Dauntless Wiki
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==Weapons==
 
==Weapons==
{| class = "wikitable sortable"
+
{| class="wikitable sortable" style="width:100%"
  +
! Icon !! Name !! colspan="2" | Power !! Elemental Power !! Perk !! Cell Slots !! style="width: 50%;" | Unique Effect
! class="unsortable" |
 
  +
{{#invoke:CargoQuery|main
! Name
 
  +
|q?tables=Weapons
!colspan="2" style="width: 50px;" class = "unsortable" | Power
 
  +
|q?fields=Icon,_pageName,Power0,Power15,Element,Perk,Cell1,Cell2,UniqueEffect3
! Elemental Power
 
  +
|q?where=Type="Axe" AND Class="Normal"
! class="unsortable" | Perks
 
  +
|q?orderBy=Power0,(case Element
! class="unsortable" | Cell Slots
 
  +
when 'Neutral' then 0
! class="unsortable" | Unique Effects
 
  +
when 'Blaze' then 1
|-
 
  +
when 'Frost' then 2
|[[File:Recruit's Axe Icon 001.png|150x150px|link=Recruit's Axe]]
 
  +
when 'Shock' then 3
|[[Recruit's Axe]]
 
  +
when 'Terra' then 4
|80
 
  +
when 'Radiant' then 5
|80
 
  +
when 'Umbral' then 6
|None
 
  +
end),Behemoth,_pageName
|None
 
  +
|template=WeaponTableRow
|None
 
  +
}}
|None
 
|-
 
| [[File:Gnashaxe Icon 001.png|150x150px|link=Raging Bite]] || [[Raging Bite]] || 100 || 550 || None || +1~3 [[Ragehunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || None
 
|-
 
| [[File:Shrike Axe Icon 001.png|150x150px|link=Song of the Shrike]] || [[Song of the Shrike]] || 100 || 550 || None || +1~3 [[Conditioning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || After dodging, your next attack deals +50/75/100 (at ranks 1/6/10+) bonus damage and part damage. Stacks up to 3 times.
 
|-
 
| [[File:Quillcutter Icon 001.png|150x150px|link=Quillshot's Fury]] || [[Quillshot's Fury]] || 100 || 550 || None || +1~3 [[Acidic]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None
 
|-
 
| [[File:Skarnchopper Icon 001.png|150x150px|link=Skarn's Judgement]] || [[Skarn's Judgement]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 20/30/40 (at ranks 1/6/10+) health shield that lasts for 12s.
 
|-
 
| [[File:Charrcutter Icon 001.png|150x150px|link=Charred Cleaver]] || [[Charred Cleaver]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || After spending 150 stamina, the next attack emits a cone of flame that deals 100/150/200 (at ranks 1/6/10+) blaze damage to each unique targets within the cone.
 
|-
 
| [[File:Emberscythe Icon 001.png|150x150px|link=Ember Scythe]] || [[Ember Scythe]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Evasive Fury]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || The third hit in hit in a row deals +100/175/250 bonus part damage (at ranks 1/6/10+).
 
|-
 
| [[File:Skraev Axe Icon 001.png|150x150px|link=Winter Gale]] || [[Winter Gale]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Nimble]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || After dodging, drop 1/2/3 ( at ranks 1/6/10+) Ice Mines around you on a 30 second cooldown that deal 300 damage.
 
|-
 
| [[File:Drask Axe Icon 001.png|150x150px|link=Thundering Scythe]] || [[Thundering Scythe]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Aetheric Attunement]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || +20%/25%/30% (at ranks 1/6/10+) damage vs Behemoth Heads.
 
|-
 
| [[File:Zagachopper Icon 001.png|150x150px|link=Nayzaga's Scythe]] || [[Nayzaga's Scythe]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Savagery]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || After landing perfectly charged attacks, heal for 50/75/100 (at ranks 1/6/10+)
 
|-
 
| [[File:Pangax Icon 001.png|150x150px|link=Pangar's Grace]] || [[Pangar's Grace]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || None
 
|-
 
| [[File:Hellcutter Icon 001.png|150x150px|link=Inferno's Decree]] || [[Inferno's Decree]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Overpower]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Power}} [[Cells#Power|Power Cell]] || The fifth hit in a row deals +75/150/225 (at ranks 1/6/10+) bonus damage and major blaze damage
 
|-
 
| [[File:Stormcutter Icon 001.png|150x150px|link=Storm Cutter]] || [[Storm Cutter]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Energized]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || After dodging through an attack, your attacks gains 100% bonus meter for +3/4/5 seconds (at ranks 1/6/10+).
 
