Aether Strikers

From Dauntless Wiki
Revision as of 04:09, 14 December 2020 by Maximum Leech (talk | contribs) (→‎Aether Strikers Mods)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Aether Strikers Gear Render 001.png

The Aether Strikers are a blunt weapon type in Dauntless.

Summary

Slayers will get access to the aether strikers fairly early in progression – right around the same time you get your first pair of repeaters. Once you’ve grabbed the Scarred Master’s quest, you’ll be able to talk to her for all of your striker crafting needs. And there will be quite a few! Just like with the sword and war pike, you’ll be able to craft a unique set of strikers for each Behemoth you slay.

Lore

Aether Strikers was a weapon originally only used by the Adamant Fists, which was a group that lived in the Adamant Temple. The weapons were originally not used to kill behemoths but to defeat human foes that wanted to do harm to the Adamant Temple. It was not until Kat returned from the Temple to Ramsgate that she gave the Aethersmith the Gauntlets she was allowed to take with her, that the Aether Strikers became a weapon to hunt Behemoths.[1]

Instead of acting as an extension of self, the strikers function as a catalyst, transforming the very Slayer who wields them into a weapon of flesh and deadly focus. But the aether strikers can only enhance what is already there. If you truly want to master the Way of the Fist – and prove your worth to the Scarred Master – you’ll need to do more than throw a quick punch. Combos. Chains. Mantras. Techniques. Each aspect of the aether strikers must be understood, practiced, and honed to perfection.

The strikers are pugilist’s weapons, but they also have a spiritual component. To truly master them, you’ll need to learn to charge up special energies called Mantras, and understand when to unleash their powers.[2]

Weapons

Icon Name Power Element Perk Cell Slots Unique Effect
Recruit's Strikers Icon.png Recruit's Strikers 10 Neutral Icon.pngNeutral None None None
Raging Fists Icon.png Raging Fists 20 Neutral Icon.pngNeutral +1 Ragehunter Technique Cell Technique
Utility Cell Utility
Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
Quillshot's Shredders Icon.png Quillshot's Shredders 20 Neutral Icon.pngNeutral +1 Acidic Technique Cell Technique
Defence Cell Defence
None
Ember Fists Icon.png Ember Fists 20 Blaze Icon.pngBlaze +1 Evasive Fury Technique Cell Technique
Mobility Cell Mobility
The sixth hit in a row deals +250% part damage
Brawlers of Boreus Icon.png Brawlers of Boreus 20 Frost Icon.pngFrost +1 Conditioning Power Cell Power
Defence Cell Defence
After Surging, generate 2 Frost Sprites that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Thundering Bolts Icon.png Thundering Bolts 20 Shock Icon.pngShock +1 Aetheric Attunement Technique Cell Technique
Power Cell Power
+30% damage vs Behemoth Tails
Skarn's Smashers Icon.png Skarn's Smashers 20 Terra Icon.pngTerra +1 Knockout King Technique Cell Technique
Defence Cell Defence
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12 seconds.
Fists of the Shrike Icon.png Fists of the Shrike 40 Neutral Icon.pngNeutral +1 Conditioning Technique Cell Technique
Mobility Cell Mobility
After dodging, your next attack deals +100 bonus damage and part damage
Charred Hands Icon.png Charred Hands 40 Blaze Icon.pngBlaze +1 Aetherhunter Technique Cell Technique
Defence Cell Defence
After spending 125 stamina, next attack emits a cone of flame that deals +200 blaze damage to each unique targets within the cone
Pangar's Punishers Icon.png Pangar's Punishers 40 Frost Icon.pngFrost +1 Knockout King Technique Cell Technique
Defence Cell Defence
Once charged, your next attack places a frost brand that deals 3,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Nayzaga's Shockers Icon.png Nayzaga's Shockers 40 Shock Icon.pngShock +1 Savagery Technique Cell Technique
Utility Cell Utility
After a Behemoth is staggered, heal for 200
Kharabak's Pincers Icon.png Kharabak's Pincers 40 Terra Icon.pngTerra +1 Bladestorm Technique Cell Technique
Mobility Cell Mobility
Once charged, your next attack unleashes whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
Winter Wolves Icon.png Winter Wolves 60 Frost Icon.pngFrost +2 Nimble Technique Cell Technique
Mobility Cell Mobility
After dodging, drop 3 Ice Mines around you on a 30 second cooldown that deal 300 damage.
Sovereign's Sceptres Icon.png Sovereign's Sceptres 60 Terra Icon.pngTerra +2 Sharpened Power Cell Power
Utility Cell Utility
After not dealing damage for 4 seconds, your next 5 attacks deal +50% damage
Valomyr's Visions Icon.png Valomyr's Visions 60 Radiant Icon.pngRadiant +2 Aetherhunter Power Cell Power
Utility Cell Utility
Once charged, your next attack deals +550 radiant damage - charge rate increases with higher current health
Stalker's Scorn Icon.png Stalker's Scorn 60 Umbral Icon.pngUmbral +2 Wild Frenzy Technique Cell Technique
Utility Cell Utility
On chance after dealing damage, generate Shadow Orbs that grant +2.25% damage for 5 seconds - At 5+ Orbs, the bonus doubles
Inferno's Flames Icon.png Inferno's Flames 80 Blaze Icon.pngBlaze +2 Overpower Power Cell Power
Power Cell Power
The eighth hit in a row deals +225 damage and major blaze damage
Storm Breakers Icon.png Storm Breakers 80 Shock Icon.pngShock +2 Aetheric Attunement Technique Cell Technique
Mobility Cell Mobility
After dodging through an attack, extend Mantra timeout by 3 seconds
Hands of Dawn Icon.png Hands of Dawn 80 Radiant Icon.pngRadiant +2 Cunning Technique Cell Technique
Power Cell Power
+10% chance for attacks to hit twice
Hands of Night Icon.png Hands of Night 80 Umbral Icon.pngUmbral +2 Cunning Technique Cell Technique
Utility Cell Utility
When under 20% health, deal +50% damage

