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==Weapons==
 
==Weapons==
{| class = "wikitable sortable"
+
{| class="wikitable sortable" style="width:100%"
  +
! Icon !! Name !! colspan="2" | Power !! Elemental Power !! Perk !! Cell Slots !! style="width: 50%;" | Unique Effect
!class = "unsortable"| !! Name
 
  +
{{#invoke:CargoQuery|main
!colspan="2" style="width: 50px;" | Power
 
  +
|q?tables=Weapons
! Elemental Power
 
  +
|q?fields=Icon,_pageName,Power0,Power15,Element,Perk,Cell1,Cell2,UniqueEffect3
!class = "unsortable"| Perks
 
  +
|q?where=Type="Hammer" AND Class="Normal"
!class = "unsortable"| Cell Slots
 
  +
|q?orderBy=Power0,(case Element
!class = "unsortable"| Unique Effects
 
  +
when 'Neutral' then 0
|-
 
  +
when 'Blaze' then 1
| [[File:Recruit's Hammer Icon 001.png|150x150px|link=Recruit's Hammer]] || [[Recruit's Hammer]] || 80 || 80 || None || None || None || None
 
  +
when 'Frost' then 2
|-
 
  +
when 'Shock' then 3
| [[File:Gnashmasher Icon 001.png|150x150px|link=Raging Crash]] || [[Raging Crash]] || 100 || 550 || None || +1~3 [[Ragehunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || None
 
  +
when 'Terra' then 4
|-
 
  +
when 'Radiant' then 5
| [[File:Shrikesmasher Icon 001.png|150x150px|link=Fall of the Shrike]] || [[Fall of the Shrike]] || 100 || 550 || None || +1~3 [[Conditioning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || +100 part damage on next hit after a dodge.
 
  +
when 'Umbral' then 6
|-
 
  +
end),Behemoth,_pageName
| [[File:Quillhammer Icon 001.png|150x150px|link=Quillshot's Roar‎]] || [[Quillshot's Roar‎]] || 100 || 550 || None || +1~3 [[Acidic]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None
 
  +
|template=WeaponTableRow
|-
 
  +
}}
| [[File:Skarnmaul Icon 001.png|150x150px|link=Skarn's Vengeance]] || [[Skarn's Vengeance]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s.
 
|-
 
| [[File:Charrhammer Icon 001.png|150x150px|link=Charred Crusher]] || [[Charred Crusher]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Power}} [[Cells#Power|Power Cell]] || None
 
|-
 
| [[File:Embermaul Icon 001.png|150x150px|link=Ember Maul]] || [[Ember Maul]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Evasive Fury]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || The fifth hit in a row deals +150% stagger damage
 
|-
 
| [[File:Skraevmaul Icon 001.png|150x150px|link=Winter Squall‎]] || [[Winter Squall‎]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Nimble]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || Evading drops a trio of Ice Mines on a 30 second cooldown.
 
|-
 
| [[File:Drasksmasher Icon 001.png|150x150px|link=Thundering Maul‎‎]] || [[Thundering Maul‎‎]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Aetheric Attunement]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || 20% damage vs Behemoth Heads
 
|-
 
| [[File:Zaga Maul Icon 001.png|150x150px|link=Nayzaga's Charge‎]] || [[Nayzaga's Charge‎]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Savagery]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Heal for 300 whenever a Behemoth is staggered.
 
|-
 
| [[File:Pangar's Roar Icon 001.png|150x150px|link=Pangar's Rampage]] || [[Pangar's Rampage]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None
 
|-
 
| [[File:Hellcrusher Icon 001.png|150x150px|link=Inferno's Burden]] || [[Inferno's Burden]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Overpower]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Power}} [[Cells#Power|Power Cell]] || The sixth hit in quick succession deals 250 bonus damage and major blaze damage
 
|-
 
| [[File:Stormhammer Icon 001.png|150x150px|link=Storm Hammer]] || [[Storm Hammer]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Aetheric Attunement]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || Reloads 2 hammer ammo after dodging through an attack.
 
