Escalation is a mode where Slayers hunt multiple Behemoths back-to-back without the ability to refresh supplies or change gear. In Escalation 10-50, if the Slayers complete all four rounds of Escalation and have an Escalation Level of 40 or higher, they will face off against the Escalation boss, a unique and powerful Behemoth.
The Escalation archipelago is composed of multiple islands. Slayers with a gear score of 350+ can queue for Escalation 1-13 after completing the "Things Have Escalated" quest. For Escalation 10-50 hunts, Slayers need to complete the "King of the Hill" quest and have a gear score of 450+.
Lantern Attunement Device[edit | edit source]
The Lantern Attunement Device or the L.A.D. for short is a new way to gain power through Aether. You can collect Charged Aether in escalations, sometimes from breaking parts, and always after slaying a Behemoth. The more charged aether you gather, the more escalation experience you will earn, and over time you will level up your Lantern Capacitor. Each level will award you with 1 talent point, which can be spent at the L.A.D. to upgrade amps, unlock new amps, and unlock fantastic rewards. Each level you gain also grants you a permanent +2 bonus to power and resilience that apply to all hunt types.
When you defeat a Behemoth or two, you will gain Escalation Levels. The lower your danger meter, the more Escalation Levels you gain. You'll need to raise your Escalation Level to 40 or more if you plan to challenge the season boss.
Experience[edit | edit source]
Slaying Behemoths in Escalation hunts will grant Escalation XP for that Escalation type (Shock, Blaze, etc.). The XP gained per round for each Escalation round is shown in the table below.
Additionally, part breaks will occasionally reward Escalation XP instead of the normal Behemoth part. Part breaks at Escalation Level 9 or below can give 5 XP, and part breaks at Escalation Level 10 or higher can give 10 XP.
The XP needed to reach each level is shown in the table below.
|Level||XP Needed||Total XP Needed|
Shock Escalation[edit | edit source]
"Slayers who prove their worth in Shock Escalation will earn the right to take on a Malkarion —a quick-striking, aerial menace with the power of lightning at its call. With the ability to hover just out of range, this sky serpent will have you reaching deep to overcome its shock assaults."
Legendary Ability: Teleport to a Behemoth, dealing Shock damage. Usable once, but resets on Behemoth kill.
Blaze Escalation[edit | edit source]
"Have you ever fought a volcano, Slayer? Because taking on a Torgadoro isn't far off. Even if you make it through their thick rock armour, there's still the matter of the lava underneath. And watch out for those hands; Torgadoros have been known to get a bit … grabby."
Legendary Ability: Enter a rage, gaining new attacks for 15 seconds. Deals +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill.
Umbral Escalation[edit | edit source]
"How far do the Umbral Deeps go? It's hard to say. But if you ever find yourself at the edge of a dark and shimmering pool — be alert. This is where Thraxes are known to feed. These cunning Behemoths use portals to hunt, striking through rifts with razor-sharp forelimbs and emerging from void-space to dive onto prey. Luring one into the open may be your best bet, but even this plan demands caution. Untreated, a Thrax's corrupting influence can leave a Slayer so drained that they can barely lift a finger — much less a weapon."
Legendary Ability: Activating your Thrax weapon's legendary ability will deal Umbral damage to surrounding enemies, then teleport you into the sky. Target a landing spot and slam back to earth to dish out even more Umbral damage.
Terra Escalation[edit | edit source]
"Rot has pervaded the Arbourhome Blight, turning a once-verdant Farslayer refuge into a place of pestilence and poison. But there may yet be a way to cleanse it. Battle your way to the heart of the forest and root out the source of the infection: the fungal Behemoth boss, Agarus."
Legendary Ability: Revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed.
Tips[edit | edit source]
Escalation is good for completing a lot of your Bounties on the Hunt Pass, especially the 'Hunt x amount of Behemoths' or 'Deal x amount of stagger/wound/part damage', so keep an eye out for the chance to take out multiple Bounties in one Hunt!
Escalations are also good for grinding mastery, as they provide multiple fights without loading screens and some amps may make completing mastery objectives easier.