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+ | [[{{PAGENAME}}]] are items placed in the slots of [[weapons]], [[armour]], and [[lanterns]] to provide additional [[perks]]. Cells can provide a +1 perk, +2 perk, or +3 perk based on their rarity. Cells are usually acquired by opening [[cores]], but they can also be obtained as rewards from [[mastery]] milestones, rare drops from [[behemoths]], and [[The Lucky Break]]. [[The Middleman]] can fuse cells into higher power cells or even new cells, and he offers a selection of cells that can be purchased using {{Aetherdust-}} or {{Platinum-}}. |
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− | A cell is an item placed in the socket of a [[Weapon]], [[Armour]] or [[Lanterns|Lantern]] to provide a [[Perks|Perk]] - a bonus based on the cell's rarity. |
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+ | {{:Perks}} |
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− | ==Acquire or Trade Cells== |
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− | Cells are usually acquired by opening [[cores]] but can also be obtained as rewards from [[mastery|Mastery]] or [[Hunt_Pass|Hunt Pass]] progression, or even as a rare drop from a [[behemoths|behemoth]]. [[The_Middleman|The Middleman]] will fuse cells into higher power cells or even new cells, or buy cells from you for [[aetherdust]]. You can also buy cells from [[The Middleman]] for [[aetherdust]] or [[platinum]], with the selection of cells changing on a timer. |
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− | |||
− | {| class="wikitable" |
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− | !Rarity||Perk Bonus||Sell Price||Purchase Price |
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− | |- |
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− | |<font color="#00CA3C">Uncommon</font>||+1||10 {{Icon|Aetherdust}}||75 {{Icon|Platinum}} / 40 {{Icon|Aetherdust}} |
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− | |<font color="#0072EB">Rare</font>||+2||20 {{Icon|Aetherdust}}||200 {{Icon|Platinum}} / 80 {{Icon|Aetherdust}} |
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− | |<font color="#BA00FF">Epic</font>||+3||40 {{Icon|Aetherdust}}||400 {{Icon|Platinum}} / 160 {{Icon|Aetherdust}} |
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− | |} |
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− | ==Cell Families== |
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− | ===Defence=== |
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− | [[File:Defence Cell Icon 001.png|right|200x200px]] |
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− | {| class="wikitable" |
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− | !Perk!!Description |
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− | |[[Perks#Assassin's Vigour|Assassin's Vigour]]||Grants Health after breaking a Behemoth part. |
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− | |[[Perks#Bloodless|Bloodless]]||Protects against Wounded and Crippling Wounds statuses. |
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− | |[[Perks#Fireproof|Fireproof]]||Protects against being set on fire. |
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− | |[[Perks#Fortress|Fortress]]||Grants a small shield after avoiding damage for a short time. |
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− | |[[Perks#Guardian|Guardian]]||Grants a portion of any shield applied to you to your nearest ally. |
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− | |[[Perks#Iceborne|Iceborne]]||Increases Defense when at low health, and at later ranks, grants life steal. |
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− | |[[Perks#Insulated|Insulated]]||Protects against Shocked status effect and allows you to attack electric shields. |
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− | |[[Perks#Nine Lives|Nine Lives]]||Grants a chance to reduce damage, and later the ability to cheat death. |
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− | |[[Perks#Shellshock Resist|Shellshock Resist]]||Protects against the explosion damage and status effect Shellshock. |
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− | |[[Perks#Strategist|Strategist]]||Reduces max health. Dodging through Behemoth attacks grants health shields to all Slayers. |
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− | |[[Perks#Sturdy|Sturdy]]||Prevents being staggered on a cooldown. |
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− | |[[Perks#Tough|Tough]]||Increases Max Health. |
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− | |[[Perks#Warmth|Warmth]]||Protects against Chilled and Frozen status effects. |
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− | |} |
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− | ===Mobility=== |
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− | [[File:Mobility Cell Icon 001.png|right|200x200px]] |