|-
 
| [[File:Kharabaxe Icon 001.png|150x150px|link=Kharabak's Claw]] || [[Kharabak's Claw]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Deconstruction]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Technique}} [[Cells#Technique|Technique Cell]] || Combo finishers deal +100/200/300 (at ranks 1/6/10+) part damage.
 
|-
 
| [[File:Rezacutter Icon 001.png|150x150px|link=Edge of Dawn]] || [[Edge of Dawn]] || 100 || 550 || +80 {{Element|Radiant}} || +1~3 [[Cunning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || 10% chance for attacks to hit twice
 
|-
 
| [[File:Shrowd Reaper Icon 001.png|150x150px|link=Reaper of Night]] || [[Reaper of Night]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Cunning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || When under 20% health, deal +50% damage
 
|-
 
| [[File:Koshai's Wrath Icon 001.png|150x150px|link=Sovereign's Wrath]] || [[Sovereign's Wrath]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Sharpened]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || After not dealing damage for 4 seconds, the next 1/1/2 attacks (at ranks 1/6/10+) deal 50% increased damage.
 
|-
 
| [[File:Stalker's Mercy Icon 001.png|150x150px|link=Stalker's Mercy]] || [[Stalker's Mercy]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Wild Frenzy]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || On chance after dealing damage, generate Shadow Orbs that grant +1.5%/2%/2.25% (at ranks 1/6/10+) damage for 5 seconds. At 5+ Orbs, the bonus doubles.
 
|-
 
| [[File:Valomyr's Decree Icon 001.png|150x150px|link=Valomyr's Decree]] || [[Valomyr's Decree]] || 100 || 550 || +80 {{Element|Radiant}} || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Once charged, your next attack will deal +300/+425/+550 (at ranks 1/6/10+) bonus radiant damage. Charge rate increases with higher current health.
 
|-
 
| [[File:Turmoil of Boreus Icon 001.png|150x150px|link=Turmoil of Boreus]] || [[Turmoil of Boreus]] || 100 || 550 || +80 {{Element|Frost}} || <span style="white-space:nowrap">+1~3 [[Conditioning]]</span> || <span style="white-space:nowrap">{{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]]</span> || After each charge attack level, generate a Frost Sprite that grants your next attack +30/45/60 damage (at ranks 1/6/10+) and minor frost damage (Max 4 Sprites).
 
 
|}
 
|}
   
 
== Legendaries ==
 
== Legendaries ==
 
Facing a the final Boss in [[Escalation]] will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.
 
Facing a the final Boss in [[Escalation]] will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.
  +
{| class="wikitable sortable"
+
{| class="wikitable sortable" style="width:100%"
!
 
  +
! Icon !! Name !! colspan="2" | Power !! Elemental Power !! Perk !! Cell Slots !! style="width: 50%;" | Unique Effect
!Name
 
  +
{{#invoke:CargoQuery|main
! colspan="2" |Power
 
  +
|q?tables=Weapons
!Elemental Power
 
  +
|q?fields=Icon,_pageName,Power0,Power15,Element,Perk,Cell1,Cell2,UniqueEffect3
!Perks
 
  +
|q?where=Type="Axe" AND Class="Legendary"
!Cell Slots
 
  +
|q?orderBy=Power0,(case Element
!Unique Effects
 
  +
when 'Neutral' then 0
|-
 
  +
when 'Blaze' then 1
|[[File:Terminal Voltage Icon 001.png|150x150px|link=Terminal Voltage]]||[[Terminal Voltage]]|| 500 || 550 ||<span style="white-space:nowrap">+80 {{Element|Shock}}</span>||<span style="white-space:nowrap">[[Bond]]</span>||<span style="white-space:nowrap">{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]<br>{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]</span>|| Legendary Ability: [G] to teleport to a Behemoth, dealing {{Element|Shock}} damage. Usable once, but resets on Behemoth kill.
 
