Exotics
Exotics are weapons and armour that are crafted from blueprints obtained on Heroic and Heroic+ Patrols, Pursuits, 10-50 Escalations, and/or purchased.
Exotic Armour[edit | edit source]
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Details | |
Armour Type | |
Strength | +25
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Weakness | -25
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Resistance Min | 25
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Resistance Max* | 140
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Cell Slots | |
Unique Effect | |
Upon your first death, become a shadow clone that deals 100% increased damage for 15 seconds.
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Details | |
Armour Type | |
Strength | +25
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Weakness | -25
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Resistance Min | 25
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Resistance Max* | 140
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Cell Slots | |
Unique Effect | |
1.5% of all damage dealt becomes a stamina shield (max 50) that depletes first when spending stamina. Depletes slowly after 5 seconds not dealing damage.
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Details | |
Armour Type | |
Strength | +25
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Weakness | -25
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Resistance Min | 25
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Resistance Max* | 140
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Cell Slots | |
Unique Effect | |
After reviving another player, grant them a Radiant Prism that blocks incoming damage for 5 seconds. The first time you take lethal damage, gain a Radiant Prism that blocks incoming damage for 10 seconds. While active, reviving another player fully restores both players but removes the Prism even at full danger.
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Exotic Weapons[edit | edit source]
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Details | |
Weapon Type |
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Elemental Power |
+80
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Power Min |
100
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Power Max |
560
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Cell Slots | |
Unique Effect | |
Activate to enter Feast, taking damage over time but gaining significant lifesteal, attack speed, and creating aetheric waves with each attack that deal area damage.
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Details | |
Weapon Type | |
Elemental Power | +80
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Power Min | 100
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Power Max | 560
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Cell Slots | |
Unique Effect | |
Replaces all hammer blasts with unique fireball abilities that deal blaze damage.
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Details | |
Weapon Type | |
Elemental Power | +80
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Power Min | 100
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Power Max | 560
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Cell Slots | |
Unique Effect | |
Channel a beam that deals increasing damage, up to 200%, the longer it is channeled.
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