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− | {| class="wikitable" |
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− | !Perk!!Description |
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− | |[[Perks#Agility|Agility]]||Reduces the stamina cost of dodging. |
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− | |[[Perks#Conditioning|Conditioning]]||Increases Stamina Regen. |
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− | |[[Perks#Endurance|Endurance]]||Increases Max Stamina. |
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− | |[[Perks#Evasion|Evasion]]||Increases the time you are invincible when dodging. |
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− | |[[Perks#Fleet Footed|Fleet Footed]]||Temporarily increases Movement Speed after a dodge. |
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− | |[[Perks#Nimble|Nimble]]||Restores Stamina when dodging through behemoth attacks. |
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− | |[[Perks#Sprinter|Sprinter]]||Reduces max stamina. Dodging through Behemoth attacks grants movement speed. |
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− | |[[Perks#Swift|Swift]]||Increases Movement Speed when your weapon is sheathed. |
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− | |} |
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− | ===Power=== |
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− | [[File:Power Cell Icon 001.png|right|200x200px]] |
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− | {| class="wikitable" |
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− | !Perk!!Description |
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− | |[[Perks#Aetherhunter|Aetherhunter]]||Increases damage against aether charged Behemoths. |
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− | |[[Perks#Deconstruction|Deconstruction]]||Bonus damage against objects created by Behemoths. |
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− | |[[Perks#Discipline|Discipline]]||Prevents you from having over half health. Increases critical strike chance. |
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− | |[[Perks#Knockout King|Knockout King]]||Percent increase to Stagger damage. |
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− | |[[Perks#Overpower|Overpower]]||Increases damage against staggered Behemoths. |
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− | |[[Perks#Pacifier|Pacifier]]||Increases Stagger damage against enraged Behemoths. |
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− | |[[Perks#Rage|Rage]]||Increases your damage when your health is low. |
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− | |[[Perks#Ragehunter|Ragehunter]]||Increases damage against enraged Behemoths. |
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− | |[[Perks#Sharpened|Sharpened]]||Percent increase to part damage. |
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− | |} |
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− | ===Technique=== |
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− | [[File:Technique Cell Icon 001.png|right|200x200px]] |
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− | {| class="wikitable" |
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− | !Perk!!Description |
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− | |[[Perks#Acidic|Acidic]]||Increases Wound damage at the cost of Part damage. |
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− | |[[Perks#Adrenaline|Adrenaline]]||Increases damage dealt based on stamina spent. |
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− | |[[Perks#Barbed|Barbed]]||Adds a flat amount of Wound damage on hit. |
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− | |[[Perks#Berserker|Berserker]]||Reduces max health. Dealing damage stacks increased damage dealt for a short period. |
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− | |[[Perks#Bladestorm|Bladestorm]]||Adds a flat amount of Part damage on hit. |
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− | |[[Perks#Cunning|Cunning]]||Grants a chance to deal double damage. |
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− | |[[Perks#Evasive Fury|Evasive Fury]]||Temporarily increases attack speed when dodging through a Behemoth's attack. |
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− | |[[Perks#Merciless|Merciless]]||Increases Wound damage against staggered Behemoths. |
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− | |[[Perks#Molten|Molten]]||Grants Molten Heart drops on cooldown. |
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− | |[[Perks#Predator|Predator]]||Increases damage after avoiding damage for a short time. |
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− | |[[Perks#Savagery|Savagery]]||Increases damage against Wounded parts. |
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− | |[[Perks#Weighted Strikes|Weighted Strikes]]||Adds a flat amount of Stagger damage on hit. At later ranks, allows more weapon attacks to interrupt. |