  +
when 'Frost' then 2
|-
 
  +
when 'Shock' then 3
|[[File:Incinerator's_Song_Icon_001.png|150x150px]]
 
  +
when 'Terra' then 4
|[[Incinerator's Song]]
 
  +
when 'Radiant' then 5
|500
 
  +
when 'Umbral' then 6
|550
 
  +
end),Behemoth,_pageName
| +80 {{Element|Blaze}}
 
  +
|template=WeaponTableRow
|<span style="white-space:nowrap">[[Bond]]</span>
 
  +
}}
|<span style="white-space:nowrap">{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]<br>{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]</span>
 
|Legendary Ability: [G] to enter a rage, gaining new attacks for 15 seconds. Deals +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill.
 
 
|}
 
|}
  +
   
 
==Axe Specials==
 
==Axe Specials==
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| Furious Axecore || Perfectly charged attacks grants +15 meter on hit, but no longer grant resolve. || Bought from [[Lady Luck Store]] for 250 Steel Marks
 
| Furious Axecore || Perfectly charged attacks grants +15 meter on hit, but no longer grant resolve. || Bought from [[Lady Luck Store]] for 250 Steel Marks
 
|}
 
|}
  +
  +
==Weapon Skins==
  +
The following [[Weapon_Skins|weapon skins]] can be used with the Axe:
  +
{{#cargo_query:
  +
tables=WeaponSkins
  +
|fields=Icon,_pageName
  +
|where=Type="Axe"
  +
|order by=_pageName
  +
|format=gallery
  +
|mode=packed-hover
  +
|image height=122px
  +
|show bytes=0
  +
|show dimensions=0
  +
|show filename=0
  +
|caption field=_pageName
  +
|link field=_pageName
  +
}}
   
 
==Axe Mastery Card==
 
==Axe Mastery Card==
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*Combo hits after a charged attack build special meter
 
*Combo hits after a charged attack build special meter
 
|-|
 
|-|
Nindendo Switch=
+
Nintendo Switch=
 
==Moves==
 
==Moves==
   
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*Combo hits after a charged attack build special meter
 
*Combo hits after a charged attack build special meter
 
</tabber>
 
</tabber>
 
   
 
{{Navigation}}
 
{{Navigation}}

Revision as of 05:37, 28 August 2020

Axe Gear Render 001

The Axe is a slashing weapon type in Dauntless, though it has the power to stagger behemoths.

Summary

A heavy hitter for the tactical Slayer. Channel your hits to build up the meter, then unleash it to trigger a special attack buff. Stack it up to three times for maximum damage.

The Axe has 2 types of unique mechanics: "Resolve" and "Determination." Resolve is granted when charging the vertical attack 3 times, and it makes the slayer invulnerable to staggering effects. However, the slayer still takes damage from behemoth attacks. Determination multiplies the weapon's attack damage and stacks up to 3 times. Determination can be generated through horizontal or vertical charged attacks, and by reactivating the special.

Weapons

Icon Name Power Elemental Power Perk Cell Slots Unique Effect

Error: No field named "Power0" found for any of the specified database tables.

Legendaries

Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Elemental Power Perk Cell Slots Unique Effect

Error: No field named "Power0" found for any of the specified database tables.


Axe Specials

Name Description Obtained From
Flight of Ruin Icon 001 Flight of Ruin Throw the axe, dealing 60 damage constantly and gaining 2 meter per hit. Reactivate to call it and powerful attack that deals up to 500 damage (further increased by determination) and gain 15 meter. Available from the start.
Grim Onslaught Icon 001 Grim Onslaught Hurl the axe forward, dealing up to 800 damage (further increased by determination) to enemies in this patch and gaining 15 meter when hitting a Behemoth. Catch the axe to gain 30 meter. Axe Mastery level 8
Relentless Onslaught Icon 001 Relentless Onslaught Hurl the axe forward, damaging enemies in its path. Catch the axe to throw it again up to 2 more times in the next 5 seceonds, dealing 500/600/1000 damage (further increaded by determination). Does not build meter. Bought from Lady Luck Store for 500 Steel Marks

