Escalation

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Escalation is a mode where Slayers hunt six Behemoths back-to-back without the ability to refresh supplies or change gear. In Escalation 10-50, if the Slayers complete all four rounds of escalation and have an escalation level of 40 or higher, they will face off against the Escalation boss, a unique and powerful Behemoth.

Description[edit | edit source]

The Escalation archipelago is composed of multiple islands. Slayers with a gear score of 350+ can queue for Escalation 1-13 after completing the "Things Have Escalated" quest. For Escalation 10-50 hunts, you'll need to complete the "King of the Hill" quest and have a gear score of 450+.

Lantern Attunement Device[edit | edit source]

The Lantern Attunement Device or the L.A.D. for short is a new way to gain power through Aether. You can collect Charged Aether in escalations, sometimes from breaking parts, and always after slaying a Behemoth. The more charged aether you gather, the more escalation experience you will earn, and over time you will level up your Lantern Capacitor. Each level will award you with 1 talent point, which can be spent at the L.A.D. to upgrade amps, unlock new amps, and unlock fantastic rewards. Each level you gain also grants you a permanent +2 bonus to power and resilience that apply to all hunt types.

Choose your AMPs.png


When you defeat a Behemoth or two, you will gain Escalation Levels. The lower your danger meter, the more Escalation Levels you gain. You'll need to raise your Escalation Level to 40 or more if you plan to challenge the season boss.[1]

Danger Meter Escalation.png

Shock Escalation[edit | edit source]

Malkarion Icon 001.png

Malkarion is the Escalation Boss for Shock Icon.png Shock Escalation.

"Slayers who prove their worth in Shock Escalation will earn the right to take on a Malkarion —a quick-striking, aerial menace with the power of lightning at its call. With the ability to hover just out of range, this sky serpent will have you reaching deep to overcome its shock assaults."

Icon legendary malkarion 001.png

The Malkarion weapons use a Bond instead of a Unique Effect and have a Legendary ability.

Legendary Ability: Teleport to a Behemoth, dealing Shock damage. Usable once, but resets on Behemoth kill.

Rewards[edit | edit source]

Progressing through a talent tree will unlock permanent rewards that can be claimed when the required level is reached.

Shock Escalation Rewards
Icon Level Title Description
Ico powerboost 1 001.png
5
Power Boost 1 Increases damage dealt by 5% and reduces damage received by 5% for each Amp active on you.
Ico patrolboost 001.png
8
Patrol Chest Bonus Grants 5 bonus Shock Orbs in Patrol Chests (grants bonus orbs even if no patrols chests are available).
Ico powerboost 2 001.png
10
Power Boost 2 Increases damage dealt by 10% and reduces damage received by 10% for each Amp active on you.
Ico bonusamp 001.png
15
Extra Amp Option Grants access to a 4th Amp option during Shock Escalations.
Ico powerboost 3 001.png
20
Power Boost 3 Increases damage dealt by 15% and reduces damage received by 15% for each Amp active on you.
Ico finalchest 001.png
25
Shock Escalation Cosmetics Malevolent Armor Set, Malkarion's Glare, and Malevolent Flagstaff

Amps[edit | edit source]

This is a full list of the Amps that are available for this Escalation. You can use talent points to unlock/upgrade many of these Amps in the talent tree. Each Escalation has its own talent tree to develop.