Legendaries

Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Element Perk Cell Slots Unique Effect
Tectonic Faults Icon.png Tectonic Faults 100 Blaze Icon.pngBlaze Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill.
Mistral Currents Icon.png Mistral Currents 100 Shock Icon.pngShock Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to teleport to a Behemoth, dealing shock damage. Usable once, but resets on Behemoth kill.
Agents of Decay Icon.png Agents of Decay 100 Terra Icon.pngTerra Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed.
Fractured Realities Icon.png Fractured Realities 100 Umbral Icon.pngUmbral Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to deal umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional umbral damage. Usable once, but resets on Behemoth kill.

Aether Strikers Specials

Icon Name Description Obtained From
Adamant Bolt Icon 001.png Adamant Bolt Unleash energy in a focused blast, dealing 900 damage to the first enemy hit. Deals up to +100% damage when Tempest Form and Karma Breaker's effects are active. Available from the quest Meet the Master (Quest).
Titan Crash Icon 001.png Titan's Crash Unleash energy forward in a pressure wave, dealing 500 damage to the closest target and 166 damage to two nearby targets. Deals up to +100% damage when Tempest Form and Karma Breaker's effects are active. Strikers Mastery level 8

Aether Strikers Mods

Icon Name Description Obtained From
Cyclonic Strikeplate Icon 001.png Cyclonic Strikeplate Tempest Form duration increased by 10 seconds. When Tempest Form has less than 10 seconds remaining, deal +15% damage. Strikers Mastery level 6
Echo Bracedriver Icon 001.png Echo Bracedriver Critical strikes increase the damage dealt by Karma Breaker's damage over time by 10% until the debuff ends or is refreshed. Strikers Mastery level 10
Inertial Fistguard Icon 001.png Inertial Fistguard Surge deals +25% damage. After surging, gain +5% movespeed for 8 seconds. Stacks up to 3 times. Strikers Mastery level 16

Weapon Skins

The following weapon skins can be used with the Aether Strikers:

Techniques

Perhaps the most important component of the Aether strikers system are techniques.

These are special moves that vary depending on how many Mantras you have charged up.

Tempest Form

The Tempest Form is the simplest technique, requiring only one Mantra to use.

Activate it to focus your energy and increase your attack speed. This is a relatively long boost.

Aether Strikers Tempest Form.gif


Karma Breaker

The Karma Breaker requires two Mantras and unleashes a forward strike.

This strike damages the first target it hits and deals damage over time for an extended period.

Aether Strikers Karma Breaker.gif


Adamant Bolt

The Adamant Bolt releases a focused, cannon-like blast of energy, dealing damage to the first enemy it hits.

It also deals bonus damage if either Tempest Form or Karma Breaker is active, and even more damage if they’re both active.

You’ll need to light up all three Mantras in order to use this one.

Aether Strikers Adamant Bolt.gif


Adamant Bolt can be swapped for Titan’s Crash, a devastating close-range Attack that does more damage when both Tempest Form and Karma Breaker are active.

Mantra

Once you’ve charged up a Mantra, you’ll see a timer and two special skills light up on your UI.

Aether Strikers UI.png


The first one is Surge: a skill you can use after gaining any Mantra or using any technique. Tap your special button to execute a dash attack that punches through enemies and – this part is important – refreshes your timer.

Timing is Everything

Before we go further into techniques and combo chains, let’s explain the Mantra timer. This glowing meter lets you see how much time you have left before your current Mantra(s) expire. You can refresh it by either (a) activating Surge or (b) landing another successful combo before it times out. If it expires, you’ll lose all of your current Mantra charges and have to start over with another combo.

