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[[File:Axe Gear Render 001.png|300x300px|right]]
 
[[File:Axe Gear Render 001.png|300x300px|right]]
The '''Axe''' is a slashing [[Weapons|weapon type]] in [[Dauntless]].
+
The '''Axe''' is a slashing [[Weapons|weapon type]] in [[Dauntless]], though it has the power to stagger behemoths.
   
 
==Summary==
 
==Summary==
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==Weapons==
 
==Weapons==
{| class = "wikitable sortable"
+
{| class="wikitable sortable" style="width:100%"
  +
! Icon !! Name !! Power !! Element !! Perk !! Cell Slots !! Unique Effect
!class = "unsortable"| !! Name
 
  +
{{#invoke:CargoQuery|main
!colspan="2" style="width: 50px;" | Power
 
  +
|q?tables=Weapons
! Elemental Power
 
  +
|q?fields=Icon,_pageName,Type,Class,Tier,Behemoth,Element,Perk,Cell1,Cell2,UniqueEffect1,UniqueEffect2
!class = "unsortable"| Perks
 
  +
|q?where=Type="Axe" AND Class="Normal"
!class = "unsortable"| Cell Slots
 
  +
|q?orderBy=Tier,(case Element
!class = "unsortable"| Unique Effects
 
  +
when 'Neutral' then 0
|-
 
  +
when 'Blaze' then 1
| [[File:Recruit's Axe Icon 001.png|150x150px|link=Recruit's Axe]] || [[Recruit's Axe]] || 80 || 80 || None || None || None || None
 
  +
when 'Frost' then 2
|-
 
  +
when 'Shock' then 3
| [[File:Gnashaxe Icon 001.png|150x150px|link=Raging Bite]] || [[Raging Bite]] || 100 || 550 || None || +1~3 [[Ragehunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || None
 
  +
when 'Terra' then 4
|-
 
  +
when 'Radiant' then 5
| [[File:Shrike Axe Icon 001.png|150x150px|link=Song of the Shrike]] || [[Song of the Shrike]] || 100 || 550 || None || +1~3 [[Conditioning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || +100 part damage on next hit after a dodge.
 
  +
when 'Umbral' then 6
|-
 
  +
end),Behemoth,_pageName
| [[File:Quillcutter Icon 001.png|150x150px|link=Quillshot's Fury]] || [[Quillshot's Fury]] || 100 || 550 || None || +1~3 [[Acidic]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None
 
  +
|template=WeaponTableRow
|-
 
  +
}}
| [[File:Skarnchopper Icon 001.png|150x150px|link=Skarn's Judgement]] || [[Skarn's Judgement]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s.
 
|-
 
| [[File:Charrcutter Icon 001.png|150x150px|link=Charred Cleaver]] || [[Charred Cleaver]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || None
 
|-
 
| [[File:Emberscythe Icon 001.png|150x150px|link=Ember Scythe]] || [[Ember Scythe]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Evasive Fury]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || The fourth hit in quick succession deals 250 bonus part damage
 
|-
 
| [[File:Skraev Axe Icon 001.png|150x150px|link=Winter Gale]] || [[Winter Gale]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Nimble]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || Evading drops a trio of Ice Mines on a 30 second cooldown.
 
|-
 
| [[File:Drask Axe Icon 001.png|150x150px|link=Thundering Scythe]] || [[Thundering Scythe]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Aetheric Attunement]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || 20% damage vs Behemoth Heads
 
|-
 
| [[File:Zagachopper Icon 001.png|150x150px|link=Nayzaga's Scythe]] || [[Nayzaga's Scythe]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Savagery]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Heal 100 on perfectly charged vertical attacks
 
|-
 
| [[File:Pangax Icon 001.png|150x150px|link=Pangar's Grace]] || [[Pangar's Grace]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || None
 
|-
 
| [[File:Hellcutter Icon 001.png|150x150px|link=Inferno's Decree]] || [[Inferno's Decree]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Overpower]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Power}} [[Cells#Power|Power Cell]] || The sixth hit in quick succession deals 250 bonus damage and major blaze damage
 