Shock Escalation Amps
Icon Name Rarity Unlock Requirements Spawn Requirements Description
Alchemist's Bulwark Icon 001.png Alchemist's Bulwark Common Less than 5 flask charges Refills your flask to 5 charges. Your flask also grants you the effects of Bulwark Tonic.
Alchemist's Frenzy Icon 001.png Alchemist's Frenzy Common Less than 5 flask charges Refills your flask to 5 charges. Your flask also grants you the effects of Frenzy Tonic.
Bonds of Conflict Icon 001.png Bonds of Conflict Epic Talent For each enraged Behemoth, gain +20% critical strike chance. For each aethercharged Behemoth, gain +50% bonus lantern charge from attacks.
Breath of Life Icon 001.png Breath of Life Common After taking damage, gain +4% / +6% / +8% lifesteal for 8 seconds.
Cautious Eidolon Icon 001.png Cautious Eidolon Rare Talent Gain an Eidolon that periodically deals 350 damage to a nearby enemy. Dodging through an attack doubles all Eidolon attack speed for 15 seconds.
Critical Dominion Icon 001.png Critical Dominion Rare Talent Crits against a Behemoth build an aura that slowly decays. When fully built, Slayers within it gain +25% damage.
Duelist's Precision Icon 001.png Duelist's Precision Rare Talent Steadily gain increased critical strike chance that resets when you critically strike.
Executioner Icon 001.png Executioner Common Deal +10% / +15% / +25% damage for each Behemoth below 50% health.
Full Throttle Icon 001.png Full Throttle Uncommon Until the next Behemoth is defeated, gain +20% / +30% critical strike chance.
Hero's Call Icon 001.png Hero's Call Rare Talent After any Slayer is downed, grant all living Slayers a 200 health shield and +15% movespeed for 12 seconds.
Locus of Power Icon 001.png Locus of Power Rare Talent After using your Lantern Hold, create a power circle that grants +30% damage to a slayer within it. Prefers the Amp owner.
Mender's Gift Icon 001.png Mender's Gift Common Any time the Aether Vent is used, heal 1 / 2 / 3 additional Slayers for 200.
Pack Tactics Icon 001.png Pack Tactics Rare Talent After a Behemoth is interrupted, grant +25% attack speed to all Slayers for 15 seconds. Does not stack.
Pact of Might Icon 001.png Pact of Might Uncommon Not the last round For the next encounter, take 20% more damage. Afterwards, deal +20% damage.
Pact of Vitality Icon 001.png Pact of Vitality Uncommon Not the last round For the next encounter, heal 50% less from all sources. Afterwards, gain +250 max health and heal 35% more from all sources.
Paragon's Blessing Icon 001.png Paragon's Blessing Common Dodging through an attack grants +10% / +14% / +20% damage to all Slayers for 20 seconds or until you take damage.
Ravenous Eidolon Icon 001.png Ravenous Eidolon Uncommon Talent Gain an Eidolon that periodically deals 350 damage to a nearby enemy. Consumable use doubles all Eidolon attack speed for 15 seconds.
Spiteful Evasion Icon 001.png Spiteful Evasion Uncommon After dodging through an attack, gain Malkarion's Spite (+15% crit chance, +15% movespeed) for 10 / 15 / 20 seconds
Spiteful Onslaught Icon 001.png Spiteful Onslaught Uncommon After using your lantern tap, gain Malkarion's Spite (+15% crit chance, +15% movespeed) for 10 / 15 / 20 seconds
Squad Goals Icon 001.png Squad Goals Common Deal +5% damage. For each other player with Squad Goals, deal +2.5% / +3.5% / +5% additional damage.
Thrill of the Hunt Icon 001.png Thrill of the Hunt Uncommon Not the last round Each time a Behemoth is defeated, deal +7.5% / +10% damage.
Thunderous Mantle Icon 001.png Thunderous Mantle Epic Talent Sprinting costs no stamina and builds static charge. At max stacks, your next attack within 3 seconds deals 1000 bonus damage.
Torrent Shield Icon 001.png Torrent Shield Uncommon Using your Lantern Hold ability grants +150 / +200 / +300 health shield to all Slayers for 15 seconds.
Transcendant Spite Icon 001.png Transcendant Spite Uncommon Have the Amps Spiteful Evasion or Spiteful Onslaught While Malkarion's Spite is active, gain +125% critical strike damage.
Violent Eidolon Icon 001.png Violent Eidolon Uncommon Talent Gain an Eidolon that periodically deals 350 damage to a nearby enemy. Lantern Hold uses doubles all Eidolon attack speed for 15 seconds.
Virulent Impact Icon 001.png Virulent Impact Rare Talent After you critically strike, deal 75% of the crit's damage to all Behemoths.
Zealus Eidolon Icon 001.png Zealus Eidolon Uncommon Talent Gain an Eidolon that periodically deals 350 damage to a nearby enemy. Lantern Tap use doubles all Eidolon attack speed for 15 seconds.

