Embermane

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Embermane

Embermane Render 001.png

Embermane Render 002.png

Embermane Render 003.png

Embermane Render 004.png

Details
Element(s)
Weakness(es)
Threat Level
Threat Level 5
Recommended Power
200

Embermane is one of the Behemoths in the world of Dauntless.

Summary

Many are the Slayers who have fallen prey to the furious energy of this blaze-feeding terror. Fast and deadly, the Embermane is an inferno on four legs.

Drop Table

Name Obtained From
Embermane Hide Slay
Emberhorn Break Horn
Savage Hooktooth Break Head
Smoked Dewclaw Break Leg
Burning Tailspike Sever Tail

Bloodfire Embermane

Bloodfire Embermane

Bloodfire Embermane Render 001.png

Bloodfire Embermane Render 002.png

Bloodfire Embermane Render 003.png

Bloodfire Embermane Render 004.png

Details
Element(s)
Weakness(es)
Threat Level
Threat Level 10
Threat Level 15 (Heroic)
Recommended Power
350
475 (Heroic)

Summary

The dreaded Bloodfire variety of Embermane has been responsible for the destruction of countless woodland in the Shattered Isles.

Drop Table

Name Obtained From
Embermane Hide Slay
Smoldering Bloodhide
Bloodsoul Shard
Emberhorn Break Horn
Savage Hooktooth Break Head
Smoked Dewclaw Break Leg
Burning Tailspike Sever Tail
Bloodfire Slay Heroic variant


Exotic Reagents

Name Obtained From
Aetheric Crownplate A rare drop from the head of an Aether Charged Behemoth
Aetheric Claw A rare drop from the limbs of an Aether Charged Behemoth
Aetheric Tail A rare drop from the tail of an Aether Charged Behemoth
Elemental Clawgem A rare drop from the limbs of an Elemental Behemoth, broken within 2 minutes of combat
Elemental Furyplate A rare drop from the limbs of a Raging Elemental Behemoth
Elemental Furytail A rare drop from the tail of a Raging Elemental Behemoth
Elemental Skullgem A rare drop from the head of an Elemental Behemoth, broken within 2 minutes of combat
Elemental Tailgem A rare drop from the tail of an Elemental Behemoth, broken within 2 minutes of combat


Hunt Modifiers

Modifiers Description
Heroic Icon 001.png Heroic Behemoths are tougher and deal more damage.
Inferno Icon 001.png Inferno Behemoth on fire effects last longer and deal more damage.

Lesser Embermane

Lesser Embermane
Lesser Embermane Render 001.png
Details
Element(s)
Weakness(es)
Threat Level
Threat Level 1
Recommended Power
50
Location(s)

Summary

A fast and ferocious Behemoth that has not yet fed on enough blaze aether to unleash fiery attacks on those who hunt it, a Lesser Embermane is still not a quarry to be underestimated. Quick attacks and agile tactics are recommended.

Drop Table

Name Obtained From
Embermane Hide Slay
Emberhorn Break Horn
Savage Hooktooth Break Head
Smoked Dewclaw Break Leg
Burning Tailspike Sever Tail

Gear

Weapons

Name Power Elemental Power Perks Cell Slots Unique Effect
Ember Cutlass Icon 001.png Sword Ember Cutlass 100 550 +80 Blaze Icon.png Blaze +1~3 Evasive Fury Technique Cell Technique Cell
Mobility Cell Mobility Cell
The seventh hit in a row deals +100~250% part damage
Embermaul Icon 001.png Hammer Ember Maul 100 550 +80 Blaze Icon.png Blaze +1~3 Evasive Fury Power Cell Power Cell
Mobility Cell Mobility Cell
The fifth hit in a row deals +50~150% stagger damage
Emberblades Icon 001.png Chain Blades Ember Blades 100 550 +80 Blaze Icon.png Blaze +1~3 Evasive Fury Technique Cell Technique Cell
Mobility Cell Mobility Cell
The tenth hit in quick succession deals 100~250 bonus part damage
Emberscythe Icon 001.png Axe Ember Scythe 100 550 +80 Blaze Icon.png Blaze +1~3 Evasive Fury Technique Cell Technique Cell
Mobility Cell Mobility Cell
The fourth hit in quick succession deals 100~250 bonus part damage
Emberpike Icon 001.png War Pike Ember Pike 100 550 +80 Blaze Icon.png Blaze +1~3 Evasive Fury Power Cell Power Cell
Mobility Cell Mobility Cell
The seventh hit in a row deals 100~300 bonus wound damage
Ember Fists Icon 001.png Aether Strikers Ember Fists 100 550 +80 Blaze Icon.png Blaze +1~3 Evasive Fury Technique Cell Technique Cell
Mobility Cell Mobility Cell
The fifth hit in a row deals +100% stagger damage.