|-
 
| [[File:Stormcutter Icon 001.png|150x150px|link=Storm Cutter]] || [[Storm Cutter]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Energized]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || After dodging through an attack, the next weapon attack has 300% meter gain
 
|-
 
| [[File:Kharabaxe Icon 001.png|150x150px|link=Kharabak's Claw]] || [[Kharabak's Claw]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Deconstruction]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Technique}} [[Cells#Technique|Technique Cell]] || Combo finishers deal 200 bonus part damage
 
|-
 
| [[File:Rezacutter Icon 001.png|150x150px|link=Edge of Dawn]] || [[Edge of Dawn]] || 100 || 550 || +80 {{Element|Radiant}} || +1~3 [[Cunning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || 10% chance for attacks to hit twice
 
|-
 
| [[File:Shrowd Reaper Icon 001.png|150x150px|link=Reaper of Night]] || [[Reaper of Night]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Cunning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || When under 20% health, deal +50% damage
 
|-
 
| [[File:Koshai's Wrath Icon 001.png|150x150px|link=Sovereign's Wrath]] || [[Sovereign's Wrath]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Sharpened]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || After not dealing damage for 6 seconds, the next 2 attacks deal 25% increased damage.
 
|-
 
| [[File:Stalker's Mercy Icon 001.png|150x150px|link=Stalker's Mercy]] || [[Stalker's Mercy]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Wild Frenzy]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.5% for 5 seconds.<br>If 5 or more Orbs are present, the bonus doubles.
 
|-
 
| [[File:Valomyr's Decree Icon 001.png|150x150px|link=Valomyr's Decree]] || [[Valomyr's Decree]] || 100 || 550 || +80 {{Element|Radiant}} || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health.
 
|-
 
| [[File:Turmoil of Boreus Icon 001.png|150x150px|link=Turmoil of Boreus]] || [[Turmoil of Boreus]] || 100 || 550 || +80 {{Element|Frost}} || <span style="white-space:nowrap">+1~3 [[Conditioning]]</span> || <span style="white-space:nowrap">{{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]]</span> || Charge attacks generate Frost Sprites that cause your next attack to deal 50 bonus damage and minor frost damage. Max 4 Sprites.
 
 
|}
 
|}
  +
  +
== Legendaries ==
  +
Facing a the final Boss in [[Escalation]] will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.
  +
  +
{| class="wikitable sortable" style="width:100%"
  +
! Icon !! Name !! Power !! Element !! Perk !! Cell Slots !! Unique Effect
  +
{{#invoke:CargoQuery|main
  +
|q?tables=Weapons
  +
|q?fields=Icon,_pageName,Type,Class,Tier,Behemoth,Element,Perk,Cell1,Cell2,UniqueEffect1,UniqueEffect2
  +
|q?where=Type="Axe" AND Class="Legendary"
  +
|q?orderBy=Tier,(case Element
  +
when 'Neutral' then 0
  +
when 'Blaze' then 1
  +
when 'Frost' then 2
  +
when 'Shock' then 3
  +
when 'Terra' then 4
  +
when 'Radiant' then 5
  +
when 'Umbral' then 6
  +
end),Behemoth,_pageName
  +
|template=WeaponTableRow
  +
}}
 
|}
  +
   
 
==Axe Specials==
 
==Axe Specials==
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|-
 
|-
 
! [[File:Flight of Ruin Icon 001.png|100x100px|link=]]
 
! [[File:Flight of Ruin Icon 001.png|100x100px|link=]]
| Flight of Ruin || Throw the axe forward, damaging enemies while thrown. Reactivate to call the axe and perform a powerful overhand swing that can generate determination. || Available from the start.
+
| Flight of Ruin || Throw the axe, dealing 60 damage constantly and gaining 2 meter per hit. Reactivate to call it and powerful attack that deals up to 500 damage (further increased by determination) and gain 15 meter. || Available from the start.
 
