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Hammer

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Hammer Gear Render 001.png

The Hammer is a blunt weapon type in Dauntless.

Summary

A lethal union of cudgel and cannon. Use the maul to splinter bones and scales, then finish things off with a blast from the cannon. You can even leverage explosions to dodge.

Weapons

Name Power Elemental Power Perks Cell Slots Unique Effects
Recruit's Hammer Icon 001.png Recruit's Hammer 80 80 None None None None
Gnashmasher Icon 001.png Raging Crash 100 550 None +1~3 Ragehunter Power Cell Power Cell
Utility Cell Utility Cell
None
Shrikesmasher Icon 001.png Fall of the Shrike 100 550 None +1~3 Conditioning Power Cell Power Cell
Mobility Cell Mobility Cell
+100 part damage on next hit after a dodge.
Quillhammer Icon 001.png Quillshot's Roar‎ 100 550 None +1~3 Acidic Power Cell Power Cell
Defence Cell Defense Cell
None
Skarnmaul Icon 001.png Skarn's Vengeance 100 550 +80 Terra Icon.png Terra +1~3 Knockout King Power Cell Power Cell
Defence Cell Defense Cell
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s.
Charrhammer Icon 001.png Charred Crusher 100 550 +80 Blaze Icon.png Blaze +1~3 Aetherhunter Power Cell Power Cell
Power Cell Power Cell
None
Embermaul Icon 001.png Ember Maul 100 550 +80 Blaze Icon.png Blaze +1~3 Evasive Fury Power Cell Power Cell
Mobility Cell Mobility Cell
The fifth hit in a row deals +150% stagger damage
Skraevmaul Icon 001.png Winter Squall‎ 100 550 +80 Frost Icon.png Frost +1~3 Nimble Power Cell Power Cell
Mobility Cell Mobility Cell
Evading drops a trio of Ice Mines on a 30 second cooldown.
Drasksmasher Icon 001.png Thundering Maul‎‎ 100 550 +80 Shock Icon.png Shock +1~3 Aetheric Attunement Power Cell Power Cell
Defence Cell Defense Cell
20% damage vs Behemoth Heads
Zaga Maul Icon 001.png Nayzaga's Charge‎ 100 550 +80 Shock Icon.png Shock +1~3 Savagery Power Cell Power Cell
Utility Cell Utility Cell
Heal for 300 whenever a Behemoth is staggered.
Pangar's Roar Icon 001.png Pangar's Rampage 100 550 +80 Frost Icon.png Frost +1~3 Knockout King Power Cell Power Cell
Defence Cell Defense Cell
None
Hellcrusher Icon 001.png Inferno's Burden 100 550 +80 Blaze Icon.png Blaze +1~3 Overpower Power Cell Power Cell
Power Cell Power Cell
The sixth hit in quick succession deals 250 bonus damage and major blaze damage
Stormhammer Icon 001.png Storm Hammer 100 550 +80 Shock Icon.png Shock +1~3 Aetheric Attunement Power Cell Power Cell
Mobility Cell Mobility Cell
Reloads 2 hammer ammo after dodging through an attack.
Kharabasher Icon 001.png Kharabak's Jaw 100 550 +80 Terra Icon.png Terra +1~3 Deconstruction Power Cell Power Cell
Technique Cell Technique Cell
Restore 30 stamina after reloading a shell
Rezacrusher Icon 001.png Break of Dawn 100 550 +80 Radiant Icon.png Radiant +1~3 Cunning Power Cell Power Cell
Mobility Cell Mobility Cell
10% chance for attacks to hit twice
Shrowdmaul Icon 001.png Fall of Night 100 550 +80 Umbral Icon.png Umbral +1~3 Cunning Power Cell Power Cell
Utility Cell Utility Cell
When under 20% health, deal +50% damage
Koshai's Fist Icon 001.png Sovereign's Grudge 100 550 +80 Terra Icon.png Terra +1~3 Sharpened Power Cell Power Cell
Utility Cell Utility Cell
After not dealing damage for 6 seconds, the next 2 attacks deal 25% increased damage.
Stalker's Price Icon 001.png Stalker's Price 100 550 +80 Umbral Icon.png Umbral +1~3 Wild Frenzy Technique Cell Technique Cell
Utility Cell Utility Cell
Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.5% for 5 seconds.
If 5 or more Orbs are present, the bonus doubles.
Valomyr's Burden Icon 001.png Valomyr's Burden 100 550 +80 Radiant Icon.png Radiant +1~3 Aetherhunter Power Cell Power Cell
Utility Cell Utility Cell
Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health.
Brutality of Boreus Icon 001.png Brutality of Boreus 100 550 +80 Frost Icon.png Frost +1~3 Conditioning Power Cell Power Cell
Defence Cell Defence Cell
Using Ammo generates a Frost Sprite that cause your next attack to deal 50 bonus damage and minor frost damage. Max 4 Sprites.

Exotics

Exotic hammers are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.

Name Power Elemental Power Perks Cell Slots Unique Effects
Molten Edict Icon 001.png Molten Edict 100 550 +80 Blaze None Power Cell Power Cell
Defence Cell Defence Cell
Replaces all hammer blasts with unique fireball abilities that deal blaze damage.