|-
 
| [[File:Kharabasher Icon 001.png|150x150px|link=Kharabak's Jaw]] || [[Kharabak's Jaw]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Deconstruction]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Technique}} [[Cells#Technique|Technique Cell]] || Restore 30 stamina after reloading a shell
 
|-
 
| [[File:Rezacrusher Icon 001.png|150x150px|link=Break of Dawn]] || [[Break of Dawn]] || 100 || 550 || +80 {{Element|Radiant}} || +1~3 [[Cunning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || 10% chance for attacks to hit twice
 
|-
 
| [[File:Shrowdmaul Icon 001.png|150x150px|link=Fall of Night]] || [[Fall of Night]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Cunning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || When under 20% health, deal +50% damage
 
|-
 
| [[File:Koshai's Fist Icon 001.png|150x150px|link=Sovereign's Grudge]] || [[Sovereign's Grudge]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Sharpened]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || After not dealing damage for 6 seconds, the next 2 attacks deal 25% increased damage.
 
|-
 
| [[File:Stalker's Price Icon 001.png|150x150px|link=Stalker's Price]] || [[Stalker's Price]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Wild Frenzy]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.5% for 5 seconds.<br>If 5 or more Orbs are present, the bonus doubles.
 
|-
 
| [[File:Valomyr's Burden Icon 001.png|150x150px|link=Valomyr's Burden]] || [[Valomyr's Burden]] || 100 || 550 || +80 {{Element|Radiant}} || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health.
 
|-
 
| [[File:Brutality of Boreus Icon 001.png|150x150px|link=Brutality of Boreus]] || [[Brutality of Boreus]] || 100 || 550 || +80 {{Element|Frost}} || <span style="white-space:nowrap">+1~3 [[Conditioning]]</span> || <span style="white-space:nowrap">{{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]]</span> || Using Ammo generates a Frost Sprite that cause your next attack to deal 50 bonus damage and minor frost damage. Max 4 Sprites.
 
|-
 
| [[File:Galvanic Impact Icon 001.png|150x150px|link=Galvanic Impact]] || [[Galvanic Impact]] || 100 || 550 || <span style="white-space:nowrap">+80 {{Element|Shock}}</span> || <span style="white-space:nowrap">[[Bond]]</span> || <span style="white-space:nowrap">{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]<br>{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]</span> || Legendary Ability: [G] to teleport to a Behemoth, dealing {{Element|Shock}} damage. Usable once, but resets on Behemoth kill.
 
 
|}
 
|}
   
===Exotics===
+
== Legendaries ==
  +
Facing a the final Boss in [[Escalation]] will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.
  +
  +
{| class="wikitable sortable" style="width:100%"
  +
! Icon !! Name !! colspan="2" | Power !! Elemental Power !! Perk !! Cell Slots !! style="width: 50%;" | Unique Effect
  +
{{#invoke:CargoQuery|main
  +
|q?tables=Weapons
  +
|q?fields=Icon,_pageName,Power0,Power15,Element,Perk,Cell1,Cell2,UniqueEffect3
  +
|q?where=Type="Hammer" AND Class="Legendary"
  +
|q?orderBy=Power0,(case Element
  +
when 'Neutral' then 0
  +
when 'Blaze' then 1
  +
when 'Frost' then 2
  +
when 'Shock' then 3
  +
when 'Terra' then 4
  +
when 'Radiant' then 5
  +
when 'Umbral' then 6
  +
end),Behemoth,_pageName
  +
|template=WeaponTableRow
  +
}}
 
|}
  +
  +
==Exotics==
 
Exotic hammers are crafted from blueprints obtained on Heroic and Heroic+ [[Patrols]] and [[Pursuits]].
 
Exotic hammers are crafted from blueprints obtained on Heroic and Heroic+ [[Patrols]] and [[Pursuits]].
   
{| class="wikitable sortable"
+
{| class="wikitable sortable" style="width:100%"
  +
! Icon !! Name !! colspan="2" | Power !! Elemental Power !! Perk !! Cell Slots !! style="width: 50%;" | Unique Effect
!class="unsortable"| !! Name
 
  +
{{#invoke:CargoQuery|main
!colspan="2" style="width: 50px;" | Power
 
  +
|q?tables=Weapons
! Elemental Power
 
  +
|q?fields=Icon,_pageName,Power0,Power15,Element,Perk,Cell1,Cell2,UniqueEffect3
!class="unsortable"| Perks
 
  +
|q?where=Type="Hammer" AND Class="Exotic"
!class="unsortable"| Cell Slots
 
  +
|q?orderBy=Power0,(case Element
!class="unsortable"| Unique Effects
 
  +
when 'Neutral' then 0
|-
 
  +
when 'Blaze' then 1
| [[File:Molten Edict Icon 001.png|150x150px|link=Molten Edict]] || [[Molten Edict]] || 100 || 550 || +80 [[Blaze]] || None || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || Replaces all hammer blasts with unique fireball abilities that deal blaze damage.
 