Modifiers[edit | edit source]

Shock Escalation Mods
Icon Name Description
Bomber spawn icon 001.png Bombers Bombers spawn periodically. Killing them grants a bonus the next time you deal damage to a behemoth. Stacks multiple times.
Danger zones icon 001.png Danger Zones Danger Zones periodically appear on the island. Avoid them before they explode!
Lightning stars icon 001.png Lightning Stars Crystals periodically spawn near Slayers and then detonate. If destroyed by Slayers, they spawn a buff
Shock Smollusk Icon 001.png Shock Smollusks Shock Smollusks inhabit the area and will lay trails of dangerous shock slime wherever they traverse.
Spitter spawn icon 001.png Spitters Spitters spawn periodically. Killing them grants a bonus the next time you deal damage to a behemoth. Stacks multiple times.
Static shock icon 002.png Static Shock Spires periodically spawn and target Slayers with Shock projectiles.
Styxian Sacrifice Icon 001.png Styxian Sacrifice Styxian predator fauna will hunt lone and injured Slayers, but will keep their distance from Behemoths.
Electrified cloud icon 001.png Tracking Lightning Slayers will periodically be targeted by a lightning curse that predicts ther movements.
Umbral Instability Icon 001.png Umbral Instability Behemoths have been touched by unstable umbral energy and will periodicaly create black holes that must be destroyed.
Weak spot icon 001.png Weak Spot Behemoths are more durable, but have a conductive weak point.

Blaze Escalation[edit | edit source]

Torgadoro Icon 001.png

Torgadoro is the Escalation Boss for Blaze Icon.png Blaze Escalation.

"Have you ever fought a volcano, Slayer? Because taking on a Torgadoro isn't far off. Even if you make it through their thick rock armour, there's still the matter of the lava underneath. And watch out for those hands; Torgadoros have been known to get a bit … grabby."

Icon legendary torgadoro 001.png

The Torgadoro weapons use a Bond instead of a Unique Effect and have a Legendary ability.

Legendary Ability: Enter a rage, gaining new attacks for 15 seconds. Deals +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill.


Rewards[edit | edit source]

Progressing through a talent tree will unlock permanent rewards that can be claimed when the required level is reached.

Blaze Escalation Rewards
Icon Level Title Description
Ico powerboost 1 001.png
5
Power Boost 1 Increases damage dealt by 5% and reduces damage received by 5% for each Amp active on you.
Ico patrolboost 001.png
8
Patrol Chest Bonus Grants 5 bonus Blaze Orbs in Patrol Chests (grants bonus orbs even if no patrols chests are available).
Ico powerboost 2 001.png
10
Power Boost 2 Increases damage dealt by 10% and reduces damage received by 10% for each Amp active on you.
Ico bonusamp 001.png
15
Extra Amp Option Grants access to a 4th Amp option during Blaze Escalations.
Ico powerboost 3 001.png
20
Power Boost 3 Increases damage dealt by 15% and reduces damage received by 15% for each Amp active on you.
Ico finalchest 001.png
25
Blaze Escalation Cosmetics Igneous Armor Set, Igneous Cinder, and Igneous Flagstaff

Amps[edit | edit source]

This is a full list of the Amps that are available for this Escalation. You can use talent points to unlock/upgrade many of these Amps in the talent tree. Each Escalation has its own talent tree to develop.