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− | |[[Perks#Wild Frenzy|Wild Frenzy]]||Increases Attack Speed when at low health. |
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− | |} |
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− | ===Utility=== |
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− | [[File:Utility Cell Icon 001.png|right|200x200px]] |
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− | {| class="wikitable" |
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− | !Perk!!Description |
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− | |[[Perks#Aetherborne|Aetherborne]]||Increases the benefits of using aether vents. |
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− | |[[Perks#Aetheric Attunement|Aetheric Attunement]]||Percent increase to Lantern Charge gained from attacks. |
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− | |[[Perks#Aetheric Frenzy|Aetheric Frenzy]]||Gains a flat amount of Lantern Charge on each weapon hit. |
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− | |[[Perks#Conduit|Conduit]]||Using a Lantern's hold ability increases all Slayers' attack speed temporarily. |
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− | |[[Perks#Energized|Energized]]||Increases weapon meter gain rate. |
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− | |[[Perks#Engineer|Engineer]]||Reduces healing from Slayer flask. Increases range of pylons. |
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− | |[[Perks#Lucent|Lucent]]||Flask heals over time and generates lantern charge. |
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− | |[[Perks#Medic|Medic]]||Improves your ability to revive allies. |
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− | |[[Perks#Mender|Mender]]||Reduces healing from Slayers flask. Using your flask restores other Slayers' health. |
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− | |[[Perks#Stunning Vigour|Stunning Vigour]]||Restores some health whenever a Behemoth is staggered. |
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− | |[[Perks#Vampiric|Vampiric]]||Restores some health whenever a Behemoth part is Wounded. |
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− | |} |
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− | ==Other Resources== |
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− | {{#ev:youtube|woKpXMkVFmc|300}} |
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− | {{#ev:youtube|4JMimatZa0E|300}} |
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+ | {{Navbox-Perks}} |
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{{Navigation}} |
{{Navigation}} |
Revision as of 13:11, 5 September 2020
Cells are items placed in the slots of weapons, armour, and lanterns to provide additional perks. Cells can provide a +1 perk, +2 perk, or +3 perk based on their rarity. Cells are usually acquired by opening cores, but they can also be obtained as rewards from mastery milestones, rare drops from behemoths, and The Lucky Break. The Middleman can fuse cells into higher power cells or even new cells, and he offers a selection of cells that can be purchased using Aetherdust or Platinum.
Fortitude
Name | Effect |
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Aegis | Increases amount of shields received. At later ranks, after gaining 1000 shields, ignore the next incoming hit within 15 seconds. |
Assassin's Vigour | Grants Health after breaking a Behemoth part. |
Bloodless | Protects against Wounded and Crippling Wounds statuses. |
Conservation | Gain shields whenever your max movement speed is reduced for any reason. |
Fireproof | Protects against being set on fire. |
Fortress | Grants a small shield after avoiding hostile damage for a short time. |
Guardian | Grants a portion of any shield applied to your nearest ally. |
Insulated | Protects against Shocked status effect and allows you to attack electric shields. |
Nine Lives | Grants a chance to reduce damage, and later the ability to cheat death. |
Parasitic | Mitigate a small portion of damage taken and is instead dealt over 10 seconds. Gain lifesteal while taking delayed damage. |
Shellshock Resist | Protects against the explosion damage and status effect of Shellshock. |
Strategist | Dodging through Behemoth attacks grants health shields to all slayers |
Stunning Vigour | Restores some health whenever a Behemoth is staggered. |
Sturdy | Prevents being staggered on a cooldown. |
Tough | Increases Max Health. |
Vampiric | Restores some health whenever a Behemoth part is Wounded. |
Warmth | Protects against Chilled status effects. |
Water | Move like Water. Dodging through a Behemoth's attacks grants resolve and damage reduction against the next one. |
Alacrity
Name | Effect |
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Adrenaline | Increases damage dealt based on stamina spent. |
Agility | Reduces the stamina cost of dodging. |