  +
when 'Frost' then 2
  +
when 'Shock' then 3
  +
when 'Terra' then 4
  +
when 'Radiant' then 5
  +
when 'Umbral' then 6
  +
end),Behemoth,_pageName
  +
|template=WeaponTableRow
  +
}}
 
|}
 
|}
   
Line 77: Line 75:
 
|-
 
|-
 
! [[File:Concussive Salvo Icon 001.png|100x100px|link=]]
 
! [[File:Concussive Salvo Icon 001.png|100x100px|link=]]
| Concussive Salvo || Loads ammo into the hammer before releasing, damage and interrupting behemoths. || Available from the start.
+
| Concussive Salvo || Hold to load ammo into the hammer. Release to unleash a blast that deals up to 360 damage based on ammo loaded and can interrupt behemoths. Range increases with ammo loaded. || Available from the start.
 
|-
 
|-
 
! [[File:Mighty Landbreaker Icon 001.png|100x100px|link=]]
 
! [[File:Mighty Landbreaker Icon 001.png|100x100px|link=]]
| Mighty Landbreaker || Loads ammo into the hammer before releasing, creating an aether vent that buffs players. || [[Mastery#Hammer Mastery|Hammer Mastery]] level 8
+
| Mighty Landbreaker || Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting up to +35% Damage.<br>Additionally gives +25% movementspeed for 8 sec.<sup>[https://docs.google.com/spreadsheets/d/13lw6ShdGDyelde7u4Dhs95skIQdLQ1LHRE2heFTVBoc/edit#gid=1037790023&range=B8:I8]</sup>||[[Mastery#Hammer Mastery|Hammer Mastery]] level 8
 
|-
 
|-
 
! [[File:Molten Edict Special Icon 001.png|100x100px|link=]]
 
! [[File:Molten Edict Special Icon 001.png|100x100px|link=]]
| Molten Edict || Converts all explosive uses of ammo into fireball attacks. || Available only on [[Molten Edict]].
+
| Molten Edict || Converts all explosive uses of ammo into fireball attacks that deal damage based on ammo quality. || Available only on [[Molten Edict]].
 
|-
 
|-
 
! [[File:Ironheart Landbreaker Icon 001.png|100x100px|link=]]
 
! [[File:Ironheart Landbreaker Icon 001.png|100x100px|link=]]
Line 95: Line 93:
 
|-
 
|-
 
! [[File:Weighted Crown Icon 001.png|100x100px|link=]]
 
! [[File:Weighted Crown Icon 001.png|100x100px|link=]]
| Weighted Crown || Stagger damage is no longer halved when attacking Behemoth legs. Stagger damage can now be dealt to all Behemoth parts. || [[Mastery#Hammer Mastery|Hammer Mastery]] level 6
+
| Weighted Crown || Stagger damage is no longer halved when attacking Behemoth legs. || [[Mastery#Hammer Mastery|Hammer Mastery]] level 6
 
|-
 
|-
 
! [[File:Impulse Crown Icon 001.png|100x100px|link=]]
 
! [[File:Impulse Crown Icon 001.png|100x100px|link=]]
Line 109: Line 107:
 
| Turbine Trigger || Priming attacks increases attack speed by 10% until the combo ends. Stacks. || Bought from [[Lady Luck Store]] for 250 Steel Marks
 
| Turbine Trigger || Priming attacks increases attack speed by 10% until the combo ends. Stacks. || Bought from [[Lady Luck Store]] for 250 Steel Marks
 
|}
 
|}
  +
  +
==Weapon Skins==
  +
The following [[Weapon_Skins|weapon skins]] can be used with the Hammer:
  +
{{#cargo_query:
  +
tables=WeaponSkins
  +
|fields=Icon,_pageName
  +
|where=Type="Hammer"
  +
|order by=_pageName
  +
|format=gallery
  +
|mode=packed-hover
  +
|show bytes=0
  +
|show dimensions=0
  +
|show filename=0
  +
|caption field=_pageName
  +
|link field=_pageName
  +
}}
   
 
==Hammer Mastery Card==
 
==Hammer Mastery Card==
Line 275: Line 289:
 
''Aerial Strike into a ground combo''<br>
 
''Aerial Strike into a ground combo''<br>
 
(Sprinting)[[File:Icon-PS4-Triangle.png|40px]] > [[File:Icon-PS4-Square.png|40px]]
 