Hammer Specials

Name Description Obtained From
Concussive Salvo Icon 001.png Concussive Salvo Loads ammo into the hammer before releasing, damage and interrupting behemoths. Available from the start.
Mighty Landbreaker Icon 001.png Mighty Landbreaker Loads ammo into the hammer before releasing, creating an aether vent that buffs players. Hammer Mastery level 8
Molten Edict Special Icon 001.png Molten Edict Converts all explosive uses of ammo into fireball attacks. Available only on Molten Edict.
Ironheart Landbreaker Icon 001.png Ironheart Landbreaker Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting them +40% damage reduction and up to 155 healing over 30 seconds when aethercharged. Bought from Lady Luck Store for 500 Steel Marks

Hammer Mods

Name Description Obtained From
Weighted Crown Icon 001.png Weighted Crown Stagger damage is no longer halved when attacking Behemoth legs. Stagger damage can now be dealt to all Behemoth parts. Hammer Mastery level 6
Impulse Crown Icon 001.png Impulse Crown Aerial Strike grants increased damage dealt for 10 seconds. Bonus is doubled if a Behemoth's head is struck. Hammer Mastery level 10
Extended Clip Icon 001.png Extended Clip Ammo increased to 6. Hammer Mastery level 16
Antique Clip Icon 001.png Antique Clip Ammo decreased to 2, but bonus from aethercharged ammo is increased by 300% Bought from Lady Luck Store for 250 Steel Marks

Hammer Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Stagger Behemoths [x] times with any Hammer 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Hammer 2 10 20 50 100 200 500 1,000

Controls

Moves

Physical Attack
Icon-PC-Left Mouse.png Devastating hammer strikes.

Elemental Blast
Icon-PC-Right Mouse.png Fire an elemental blast attack that consumes ammunition.

Reload
Icon-PC-Q.png Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png

Lunging Strikes
Icon-Arrow-Right.pngIcon-PC-Left Mouse.png > Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png

Repeating Uppercut
Icon-PC-Left Mouse.png > Icon-Arrow-Right.pngIcon-PC-Left Mouse.png > Icon-PC-Left Mouse.png

  • End any Ground Combo with an Elemental BlastIcon-PC-Right Mouse.png

Primed Strike
Icon-PC-Left Mouse.png (any input) > Icon-PC-Right Mouse.png (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-PC-Left Mouse.png (any input) > Icon-PC-Q.png (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-PC-Right Mouse.png > Icon-PC-Right Mouse.png (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-PC-Right Mouse.png > Icon-PC-Right Mouse.png(Rapidly)

Aerial Strike into a ground combo
(Sprinting)Icon-PC-Right Mouse.png > Icon-PC-Left Mouse.png

  • Transitions into any Ground Combo

Moves

Physical Attack
Icon-XB1-X.png Devastating hammer strikes.

Elemental Blast
Icon-XB1-Y.png Fire an elemental blast attack that consumes ammunition.

Reload
Icon-XB1-RB.png Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-XB1-X.png > Icon-XB1-X.png > Icon-XB1-X.png

Lunging Strikes
Icon-Arrow-Right.pngIcon-XB1-X.png > Icon-XB1-X.png > Icon-XB1-X.png

Repeating Uppercut
Icon-XB1-X.png > Icon-Arrow-Right.pngIcon-XB1-X.png > Icon-XB1-X.png

  • End any Ground Combo with an Elemental BlastIcon-XB1-Y.png

Primed Strike
Icon-XB1-X.png (any input) > Icon-XB1-Y.png (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-XB1-X.png (any input) > Icon-XB1-RB.png (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-XB1-Y.png > Icon-XB1-Y.png (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-XB1-Y.png > Icon-XB1-Y.png(Rapidly)

Aerial Strike into a ground combo
(Sprinting)Icon-XB1-Y.png > Icon-XB1-X.png

  • Transitions into any Ground Combo

Moves

Physical Attack
Icon-PS4-Square.png Devastating hammer strikes.

Elemental Blast
Icon-PS4-Triangle.png Fire an elemental blast attack that consumes ammunition.

Reload
Icon-PS4-R1.png Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-PS4-Square.png > Icon-PS4-Square.png > Icon-PS4-Square.png

Lunging Strikes
Icon-Arrow-Right.pngIcon-PS4-Square.png > Icon-PS4-Square.png > Icon-PS4-Square.png

Repeating Uppercut
Icon-PS4-Square.png > Icon-Arrow-Right.pngIcon-PS4-Square.png > Icon-PS4-Square.png

  • End any Ground Combo with an Elemental BlastIcon-PS4-Triangle.png

Primed Strike
Icon-PS4-Square.png (any input) > Icon-PS4-Triangle.png (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-PS4-Square.png (any input) > Icon-PS4-R1.png (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-PS4-Triangle.png > Icon-PS4-Triangle.png (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-PS4-Triangle.png > Icon-PS4-Triangle.png(Rapidly)

Aerial Strike into a ground combo

(Sprinting)Icon-PS4-Triangle.png > Icon-PS4-Square.png