The Axe is a slashing weapon type in Dauntless, though it has the power to stagger behemoths.
Summary
A heavy hitter for the tactical Slayer. Channel your hits to build up the meter, then unleash it to trigger a special attack buff. Stack it up to three times for maximum damage.
The Axe has 2 types of unique mechanics: "Resolve" and "Determination." Resolve is granted when charging the vertical attack 3 times, and it makes the slayer invulnerable to staggering effects. However, the slayer still takes damage from behemoth attacks. Determination multiplies the weapon's attack damage and stacks up to 3 times. Determination can be generated through horizontal or vertical charged attacks, and by reactivating the special.
Weapons
Name | Power | Elemental Power | Perks | Cell Slots | Unique Effects | ||
---|---|---|---|---|---|---|---|
Recruit's Axe | 80 | 80 | None | None | None | None | |
Raging Bite | 100 | 560 | None | +1~3 Ragehunter | Power Cell Utility Cell |
None | |
Song of the Shrike | 100 | 560 | None | +1~3 Conditioning | Power Cell Mobility Cell |
After dodging, your next attack deals +50/75/100 (at ranks 1/6/10+) bonus damage and part damage. Stacks up to 3 times. | |
Quillshot's Fury | 100 | 560 | None | +1~3 Acidic | Power Cell Defense Cell |
None | |
Skarn's Judgement | 100 | 560 | +80 Terra | +1~3 Knockout King | Power Cell Defense Cell |
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 20/30/40 (at ranks 1/6/10+) health shield that lasts for 12s. | |
Charred Cleaver | 100 | 560 | +80 Blaze | +1~3 Aetherhunter | Power Cell Defence Cell |
After spending 150 stamina, the next attack emits a cone of flame that deals 100/150/200 (at ranks 1/6/10+) blaze damage to each unique targets within the cone. | |
Ember Scythe | 100 | 560 | +80 Blaze | +1~3 Evasive Fury | Power Cell Mobility Cell |
The third hit in hit in a row deals +100/175/250 bonus part damage (at ranks 1/6/10+). | |
Winter Gale | 100 | 560 | +80 Frost | +1~3 Nimble | Power Cell Mobility Cell |
After dodging, drop 1/2/3 ( at ranks 1/6/10+) Ice Mines around you on a 30 second cooldown that deal 300 damage. | |
Thundering Scythe | 100 | 560 | +80 Shock | +1~3 Aetheric Attunement | Power Cell Defense Cell |
+20%/25%/30% (at ranks 1/6/10+) damage vs Behemoth Heads. | |
Nayzaga's Scythe | 100 | 560 | +80 Shock | +1~3 Savagery | Power Cell Utility Cell |
After landing perfectly charged attacks, heal for 50/75/100 (at ranks 1/6/10+) | |
Pangar's Grace | 100 | 560 | +80 Frost | +1~3 Knockout King | Power Cell Defence Cell |
None | |
Inferno's Decree | 100 | 560 | +80 Blaze | +1~3 Overpower | Power Cell Power Cell |
The fifth hit in a row deals +75/150/225 (at ranks 1/6/10+) bonus damage and major blaze damage | |
Storm Cutter | 100 | 560 | +80 Shock | +1~3 Energized | Power Cell Mobility Cell |
After dodging through an attack, your attacks gains 100% bonus meter for +3/4/5 seconds (at ranks 1/6/10+). | |
Kharabak's Claw | 100 | 560 | +80 Terra | +1~3 Deconstruction | Power Cell Technique Cell |
Combo finishers deal +100/200/300 (at ranks 1/6/10+) part damage. | |
Edge of Dawn | 100 | 560 | +80 Radiant | +1~3 Cunning | Power Cell Mobility Cell |
10% chance for attacks to hit twice | |
Reaper of Night | 100 | 560 | +80 Umbral | +1~3 Cunning | Power Cell Utility Cell |
When under 20% health, deal +50% damage | |
Sovereign's Wrath | 100 | 560 | +80 Terra | +1~3 Sharpened | Power Cell Utility Cell |
After not dealing damage for 4 seconds, the next 1/1/2 attacks (at ranks 1/6/10+) deal 50% increased damage. | |
Stalker's Mercy | 100 | 560 | +80 Umbral | +1~3 Wild Frenzy | Technique Cell Utility Cell |
On chance after dealing damage, generate Shadow Orbs that grant +1.5%/2%/2.25% (at ranks 1/6/10+) damage for 5 seconds. At 5+ Orbs, the bonus doubles. | |
Valomyr's Decree | 100 | 560 | +80 Radiant | +1~3 Aetherhunter | Power Cell Utility Cell |
Once charged, your next attack will deal +300/+425/+550 (at ranks 1/6/10+) bonus radiant damage. Charge rate increases with higher current health. | |
Turmoil of Boreus | 100 | 560 | +80 Frost | +1~3 Conditioning | Power Cell Defence Cell |
After each charge attack level, generate a Frost Sprite that grants your next attack +30/45/60 damage (at ranks 1/6/10+) and minor frost damage (Max 4 Sprites). |
Legendaries
Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.