(Sprinting)[[File:Icon-PS4-Triangle.png|40px]] > [[File:Icon-PS4-Square.png|40px]]
 
|-|
  +
Nintendo Switch=
  +
==Moves==
  +
Physical Attack<br>
  +
[[File:Icon-Switch-Y.png|40px]] Devastating hammer strikes.
  +
 
Elemental Blast<br>
  +
[[File:Icon-Switch-X.png|40px]] Fire an elemental blast attack that consumes ammunition.
  +
  +
Reload<br>
  +
[[File:Icon-Switch-R.png|40px]] Press again during the active reload window to shorten reload time.
  +
  +
===Combos===
  +
''Horizontal Hammers''<br>
  +
[[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]]
  +
  +
''Lunging Strikes''<br>
  +
[[File:Icon-Arrow-Right.png|40px]][[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]]
  +
  +
''Repeating Uppercut''<br>
  +
[[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Arrow-Right.png|40px]][[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]]
  +
  +
*End any Ground Combo with an Elemental Blast[[File:Icon-Switch-X.png|40px]]<br>
  +
  +
''Primed Strike''<br>
  +
[[File:Icon-Switch-Y.png|40px]] (any input) > [[File:Icon-Switch-X.png|40px]] (before dealing damage)<br>
  +
*This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
  +
  +
''Quick Reload''<br>
  +
[[File:Icon-Switch-Y.png|40px]] (any input) > [[File:Icon-Switch-R.png|40px]] (after dealing damage)<br>
  +
*This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)
  +
  +
''Evasive Blast''<br>
  +
[[File:Icon-Switch-X.png|40px]] > [[File:Icon-Switch-X.png|40px]] (Rapidly)<br>
  +
*Cannot be sprinting
  +
  +
===Aerial Combos===
  +
''Double Jump''<br>
  +
(Sprinting)[[File:Icon-Switch-X.png|40px]] > [[File:Icon-Switch-X.png|40px]](Rapidly)
  +
  +
''Aerial Strike into a ground combo''<br>
  +
(Sprinting)[[File:Icon-Switch-X.png|40px]] > [[File:Icon-Switch-Y.png|40px]]
  +
  +
*Transitions into any Ground Combo
  +
 
</tabber>
 
</tabber>
   

Revision as of 05:38, 28 August 2020

Hammer Gear Render 001

The Hammer is a blunt weapon type in Dauntless.

Summary

A lethal union of cudgel and cannon. Use the maul to splinter bones and scales, then finish things off with a blast from the cannon. You can even leverage explosions to dodge.

Weapons

Icon Name Power Elemental Power Perk Cell Slots Unique Effect

Error: No field named "Power0" found for any of the specified database tables.

Legendaries

Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Elemental Power Perk Cell Slots Unique Effect

Error: No field named "Power0" found for any of the specified database tables.

Exotics

Exotic hammers are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.

Icon Name Power Elemental Power Perk Cell Slots Unique Effect

Error: No field named "Power0" found for any of the specified database tables.

Hammer Specials

Name Description Obtained From
Concussive Salvo Icon 001 Concussive Salvo Hold to load ammo into the hammer. Release to unleash a blast that deals up to 360 damage based on ammo loaded and can interrupt behemoths. Range increases with ammo loaded. Available from the start.
Mighty Landbreaker Icon 001 Mighty Landbreaker Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting up to +35% Damage.
Additionally gives +25% movementspeed for 8 sec.[1]
Hammer Mastery level 8
Molten Edict Special Icon 001 Molten Edict Converts all explosive uses of ammo into fireball attacks that deal damage based on ammo quality. Available only on Molten Edict.
Ironheart Landbreaker Icon 001 Ironheart Landbreaker Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting them +40% damage reduction and up to 155 healing over 30 seconds when aethercharged. Bought from Lady Luck Store for 500 Steel Marks

Hammer Mods

Name Description Obtained From
Weighted Crown Icon 001 Weighted Crown Stagger damage is no longer halved when attacking Behemoth legs. Hammer Mastery level 6
Impulse Crown Icon 001 Impulse Crown Aerial Strike grants increased damage dealt for 10 seconds. Bonus is doubled if a Behemoth's head is struck. Hammer Mastery level 10
Extended Clip Icon 001 Extended Clip Ammo increased to 6. Hammer Mastery level 16
Antique Clip Icon 001 Antique Clip Ammo decreased to 2, but bonus from aethercharged ammo is increased by 300% Bought from Lady Luck Store for 250 Steel Marks
Turbine Trigger Icon 001 Turbine Trigger Priming attacks increases attack speed by 10% until the combo ends. Stacks. Bought from Lady Luck Store for 250 Steel Marks

Weapon Skins

The following weapon skins can be used with the Hammer:

Hammer Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Stagger Behemoths [x] times with any Hammer 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Hammer 2 10 20 50 100 200 500 1,000

Controls

Moves

Physical Attack
Icon-PC-Left Mouse Devastating hammer strikes.

