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[[File:Axe Gear Render 001.png|300x300px|right]] |
[[File:Axe Gear Render 001.png|300x300px|right]] |
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− | The '''Axe''' is a slashing [[Weapons|weapon type]] in [[Dauntless]]. |
+ | The '''Axe''' is a slashing [[Weapons|weapon type]] in [[Dauntless]], though it has the power to stagger behemoths. |
==Summary== |
==Summary== |
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==Weapons== |
==Weapons== |
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− | {| class |
+ | {| class="wikitable sortable" style="width:100%" |
+ | ! Icon !! Name !! Power !! Element !! Perk !! Cell Slots !! Unique Effect |
||
− | !class = "unsortable"| !! Name |
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+ | {{#invoke:CargoQuery|main |
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− | !colspan="2" style="width: 50px;" | Power |
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+ | |q?tables=Weapons |
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− | ! Elemental Power |
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+ | |q?fields=Icon,_pageName,Type,Class,Tier,Behemoth,Element,Perk,Cell1,Cell2,UniqueEffect1,UniqueEffect2 |
||
− | !class = "unsortable"| Perks |
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+ | |q?where=Type="Axe" AND Class="Normal" |
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− | !class = "unsortable"| Cell Slots |
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+ | |q?orderBy=Tier,(case Element |
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− | !class = "unsortable"| Unique Effects |
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+ | when 'Neutral' then 0 |
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⚫ | |||
+ | when 'Blaze' then 1 |
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− | | [[File:Recruit's Axe Icon 001.png|150x150px|link=Recruit's Axe]] || [[Recruit's Axe]] || 80 || 80 || None || None || None || None |
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+ | when 'Frost' then 2 |
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⚫ | |||
+ | when 'Shock' then 3 |
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− | | [[File:Gnashaxe Icon 001.png|150x150px|link=Raging Bite]] || [[Raging Bite]] || 100 || 550 || None || +1~3 [[Ragehunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || None |
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+ | when 'Terra' then 4 |
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⚫ | |||
+ | when 'Radiant' then 5 |
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− | | [[File:Shrike Axe Icon 001.png|150x150px|link=Song of the Shrike]] || [[Song of the Shrike]] || 100 || 550 || None || +1~3 [[Conditioning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || +100 part damage on next hit after a dodge. |
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+ | when 'Umbral' then 6 |
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⚫ | |||
+ | end),Behemoth,_pageName |
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− | | [[File:Quillcutter Icon 001.png|150x150px|link=Quillshot's Fury]] || [[Quillshot's Fury]] || 100 || 550 || None || +1~3 [[Acidic]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None |
||
+ | |template=WeaponTableRow |
||
− | |- |
||
+ | }} |
||
− | | [[File:Skarnchopper Icon 001.png|150x150px|link=Skarn's Judgement]] || [[Skarn's Judgement]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s. |
||
− | |- |
||
− | | [[File:Charrcutter Icon 001.png|150x150px|link=Charred Cleaver]] || [[Charred Cleaver]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || None |
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− | |- |
||
− | | [[File:Emberscythe Icon 001.png|150x150px|link=Ember Scythe]] || [[Ember Scythe]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Evasive Fury]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || The fourth hit in quick succession deals 250 bonus part damage |
||
− | |- |
||
− | | [[File:Skraev Axe Icon 001.png|150x150px|link=Winter Gale]] || [[Winter Gale]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Nimble]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || Evading drops a trio of Ice Mines on a 30 second cooldown. |
||
− | |- |
||
− | | [[File:Drask Axe Icon 001.png|150x150px|link=Thundering Scythe]] || [[Thundering Scythe]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Aetheric Attunement]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || 20% damage vs Behemoth Heads |
||
− | |- |
||
− | | [[File:Zagachopper Icon 001.png|150x150px|link=Nayzaga's Scythe]] || [[Nayzaga's Scythe]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Savagery]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Heal 100 on perfectly charged vertical attacks |
||
− | |- |
||
− | | [[File:Pangax Icon 001.png|150x150px|link=Pangar's Grace]] || [[Pangar's Grace]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || None |