|-
 
|-
 
! [[File:Grim Onslaught Icon 001.png|100x100px|link=]]
 
! [[File:Grim Onslaught Icon 001.png|100x100px|link=]]
| Grim Onslaught || Throw the axe forward, damaging enemies in its path before landing a distance away. Hitting a Behemoth can generate Resolve and will bounce the axe back towards the user. || [[Mastery#Axe Mastery|Axe Mastery]] level 8
+
| Grim Onslaught || Hurl the axe forward, dealing up to 800 damage (further increased by determination) to enemies in this patch and gaining 15 meter when hitting a Behemoth. Catch the axe to gain 30 meter. ||[[Mastery#Axe Mastery|Axe Mastery]] level 8
 
|-
  +
! [[File:Relentless Onslaught Icon 001.png|100x100px|link=]]
  +
| Relentless Onslaught || Hurl the axe forward, damaging enemies in its path. Catch the axe to throw it again up to 2 more times in the next 5 seceonds, dealing 500/600/1000 damage (further increaded by determination). Does not build meter. || Bought from [[Lady Luck Store]] for 500 Steel Marks
 
|}
 
|}
   
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|-
 
|-
 
! [[File:Lightweight Haft Icon 001.png|100x100px|link=]]
 
! [[File:Lightweight Haft Icon 001.png|100x100px|link=]]
| Lightweight Haft || Movement speed while charging Horizontal Attacks is now increased instead of decreased and costs 50% less stamina. || [[Mastery#Axe Mastery|Axe Mastery]] level 10
+
| Lightweight Haft || Movement speed while charging Horizontal Attacks is now increased instead of decreased and no costs stamina to maintain. ||[[Mastery#Axe Mastery|Axe Mastery]] level 10
 
|-
 
|-
 
! [[File:Overcharged Cylinder Icon 001.png|100x100px|link=]]
 
! [[File:Overcharged Cylinder Icon 001.png|100x100px|link=]]
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| Railsplitter's Canteen || Tonics consumed while your axe is thrown have +50% effectiveness || Bought from [[Lady Luck Store]] for 250 Steel Marks
 
| Railsplitter's Canteen || Tonics consumed while your axe is thrown have +50% effectiveness || Bought from [[Lady Luck Store]] for 250 Steel Marks
 
|-
 
|-
 
|-
  +
! [[File:Furious Axecore Icon 001.png|100x100px|link=]]
  +
| Furious Axecore || Perfectly charged attacks grants +15 meter on hit, but no longer grant resolve. || Bought from [[Lady Luck Store]] for 250 Steel Marks
 
|}
 
|}
  +
  +
==Weapon Skins==
  +
The following [[Weapon_Skins|weapon skins]] can be used with the Axe:
  +
{{#cargo_query:
  +
tables=WeaponSkins
  +
|fields=Icon,_pageName
  +
|where=Type="Axe"
  +
|order by=_pageName
  +
|format=gallery
  +
|mode=packed-hover
  +
|image height=122px
  +
|show bytes=0
  +
|show dimensions=0
  +
|show filename=0
  +
|caption field=_pageName
  +
|link field=_pageName
  +
}}
   
 
==Axe Mastery Card==
 
==Axe Mastery Card==
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*Combo hits after a charged attack build special meter
 
