Exotics

From Dauntless Wiki
Jump to: navigation, search

Exotics are weapons and armour that are crafted from blueprints obtained on Heroic and Heroic+ Patrols, Pursuits, 10-50 Escalations, and/or purchased.

Exotic Armour[edit | edit source]

Tragic Echo Icon 001.png
Details
Armour Type
Head Head
Strength
+25 Umbral Icon.pngUmbral
Weakness
Resistance Min
25
Resistance Max*
140
Cell Slots
Unique Effect
Upon your first death, become a shadow clone that deals 100% increased damage for 15 seconds.
The Skullforge Icon 001.png
Details
Armour Type
Head Head
Strength
+25 Blaze Icon.pngBlaze
Weakness
-25 Frost Icon.pngFrost
Resistance Min
25
Resistance Max*
140
Cell Slots
Unique Effect
1.5% of all damage dealt becomes a stamina shield (max 50) that depletes first when spending stamina. Depletes slowly after 5 seconds not dealing damage.
Prismatic Grace Icon 001.png
Details
Armour Type
Head Head
Strength
Weakness
-25 Umbral Icon.pngUmbral
Resistance Min
25
Resistance Max*
140
Cell Slots
Unique Effect
After reviving another player, grant them a Radiant Prism that blocks incoming damage for 5 seconds. The first time you take lethal damage, gain a Radiant Prism that blocks incoming damage for 10 seconds. While active, reviving another player fully restores both players but removes the Prism even at full danger.

Exotic Weapons[edit | edit source]

The Hunger Icon 001.png
Details
Weapon Type
Elemental Power
+80 Umbral Icon.pngUmbral
Power Min
100
Power Max
560
Cell Slots
Unique Effect
Activate to enter Feast, taking damage over time but gaining significant lifesteal, attack speed, and creating aetheric waves with each attack that deal area damage.
Molten Edict Icon 001.png
Details
Weapon Type
Elemental Power
+80 Blaze Icon.pngBlaze
Power Min
100
Power Max
560
Cell Slots
Unique Effect
Replaces all hammer blasts with unique fireball abilities that deal blaze damage.
The Godhand Icon 001.png
Details
Weapon Type
Elemental Power
Power Min
100
Power Max
560
Cell Slots
Unique Effect
Channel a beam that deals increasing damage, up to 200%, the longer it is channeled.
The Twin Suns.png
Details
Weapon Type
Power Max
560
Cell Slots
Unique Effect
The Twin Suns Barrel
While Empowered, gain +40% critical strike chance instead of bonus damage.

The Twin Suns Chamber
Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.

The Twin Suns Grip
Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.

The Twin Suns Prism
After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.