||
− | |- |
||
− | | [[File:Hellcutter Icon 001.png|150x150px|link=Inferno's Decree]] || [[Inferno's Decree]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Overpower]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Power}} [[Cells#Power|Power Cell]] || The sixth hit in quick succession deals 250 bonus damage and major blaze damage |
||
− | |- |
||
− | | [[File:Stormcutter Icon 001.png|150x150px|link=Storm Cutter]] || [[Storm Cutter]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Energized]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || After dodging through an attack, the next weapon attack has 300% meter gain |
||
− | |- |
||
− | | [[File:Kharabaxe Icon 001.png|150x150px|link=Kharabak's Claw]] || [[Kharabak's Claw]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Deconstruction]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Technique}} [[Cells#Technique|Technique Cell]] || Combo finishers deal 200 bonus part damage |
||
− | |- |
||
− | | [[File:Rezacutter Icon 001.png|150x150px|link=Edge of Dawn]] || [[Edge of Dawn]] || 100 || 550 || +80 {{Element|Radiant}} || +1~3 [[Cunning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || 10% chance for attacks to hit twice |
||
− | |- |
||
− | | [[File:Shrowd Reaper Icon 001.png|150x150px|link=Reaper of Night]] || [[Reaper of Night]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Cunning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || When under 20% health, deal +50% damage |
||
− | |- |
||
− | | [[File:Koshai's Wrath Icon 001.png|150x150px|link=Sovereign's Wrath]] || [[Sovereign's Wrath]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Sharpened]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || After not dealing damage for 6 seconds, the next 2 attacks deal 25% increased damage. |
||
− | |- |
||
− | | [[File:Stalker's Mercy Icon 001.png|150x150px|link=Stalker's Mercy]] || [[Stalker's Mercy]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Wild Frenzy]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.5% for 5 seconds.<br>If 5 or more Orbs are present, the bonus doubles. |
||
− | |- |
||
− | | [[File:Valomyr's Decree Icon 001.png|150x150px|link=Valomyr's Decree]] || [[Valomyr's Decree]] || 100 || 550 || +80 {{Element|Radiant}} || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health. |
||
− | |- |
||
− | | [[File:Turmoil of Boreus Icon 001.png|150x150px|link=Turmoil of Boreus]] || [[Turmoil of Boreus]] || 100 || 550 || +80 {{Element|Frost}} || <span style="white-space:nowrap">+1~3 [[Conditioning]]</span> || <span style="white-space:nowrap">{{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]]</span> || Charge attacks generate Frost Sprites that cause your next attack to deal 50 bonus damage and minor frost damage. Max 4 Sprites. |
||
|} |
|} |
||
+ | |||
+ | == Legendaries == |
||
+ | Facing a the final Boss in [[Escalation]] will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort. |
||
+ | |||
+ | {| class="wikitable sortable" style="width:100%" |
||
+ | ! Icon !! Name !! Power !! Element !! Perk !! Cell Slots !! Unique Effect |
||
+ | {{#invoke:CargoQuery|main |
||
+ | |q?tables=Weapons |
||
+ | |q?fields=Icon,_pageName,Type,Class,Tier,Behemoth,Element,Perk,Cell1,Cell2,UniqueEffect1,UniqueEffect2 |
||
+ | |q?where=Type="Axe" AND Class="Legendary" |
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+ | |q?orderBy=Tier,(case Element |
||
+ | when 'Neutral' then 0 |
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+ | when 'Blaze' then 1 |
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+ | when 'Frost' then 2 |
||
+ | when 'Shock' then 3 |
||
+ | when 'Terra' then 4 |
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+ | when 'Radiant' then 5 |
||
+ | when 'Umbral' then 6 |
||
+ | end),Behemoth,_pageName |
||
+ | |template=WeaponTableRow |
||
+ | }} |
||
⚫ | |||
+ | |||
==Axe Specials== |
==Axe Specials== |
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|- |
|- |
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! [[File:Flight of Ruin Icon 001.png|100x100px|link=]] |
! [[File:Flight of Ruin Icon 001.png|100x100px|link=]] |
||
− | | Flight of Ruin || Throw the axe |
+ | | Flight of Ruin || Throw the axe, dealing 60 damage constantly and gaining 2 meter per hit. Reactivate to call it and powerful attack that deals up to 500 damage (further increased by determination) and gain 15 meter. || Available from the start. |
|- |
|- |
||
! [[File:Grim Onslaught Icon 001.png|100x100px|link=]] |
! [[File:Grim Onslaught Icon 001.png|100x100px|link=]] |
||
− | | Grim Onslaught || |
+ | | Grim Onslaught || Hurl the axe forward, dealing up to 800 damage (further increased by determination) to enemies in this patch and gaining 15 meter when hitting a Behemoth. Catch the axe to gain 30 meter. ||[[Mastery#Axe Mastery|Axe Mastery]] level 8 |
⚫ | |||
+ | ! [[File:Relentless Onslaught Icon 001.png|100x100px|link=]] |