Blaze Escalation Amps
Icon Name Rarity Unlock Requirements Spawn Requirements Description
Alchemist's Aetherdrive Icon 001.png Alchemist's Aetherdrive Common Less than 5 flask charges Refills your flask to 5 charges. Your flask also grants you the effect of Aetherdrive Tonic.
Alchemist's Assault Icon 001.png Alchemist's Assault Common Less than 5 flask charges Refills your flask to 5 charges. Your flash also grants you the effect of Assault Tonic.
Bonds of Conflict Icon 001.png Bonds of Conflict Epic Talent For each enraged Behemoth, gain +20% critical strike chance. For each aethercharged Behemoth, gain +50% bonus lantern charge from attacks.
Breath of Life Icon 001.png Breath of Life Common After taking damage, gain 4% / 6% / 8% lifesteal for 8 seconds.
Cautious Eidolon Icon 001.png Cautious Eidolon Rare Talent Gain an Eidolon that periodically deals 350 damage to a nearby enemy. Dodging through an attack doubles all Eidolon attack speed for 15 seconds.
Defensive Revive Icon 001.png Defensive Revive Uncommon Talent Be in a group While reviving an ally, you are unstaggerable, and take 50% less damage.
From the Ashes Icon 001.png From the Ashes Epic Once per round, when you would die, gain 25% increased damage and Heal over Time for 30 seconds.
Full Throttle Icon 001.png Full Throttle Uncommon Until the next Behemoth is defeated, gain +20% / +30% critical strike chance.
Go Time Icon 001.png Go Time Rare Lantern Hold grants +5% / +10% / +15% attack speed to all players for 20 seconds or until you take damage.
Healing Stream Icon 001.png Healing Stream Uncommon Talent Be in a group Dodging through an attack causes you to heal up to 250 health to your lowest health ally.
Hero's Call Icon 001.png Hero's Call Rare Talent After any Slayer is downed, grant all living Slayers a 200 health shield and +15% movespeed for 12 seconds.
Hot Shot Icon 001.png Hot Shot Uncommon Talent When not close to a behemoth, occasionally spawn a ball of molten rock that can be launched for 1000 damage by an attack.
Lady Luck's Barrage 001.png Lady Luck's Barrage Rare Talent Dealing stagger damage builds up a reserve of cannon balls, which are fired from above every minute.
Locus of Power Icon 001.png Locus of Power Rare Talent After using your Lantern Hold, create a power circle that grants +30% damage to a slayer within it. Prefers the Amp owner.
Mender's Gift Icon 001.png Mender's Gift Common Any time the Aether Vent is used, heal 1 / 2 / 3 additional Slayers for 200.
Overclock Icon 001.png Overclock Uncommon Until the next Behemoth is defeated, gain +20% attack speed.
Pack Tactics Icon 001.png Pack Tactics Rare Talent After a Behemoth is interrupted, grant +25% attack speed to all Slayers for 15 seconds. Does not stack.
Pact of Might Icon 001.png Pact of Might Uncommon Not the last round For the next encounter, take 20% more damage. Afterwards, deal +20% damage.
Pact of Swiftness Icon 001.png Pact of Swiftness Uncommon Not the last round For the next encounter, take 25% more damage. Afterwards, gain +15% Attack Speed and 15% move speed.
Pact of Vitality Icon 001.png Pact of Vitality Uncommon Not the last round For the next encounter, heal 50% less from all sources. Afterwards, gain +250 max health and heal 35% more from all sources.
Paragon's Blessing Icon 001.png Paragon's Blessing Common Dodging through an attack grants +10% / +14% / +20% damage to all Slayers for 20 seconds or until you take damage.
Ravenous Eidolon Icon 001.png Ravenous Eidolon Uncommon Talent Gain an Eidolon that periodically deals 350 damage to a nearby enemy. Consumable use doubles all Eidolon attack speed for 15 seconds.
Squad Goals Icon 001.png Squad Goals Common Deal +5% damage. For each other player with Squad Goals, deal +2.5% / +3.5% / +5% additional damage.
Thrill of the Hunt Icon 001.png Thrill of the Hunt Uncommon Not the last round Each time a Behemoth is defeated, deal +7.5% / +10% damage.
Torgadoro's Endurance Icon 001.png Torgadoro's Endurance Common Lantern Tap activates all acquired Torgadoro's Amps for 8 / 12 / 16 seconds. (No Stamina Costs).
Torgadoro's Fury Icon 001.png Torgadoro's Fury Rare Dodging through an attack activates all acquired Torgadoro's Amps for 8 / 12 / 16 seconds. (+20% damage).
Torgadoro's Resilience Icon 001.png Torgadoro's Resilience Uncommon Be in a group, or have a Torgadoro Amp Reviving another player activates all acquired Torgadoro's Amps for you and the other player for 8 / 12 / 16 seconds. (+400 Team Shield).
Torgadoro's Strength Icon 001.png Torgadoro's Strength Uncommon Part Breaks activate all acquired Torgadoro's Amps for 8 / 12 / 16 seconds. (+250 Stagger damage).
Torrent Shield Icon 001.png Torrent Shield Uncommon Using your Lantern Hold ability grants +150 / +200 / +300 health shield to all Slayers for 15 seconds.
Violent Eidolon Icon 001.png Violent Eidolon Uncommon Talent Gain an Eidolon that periodically deals 350 damage to a nearby enemy. Lantern Hold uses doubles all Eidolon attack speed for 15 seconds.
Zealus Eidolon Icon 001.png Zealus Eidolon Uncommon Talent Gain an Eidolon that periodically deals 350 damage to a nearby enemy. Lantern Tap use doubles all Eidolon attack speed for 15 seconds.