Assassin's Frenzy | Increases attack speed when a part is broken. |
Conditioning | Increases Stamina Regen. |
Endurance | Increases Max Stamina. |
Evasion | Increases the time you are invincible when dodging. |
Evasive Fury | Temporarily increases attack speed when dodging through a Behemoth's attack. |
Fleet Footed | Temporarily increases Movement Speed after a dodge. |
Grace | Sprinting increases movespeed. At higher levels, converts increased movespeed to attack speed. |
Inertia | Increase critical chance steadily while sprinting. |
Invigorated | Increases movement speed while stamina is low |
Nimble | Restores Stamina when dodging through Behemoth attacks. Excess becomes a stamina shield |
Pack Walker | Gain movement speed and attack speed while near fauna. |
Roll | Staggering a Behemoth grants free evades. |
Sprinter | Increases movespeed and reduces sprint cost. |
Swift | Increases Movement Speed for all nearby slayers when your weapon is sheathed. At higher levels, temporarily retains some of that increase after unsheating. |
Brutality
Name | Effect |
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Aetherhunter | Increases damage against aether charged Behemoths. |
Berserker | Reduces max health. Dealing damage stacks increased damage dealt for a short period. |
Bladestorm | Adds a flat amount of Part damage on hit. |
Deconstruction | Bonus damage against objects created by Behemoths. |
Earth | Weaponize your shields, detonating them with attacks to deal damage to behemoths. |
Knockout King | Percent increase to Stagger damage. |
Overpower | Increases damage against staggered Behemoths. |
Pacifier | Increases stagger damage against enraged Behemoths. |
Pack Hunter | Deal additional damage for a short time after killing fauna. |
Rage | Deal increased damage after taking damage. |
Ragehunter | Increases damage against enraged Behemoths. |
Reduce | Lowers attack speed but increases damage dealt. |
Sharpened | Percent increase to Part damage. |
Stop | Dodging through a Behemoth's physical attack deals stagger damage to its head. |
Tenacious | Gain bonus damage based on current HP. |
Weighted Strikes | Adds a flat amount of Stagger damage on hit. At later ranks, allows more weapon attacks to interrupt unstable Behemoth attacks. |
Finesse
Name | Effect |
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Acidic | Increases Wound damage at the cost of core damage. |
Barbed | Adds a flat amount of Wound damage on hit. |
Cunning | Grants a chance to critically strike, increasing damage dealt. |
Fire | Fight like Fire. Gain increased movement speed and attack speed at all times, but lose health as you damage behemoths. |
Galvanized | Gain bonus critical strike chance based on current shield. |
Impulse | Critical Damage is increased based on Movement Speed. |
Merciless | Increases Wound damage against staggered Behemoths. At later ranks, increases wound duration. |
Predator | Increases damage after avoiding hostile damage for a short time. |
Pulse | Guarantees a critical strike after a number of hits. At higher ranks, also increases critical damage. |
Recycle | Dealing repeated damage to the same part grants a stacking damage buff. |
Relentless | Increases the duration of your aether rush. At higher ranks, also increases the effects of aether rush. |
Rushdown | Interrupting a Behemoth restores Stamina and grants Movespeed. At +6 also temporarily removes stamina costs. |
Savagery | Increases damage against Wounded parts. |
Tactician | After dodging through 3 attacks, grant all nearby slayers bonus wound damage. |
Insight
Name | Effect |
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Aetherborne | Increases the benefits of using aether vents. |
Aetheric Attunement | Increases the recharge rate of your Lantern ability. |
Aetheric Evasion | Reduces Lantern ability cooldown when dodging through Behemoth attacks. |
Cascade | Spawn beneficial Boosts for your allies |
Catalyst | Increases effectiveness of Tonics. At later ranks, increases duration as well. |
Conduit | Lantern hold ability grants all Slayers' attack speed temporarily |
Drop | Stamina regenerates more quickly, and no longer regenerates to its full amount. |
Energized | Increase weapon meter gain rate |
Engineer | Increases range of pylons. |
Lucent | Flask heals over time and increases the recharge rate of your Lantern ability. |
Medic | Improves your ability to revive allies. |
Mender | Using your flask restores other Slayers' health. |
Molten | Grants Molten Heart drops on cooldown. |
Omnisurge | Reduce the cooldown of your Omnicell ability. At later ranks, activating your omnicell ability reduces Lantern ability cooldown. |
Pack Caller | Summon Bomber fauna when behemoth parts are broken. |
Reuse | Breaking a Behemoth part grants a small attack speed bonus, with a chance to get a much larger one that applies to your whole party. |
Zeal | Increases the effectiveness of Lantern abilities |
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