||
+ | | Relentless Onslaught || Hurl the axe forward, damaging enemies in its path. Catch the axe to throw it again up to 2 more times in the next 5 seceonds, dealing 500/600/1000 damage (further increaded by determination). Does not build meter. || Bought from [[Lady Luck Store]] for 500 Steel Marks |
||
|} |
|} |
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|- |
|- |
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! [[File:Lightweight Haft Icon 001.png|100x100px|link=]] |
! [[File:Lightweight Haft Icon 001.png|100x100px|link=]] |
||
− | | Lightweight Haft || Movement speed while charging Horizontal Attacks is now increased instead of decreased and costs |
+ | | Lightweight Haft || Movement speed while charging Horizontal Attacks is now increased instead of decreased and no costs stamina to maintain. ||[[Mastery#Axe Mastery|Axe Mastery]] level 10 |
|- |
|- |
||
! [[File:Overcharged Cylinder Icon 001.png|100x100px|link=]] |
! [[File:Overcharged Cylinder Icon 001.png|100x100px|link=]] |
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| Railsplitter's Canteen || Tonics consumed while your axe is thrown have +50% effectiveness || Bought from [[Lady Luck Store]] for 250 Steel Marks |
| Railsplitter's Canteen || Tonics consumed while your axe is thrown have +50% effectiveness || Bought from [[Lady Luck Store]] for 250 Steel Marks |
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|- |
|- |
||
⚫ | |||
+ | ! [[File:Furious Axecore Icon 001.png|100x100px|link=]] |
||
+ | | Furious Axecore || Perfectly charged attacks grants +15 meter on hit, but no longer grant resolve. || Bought from [[Lady Luck Store]] for 250 Steel Marks |
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|} |
|} |
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+ | |||
+ | ==Weapon Skins== |
||
+ | The following [[Weapon_Skins|weapon skins]] can be used with the Axe: |
||
+ | {{#cargo_query: |
||
+ | tables=WeaponSkins |
||
+ | |fields=Icon,_pageName |
||
+ | |where=Type="Axe" |
||
+ | |order by=_pageName |
||
+ | |format=gallery |
||
+ | |mode=packed-hover |
||
+ | |image height=122px |
||
+ | |show bytes=0 |
||
+ | |show dimensions=0 |
||
+ | |show filename=0 |
||
+ | |caption field=_pageName |
||
+ | |link field=_pageName |
||
+ | }} |
||
==Axe Mastery Card== |
==Axe Mastery Card== |
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*Combo hits after a charged attack build special meter |
*Combo hits after a charged attack build special meter |
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⚫ | |||
⚫ | |||
+ | Nintendo Switch= |
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+ | ==Moves== |
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+ | Vertical Attack<br> |
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+ | [[File:Icon-Switch-Y.png|40px]] Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter. |
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+ | |||
+ | Horizontal Attack<br> |
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+ | [[File:Icon-Switch-X.png|40px]] Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter. |
||
+ | |||
+ | Great Axe Special<br> |
||
+ | [[File:Icon-Switch-R.png|40px]] (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos. |
||
+ | |||
+ | Flight of Ruin Recall<br> |
||
+ | [[File:Icon-Switch-R.png|40px]] Instantly recalls the Axe into a powerful overhead slam. (Increases meter. If at full meter, deal bonus damage and stacks Determination) |
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+ | |||
+ | *Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken. <br> |
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+ | |||
+ | ===Combos=== |
||
+ | ''Vertical Ripper''<br> |
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+ | [[File:Icon-Switch-Y.png|40px]](Chargeable) > [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]](Chargeable) > [[File:Icon-Switch-Y.png|40px]] |
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+ | |||
+ | ''Horizontal Edge''<br> |
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+ | [[File:Icon-Switch-X.png|40px]](Chargeable, able to move while charging) > [[File:Icon-Switch-X.png|40px]] > [[File:Icon-Switch-X.png|40px]](Chargeable) > [[File:Icon-Switch-X.png|40px]] |
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+ | |||
+ | ''Repeated Strikes''<br> |
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+ | [[File:Icon-Switch-Y.png|40px]](Chargeable) > [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]](Chargeable) > [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] (Repeatable as long as you have stamina) |
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+ | |||
+ | *Combo hits after a charged attack build special meter |
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⚫ | |||
{{Navigation}} |
{{Navigation}} |
Revision as of 04:04, 13 December 2020
The Axe is a slashing weapon type in Dauntless, though it has the power to stagger behemoths.