Name | Power | Elemental Power | Perks | Cell Slots | Unique Effects | ||
---|---|---|---|---|---|---|---|
Terminal Voltage | 500 | 560 | +80 Shock | Bond | Prismatic Cell Prismatic Cell |
Legendary Ability: [G] to teleport to a Behemoth, dealing Shock damage. Usable once, but resets on Behemoth kill. | |
Incinerator's Song | 500 | 560 | +80 Blaze | Bond | Prismatic Cell Prismatic Cell |
Legendary Ability: [G] to enter a rage, gaining new attacks for 15 seconds. Deals +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill. |
Axe Specials
Name | Description | Obtained From | |
---|---|---|---|
Flight of Ruin | Throw the axe, dealing 60 damage constantly and gaining 2 meter per hit. Reactivate to call it and powerful attack that deals up to 500 damage (further increased by determination) and gain 15 meter. | Available from the start. | |
Grim Onslaught | Hurl the axe forward, dealing up to 800 damage (further increased by determination) to enemies in this patch and gaining 15 meter when hitting a Behemoth. Catch the axe to gain 30 meter. | Axe Mastery level 8 | |
Relentless Onslaught | Hurl the axe forward, damaging enemies in its path. Catch the axe to throw it again up to 2 more times in the next 5 seceonds, dealing 500/600/1000 damage (further increaded by determination). Does not build meter. | Bought from Lady Luck Store for 500 Steel Marks |
Axe Mods
Name | Description | Obtained From | |
---|---|---|---|
Volatile Axecore | Charging attack deals aoe damage to nearby enemies at each charge level. | Axe Mastery level 6 | |
Lightweight Haft | Movement speed while charging Horizontal Attacks is now increased instead of decreased and no costs stamina to maintain. | Axe Mastery level 10 | |
Overcharged Cylinder | Determination can now stack up to 4 times. | Axe Mastery level 16 | |
Railsplitter's Canteen | Tonics consumed while your axe is thrown have +50% effectiveness | Bought from Lady Luck Store for 250 Steel Marks | |
Furious Axecore | Perfectly charged attacks grants +15 meter on hit, but no longer grant resolve. | Bought from Lady Luck Store for 250 Steel Marks |
Axe Mastery Card
Objective | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|
Break [x] parts with a Axe | 5 | 10 | 25 | 50 | 250 | 500 | 1,000 | 2,500 |
Deal [x] damage to Behemoths with any Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any neutral Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any blaze Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any frost Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any shock Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any radiant Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any umbral Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Hunt [x] Behemoths with any Axe | 2 | 10 | 20 | 50 | 100 | 200 | 500 | 1,000 |
Controls
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Great Axe Special
(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
- Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) >
Horizontal Edge
(Chargeable, able to move while charging) > > (Chargeable) >
Repeated Strikes
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
- Combo hits after a charged attack build special meter
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Great Axe Special
(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
- Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) >
Horizontal Edge
(Chargeable, able to move while charging) > > (Chargeable) >
Repeated Strikes
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
- Combo hits after a charged attack build special meter
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Great Axe Special
(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
- Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) >
Horizontal Edge
(Chargeable, able to move while charging) > > (Chargeable) >
Repeated Strikes
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
- Combo hits after a charged attack build special meter
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Great Axe Special
(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
Flight of Ruin Recall
Instantly recalls the Axe into a powerful overhead slam. (Increases meter. If at full meter, deal bonus damage and stacks Determination)
- Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) >
Horizontal Edge
(Chargeable, able to move while charging) > > (Chargeable) >
Repeated Strikes
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
- Combo hits after a charged attack build special meter
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