Exotics are weapons and armour that are unique in their functions and abilities. They were made obtainable again as of patch 1.6.5. They are unlocked by finding lore nodes hidden in the isles.
Exotic Weapons[ | ]
Exotic Armour[ | ]
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Exotics are weapons and armour that are unique in their functions and abilities. They were made obtainable again as of patch 1.6.5. They are unlocked by finding lore nodes hidden in the isles.
Icon | Name | Power | Element | Perk | Cell Slots | Unique Effect |
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Molten Edict | 40 | Blaze | +1 Berserker | Brutality Prismatic |
Replaces all hammer blasts with unique fireball abilities that deal blaze damage | |
Twin Suns | 100 | Neutral | +2 Evasive Fury | Finesse Prismatic |
The Twin Suns Barrel: While Empowered, gain +40% critical strike chance instead of bonus damage.
The Twin Suns Chamber: Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage. The Twin Suns Grip: Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead. The Twin Suns Prism: After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds. | |
The Hunger | 80 | Umbral | +2 Ragehunter | Brutality Prismatic |
Activate to enter Feast, gaining the effects of Valiant Overdrive while also gaining increased damage and lifesteal. Damages the user while active. Reactiving to dash also grants brief invulnerability. | |
The Godhand | 80 | Radiant | +2 Savagery | Finesse Prismatic |
Channel a beam that deals increasing damage, up to 200%, the longer it is channeled |
Icon | Name | Resistance | Element | Perk | Cell Slot | Unique Effect |
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The Skullforge | 10 | Blaze | +1 Molten | Fortitude | 1.5% of all damage dealt becomes a stamina shield (max 50) that depletes first when spending stamina. Depletes slowly after 5 seconds not dealing damage. | |
Prismatic Grace | 20 | Radiant | +2 Medic | Finesse | After reviving another player, grant them a Radiant Prism that blocks incoming damage for 5 seconds. The first time you take lethal damage, gain a Radiant Prism that blocks incoming damage for 10 seconds. While active, reviving another player fully restores both players but removes the Prism even at full danger. Resets on Behemoth kill or after 5 minutes. | |
Tragic Echo | 20 | Umbral | +2 Rage | Brutality | Upon your first death, become a shadow clone that deals 100% increased damage for 15 seconds. Resets on Behemoth kill or after 5 minutes. |
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