Modifiers[edit | edit source]

Blaze Escalation Mods
Icon Name Description
BlazeBomber icon 001.png Blaze Bombers Blaze Bombers spawn periodically. Killing them before they self-destruct grants a stacking damage buff.
Blaze Smollusk Icon 001.png Blaze Smollusks Blaze Smollsuks inhabit the area and will lay trails of dangerous blaze slime wherever they traverse.
Danger zones icon 001.png Danger Zones Danger Zones periodically appear on the island. Avoid them before they explode!
Desperation icon 001.png Desperation Behemoths are unable to enter rage. Once below half health, they become enraged until defeated.
Firewall icon 001.png Firewalls Volcanic turrents periodically spawn on the edge of the arena and shoot fireballs.
GrukGruks icon 001.png Gruk-gruks Gruk-gruks periodically spawn and charge at Slayers.
Splitting Lava icon 001.png Splitting lava A lava ball periodically divides in two. Destroying a lava ball grants a buff.
Styxian Sacrifice Icon 001.png Styxian Sacrifice Styxian predator fauna will hunt lone and injured Slayers, but will keep their distance from Behemoths.
Weak spot icon 001.png Weak Spot Behemoths are more durable, but have a combustible weak point.

Umbral Escalation[edit | edit source]

Thrax is the Escalation Boss for Umbral Icon.png Umbral Escalation.

"How far do the Umbral Deeps go? It's hard to say. But if you ever find yourself at the edge of a dark and shimmering pool — be alert. This is where Thraxes are known to feed. These cunning Behemoths use portals to hunt, striking through rifts with razor-sharp forelimbs and emerging from void-space to dive onto prey. Luring one into the open may be your best bet, but even this plan demands caution. Untreated, a Thrax's corrupting influence can leave a Slayer so drained that they can barely lift a finger — much less a weapon."

Icon Legendary Thrax 001.png

The Thrax weapons use a Bond instead of a Unique Effect and have a Legendary ability.

Legendary Ability: Activating your Thrax weapon's legendary ability will deal umbral damage to surrounding enemies, then teleport you into the sky. Target a landing spot and slam back to earth to dish out even more umbral damage.