*Combo hits after a charged attack build special meter
 
|-|
</tabber>
 
  +
Nintendo Switch=
  +
==Moves==
   
  +
Vertical Attack<br>
  +
[[File:Icon-Switch-Y.png|40px]] Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
  +
  +
Horizontal Attack<br>
  +
[[File:Icon-Switch-X.png|40px]] Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
  +
  +
Great Axe Special<br>
  +
[[File:Icon-Switch-R.png|40px]] (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
  +
  +
Flight of Ruin Recall<br>
  +
[[File:Icon-Switch-R.png|40px]] Instantly recalls the Axe into a powerful overhead slam. (Increases meter. If at full meter, deal bonus damage and stacks Determination)
  +
  +
*Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken. <br>
  +
  +
===Combos===
  +
''Vertical Ripper''<br>
  +
[[File:Icon-Switch-Y.png|40px]](Chargeable) > [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]](Chargeable) > [[File:Icon-Switch-Y.png|40px]]
  +
  +
''Horizontal Edge''<br>
  +
[[File:Icon-Switch-X.png|40px]](Chargeable, able to move while charging) > [[File:Icon-Switch-X.png|40px]] > [[File:Icon-Switch-X.png|40px]](Chargeable) > [[File:Icon-Switch-X.png|40px]]
  +
  +
''Repeated Strikes''<br>
  +
[[File:Icon-Switch-Y.png|40px]](Chargeable) > [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]](Chargeable) > [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]] (Repeatable as long as you have stamina)
  +
  +
*Combo hits after a charged attack build special meter
 
</tabber>
   
 
{{Navigation}}
 
{{Navigation}}

Revision as of 04:04, 13 December 2020

Axe Gear Render 001

The Axe is a slashing weapon type in Dauntless, though it has the power to stagger behemoths.

Summary

A heavy hitter for the tactical Slayer. Channel your hits to build up the meter, then unleash it to trigger a special attack buff. Stack it up to three times for maximum damage.

The Axe has 2 types of unique mechanics: "Resolve" and "Determination." Resolve is granted when charging the vertical attack 3 times, and it makes the slayer invulnerable to staggering effects. However, the slayer still takes damage from behemoth attacks. Determination multiplies the weapon's attack damage and stacks up to 3 times. Determination can be generated through horizontal or vertical charged attacks, and by reactivating the special.

