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Axe Gear Render 001.png

The Axe is a slashing weapon type in Dauntless, though it has the power to stagger behemoths.

Contents

Summary

A heavy hitter for the tactical Slayer. Channel your hits to build up the meter, then unleash it to trigger a special attack buff. Stack it up to three times for maximum damage.

The Axe has 2 types of unique mechanics: "Resolve" and "Determination." Resolve is granted when charging the vertical attack 3 times, and it makes the slayer invulnerable to staggering effects. However, the slayer still takes damage from behemoth attacks. Determination multiplies the weapon's attack damage and stacks up to 3 times. Determination can be generated through horizontal or vertical charged attacks, and by reactivating the special.

Weapons

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
  Recruit's Axe 80 80 None None None None
  Raging Bite 100 560 None +3 Ragehunter   Power Cell
  Utility Cell
Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
  Quillshot's Fury 100 560 None +3 Acidic   Power Cell
  Defence Cell
None
  Song of the Shrike 100 560 None +3 Conditioning   Mobility Cell
  Mobility Cell
After dodging, your next attack deals +100 bonus damage and part damage. Stacks up to 3 times.
  Charred Cleaver 100 560 +80  Blaze +3 Aetherhunter   Power Cell
  Defence Cell
After spending 100 stamina, the next attack emits a cone of flame that deals 200 blaze damage to each unique targets within the cone.
  Ember Scythe 100 560 +80  Blaze +3 Evasive Fury   Power Cell
  Mobility Cell
The third hit in hit in a row deals +250 bonus part damage
  Inferno's Decree 100 560 +80  Blaze +3 Overpower   Power Cell
  Power Cell
The fifth hit in a row deals +225 bonus damage and major blaze damage
  Turmoil of Boreus 100 560 +80  Frost +3 Conditioning   Power Cell
  Defence Cell
After each charge attack level, generate a Frost Sprite that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
  Pangar's Grace 100 560 +80  Frost +3 Knockout King   Power Cell
  Defence Cell
Once charged, your next attack places a frost brand that deals 3,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
  Winter Gale 100 560 +80  Frost +3 Nimble   Power Cell
  Mobility Cell
After dodging, drop 3 Ice Mines around you on a 30 second cooldown that deal 300 damage.
  Thundering Scythe 100 560 +80  Shock +3 Aetheric Attunement   Power Cell
  Defence Cell
30% damage vs Behemoth Heads
  Nayzaga's Scythe 100 560 +80  Shock +3 Savagery   Power Cell
  Utility Cell
After landing perfectly charged attacks, heal for 100
  Storm Cutter 100 560 +80  Shock +3 Energized   Power Cell
  Mobility Cell
After dodging through an attack, your attack gains 100% bonus meter for +5 seconds.
  Kharabak's Claw 100 560 +80  Terra +3 Deconstruction   Power Cell
  Technique Cell
Once charged, your next attack unleashed whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed.
  Sovereign's Wrath 100 560 +80  Terra +3 Sharpened   Power Cell
  Utility Cell
After not dealing damage for 4 seconds, the next 2 attack deal 50% increased damage.
  Skarn's Judgement 100 560 +80  Terra +3 Knockout King   Power Cell
  Defence Cell
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s.
  Edge of Dawn 100 560 +80  Radiant +3 Cunning   Power Cell
  Mobility Cell
10% chance for attacks to hit twice
  Valomyr's Decree 100 560 +80  Radiant +3 Aetherhunter   Power Cell
  Utility Cell
Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health.
  Stalker's Mercy 100 560 +80  Umbral +3 Wild Frenzy   Technique Cell
  Utility Cell
Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.25% for 5 seconds. If 5 or more Orbs are present, the bonus doubles.
  Reaper of Night 100 560 +80  Umbral +3 Cunning   Power Cell
  Utility Cell
When under 20% health, deal +50% damage

Legendaries

Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
  Incinerator's Song 500 560 +80  Blaze Bond   Prismatic Cell
  Prismatic Cell
Legendary Ability: [G]/[L+R] to enter a rage, gaining new attacks for 15 seconds. Deals +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill.
  Terminal Voltage 500 560 +80  Shock Bond   Prismatic Cell
  Prismatic Cell
Legendary Ability: [G]/[L+R] to teleport to a Behemoth, dealing   Shock damage. Usable once, but resets on Behemoth kill.
  Malignant Scourge 500 560 +80  Terra Bond   Prismatic Cell
  Prismatic Cell
Legendary Ability: [G]/[L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed.
  Mindsplitter 500 560 +80  Umbral Bond   Prismatic Cell
  Prismatic Cell
Legendary Ability: [G]/[L+R] to deal   Umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional   Umbral damage. Usable once, but resets on Behemoth kill.


