Armour is a kind of protective suit to cover the Slayers from fatal damage in Dauntless.
Official Summary
Ramsgate’s smiths take both ingredients and inspiration from the Behemoths, making their own monstrous impressions. Craft and upgrade your armour for the edge you need to go toe-to-toe with the mighty beasts threatening our world.
Armour Sets
Name | Total Resistance* |
Total Elemental Resistance |
Total Elemental Weakness |
Total Perks |
Total Cell Slots | |
---|---|---|---|---|---|---|
Recruit's Armour | 80 | 80 | None | None | None | None |
Gnasher Armour | 100 | 550 | None | None | +2 Tough +2 Ragehunter |
Utility Cell (x2) Defense Cell (x2) |
Shrike Armour | 100 | 550 | None | None | +2 Evasion +2 Conditioning |
Technique Cell (x1) Mobility Cell (x3) |
Quillshot Armour | 100 | 550 | None | None | +2 Bladestorm +2 Sharpened |
Utility Cell (x2) Technique Cell (x2) |
Skarn Armour | 100 | 550 | None | None | +2 Tough +2 Sturdy |
Defense Cell (x4) |
Charrogg Armour | 100 | 550 | +80 Blaze | -40 Frost | +2 Energized +2 Tough |
Defense Cell (x2) Power Cell (x2) |
Embermane Armour | 100 | 550 | +80 Blaze | -40 Shock | +3 Evasive Fury +1 Evasion |
Technique Cell (x1) Mobility Cell (x3) |
Skraev Armour | 100 | 550 | +80 Frost | -40 Shock | +2 Agility +2 Evasion |
Utility Cell (x1) Mobility Cell (x3) |
Drask Armour | 100 | 550 | +80 Shock | None | +2 Aetheric Attunement +2 Sharpened |
Power Cell (x2) Utility Cell (x2) |
Nayzaga Armour | 100 | 550 | +80 Shock | -40 Frost | +2 Medic +2 Aetheric Attunement |
Utility Cell (x2) Technique Cell (x1) Mobility Cell (x1) |
Pangar Armour | 100 | 550 | +80 Frost | -40 Blaze | +2 Knockout King +2 Endurance |
Defense Cell (x2) Power Cell (x2) |
Hellion Armour | 100 | 550 | +80 Blaze | -40 Frost | +2 Fortress +2 Ragehunter |
Utility Cell (x2) Power Cell (x2) |
Stormclaw Armour | 100 | 550 | +80 Shock | -40 Blaze | +2 Energized +2 Aetheric Frenzy |
Technique Cell (x1) Mobility Cell (x3) |
Kharabak Armour | 100 | 550 | None | None | +1 Endurance +3 Bladestorm |
Mobility Cell (x2) Technique Cell (x2) |
Rezakiri Armour | 100 | 550 | +80 Radiant | -40 Umbral | +3~5 Energized +3~4 Agility +2~3 Cunning |
Technique Cell (x2) Utility Cell (x1) Mobility Cell (x1) |
Shrowd Armour | 100 | 550 | +80 Umbral | -40 Radiant | +3 Medic +6 Rage +3 Nine Lives |
Power Cell (x2) Utility Cell (x2) |
Koshai Armour | 100 | 550 | None | None | +4 Predator +2~4 Evasive Fury +2~4 Agility |
Utility Cell (x2) Technique Cell (x1) Power Cell (x1) |
Riftstalker Armour | 100 | 550 | +80 Umbral | -40 Radiant | +3~5 Conduit +3~4 Aetheric Attunement +2~3 Evasion |
Mobility Cell (x2) Utility Cell (x2) |
Valomyr Armour | 100 | 550 | +80 Radiant | -40 Umbral | +3~5 Aetherhunter +3~4 Nine Lives +2~3 Lucent |
Power Cell (x2) Defence Cell (x1) Utility Cell (x1) |
Boreus Armour | 100 | 550 | +80 Frost | -40 Blaze | +3~5 Rage +3~4 Iceborne +2~3 Conditioning |
Utility Cell Defence Cell Power Cell Technique Cell |
Exotics
Exotic armour requires obtaining a special blueprint for each one from Heroic Patrols, Dyadic Drift Expeditions, or Shrowd, Rezakiri and Firebrand Charrogg Pursuits.
Name | Resistance* | Elemental Resistance | Elemental Weakness | Perks | Cell Slots | Unique Effects | |
---|---|---|---|---|---|---|---|
Prismatic Grace | 25 | 137.5 | +20 Radiant | -10 Umbral | None | Technique Cell | After reviving another player, grant them a Radiant Prism that blocks incoming damage for 5 seconds. The first time you take lethal damage, gain a Radiant Prism that blocks incoming damage for 10 seconds. While active, reviving another player fully restores both players but removes the Prism even at full danger. |
Tragic Echo | 25 | 137.5 | +20 Umbral | -10 Radiant | None | Power Cell | Upon your first death, become a shadow clone that deals 100% increased damage for 15 seconds. |
The Skullforge | 25 | 137.5 | +20 Blaze | -10 Frost | None | Defence Cell | 1.5% of all damage dealt becomes a stamina shield (max 50) that depletes first when spending stamina. Depletes slowly after 5 seconds not dealing damage. |
Notes
*Resistance values in-game are rounded up when displayed in menus.
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