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Cells

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Cells are items obtained from Cores that can be placed in sockets on Weapons, Armour and Lanterns.
They provide a Perk tier bonus based on their rarity.
Cells can be reused by paying Notes in the "Infuse" menu to extract them from equipment.

Rarity Points per Cell
Uncommon +1
Rare +2
Epic +3

Defence[edit | edit source]

Defence Cell Icon 001.png
Perk Description
Assassin's Vigour Grants Health after breaking a Behemoth part.
Bloodless Protects against Wounded and Crippling Wounds statuses.
Fireproof Protects against being set on fire.
Fortress Grants a small shield after avoiding damage for a short time.
Insulated Protects against Shocked status effect and allows you to attack electric shields.
Nine Lives Grants a chance to reduce damage, and later the ability to cheat death.
Shellshock Resist Protects against the explosion damage and status effect Shellshock.
Sturdy Prevents being staggered on a cooldown.
Tough Increases Max Health.
Warmth Protects against Chilled and Frozen status effects.

Mobility[edit | edit source]

Mobility Cell Icon 001.png
Perk Description
Agility Reduces the stamina cost of dodging.
Conditioning Increases Stamina Regen.
Endurance Increases Max Stamina.
Evasion Increases the time you are invincible when dodging.
Fleet Footed Temporarily increases Movement Speed after a dodge.
Nimble Restores Stamina when dodging through behemoth attacks.
Swift Increases Movement Speed when your weapon is sheathed.

Power[edit | edit source]

Power Cell Icon 001.png
Perk Description
Aetherhunter Increases damage against aether charged Behemoths.
Deconstruction Bonus damage against objects created by Behemoths.
Knockout King Percent increase to Stagger damage.
Overpower Increases damage against staggered Behemoths.
Pacifier Increases Stagger damage against enraged Behemoths.
Rage Increases your damage when your health is low.
Ragehunter Increases damage against enraged Behemoths.
Sharpened Percent increase to part damage.

Technique[edit | edit source]

Technique Cell Icon 001.png
Perk Description
Acidic Increases Wound damage at the cost of Part damage.
Barbed Adds a flat amount of Wound damage on hit.
Bladestorm Adds a flat amount of Part damage on hit.
Cunning Grants a chance to deal double damage.
Evasive Fury Temporarily increases attack speed when dodging through a Behemoth's attack.
Merciless Increases Wound damage against staggered Behemoths.
Savagery Increases damage against Wounded parts.
Predator Increases damage after avoiding damage for a short time.
Weighted Strikes Adds a flat amount of Stagger damage on hit. At later ranks, allows more weapon attacks to interrupt.
Wild Frenzy Increases Attack Speed when at low health.

Utility[edit | edit source]

Utility Cell Icon 001.png
Perk Description
Aetherborne Increases the benefits of using aether vents.
Aetheric Attunement Percent increase to Lantern Charge gained from attacks.
Aetheric Frenzy Gains a flat amount of Lantern Charge on each weapon hit.
Conduit Using a Lantern's hold ability increases all Slayers' attack speed temporarily.
Energized Increases weapon meter gain rate.
Lucent Flask heals over time and generates lantern charge
Medic Improves your ability to revive allies.
Stunning Vigour Restores some health whenever a Behemoth is staggered.
Vampiric Restores some health whenever a Behemoth part is Wounded.

Videos[edit | edit source]