Cells are items placed in the slots of weapons , armour , and lanterns to provide additional perks . Cells can provide a +1 perk, +2 perk, or +3 perk based on their rarity. Cells are usually acquired by opening cores , but they can also be obtained as rewards from mastery milestones, rare drops from behemoths , and The Lucky Break . The Middleman can fuse cells into higher power cells or even new cells, and he offers a selection of cells that can be purchased using Aetherdust or Platinum .
Defence
Name
Effect
Assassin's Vigour
Grants Health after breaking a Behemoth part.
Bloodless
Protects against Wounded and Crippling Wounds statuses.
Fireproof
Protects against being set on fire.
Fortress
Grants a small shield after avoiding damage for a short time.
Guardian
Grants a portion of any shield applied to your nearest ally.
Iceborne
Increases Defence when at low health, and at later ranks, grants life steal
Insulated
Protects against Shocked status effect and allows you to attack electric shields.
Nine Lives
Grants a chance to reduce damage, and later the ability to cheat death.
Parasitic
Mitigate a small portion of damage taken and is instead dealt over 10 seconds. Gain lifesteal while taking delayed damage.
Shellshock Resist
Protects against the explosion damage and status effect of Shellshock.
Strategist
Reduces max health. Dodging through Behemoth attacks grants health shields to all Slayers
Sturdy
Prevents being staggered on a cooldown.
Tough
Increases Max Health.
Warmth
Protects against Chilled and Frozen status effects.
Mobility
Name
Effect
Agility
Reduces the stamina cost of dodging.
Conditioning
Increases Stamina Regen.
Endurance
Increases Max Stamina.
Evasion
Increases the time you are invincible when dodging.
Fleet Footed
Temporarily increases Movement Speed after a dodge.
Grace
Sprinting increases movespeed. At higher levels, converts increased movespeed to attack speed.
Nimble
Restores Stamina when dodging through Behemoth attacks.
Sprinter
Reduces max stamina. Increases movespeed and reduces sprint cost.
Swift
Increases Movement Speed when your weapon is sheathed.
Power
Name
Effect
Aetherhunter
Increases damage against aether charged Behemoths.
Deconstruction
Bonus damage against objects created by Behemoths.
Discipline
Prevents you from having over half health. Increases critical strike chance.
Knockout King
Percent increase to Stagger damage.
Overpower
Increases damage against staggered Behemoths.
Pacifier
Increases stagger damage against enraged Behemoths.
Rage
Increases your damage when your health is low.
Ragehunter
Increases damage against enraged Behemoths.
Sharpened
Percent increase to Part damage.
Tenacious
Gain bonus damage based on current HP. At higher levels, gain bonus critical strike chance based on current shield.
Technique
Name
Effect
Acidic
Increases Wound damage at the cost of Part damage.
Adrenaline
Increases damage dealt based on stamina spent.
Barbed
Adds a flat amount of Wound damage on hit.
Berserker
Reduces max health. Dealing damage stacks increased damage dealt for a short period.
Bladestorm
Adds a flat amount of Part damage on hit.
Cunning
Grants a chance to deal double damage.
Evasive Fury
Temporarily increases attack speed when dodging through a Behemoth's attack.
Merciless
Increases Wound damage against staggered Behemoths.
Molten
Grants Molten Heart drops on cooldown. Dealing damage generates 1 or more molten hearts that increases attack speed by 10%, movement speed by 20%, and grants the user immunity to burning. Each molten heart lasts for 8.5 seconds and picking up more molten hearts allows you to extend the duration indefinitely.
Predator
Increases damage after avoiding damage for a short time.
Savagery
Increases damage against Wounded parts.
Weighted Strikes
Adds a flat amount of Stagger damage on hit. At later ranks, allows more weapon attacks to interrupt unstable Behemoth attacks.
Wild Frenzy
Increases Attack Speed when at low health.
Utility
Name
Effect
Aetherborne
Increases the benefits of using aether vents.
Aetheric Attunement
Percent increase to Lantern Charge gained from attacks.
Aetheric Frenzy
Gains a flat amount of Lantern Charge on each weapon hit.
Catalyst
Increases effectiveness of Tonics. At later ranks, increases duration as well.
Conduit
Lantern hold ability grants all Slayers' attack speed temporarily
Energized
Increase weapon meter gain rate
Engineer
Reduces healing from Slayer flask. Increases range of pylons.
Lucent
Flask heals over time and generates lantern charge
Medic
Improves your ability to revive allies.
Mender
Reduces healing from Slayer Flask. Using your flask restores other Slayers' health.
Stunning Vigour
Restores some health whenever a Behemoth is staggered.
Vampiric
Restores some health whenever a Behemoth part is Wounded.
Zeal
Increases the effectiveness of Lantern tap abilities
v · d · e Perks Defence
Mobility
Power
Technique
Utility