Rewards[edit | edit source]

Progressing through a talent tree will unlock permanent rewards that can be claimed when the required level is reached.

Umbral Escalation Rewards
Icon Level Title Description
Ico powerboost 1 001.png
5
Power Boost 1 Increases damage dealt by 5% and reduces damage received by 5% for each Amp active on you.
Ico patrolboost 001.png
8
Patrol Chest Bonus Grants 5 bonus Dull Arcstones in Patrol Chests (grants bonus orbs even if no patrols chests are available).
Ico powerboost 2 001.png
10
Power Boost 2 Increases damage dealt by 10% and reduces damage received by 10% for each Amp active on you.
Ico bonusamp 001.png
15
Extra Amp Option Grants access to a 4th Amp option during Shock Escalations.
Ico powerboost 3 001.png
20
Power Boost 3 Increases damage dealt by 15% and reduces damage received by 15% for each Amp active on you.
Ico finalchest 001.png
25
Umbral Escalation Cosmetics Thrax Ultra Armour, The Agony Spike, Path of the Devourer, Horror from the Deeps

Amps[edit | edit source]

This is a full list of the Amps that are available for this Escalation. You can use talent points to unlock/upgrade many of these Amps in the talent tree. Each Escalation has its own talent tree to develop.

Umbral Escalation Amps
Icon Name Rarity Unlock Requirements Spawn Requirements Description
Alchemist's Bulwark Icon 001.png Alchemist's Bulwark Common Less than 5 flask charges Refills your flask to 5 charges. Your flask also grants you the effects of Bulwark Tonic.
Alchemist's Frenzy Icon 001.png Alchemist's Frenzy Common Less than 5 flask charges Refills your flask to 5 charges. Your flask also grants you the effects of Frenzy Tonic.
Alchemist's Revival Icon 001.png Alchemist's Revival Common Talent Less than 5 flask charges Refills your flask to 5 charges. Your revive stims are also refilled to 3.
Avatar of Corruption Icon 001.png Avatar of Corruption Rare Grants immunity to corruption. Stepping on a corruption pool absorbs it, granting +15% attack speed, damage, and movement speed for 10 seconds.
Bonds of Corruption Icon 001.png Bonds of Corruption Rare Talent For each enraged Behemoth, gain +15% bonus damage. For each aethercharged Behemoth, gain +5% bonus lifesteal from attacks.
Defensive Revive Icon 001.png Defensive Revive Uncommon Talent Be in a group While reviving an ally, you are unstaggerable, and take 50% less damage.
Elemental Form Umbral Icon 001.png Elemental Form: Umbral Uncommon On Lantern Hold, enter Umbral Form for 10 / 14 / 18 seconds, granting 15% increased damage dealt. Entering another form cancels this effect and causes an Umbral explosion, damaging nearby Behemoths for 500.
Elemental Form Radiant Icon 001.png Elemental Form: Radiant Uncommon On Lantern Tap, enter Radiant Form for 18 seconds, granting 5% of damage dealt as healing to the lowest health Slayer. Entering another form cancels this effect and causes a Radiant explosion, healing nearby allies for 250.
Elemental Summoner Icon 001.png Elemental Summoner Epic Talent Dealing 2000 wound damage summons a random stationary elemental to assist you for thirty seconds. Attacks deal additional wound damage per hit
Executioner Icon 001.png Executioner Common Deal +10% / +15% / +25% damage for each Behemoth below 50% health.
Exposed Weakness Icon 001.png Exposed Weakness Common Add 100 / 150 / 200 wound damage to each weapon attack.
Full Throttle Icon 001.png Full Throttle Uncommon Until the next Behemoth is defeated, gain +20% / +30% critical strike chance.
Go Time Icon 001.png Go Time Rare Lantern Hold grants +5% / +10% / +15% attack speed to all players for 20 seconds or until you take damage.
Healing Stream Icon 001.png Healing Stream Uncommon Talent Be in a group Dodging through an attack causes you to heal up to 250 health to your lowest health ally.
Mender's Gift Icon 001.png Mender's Gift Common Be in a group Any time the Aether Vent is used, heal 1 / 2 / 3 additional Slayers for 200.
Overclock Icon 001.png Overclock Uncommon Until the next Behemoth is defeated, gain +15% / +20% / +25% attack speed.
Pact of Swiftness Icon 001.png Pact of Swiftness Uncommon Not the last round For the next encounter, take 25% more damage. Afterwards, gain +10% / +15% / +20% Attack Speed and 15% move speed.
Shadow Dodge Icon 001.png Shadow Dodge Epic Talent Dealing damage accumulates charges of Shadow dodge. Dodging through an attack expends a charge, causing an umbral explosion that can interrupt behemoths.
Squad Goals Icon 001.png Squad Goals Common Be in a group Deal +5% damage. For each other player with Squad Goals, deal +2.5% / +3.5% / +5% additional damage.
Surgical Precision Icon 001.png Surgical Precision Uncommon Talent Grants a 2% damage buff for the remainder of the run when a wounded part is broken. Gain an additional 2% each break for every player that has Surgical Precision
Thrill of the Hunt Icon 001.png Thrill of the Hunt Uncommon Not the last round Each time a Behemoth is defeated, deal +7.5% / +10% damage.
Torrent Shield Icon 001.png Torrent Shield Uncommon Using your Lantern Hold ability grants +150 health shield to all Slayers for 15 seconds.
Void Blast Icon 001.png Void Blast Rare Talent When a short distance from a behemoth, occasionally spawn a ball of unstable Umbral energy that can be launched in a cone of projectiles that do 300 damage each.
Void Mantle Icon 001.png Void Mantle Epic Talent Sprinting costs no stamina and builds Umbral charge. At max stacks, your next attack within 3 seconds deals 1000 bonus damage.

