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Hammer

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Steel Hammer Render 001.png

The Hammer is a blunt weapon type in Dauntless.

Official Summary[edit | edit source]

Equal parts maul and cannon, the hammer pulverizes bones and broadsides behemoths at short range. Harness the momentum of its concussive blast and ride the shockwave headlong into combat.

Weapons[edit | edit source]

Zone Name Power Elemental Power Perks Cell Slots Unique Effects
The Sheltered Frontier Recruit's Hammer 88 108 None None None None
The Monstrous Verge Gnashmasher 120 160 None +2 Ragehunter Power Cell Power Cell
Utility Cell Utility Cell
None
Shrikesmasher 136 176 None None Power Cell Power Cell
Mobility Cell Mobility Cell
+30 Part Damage on Next Hit After a Dodge
Quillhammer 152 192 None +2 Sharpened Power Cell Power Cell
Defence Cell Defense Cell
None
Skarnmaul 168 228 None +2 Knockout King Power Cell Power Cell
Defence Cell Defense Cell
The Yonder Keys Charrhammer 184 244 +40 Blaze Icon.png Blaze +2 Rage Power Cell Power Cell
Power Cell Power Cell
None
Embermaul 200 260 +40 Blaze Icon.png Blaze None Power Cell Power Cell
Mobility Cell Mobility Cell
+25% attack speed for 8 seconds after landing a Hammer Blast
Skraevmaul 200 260 +40 Frost Icon.png Frost None Power Cell Power Cell
Mobility Cell Mobility Cell
The fifth hit in a row deals +100% Stagger damage
Drasksmasher 216 276 +40 Shock Icon.png Shock None Power Cell Power Cell
Defence Cell Defense Cell
120% Damage vs Behemoth Heads
The Uncharted Reaches Zaga Maul 232 312 +40 Shock Icon.png Shock None Power Cell Power Cell
Utility Cell Utility Cell
Heal for 300 whenever a Behemoth is Staggered
Pangar's Roar 248 328 +40 Frost Icon.png Frost +2 Aetherhunter Power Cell Power Cell
Defence Cell Defense Cell
None
Hellcrusher 264 344 +40 Blaze Icon.png Blaze None Power Cell Power Cell
Power Cell Power Cell
125% Primed Hammer Attack damage
Stormhammer 264 344 +40 Shock Icon.png Shock None Power Cell Power Cell
Mobility Cell Mobility Cell
Reloads 1 hammer ammo after dodging through an attack
Kharabasher 280 360 None None Power Cell Power Cell
Technique Cell Technique Cell
Restore 30 Stamina after reloading a shell
The Maelstrom Ragehammer 310 430 None +2 Ragehunter
+1~2 Pacifier
Power Cell Power Cell
Utility Cell Utility Cell
None
Firemace 310 430 +40 Blaze Icon.png Blaze +2 Rage
+1~2 Aetherhunter
Power Cell Power Cell
Defence Cell Defense Cell
None
Shockjaw Smasher 310 430 +40 Shock Icon.png Shock +1~2 Conditioning Power Cell Power Cell
Utility Cell Utility Cell
Heal for 300 whenever a Behemoth is Staggered
Razorwing Hammer 310 430 None +1~2 Sharpened Power Cell Power Cell
Technique Cell Technique Cell
Restore 30 Stamina after reloading a shell
Frostmaul 310 430 +40 Frost Icon.png Frost +2 Aetherhunter
+1~2 Knockout King
Power Cell Power Cell
Defence Cell Defense Cell
None
Deadeye Hammer 310 430 None +2 Savagery
+1~2 Acidic
Power Cell Power Cell
Defence Cell Defense Cell
None
Bloodfire Hammer 310 430 +40 Blaze Icon.png Blaze None Power Cell Power Cell
Mobility Cell Mobility Cell
+25% Attack Speed for 8 seconds after landing a Hammer Blast
The fifth hit in a row deals +100~150% Stagger damage
Mooncrusher 310 430 None +1 Evasive Fury Power Cell Power Cell
Mobility Cell Mobility Cell
+30/60 Part Damage on Next Hit after a dodge.
Rezacrusher 310 430 +40 Radiant Icon.png Radiant None Power Cell Power Cell
Mobility Cell Mobility Cell
The fifth hit in a row deals +100% Stagger damage
5%/10% chance for attacks to Hit twice
Shrowdmaul 310 430 +40 Umbral Icon.png Umbral +2-3 Cunning Power Cell Power Cell
Utility Cell Utility Cell
When under 20% health, deal 150% damage
Koshai's Fist 310 430 None +1 Sharpened Power Cell Power Cell
Utility Cell Utility Cell
After not dealing damage for 8 seconds, the next 2 attacks deal 25% increased damage.
Stalker's Strike 310 430 +40 Umbral Icon.png Umbral +1~2 Wild Frenzy Technique Cell Technique Cell
Utility Cell Utility Cell
Dealing damage has a chance (based on damage dealt) to generate a shadow orb that increases damage dealt by 3% for 5 seconds.
If 5 or more orbs are present, the bonus doubles.
Rockfall's Wrath 310 430 None +1~2 Knockout King Power Cell Power Cell
Defence Cell Defense Cell
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s.
Valomyr's Burden 310 430 +40 Radiant Icon.png Radiant +1 Aetherhunter (?) Once charged, your next attack will deal 400 bonus radiant damage. Charge rate increases with current health.