Axe Specials

Name Description Obtained From
  Flight of Ruin Throw the axe, dealing 60 damage constantly and gaining 2 meter per hit. Reactivate to call it and powerful attack that deals up to 500 damage (further increased by determination) and gain 15 meter. Available from the start.
  Grim Onslaught Hurl the axe forward, dealing up to 800 damage (further increased by determination) to enemies in this patch and gaining 15 meter when hitting a Behemoth. Catch the axe to gain 30 meter. Axe Mastery level 8
  Relentless Onslaught Hurl the axe forward, damaging enemies in its path. Catch the axe to throw it again up to 2 more times in the next 5 seceonds, dealing 500/600/1000 damage (further increaded by determination). Does not build meter. Bought from Lady Luck Store for 500 Steel Marks

Axe Mods

Name Description Obtained From
  Volatile Axecore Charging attack deals aoe damage to nearby enemies at each charge level. Axe Mastery level 6
  Lightweight Haft Movement speed while charging Horizontal Attacks is now increased instead of decreased and no costs stamina to maintain. Axe Mastery level 10
  Overcharged Cylinder Determination can now stack up to 4 times. Axe Mastery level 16
  Railsplitter's Canteen Tonics consumed while your axe is thrown have +50% effectiveness Bought from Lady Luck Store for 250 Steel Marks
  Furious Axecore Perfectly charged attacks grants +15 meter on hit, but no longer grant resolve. Bought from Lady Luck Store for 250 Steel Marks

Weapon Skins

The following weapon skins can be used with the Axe:

Axe Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Break [x] parts with a Axe 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Axe 2 10 20 50 100 200 500 1,000

Controls

Moves

Vertical Attack
  Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
  Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Great Axe Special
  (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.

  • Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.

Combos

Vertical Ripper
 (Chargeable) >   >  (Chargeable) >  

Horizontal Edge
 (Chargeable, able to move while charging) >   >  (Chargeable) >  

Repeated Strikes
 (Chargeable) >   >  (Chargeable) >   >   (Repeatable as long as you have stamina)

  • Combo hits after a charged attack build special meter

Moves

Vertical Attack
  Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
  Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Great Axe Special
  (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.

  • Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.

Combos

Vertical Ripper
 (Chargeable) >   >  (Chargeable) >  

Horizontal Edge
 (Chargeable, able to move while charging) >   >  (Chargeable) >  

Repeated Strikes
 (Chargeable) >   >  (Chargeable) >   >   (Repeatable as long as you have stamina)

  • Combo hits after a charged attack build special meter

Moves

Vertical Attack
  Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
  Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Great Axe Special
  (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.

  • Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.

Combos

Vertical Ripper
 (Chargeable) >   >  (Chargeable) >  

Horizontal Edge
 (Chargeable, able to move while charging) >   >  (Chargeable) >  

Repeated Strikes
 (Chargeable) >   >  (Chargeable) >   >   (Repeatable as long as you have stamina)

  • Combo hits after a charged attack build special meter

Moves

Vertical Attack
  Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
  Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Great Axe Special
  (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.

Flight of Ruin Recall
  Instantly recalls the Axe into a powerful overhead slam. (Increases meter. If at full meter, deal bonus damage and stacks Determination)

  • Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.

Combos

Vertical Ripper
 (Chargeable) >   >  (Chargeable) >  

Horizontal Edge
 (Chargeable, able to move while charging) >   >  (Chargeable) >  

Repeated Strikes
 (Chargeable) >   >  (Chargeable) >   >   (Repeatable as long as you have stamina)

  • Combo hits after a charged attack build special meter