cannot be sprinting
Aerial Combos
Double Jump
(Sprinting) > (Rapidly)
Aerial Strike into a ground combo
(Sprinting) >
- Transitions into any Ground Combo
Moves
Physical Attack
Devastating hammer strikes.
Elemental Blast
Fire an elemental blast attack that consumes ammunition.
Reload
Press again during the active reload window to shorten reload time.
Combos
Primed Strike
(any input) > (before dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
Quick Reload
(any input) > (after dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
- Cannot be sprinting
Aerial Combos
Double Jump
(Sprinting) > (Rapidly)
Aerial Strike into a ground combo
Moves
Physical Attack
Devastating hammer strikes.
Elemental Blast
Fire an elemental blast attack that consumes ammunition.
Reload
Press again during the active reload window to shorten reload time.
Combos
Primed Strike
(any input) > (before dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
Quick Reload
(any input) > (after dealing damage)
- This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
- Cannot be sprinting
Aerial Combos
Double Jump
(Sprinting) > (Rapidly)
Aerial Strike into a ground combo
(Sprinting) >
- Transitions into any Ground Combo
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