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Armour is a kind of protective suit to cover the Slayers from fatal damage in Dauntless.

Official Summary

Ramsgate’s smiths take both ingredients and inspiration from the Behemoths, making their own monstrous impressions of the Behemoths with their craft. Create and upgrade your armour for the edge you need to go toe-to-toe with the mighty and horrible beasts threatening our world.

Armour Sets

Icon Name Resistance Elemental Strength Elemental Weakness Perks Cell Slots
 
Recruit's Armour 100 100 None None None None
 
Gnasher Armour 100 560 None None +6 Tough
+3 Bloodless
+3 Ragehunter
  Defence Cell
  Defence Cell
  Power Cell
  Power Cell
 
Quillshot Armour 100 560 None None +6 Savagery
+3 Barbed
+3 Shellshock Resist
  Defence Cell
  Technique Cell
  Technique Cell
  Technique Cell
 
Shrike Armour 100 560 None None +6 Evasion
+3 Bloodless
+3 Weighted Strikes
  Technique Cell
  Mobility Cell
  Mobility Cell
  Mobility Cell
 
Riftstalker Armour 100 560 +100   Umbral -100   Radiant +6 Conduit
+3 Aetheric Attunement
+3 Evasion
  Utility Cell
  Utility Cell
  Mobility Cell
  Mobility Cell
 
Shrowd Armour 100 560 +100   Umbral -100   Radiant +6 Rage
+3 Medic
+3 Nine Lives
  Power Cell
  Power Cell
  Utility Cell
  Utility Cell
 
Thrax Armour 100 560 +100   Umbral -100   Radiant +6 Cunning
+3 Catalyst
+3 Nine Lives
  Utility Cell
  Technique Cell
  Power Cell
  Technique Cell
 
Agarus Armour 100 560 +100   Terra -100   Shock +6 Parasitic
+3 Sturdy
+3 Fortress
  Defence Cell
  Technique Cell
  Defence Cell
  Defence Cell
 
Kharabak Armour 100 560 +100   Terra -100   Shock +6 Conditioning
+3 Bladestorm
+3 Shellshock Resist
  Mobility Cell
  Technique Cell
  Mobility Cell
  Power Cell
 
Koshai Armour 100 560 +100   Terra -100   Shock +6 Predator
+3 Agility
+3 Evasive Fury
  Technique Cell
  Utility Cell
  Power Cell
  Utility Cell
 
Skarn Armour 100 560 +100   Terra -100   Shock +6 Guardian
+3 Fortress
+3 Tough
  Defence Cell
  Defence Cell
  Defence Cell
  Defence Cell
 
Drask Armour 100 560 +100   Shock -100   Terra +6 Aetheric Attunement
+3 Fleet Footed
+3 Sharpened
  Power Cell
  Power Cell
  Utility Cell
  Utility Cell
 
Malkarion Armour 100 560 +100   Shock -100   Terra +6 Aetherhunter
+3 Predator
+3 Grace
  Mobility Cell
  Technique Cell
  Technique Cell
  Technique Cell
 
Nayzaga Armour 100 560 +100   Shock -100   Terra +6 Medic
+3 Aetheric Attunement
+3 Insulated
  Utility Cell
  Defence Cell
  Utility Cell
  Defence Cell
 
Stormclaw Armour 100 560 +100   Shock -100   Terra +6 Energized
+3 Aetheric Frenzy
+3 Insulated
  Technique Cell
  Mobility Cell
  Mobility Cell
  Mobility Cell
 
Rezakiri Armour 100 560 +100   Radiant -100   Umbral +6 Conduit
+3 Agility
+3 Cunning
  Technique Cell
  Utility Cell
  Technique Cell
  Mobility Cell
 
Valomyr Armour 100 560 +100   Radiant -100   Umbral +6 Lucent
+3 Aetherhunter
+3 Nine Lives
  Power Cell
  Power Cell
  Defence Cell
  Utility Cell
 
Boreus Armour 100 560 +100   Frost -100   Blaze +6 Rage
+3 Conditioning
+3 Iceborne
  Utility Cell
  Defence Cell
  Power Cell
  Technique Cell
 
Pangar Armour 100 560 +100   Frost -100   Blaze +6 Knockout King
+3 Fortress
+3 Warmth
  Power Cell
  Power Cell
  Defence Cell
  Defence Cell
 
Skraev Armour 100 560 +100   Frost -100   Blaze +6 Adrenaline
+3 Fleet Footed
+3 Warmth
  Mobility Cell
  Mobility Cell
  Mobility Cell
  Utility Cell
 
Charrogg Armour 100 560 +100   Blaze -100   Frost +6 Rage
+3 Aetherhunter
+3 Fireproof
  Defence Cell
  Utility Cell
  Utility Cell
  Power Cell
 
Embermane Armour 100 560 +100   Blaze -100   Frost +6 Evasive Fury
+3 Evasion
+3 Fireproof
  Mobility Cell
  Mobility Cell
  Technique Cell
  Defence Cell
 
Hellion Armour 100 560 +100   Blaze -100   Frost +6 Molten
+3 Fortress
+3 Ragehunter
  Technique Cell
  Technique Cell
  Power Cell
  Power Cell
 
Torgadoro Armour 100 560 +100   Blaze -100   Frost +6 Knockout King
+3 Overpower
+3 Zeal
  Utility Cell
  Power Cell
  Power Cell
  Power Cell

Exotics

Exotic armour are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.

Icon Name Resistance Elemental Strength Elemental Weakness Perks Cell Slots Unique Effect
 
Tragic Echo 25 140 +25   Umbral -25   Radiant None   Power Cell Upon your first death, become a shadow clone that deals 100% increased damage for 15 seconds.
 
Prismatic Grace 25 140 +25   Radiant -25   Umbral None   Technique Cell After reviving another player, grant them a Radiant Prism that blocks incoming damage for 5 seconds. The first time you take lethal damage, gain a Radiant Prism that blocks incoming damage for 10 seconds. While active, reviving another player fully restores both players but removes the Prism even at full danger.
 
The Skullforge 25 140 +25   Blaze -25   Frost None   Defence Cell 1.5% of all damage dealt becomes a stamina shield (max 50) that depletes first when spending stamina. Depletes slowly after 5 seconds not dealing damage.