Weapons

Icon Name Power Element Perk Cell Slots Unique Effect
Recruit's Axe Icon Recruit's Axe 10 Neutral Icon Neutral None None None
Raging Bite Icon Raging Bite 20 Neutral Icon Neutral +1 Brutality Perk Icon Ragehunter Brutality Cell Brutality
Insight Cell Insight
Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
Quillshot's Fury Icon Quillshot's Fury 20 Neutral Icon Neutral +1 Finesse Perk Icon Acidic Brutality Cell Brutality
Fortitude Cell Fortitude
None
Ember Scythe Icon Ember Scythe 20 Blaze Icon Blaze +1 Alacrity Perk Icon Evasive Fury Brutality Cell Brutality
Alacrity Cell Alacrity
The third hit in hit in a row deals +250 bonus part damage
Turmoil of Boreus Icon Turmoil of Boreus 20 Frost Icon Frost +1 Alacrity Perk Icon Conditioning Brutality Cell Brutality
Fortitude Cell Fortitude
After each charge attack level, generate 2 Frost Sprites that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Thundering Scythe Icon Thundering Scythe 20 Shock Icon Shock +1 Insight Perk Icon Aetheric Attunement Brutality Cell Brutality
Fortitude Cell Fortitude
+30% damage vs Behemoth Heads
Skarn's Judgment Icon Skarn's Judgment 20 Terra Icon Terra +1 Brutality Perk Icon Knockout King Brutality Cell Brutality
Fortitude Cell Fortitude
After using your lantern ability, grant a stackable 250 shield that lasts for 25 seconds (max 600 shields).
Song of the Shrike Icon Song of the Shrike 40 Neutral Icon Neutral +1 Alacrity Perk Icon Conditioning Brutality Cell Brutality
Alacrity Cell Alacrity
After dodging, your next attack deals +100 bonus damage and part damage
Charred Cleaver Icon Charred Cleaver 40 Blaze Icon Blaze +1 Brutality Perk Icon Aetherhunter Brutality Cell Brutality
Fortitude Cell Fortitude
After spending 100 stamina, next attack emits a cone of flame that deals +200 blaze damage to each unique target within the cone
Pangar's Grace Icon Pangar's Grace 40 Frost Icon Frost +1 Brutality Perk Icon Knockout King Brutality Cell Brutality
Fortitude Cell Fortitude
Once charged, your next attack places a frost brand that deals 2,500 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Nayzaga's Scythe Icon Nayzaga's Scythe 40 Shock Icon Shock +1 Finesse Perk Icon Savagery Brutality Cell Brutality
Insight Cell Insight
After landing perfectly charged attacks, heal for 100
Kharabak's Claw Icon Kharabak's Claw 40 Terra Icon Terra +1 Brutality Perk Icon Deconstruction Brutality Cell Brutality
Finesse Cell Finesse
Once charged, your next attack unleashes whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
Frostwülf's Chomp Icon Frostwülf's Chomp 60 Frost Icon Frost +2 Finesse Perk Icon Galvanized Insight Cell Insight
Fortitude Cell Fortitude
After using your Lantern ability, create a geyser that frequently deals 65 frost damage. Any Slayer moving through the geyser for the first time is granted a stackable 125 health shield that lasts for 25 seconds (max 600 shields).
Skraev Axe Render 001 Winter Gale 60 Frost Icon Frost +2 Alacrity Perk Icon Nimble Brutality Cell Brutality
Alacrity Cell Alacrity
After dodging, drop 3 Ice Mines around you on a 30 second cooldown that deal 300 damage.
Sahvyt's Cleaver Icon Sahvyt's Cleaver 60 Shock Icon Shock +2 Finesse Perk Icon Pulse Finesse Cell Finesse
Finesse Cell Finesse
Once charged, your next weapon swing/shot unleashes a boomerang projectile that frequently deals 325 shock damage to any target hit. Dodging through an attack reduces charge cooldown.
Fenroar's Spine Icon Fenroar's Spine 60 Terra Icon Terra +2 Fortitude Perk Icon Parasitic Finesse Cell Finesse
Brutality Cell Brutality
On jumping create a platform of stone in the air ahead of you that lasts up to three seconds. Up to two jumps in a row can be performed before ability must be recharged.
Activating Lantern refreshes the two jumps.
Shortly after forming, the platform falls, dealing 250 terra damage, and interrupting behemoths.
Sovereign's Wrath Icon Sovereign's Wrath 60 Terra Icon Terra +2 Brutality Perk Icon Sharpened Brutality Cell Brutality
Insight Cell Insight
After not dealing damage for 4 seconds, your next 2 attacks deal +50% damage
Valomyr's Decree Icon Valomyr's Decree 60 Radiant Icon Radiant +2 Brutality Perk Icon Aetherhunter Brutality Cell Brutality
Insight Cell Insight
Once charged, your next attack deals +700 radiant damage - charge rate increases with higher current health
Stalker's Mercy Icon Stalker's Mercy 60 Umbral Icon Umbral +2 Alacrity Perk Icon Assassin's Frenzy Finesse Cell Finesse
Insight Cell Insight
On chance after dealing damage, generate Shadow Orbs that grant +2.25% damage for 5 seconds - At 5+ Orbs, the bonus doubles
Inferno's Decree Icon Inferno's Decree 80 Blaze Icon Blaze +2 Brutality Perk Icon Overpower Brutality Cell Brutality
Brutality Cell Brutality
The fifth hit in a row deals +225 damage and inflicts major blaze status buildup.
Call of the Firebird Icon Call of the Firebird 80 Blaze Icon Blaze +2 Insight Perk Icon Aetheric Evasion Insight Cell Insight
Alacrity Cell Alacrity
Attack a Behemoth part to lock onto it and load a homing missile. Missile deals 175 damage and increases the damage of every other missile in the volley by 175. Deal damage to load up to a maximum of 3 additional missiles. Dodging fires all loaded missiles on the locked-on part. 45 second cooldown.
Storm Cutter Icon Storm Cutter 80 Shock Icon Shock +2 Insight Perk Icon Energized Brutality Cell Brutality
Alacrity Cell Alacrity
After dodging through an attack, your next attacks gain 100% bonus meter for +5 seconds
Ico equip ga fulgar 01-1 Breakdown Voltage 80 Shock Icon Shock +2 Insight Perk Icon Aetheric Evasion Brutality Cell Brutality
Finesse Cell Finesse
+30% damage vs Behemoth Heads
Glyph Weaver Axe Icon Glyph Weaver Axe 80 Radiant Icon Radiant +2 Insight Perk Icon Aetheric Attunement Brutality Cell Brutality
Fortitude Cell Fortitude
On lantern use, spawn a glyph based on your active glyph type that charges after three seconds. Once charged, the glyph will activate when a Behemoth makes contact. Red Glyph: Deals 750 radiant damage in a radius. Blue Glyph: Grants 150 stacking shields that expire after 25s to slayers in a large radius(max 600 shields). Jump to change the active glyph type. Glyph expire after 10s.
Edge of Dawn Icon Edge of Dawn 80 Radiant Icon Radiant +2 Finesse Perk Icon Cunning Brutality Cell Brutality
Alacrity Cell Alacrity
+12% chance for attacks to hit twice
Reaper of Night Icon Reaper of Night 80 Umbral Icon Umbral +2 Finesse Perk Icon Cunning Brutality Cell Brutality
Insight Cell Insight
When under 20% health, deal +50% damage