Summary
A heavy hitter for the tactical Slayer. Channel your hits to build up the meter, then unleash it to trigger a special attack buff. Stack it up to three times for maximum damage.
The Axe has 2 types of unique mechanics: "Resolve" and "Determination." Resolve is granted when charging the vertical attack 3 times, and it makes the slayer invulnerable to staggering effects. However, the slayer still takes damage from behemoth attacks. Determination multiplies the weapon's attack damage and stacks up to 3 times. Determination can be generated through horizontal or vertical charged attacks, and by reactivating the special.
Weapons
Legendaries
Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.
Axe Specials
Name | Description | Obtained From | |
---|---|---|---|
Flight of Ruin | Throw the axe, dealing 60 damage constantly and gaining 2 meter per hit. Reactivate to call it and powerful attack that deals up to 500 damage (further increased by determination) and gain 15 meter. | Available from the start. | |
Grim Onslaught | Hurl the axe forward, dealing up to 800 damage (further increased by determination) to enemies in this patch and gaining 15 meter when hitting a Behemoth. Catch the axe to gain 30 meter. | Axe Mastery level 8 | |
Relentless Onslaught | Hurl the axe forward, damaging enemies in its path. Catch the axe to throw it again up to 2 more times in the next 5 seceonds, dealing 500/600/1000 damage (further increaded by determination). Does not build meter. | Bought from Lady Luck Store for 500 Steel Marks |
Axe Mods
Name | Description | Obtained From | |
---|---|---|---|
Volatile Axecore | Charging attack deals aoe damage to nearby enemies at each charge level. | Axe Mastery level 6 | |
Lightweight Haft | Movement speed while charging Horizontal Attacks is now increased instead of decreased and no costs stamina to maintain. | Axe Mastery level 10 | |
Overcharged Cylinder | Determination can now stack up to 4 times. | Axe Mastery level 16 | |
Railsplitter's Canteen | Tonics consumed while your axe is thrown have +50% effectiveness | Bought from Lady Luck Store for 250 Steel Marks | |
Furious Axecore | Perfectly charged attacks grants +15 meter on hit, but no longer grant resolve. | Bought from Lady Luck Store for 250 Steel Marks |
Weapon Skins
The following weapon skins can be used with the Axe:
Axe Mastery Card
Objective | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|
Break [x] parts with a Axe | 5 | 10 | 25 | 50 | 250 | 500 | 1,000 | 2,500 |
Deal [x] damage to Behemoths with any Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any neutral Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any blaze Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any frost Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any shock Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any radiant Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any umbral Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Hunt [x] Behemoths with any Axe | 2 | 10 | 20 | 50 | 100 | 200 | 500 | 1,000 |
Controls
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Great Axe Special
(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
- Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) >
Horizontal Edge
(Chargeable, able to move while charging) > > (Chargeable) >
Repeated Strikes
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
- Combo hits after a charged attack build special meter
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Great Axe Special
(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
- Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) >
Horizontal Edge
(Chargeable, able to move while charging) > > (Chargeable) >
Repeated Strikes
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
- Combo hits after a charged attack build special meter
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Great Axe Special
(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
- Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) >
Horizontal Edge
(Chargeable, able to move while charging) > > (Chargeable) >
Repeated Strikes
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
- Combo hits after a charged attack build special meter
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Great Axe Special
(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
Flight of Ruin Recall
Instantly recalls the Axe into a powerful overhead slam. (Increases meter. If at full meter, deal bonus damage and stacks Determination)
- Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) >
Horizontal Edge
(Chargeable, able to move while charging) > > (Chargeable) >
Repeated Strikes
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
- Combo hits after a charged attack build special meter
|