Armour

Name Resistance* Elemental Resistance Elemental Weakness Perks Cell Slots
Emberhelm Icon 001.png Head Fiery Helm 25 137.5 +25 Blaze Icon.png Blaze -25 Frost Icon.png Frost +1~3 Evasive Fury Mobility Cell Mobility Cell
Emberplate Icon 001.png Torso Fiery Breastplate 25 137.5 +25 Blaze Icon.png Blaze -25 Frost Icon.png Frost +1~3 Evasive Fury Mobility Cell Mobility Cell
Embergloves Icon 001.png Arms Fiery Gauntlets 25 137.5 +25 Blaze Icon.png Blaze -25 Frost Icon.png Frost +1~3 Fireproof Technique Cell Technique Cell
Embergreaves Icon 001.png Legs Fiery Greaves 25 137.5 +25 Blaze Icon.png Blaze -25 Frost Icon.png Frost +1~3 Evasion Defence Cell Defence Cell
Embermane Armour Body Type A Render 001.png
Embermane Armour Set 100 550 +100 Blaze Icon.png Blaze -100 Frost Icon.png Frost +2~6 Evasive Fury
+1~3 Evasion
+1~3 Fireproof
Mobility Cell Mobility Cell (x2)
Technique Cell Technique Cell
Defence Cell Defence Cell

Lantern

Name Instant Ability Hold Ability Cell Slots
Embermane's Rapture Icon 001.png Lantern Embermane's Rapture Attack 30% faster for 8 seconds. Create a fire ball in front of you that explodes after 5 seconds, dealing 850 blaze damage to all nearby Behemoths. Utility Cell Utility Cell

Note:
*Resistance values in-game are rounded up when displayed in menus.

Mastery

Objective Levels
Hunt Embermane
Hunt Embermane wearing Embermane Armour [10] times
Craft all Embermane Armour
Upgrade all Embermane Armour +6
Upgrade all Embermane Armour +10
Deal [5,000,000] damage to Embermane
Hunt Bloodfire Embermane while taking less than 100 damage
Hunt Bloodfire Embermane in under 3 minutes
Interrupt Embermane [x] times
Level 1 Level 2 Level 3
10
40
100
Stagger Embermane [x] times
Level 1 Level 2 Level 3
10
40
100
Wound Embermane [x] times
Level 1 Level 2 Level 3
10
40
100
Break [x] Embermane parts
Level 1 Level 2
25
75
Experience
Level 1 Level 2 Level 3 Level 4 Level 5
300
900
3,240
8,100
14,460

Lore

Fire And Fury

The following report was collected by Ramsgate Harbourmaster Tressa Froller as part of her biographical studies of Captain Katerin Sorrel.

The scouts had assured us the island was ripe for settlement. Fertile soil, ample lumber and ore, aether vents of rare purity, and no large predators. That last should have been our first clue.

Death From The Shadows

The behemoth struck without warning from the dense forest. I don’t know how something so big moved so swiftly. Before we knew it, Gorj was gone, snapped up in a pair of mighty jaws that cleaved him in two. What I could see of the creature was like an enormous cat, covered in leathery hide with a spiked frill and a single huge horn on its snout. It slipped back into the trees with a roar that shook the air itself and disoriented us all. The behemoth seemed to be everywhere and nowhere all at once.

Delia tried to maneuver away from the sound, but walked right into the beast’s path. It impaled her through the chest in an explosion of blood and fury, tossing her over the edge of the island. If the blow didn’t kill her, the Sky Below did.

The rest of us would’ve soon joined her if not for Kat Sorrel. Kat’s team of slayers arrived just as the behemoth circled back to pounce again. “That’s the biggest Embermane yet!” she called to her team. “You know what to do.” Drawing her sword, she turned to us and said, “Get to safety. We’ll handle this.” But as we fled back to the drop zone, I couldn’t help but wonder if even the famous slayer captain would find this battle too much.

Burning Rage

I reached the transport just before takeoff. As we took to the sky, I spared another look back. Kat’s team had the behemoth surrounded, but the beast wasn’t backing down. To my horror, the Embermane erupted with blazing power, opening its maw to roar a blast of flame at Kat herself.

I do not yet know if she survived, but I owe her my life… and a warning to others: beware the fiery wrath of the Embermane.

Notes

  • Embermane can charge at speeds exceeding 140 km/h.
  • Embermane's concept originally started as a Shock element blue Embermane before changing into the Embermane we know now.

Interrupting

The Embermane can be interrupted during its charge. Before charging the Embermane will crouch down, almost as if prowling, then dash towards its victim, attempting to gore them with its horn or disembowel them with its claws. If hit on the head during this charge, it'll be forcefully cancelled and briefly stunned.

It is possible to also interrupt its shorter charges, although this is far more difficult due to how short they are.

Gallery

Images

Videos

External Links

Removed Embermane page on PlayDauntless.com