Legendaries

Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Element Perk Cell Slots Unique Effect
Incinerator's Song Icon Incinerator's Song 100 Blaze Icon Blaze Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Resets on Behemoth kill or after 90 seconds.
Permanent Frost Icon Permanent Frost 100 Frost Icon Frost Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to create a Frost Shield that blocks hostile projectiles for 6 seconds. Damages and chills Behemoths that contact it (can interrupt). Resets on Behemoth kill or after 3.5 minutes.
Terminal Voltage Icon Terminal Voltage 100 Shock Icon Shock Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to teleport to a Behemoth, dealing shock damage. Resets on Behemoth kill or after 2 minutes.
Malignant Scourge Icon Malignant Scourge 100 Terra Icon Terra Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed. Resets on Behemoth kill or after 5 minutes.
Existential Crisis Icon Existential Crisis 100 Radiant Icon Radiant Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to rewind to your position 3 seconds prior to reactivation. Restores health and stamina lost in that time, and removes debuffs. Become invulnerable and gain increased move speed for 6 seconds. Usable while downed. Resets on Behemoth kill or after 90 seconds.
Mindsplitter Icon Mindsplitter 100 Umbral Icon Umbral Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to deal umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional umbral damage. Resets on Behemoth kill or after 2 minutes.


Axe Specials

Name Description Obtained From
Flight of Ruin Icon 001 Flight of Ruin Throw the axe, dealing 60 damage constantly and gaining 2 meter per hit. Reactivate to call it and powerful attack that deals up to 500 damage (further increased by determination) and gain 15 meter. Available from the start.
Grim Onslaught Icon 001 Grim Onslaught Hurl the axe forward, dealing up to 800 damage (further increased by determination) to enemies in this patch and gaining 15 meter when hitting a Behemoth. Catch the axe to gain 30 meter. Axe Mastery level 8
Relentless Onslaught Icon 001 Relentless Onslaught Hurl the axe forward, damaging enemies in its path. Catch the axe to throw it again up to 2 more times in the next 5 seceonds, dealing 500/600/1000 damage (further increaded by determination). Does not build meter. Bought from Lady Luck Store for 500 Steel Marks

Axe Mods

Name Description Obtained From
Volatile Axecore Icon 001 Volatile Axecore Charging attack deals aoe damage to nearby enemies at each charge level. Axe Mastery level 6
Lightweight Haft Icon 001 Lightweight Haft Movement speed while charging Horizontal Attacks is now increased instead of decreased and no costs stamina to maintain. Axe Mastery level 10
Overcharged Cylinder Icon 001 Overcharged Cylinder Determination can now stack up to 4 times. Axe Mastery level 16
Railsplitter's Canteen Icon 001 Railsplitter's Canteen Tonics consumed while your axe is thrown have +50% effectiveness Bought from Lady Luck Store for 250 Steel Marks
Furious Axecore Icon 001 Furious Axecore Perfectly charged attacks grants +15 meter on hit, but no longer grant resolve. Bought from Lady Luck Store for 250 Steel Marks

