Conditioning

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Conditioning is a Perk in Dauntless. It is a member of the Mobility Cell Mobility family of Perks.

Description[edit source]

Increases Stamina Regen.

Details[edit source]

Tier Effect Details
1 +5 Stamina Regeneration
2 +10 Stamina Regeneration
3 +15 Stamina Regeneration
4 +20 Stamina Regeneration
5 +25 Stamina Regeneration
6 +30 Stamina Regeneration

Obtainable From[edit source]

Weapons[edit source]

Icon Name Power Element Perk Cell Slots Unique Effect
Brawlers of Boreus Icon.png Brawlers of Boreus 20 Frost Icon.pngFrost +1 Conditioning Power Cell Power
Defence Cell Defence
After Surging, generate 2 Frost Sprites that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Turmoil of Boreus Icon.png Turmoil of Boreus 20 Frost Icon.pngFrost +1 Conditioning Power Cell Power
Defence Cell Defence
After each charge attack level, generate a Frost Sprite that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Destiny of Boreus Icon.png Destiny of Boreus 20 Frost Icon.pngFrost +1 Conditioning Power Cell Power
Defence Cell Defence
After using your Special, generate 3 Frost Sprites that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Brutality of Boreus Icon.png Brutality of Boreus 20 Frost Icon.pngFrost +1 Conditioning Power Cell Power
Defence Cell Defence
After spending ammo, generate a Frost Sprite that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Onus of Boreus Icon.png Onus of Boreus 20 Frost Icon.pngFrost +1 Conditioning Power Cell Power
Defence Cell Defence
Using your special continually generates Frost Sprites that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Revolution of Boreus Icon.png Revolution of Boreus 20 Frost Icon.pngFrost +1 Conditioning Power Cell Power
Defence Cell Defence
Storing or spending ammo continually generates Frost Sprites for 6 seconds that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Fists of the Shrike Icon.png Fists of the Shrike 40 Neutral Icon.pngNeutral +1 Conditioning Technique Cell Technique
Mobility Cell Mobility
After dodging, your next attack deals +100 bonus damage and part damage
Song of the Shrike Icon.png Song of the Shrike 40 Neutral Icon.pngNeutral +1 Conditioning Power Cell Power
Mobility Cell Mobility
After dodging, your next attack deals +100 bonus damage and part damage
Flight of the Shrike Icon.png Flight of the Shrike 40 Neutral Icon.pngNeutral +1 Conditioning Technique Cell Technique
Mobility Cell Mobility
After dodging, your next attack deals +100 bonus damage and part damage
Fall of the Shrike Icon.png Fall of the Shrike 40 Neutral Icon.pngNeutral +1 Conditioning Power Cell Power
Mobility Cell Mobility
After dodging, your next attack deals +100 bonus damage and part damage
Cry of the Shrike Icon.png Cry of the Shrike 40 Neutral Icon.pngNeutral +1 Conditioning Mobility Cell Mobility
Mobility Cell Mobility
After dodging, your next attack deals +100 bonus damage and part damage
Scream of the Shrike Icon.png Scream of the Shrike 40 Neutral Icon.pngNeutral +1 Conditioning Technique Cell Technique
Mobility Cell Mobility
After dodging, your next attack deals +100 bonus damage and part damage

Armour[edit source]

Icon Name Resistance Elemental Strength Elemental Weakness Perks Cell Slots
Boreal Epiphany Icon 001.png
Boreal Epiphany 25 140 +25 Frost Icon.png Frost -25 Blaze Icon.png Blaze +3 Conditioning Utility Cell Utility Cell
Kharabak Bracers Icon 001.png
Clutches of the Swarm 25 140 +25 Terra Icon.png Terra -25 Shock Icon.png Shock +3 Conditioning Mobility Cell Mobility Cell
Kharabak Greaves Icon 001.png
Dance of the Swarm 25 140 +25 Terra Icon.png Terra -25 Shock Icon.png Shock +3 Conditioning Power Cell Power Cell

Cells[edit source]

Mobility Cell +1 Conditioning Cell
Mobility Cell +2 Conditioning Cell
Mobility Cell +3 Conditioning Cell