Exotics[edit | edit source]

Exotic Hammers requires obtaining a special blueprint for each one from Heroic PatrolsDyadic Drift Expeditions, Firebrand Charrogg Pursuits.

Name Power Elemental Power Perks Cell Slots Unique Effects
Molten Edict 310 430 +40  Blaze None Power Cell Power Cell

Defence Cell Defence Cell

Replaces all hammer blasts with unique fireball abilities that deal blaze damage.

Unimplemented Hammers[edit | edit source]

The following hammers are not currently in-game

Controls[edit | edit source]

Moves[edit | edit source]

Physical Attack
Icon-PC-Left Mouse.png Devastating hammer strikes.

Elemental Blast
Icon-PC-Right Mouse.png Fire an elemental blast attack that consumes ammunition.

Reload
Icon-PC-Q.png Press again during the active reload window to shorten reload time.

Combos[edit | edit source]

Horizontal Hammers
Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png

Lunging Strikes
Icon-Arrow-Right.pngIcon-PC-Left Mouse.png > Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png

Repeating Uppercut
Icon-PC-Left Mouse.png > Icon-Arrow-Right.pngIcon-PC-Left Mouse.png > Icon-PC-Left Mouse.png

  • End any Ground Combo with an Elemental BlastIcon-PC-Right Mouse.png

Primed Strike
Icon-PC-Left Mouse.png (any input) > Icon-PC-Right Mouse.png (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-PC-Left Mouse.png (any input) > Icon-PC-Q.png (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-PC-Right Mouse.png > Icon-PC-Right Mouse.png (Rapidly)

  • Cannot be sprinting

Aerial Combos[edit | edit source]

Double Jump
(Sprinting)Icon-PC-Right Mouse.png > Icon-PC-Right Mouse.png(Rapidly)

Aerial Strike into a ground combo
(Sprinting)Icon-PC-Right Mouse.png > Icon-PC-Left Mouse.png

  • Transitions into any Ground Combo

Moves[edit | edit source]

Physical Attack
Icon-XB1-X.png Devastating hammer strikes.

Elemental Blast
Icon-XB1-Y.png Fire an elemental blast attack that consumes ammunition.

Reload
Icon-XB1-RB.png Press again during the active reload window to shorten reload time.

Combos[edit | edit source]

Horizontal Hammers
Icon-XB1-X.png > Icon-XB1-X.png > Icon-XB1-X.png

Lunging Strikes
Icon-Arrow-Right.pngIcon-XB1-X.png > Icon-XB1-X.png > Icon-XB1-X.png

Repeating Uppercut
Icon-XB1-X.png > Icon-Arrow-Right.pngIcon-XB1-X.png > Icon-XB1-X.png

  • End any Ground Combo with an Elemental BlastIcon-XB1-Y.png

Primed Strike
Icon-XB1-X.png (any input) > Icon-XB1-Y.png (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-XB1-X.png (any input) > Icon-XB1-RB.png (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-XB1-Y.png > Icon-XB1-Y.png (Rapidly)

  • Cannot be sprinting

Aerial Combos[edit | edit source]

Double Jump
(Sprinting)Icon-XB1-Y.png > Icon-XB1-Y.png(Rapidly)

Aerial Strike into a ground combo
(Sprinting)Icon-XB1-Y.png > Icon-XB1-X.png

  • Transitions into any Ground Combo

Moves[edit | edit source]

Physical Attack
Icon-PS4-Square.png Devastating hammer strikes.

Elemental Blast
Icon-PS4-Triangle.png Fire an elemental blast attack that consumes ammunition.

Reload
Icon-PS4-R1.png Press again during the active reload window to shorten reload time.

Combos[edit | edit source]

Horizontal Hammers
Icon-PS4-Square.png > Icon-PS4-Square.png > Icon-PS4-Square.png

Lunging Strikes
Icon-Arrow-Right.pngIcon-PS4-Square.png > Icon-PS4-Square.png > Icon-PS4-Square.png

Repeating Uppercut
Icon-PS4-Square.png > Icon-Arrow-Right.pngIcon-PS4-Square.png > Icon-PS4-Square.png

  • End any Ground Combo with an Elemental BlastIcon-PS4-Triangle.png

Primed Strike
Icon-PS4-Square.png (any input) > Icon-PS4-Triangle.png (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-PS4-Square.png (any input) > Icon-PS4-R1.png (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-PS4-Triangle.png > Icon-PS4-Triangle.png (Rapidly)

  • Cannot be sprinting

Aerial Combos[edit | edit source]

Double Jump
(Sprinting)Icon-PS4-Triangle.png > Icon-PS4-Triangle.png(Rapidly)

Aerial Strike into a ground combo

(Sprinting)Icon-PS4-Triangle.png > Icon-PS4-Square.png

Videos[edit | edit source]