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Cells are items placed in the slots of weapons, armour, and lanterns to provide additional perks. Cells can provide a +1 perk, +2 perk, or +3 perk based on their rarity. Cells are usually acquired by opening cores, but they can also be obtained as rewards from mastery milestones, rare drops from behemoths, and The Lucky Break. The Middleman can fuse cells into higher power cells or even new cells, and he offers a rotating selection of cells that can be purchased using Aetherdust Icon 001.pngAetherdust or Platinum Icon 001.png Platinum.

Defence Cell Icon 001.png Defence

Name Effect
Assassin's Vigour Grants Health after breaking a Behemoth part.
Bloodless Protects against Wounded and Crippling Wounds statuses.
Fireproof Protects against being set on fire.
Fortress Grants a small shield after avoiding damage for a short time.
Guardian Grants a portion of any shield applied to your nearest ally.
Iceborne Increases Defence when at low health, and at later ranks, grants life steal
Insulated Protects against Shocked status effect and allows you to attack electric shields.
Nine Lives Grants a chance to reduce damage, and later the ability to cheat death.
Shellshock Resist Protects against the explosion damage and status effect of Shellshock.
Strategist Reduces max health. Dodging through Behemoth attacks grants health shields to all Slayers
Sturdy Prevents being staggered on a cooldown.
Tough Increases Max Health.
Warmth Protects against Chilled and Frozen status effects.

Mobility Cell Icon 001.png Mobility

Name Effect
Agility Reduces the stamina cost of dodging.
Conditioning Increases Stamina Regen.
Endurance Increases Max Stamina.
Evasion Increases the time you are invincible when dodging.
Fleet Footed Temporarily increases Movement Speed after a dodge.
Grace Sprinting increases movespeed. At higher levels, converts increased movespeed to attack speed.
Nimble Restores Stamina when dodging through Behemoth attacks.
Sprinter Reduces max stamina. Increases movespeed and reduces sprint cost.
Swift Increases Movement Speed when your weapon is sheathed.

Power Cell Icon 001.png Power

Name Effect
Aetherhunter Increases damage against aether charged Behemoths.
Deconstruction Bonus damage against objects created by Behemoths.
Discipline Prevents you from having over half health. Increases critical strike chance.
Knockout King Percent increase to Stagger damage.
Overpower Increases damage against staggered Behemoths.
Pacifier Increases stagger damage against enraged Behemoths.
Rage Increases your damage when your health is low.
Ragehunter Increases damage against enraged Behemoths.
Sharpened Percent increase to Part damage.

Technique Cell Icon 001.png Technique

Name Effect
Acidic Increases Wound damage at the cost of Part damage.
Adrenaline Increases damage dealt based on stamina spent.
Barbed Adds a flat amount of Wound damage on hit.
Berserker Reduces max health. Dealing damage stacks increased damage dealt for a short period.
Bladestorm Adds a flat amount of Part damage on hit.
Cunning Grants a chance to deal double damage.
Evasive Fury Temporarily increases attack speed when dodging through a Behemoth's attack.
Merciless Increases Wound damage against staggered Behemoths.
Molten Grants Molten Heart drops on cooldown.
Predator Increases damage after avoiding damage for a short time.
Savagery Increases damage against Wounded parts.
Weighted Strikes Adds a flat amount of Stagger damage on hit. At later ranks, allows more weapon attacks to interrupt unstable Behemoth attacks.
Wild Frenzy Increases Attack Speed when at low health.

Utility Cell Icon 001.png Utility

Name Effect
Aetherborne Increases the benefits of using aether vents.
Aetheric Attunement Percent increase to Lantern Charge gained from attacks.
Aetheric Frenzy Gains a flat amount of Lantern Charge on each weapon hit.
Catalyst Increases effectiveness of Tonics. At later ranks, increases duration as well.
Conduit Lantern hold ability grants all Slayers' attack speed temporarily
Energized Increase weapon meter gain rate
Engineer Reduces healing from Slayer flask. Increases range of pylons.
Lucent Flask heals over time and generates lantern charge
Medic Improves your ability to revive allies.
Mender Reduces healing from Slayer Flask. Using your flask restores other Slayers' health.
Stunning Vigour Restores some health whenever a Behemoth is staggered.
Vampiric Restores some health whenever a Behemoth part is Wounded.
Zeal Increases the effectiveness of Lantern tap abilities