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==Other Resources== |
==Other Resources== |
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{{Navigation}} |
{{Navigation}} |
Revision as of 13:02, 21 December 2019
A cell is an item placed in the socket of a Weapon, Armour or Lantern to provide a Perk - a bonus based on the cell's rarity.
Acquire or Trade Cells
Cells are usually acquired by opening cores but can also be obtained as rewards from Mastery or Hunt Pass progression, or even as a rare drop from a behemoth. The Middleman will fuse cells into higher power cells or even new cells, or buy cells from you for aetherdust. You can also buy cells from The Middleman for aetherdust or platinum, with the selection of cells changing on a timer.
Rarity | Perk Bonus | Sell Price | Purchase Price |
---|---|---|---|
Uncommon | +1 | 10 | 75 / 40 |
Rare | +2 | 20 | 200 / 80 |
Epic | +3 | 40 | 400 / 160 |
Cell Families
Defence
Perk | Description |
---|---|
Assassin's Vigour | Grants Health after breaking a Behemoth part. |
Bloodless | Protects against Wounded and Crippling Wounds statuses. |
Fireproof | Protects against being set on fire. |
Fortress | Grants a small shield after avoiding damage for a short time. |
Guardian | Grants a portion of any shield applied to you to your nearest ally. |
Iceborne | Increases Defense when at low health, and at later ranks, grants life steal. |
Insulated | Protects against Shocked status effect and allows you to attack electric shields. |
Nine Lives | Grants a chance to reduce damage, and later the ability to cheat death. |
Shellshock Resist | Protects against the explosion damage and status effect Shellshock. |
Strategist | Reduces max health. Dodging through Behemoth attacks grants health shields to all Slayers. |
Sturdy | Prevents being staggered on a cooldown. |
Tough | Increases Max Health. |
Warmth | Protects against Chilled and Frozen status effects. |
Mobility
Perk | Description |
---|---|
Agility | Reduces the stamina cost of dodging. |
Conditioning | Increases Stamina Regen. |
Endurance | Increases Max Stamina. |
Evasion | Increases the time you are invincible when dodging. |
Fleet Footed | Temporarily increases Movement Speed after a dodge. |
Grace | Grants movespeed when sprinting. After sprinting gain attackspeed equal to movespeed for a short time. |
Nimble | Restores Stamina when dodging through behemoth attacks. |
Sprinter | Reduces max stamina. Dodging through Behemoth attacks grants movement speed. |
Swift | Increases Movement Speed when your weapon is sheathed. |
Power
Perk | Description |
---|---|
Aetherhunter | Increases damage against aether charged Behemoths. |
Deconstruction | Bonus damage against objects created by Behemoths. |
Discipline | Prevents you from having over half health. Increases critical strike chance. |
Knockout King | Percent increase to Stagger damage. |
Overpower | Increases damage against staggered Behemoths. |
Pacifier | Increases Stagger damage against enraged Behemoths. |
Rage | Increases your damage when your health is low. |
Ragehunter | Increases damage against enraged Behemoths. |
Sharpened | Percent increase to part damage. |
Prismatic
A Prismatic Cell is not like any other cell. They have the ability to hold any cell type. Meaning you can put Power cells, Utility cell and/or Technique cells. The only weapons that have this ability are Legendary Weapons
Technique
Perk | Description |
---|---|
Acidic | Increases Wound damage at the cost of Part damage. |
Adrenaline | Increases damage dealt based on stamina spent. |
Barbed | Adds a flat amount of Wound damage on hit. |
Berserker | Reduces max health. Dealing damage stacks increased damage dealt for a short period. |
Bladestorm | Adds a flat amount of Part damage on hit. |
Cunning | Grants a chance to deal double damage. |
Evasive Fury | Temporarily increases attack speed when dodging through a Behemoth's attack. |
Merciless | Increases Wound damage against staggered Behemoths. |
Molten | Grants Molten Heart drops on cooldown. |
Predator | Increases damage after avoiding damage for a short time. |
Savagery | Increases damage against Wounded parts. |
Weighted Strikes | Adds a flat amount of Stagger damage on hit. At later ranks, allows more weapon attacks to interrupt. |
Wild Frenzy | Increases Attack Speed when at low health. |
Utility
Perk | Description |
---|---|
Aetherborne | Increases the benefits of using aether vents. |
Aetheric Attunement | Percent increase to Lantern Charge gained from attacks. |
Aetheric Frenzy | Gains a flat amount of Lantern Charge on each weapon hit. |
Conduit | Using a Lantern's hold ability increases all Slayers' attack speed temporarily. |
Energized | Increases weapon meter gain rate. |
Engineer | Reduces healing from Slayer flask. Increases range of pylons. |
Lucent | Flask heals over time and generates lantern charge. |
Medic | Improves your ability to revive allies. |
Mender | Reduces healing from Slayers flask. Using your flask restores other Slayers' health. |
Stunning Vigour | Restores some health whenever a Behemoth is staggered. |
Vampiric | Restores some health whenever a Behemoth part is Wounded. |
Other Resources
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