Elemental Blast
Icon-PC-Right Mouse Fire an elemental blast attack that consumes ammunition.

Reload
Icon-PC-Q Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-PC-Left Mouse > Icon-PC-Left Mouse > Icon-PC-Left Mouse

Lunging Strikes
Icon-Arrow-RightIcon-PC-Left Mouse > Icon-PC-Left Mouse > Icon-PC-Left Mouse

Repeating Uppercut
Icon-PC-Left Mouse > Icon-Arrow-RightIcon-PC-Left Mouse > Icon-PC-Left Mouse

  • End any Ground Combo with an Elemental BlastIcon-PC-Right Mouse

Primed Strike
Icon-PC-Left Mouse (any input) > Icon-PC-Right Mouse (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-PC-Left Mouse (any input) > Icon-PC-Q (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-PC-Right Mouse > Icon-PC-Right Mouse (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-PC-Right Mouse > Icon-PC-Right Mouse(Rapidly)

Aerial Strike into a ground combo
(Sprinting)Icon-PC-Right Mouse > Icon-PC-Left Mouse

  • Transitions into any Ground Combo

Moves

Physical Attack
Icon-XB1-X Devastating hammer strikes.

Elemental Blast
Icon-XB1-Y Fire an elemental blast attack that consumes ammunition.

Reload
Icon-XB1-RB Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-XB1-X > Icon-XB1-X > Icon-XB1-X

Lunging Strikes
Icon-Arrow-RightIcon-XB1-X > Icon-XB1-X > Icon-XB1-X

Repeating Uppercut
Icon-XB1-X > Icon-Arrow-RightIcon-XB1-X > Icon-XB1-X

  • End any Ground Combo with an Elemental BlastIcon-XB1-Y

Primed Strike
Icon-XB1-X (any input) > Icon-XB1-Y (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-XB1-X (any input) > Icon-XB1-RB (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-XB1-Y > Icon-XB1-Y (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-XB1-Y > Icon-XB1-Y(Rapidly)

Aerial Strike into a ground combo
(Sprinting)Icon-XB1-Y > Icon-XB1-X

  • Transitions into any Ground Combo

Moves

Physical Attack
Icon-PS4-Square Devastating hammer strikes.

Elemental Blast
Icon-PS4-Triangle Fire an elemental blast attack that consumes ammunition.

Reload
Icon-PS4-R1 Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-PS4-Square > Icon-PS4-Square > Icon-PS4-Square

Lunging Strikes
Icon-Arrow-RightIcon-PS4-Square > Icon-PS4-Square > Icon-PS4-Square

Repeating Uppercut
Icon-PS4-Square > Icon-Arrow-RightIcon-PS4-Square > Icon-PS4-Square

  • End any Ground Combo with an Elemental BlastIcon-PS4-Triangle

Primed Strike
Icon-PS4-Square (any input) > Icon-PS4-Triangle (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-PS4-Square (any input) > Icon-PS4-R1 (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-PS4-Triangle > Icon-PS4-Triangle (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-PS4-Triangle > Icon-PS4-Triangle(Rapidly)

Aerial Strike into a ground combo

(Sprinting)Icon-PS4-Triangle > Icon-PS4-Square

Moves

Physical Attack
Icon-Switch-Y Devastating hammer strikes.

Elemental Blast
Icon-Switch-X Fire an elemental blast attack that consumes ammunition.

Reload
Icon-Switch-R Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-Switch-Y > Icon-Switch-Y > Icon-Switch-Y

Lunging Strikes
Icon-Arrow-RightIcon-Switch-Y > Icon-Switch-Y > Icon-Switch-Y

Repeating Uppercut
Icon-Switch-Y > Icon-Arrow-RightIcon-Switch-Y > Icon-Switch-Y

  • End any Ground Combo with an Elemental BlastIcon-Switch-X

Primed Strike
Icon-Switch-Y (any input) > Icon-Switch-X (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-Switch-Y (any input) > Icon-Switch-R (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-Switch-X > Icon-Switch-X (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-Switch-X > Icon-Switch-X(Rapidly)

Aerial Strike into a ground combo
(Sprinting)Icon-Switch-X > Icon-Switch-Y

  • Transitions into any Ground Combo