Weapon Skins

The following weapon skins can be used with the Axe:

Axe Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Break [x] parts with a Axe 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Axe 2 10 20 50 100 200 500 1,000

Controls

Moves

Vertical Attack
Icon-PC-Left Mouse Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-PC-Right Mouse Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Great Axe Special
Icon-PC-Q (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.

  • Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.

Combos

Vertical Ripper
Icon-PC-Left Mouse(Chargeable) > Icon-PC-Left Mouse > Icon-PC-Right Mouse(Chargeable) > Icon-PC-Right Mouse

Horizontal Edge
Icon-PC-Right Mouse(Chargeable, able to move while charging) > Icon-PC-Right Mouse > Icon-PC-Right Mouse(Chargeable) > Icon-PC-Right Mouse

Repeated Strikes
Icon-PC-Left Mouse(Chargeable) > Icon-PC-Left Mouse > Icon-PC-Left Mouse(Chargeable) > Icon-PC-Left Mouse > Icon-PC-Left Mouse (Repeatable as long as you have stamina)

  • Combo hits after a charged attack build special meter

Moves

Vertical Attack
Icon-XB1-X Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-XB1-Y Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Great Axe Special
Icon-XB1-RB (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.

  • Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.

Combos

Vertical Ripper
Icon-XB1-X(Chargeable) > Icon-XB1-X > Icon-XB1-Y(Chargeable) > Icon-XB1-Y

Horizontal Edge
Icon-XB1-Y(Chargeable, able to move while charging) > Icon-XB1-Y > Icon-XB1-Y(Chargeable) > Icon-XB1-Y

Repeated Strikes
Icon-XB1-X(Chargeable) > Icon-XB1-X > Icon-XB1-X(Chargeable) > Icon-XB1-X > Icon-XB1-X (Repeatable as long as you have stamina)

  • Combo hits after a charged attack build special meter

Moves

Vertical Attack
Icon-PS4-Square Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-PS4-Triangle Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Great Axe Special
Icon-PS4-R1 (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.

  • Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.

Combos

Vertical Ripper
Icon-PS4-Square(Chargeable) > Icon-PS4-Square > Icon-PS4-Triangle(Chargeable) > Icon-PS4-Triangle

Horizontal Edge
Icon-PS4-Triangle(Chargeable, able to move while charging) > Icon-PS4-Triangle > Icon-PS4-Triangle(Chargeable) > Icon-PS4-Triangle

Repeated Strikes
Icon-PS4-Square(Chargeable) > Icon-PS4-Square > Icon-PS4-Square(Chargeable) > Icon-PS4-Square > Icon-PS4-Square (Repeatable as long as you have stamina)

  • Combo hits after a charged attack build special meter

Moves

Vertical Attack
Icon-Switch-Y Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-Switch-X Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Great Axe Special
Icon-Switch-R (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.

Flight of Ruin Recall
Icon-Switch-R Instantly recalls the Axe into a powerful overhead slam. (Increases meter. If at full meter, deal bonus damage and stacks Determination)

  • Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.

Combos

Vertical Ripper
Icon-Switch-Y(Chargeable) > Icon-Switch-Y > Icon-Switch-Y(Chargeable) > Icon-Switch-Y

Horizontal Edge
Icon-Switch-X(Chargeable, able to move while charging) > Icon-Switch-X > Icon-Switch-X(Chargeable) > Icon-Switch-X

Repeated Strikes
Icon-Switch-Y(Chargeable) > Icon-Switch-Y > Icon-Switch-Y(Chargeable) > Icon-Switch-Y > Icon-Switch-Y (Repeatable as long as you have stamina)

  • Combo hits after a charged attack build special meter