Modifiers[edit | edit source]

Umbral Escalation Mods
Icon Name Description
Danger zones icon 001.png Danger Zones Danger Zones periodically appear on the island. Avoid them before they explode!
Desperation icon 001.png Desperation Behemoths are unable to enter rage. Once below half health, they become enraged until defeated.
Planar Voyage Icon 001.png Planar Voyage Opens a portal to the Umbral realm, where you can collect umbral motes which grant 10% bonus damage to your whole team for a short period for each mote collected.
Spitter spawn icon 001.png Spitters Spitters spawn periodically. Killing them grants a bonus the next time you deal damage to a behemoth. Stacks multiple times.
Styxian Sacrifice Icon 001.png Styxian Sacrifice Styxian predator fauna will hunt lone and injured Slayers, but will keep their distance from Behemoths.
Umbral Instability Icon 001.png Splitting Umbral An umbral projectile periodically spawns and repeatedly divides in two. Destroying an umbral projectile grants a buff.
Tough Hide Icon 001.png Tough Hide Behemoth parts take less damage , but wounded parts take much more damage
Umbral Instability Icon 001.png Umbral Instability Behemoths have been touched by unstable umbral energy and will periodicaly create black holes that must be destroyed.
Lightning stars icon 001.png Umbral Stars Crystals periodically spawns near Slayers and then detonate causing corruption after a short duration. If destroyed by Slayers, they spawn a buff.
Weak spot icon 001.png Weak Spot Behemoths are more durable, but have a unstable weak point.

Tips[edit | edit source]

Escalation is good for completing a lot of your Bounties on the Hunt Pass, especially the 'Hunt x amount of Behemoths' or 'Deal x amount of stagger/wound/part damage', so keep an eye out for the chance to take out multiple Bounties in one Hunt!

Escalations are also good for grinding mastery, as they provide multiple fights without loading screens and some amps may make completing mastery objectives easier.

References[edit | edit source]