Axe Mods

Name Description Obtained From
Volatile Axecore Icon 001 Volatile Axecore Charging attack deals aoe damage to nearby enemies at each charge level. Axe Mastery level 6
Lightweight Haft Icon 001 Lightweight Haft Movement speed while charging Horizontal Attacks is now increased instead of decreased and no costs stamina to maintain. Axe Mastery level 10
Overcharged Cylinder Icon 001 Overcharged Cylinder Determination can now stack up to 4 times. Axe Mastery level 16
Railsplitter's Canteen Icon 001 Railsplitter's Canteen Tonics consumed while your axe is thrown have +50% effectiveness Bought from Lady Luck Store for 250 Steel Marks
Furious Axecore Icon 001 Furious Axecore Perfectly charged attacks grants +15 meter on hit, but no longer grant resolve. Bought from Lady Luck Store for 250 Steel Marks

Weapon Skins

The following weapon skins can be used with the Axe:

Axe Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Break [x] parts with a Axe 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Axe 2 10 20 50 100 200 500 1,000

Controls

Moves

Vertical Attack
Icon-PC-Left Mouse Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-PC-Right Mouse Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Great Axe Special
Icon-PC-Q (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.

  • Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.

Combos

Vertical Ripper
Icon-PC-Left Mouse(Chargeable) > Icon-PC-Left Mouse > Icon-PC-Right Mouse(Chargeable) > Icon-PC-Right Mouse

Horizontal Edge
Icon-PC-Right Mouse(Chargeable, able to move while charging) > Icon-PC-Right Mouse > Icon-PC-Right Mouse(Chargeable) > Icon-PC-Right Mouse

Repeated Strikes
Icon-PC-Left Mouse(Chargeable) > Icon-PC-Left Mouse > Icon-PC-Left Mouse(Chargeable) > Icon-PC-Left Mouse > Icon-PC-Left Mouse (Repeatable as long as you have stamina)

  • Combo hits after a charged attack build special meter

Moves

Vertical Attack
Icon-XB1-X Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-XB1-Y Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Great Axe Special
Icon-XB1-RB (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.

  • Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.

Combos

Vertical Ripper
Icon-XB1-X(Chargeable) > Icon-XB1-X > Icon-XB1-Y(Chargeable) > Icon-XB1-Y

Horizontal Edge
Icon-XB1-Y(Chargeable, able to move while charging) > Icon-XB1-Y > Icon-XB1-Y(Chargeable) > Icon-XB1-Y

Repeated Strikes
Icon-XB1-X(Chargeable) > Icon-XB1-X > Icon-XB1-X(Chargeable) > Icon-XB1-X > Icon-XB1-X (Repeatable as long as you have stamina)

  • Combo hits after a charged attack build special meter

Moves

Vertical Attack
Icon-PS4-Square Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-PS4-Triangle Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Great Axe Special
Icon-PS4-R1 (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.

  • Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.

Combos

Vertical Ripper
Icon-PS4-Square(Chargeable) > Icon-PS4-Square > Icon-PS4-Triangle(Chargeable) > Icon-PS4-Triangle

Horizontal Edge
Icon-PS4-Triangle(Chargeable, able to move while charging) > Icon-PS4-Triangle > Icon-PS4-Triangle(Chargeable) > Icon-PS4-Triangle

Repeated Strikes
Icon-PS4-Square(Chargeable) > Icon-PS4-Square > Icon-PS4-Square(Chargeable) > Icon-PS4-Square > Icon-PS4-Square (Repeatable as long as you have stamina)

  • Combo hits after a charged attack build special meter

Moves

Vertical Attack
Icon-Switch-Y Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-Switch-X Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Great Axe Special
Icon-Switch-R (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.

Flight of Ruin Recall
Icon-Switch-R Instantly recalls the Axe into a powerful overhead slam. (Increases meter. If at full meter, deal bonus damage and stacks Determination)

  • Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.

Combos

Vertical Ripper
Icon-Switch-Y(Chargeable) > Icon-Switch-Y > Icon-Switch-Y(Chargeable) > Icon-Switch-Y

Horizontal Edge
Icon-Switch-X(Chargeable, able to move while charging) > Icon-Switch-X > Icon-Switch-X(Chargeable) > Icon-Switch-X

Repeated Strikes
Icon-Switch-Y(Chargeable) > Icon-Switch-Y > Icon-Switch-Y(Chargeable) > Icon-Switch-Y > Icon-Switch-Y (Repeatable as long as you have stamina)

  • Combo hits after a charged attack build special meter