Conditioning is a Perk in Dauntless . It is a member of the Mobility family of Perks.
Increases Stamina Regen.
Tier
Effect Details
1
+5 Stamina Regeneration
2
+10 Stamina Regeneration
3
+15 Stamina Regeneration
4
+20 Stamina Regeneration
5
+25 Stamina Regeneration
6
+30 Stamina Regeneration
Icon
Name
Power
Element
Perk
Cell Slots
Unique Effect
Brawlers of Boreus
20
Frost
+1 Conditioning
Power Defence
After Surging, generate 2 Frost Sprites that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Turmoil of Boreus
20
Frost
+1 Conditioning
Power Defence
After each charge attack level, generate a Frost Sprite that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Destiny of Boreus
20
Frost
+1 Conditioning
Power Defence
After using your Special, generate 3 Frost Sprites that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Brutality of Boreus
20
Frost
+1 Conditioning
Power Defence
After spending ammo, generate a Frost Sprite that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Onus of Boreus
20
Frost
+1 Conditioning
Power Defence
Using your special continually generates Frost Sprites that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Revolution of Boreus
20
Frost
+1 Conditioning
Power Defence
Storing or spending ammo continually generates Frost Sprites for 6 seconds that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Fists of the Shrike
40
Neutral
+1 Conditioning
Technique Mobility
After dodging, your next attack deals +100 bonus damage and part damage
Song of the Shrike
40
Neutral
+1 Conditioning
Power Mobility
After dodging, your next attack deals +100 bonus damage and part damage
Flight of the Shrike
40
Neutral
+1 Conditioning
Technique Mobility
After dodging, your next attack deals +100 bonus damage and part damage
Fall of the Shrike
40
Neutral
+1 Conditioning
Power Mobility
After dodging, your next attack deals +100 bonus damage and part damage
Cry of the Shrike
40
Neutral
+1 Conditioning
Mobility Mobility
After dodging, your next attack deals +100 bonus damage and part damage
Scream of the Shrike
40
Neutral
+1 Conditioning
Technique Mobility
After dodging, your next attack deals +100 bonus damage and part damage
+1 Conditioning Cell +2 Conditioning Cell +3 Conditioning Cell
v · d · e Perks Defence
Mobility
Power
Technique
Utility