Controls

Moves

Rapid Strikes Icon-PC-Left Mouse.png

Heavy Strikes Icon-PC-Right Mouse.png

Surge Icon-PC-Q.png (Usable after gaining any Mantra or using any Technique)

Techniques Icon-PC-Q.png(HOLD) (Requires at least one Mantra active - Mantra times out after a short time)

  • Tempest Form
    Icon-PC-Q.png(HOLD) (Requires 1 Mantra)
  • Karma Breaker
    Icon-PC-Q.png(HOLD) (Requires 2 Mantras)
  • Adamant Bolt/Titan's Crash
    Icon-PC-Q.png(HOLD) (Requires 3 Mantras)

Combos

Focused Assault
Three quick hits. Generate Focus Mantra
Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png

Spirit Barrage
A flurry of hits. Generates the Spirit Mantra
Icon-PC-Left Mouse.png > Icon-PC-Right Mouse.png > Icon-PC-Right Mouse.png

Mighty Squall
Three powerfull strikes. Generates the Might Mantra.

Icon-PC-Right Mouse.png > Icon-PC-Right Mouse.png > Icon-PC-Right Mouse.png

Moves

Rapid Strikes Icon-XB1-X.png

Heavy Strikes Icon-XB1-Y.png

Surge Icon-XB1-RB.png (Usable after gaining any Mantra or using any Technique)

Techniques Icon-XB1-RB.png(HOLD) (Requires at least one Mantra active - Mantra times out after a short time)

  • Tempest Form
    Icon-XB1-RB.png(HOLD) (Requires 1 Mantra)
  • Karma Breaker
    Icon-XB1-RB.png(HOLD) (Requires 2 Mantras)
  • Adamant Bolt/Titan's Crash
    Icon-XB1-RB.png(HOLD) (Requires 3 Mantras)

Combos

Focused Assault
Three quick hits. Generate Focus Mantra
Icon-XB1-X.pngIcon-XB1-X.pngIcon-XB1-X.png

Spirit Barrage
A flurry of hits. Generates the Spirit Mantra
Icon-XB1-X.pngIcon-XB1-Y.pngIcon-XB1-Y.png(Consumes stamina)

Mighty Squall
Three powerfull strikes. Generates the Might Mantra.

Icon-XB1-Y.pngIcon-XB1-Y.pngIcon-XB1-Y.png

Moves

Rapid Strikes Icon-PS4-Square.png

Heavy Strikes Icon-PS4-Triangle.png

Surge Icon-PS4-R1.png (Usable after gaining any Mantra or using any Technique)

Techniques Icon-PS4-R1.png(HOLD) (Requires at least one Mantra active - Mantra times out after a short time)

  • Tempest Form
    Icon-PS4-R1.png(HOLD) (Requires 1 Mantra)
  • Karma Breaker
    Icon-PS4-R1.png(HOLD) (Requires 2 Mantras)
  • Adamant Bolt/Titan's Crash
    Icon-PS4-R1.png(HOLD) (Requires 3 Mantras)

Combos

Focused Assault
Three quick hits. Generate Focus Mantra
Icon-PS4-Square.pngIcon-PS4-Square.pngIcon-PS4-Square.png

Spirit Barrage
A flurry of hits. Generates the Spirit Mantra
Icon-PS4-Square.pngIcon-PS4-Triangle.pngIcon-PS4-Triangle.png

Mighty Squall
Three powerfull strikes. Generates the Might Mantra.

Icon-PS4-Triangle.pngIcon-PS4-Triangle.pngIcon-PS4-Triangle.png

Moves

Rapid Strikes Icon-Switch-Y.png

Heavy Strikes Icon-Switch-X.png

Surge Icon-Switch-R.png (Usable after gaining any Mantra or using any Technique)

Techniques Icon-Switch-R.png(HOLD) (Requires at least one Mantra active - Mantra times out after a short time)

  • Tempest Form
    Icon-Switch-R.png(HOLD) (Requires 1 Mantra)
  • Karma Breaker
    Icon-Switch-R.png(HOLD) (Requires 2 Mantras)
  • Adamant Bolt/Titan's Crash
    Icon-Switch-R.png(HOLD) (Requires 3 Mantras)

Combos

Focused Assault
Three quick hits. Generate Focus Mantra
Icon-Switch-Y.pngIcon-Switch-Y.pngIcon-Switch-Y.png

Spirit Barrage
A flurry of hits. Generates the Spirit Mantra
Icon-Switch-Y.pngIcon-Switch-X.pngIcon-Switch-X.png(Consumes stamina)

Mighty Squall
Three powerfull strikes. Generates the Might Mantra.

Icon-Switch-X.pngIcon-Switch-X.pngIcon-Switch-X.png


Trivia

  • The Aether Strikers first revealed on Nintendo Direct September 4. 2019. [3].

Guide

Gallery


References