The Aether Strikers are a blunt weapon type in Dauntless.
Summary
Slayers will get access to the aether strikers fairly early in progression – right around the same time you get your first pair of repeaters. Once you’ve grabbed the Scarred Master’s quest, you’ll be able to talk to her for all of your striker crafting needs. And there will be quite a few! Just like with the sword and war pike, you’ll be able to craft a unique set of strikers for each Behemoth you slay.
Lore
Aether Strikers was a weapon originally only used by the Adamant Fists. Which was a group that lived in the Adamant Temple. The weapons were originally not used to kill behemoths but to defeat human foes that wanted to do harm to the Adamant Temple. It was not until Kat returned from the Temple to Ramsgate that she gave the Aethersmith the Gauntlets she was allowed to take with her, that the Aether Strikers became a weapon to hunt Behemoths.[1]
Instead of acting as an extension of self, the strikers function as a catalyst, transforming the very Slayer who wields them into a weapon of flesh and deadly focus. But the aether strikers can only enhance what is already there. If you truly want to master the Way of the Fist – and prove your worth to the Scarred Master – you’ll need to do more than throw a quick punch. Combos. Chains. Mantras. Techniques. Each aspect of the aether strikers must be understood, practiced, and honed to perfection.
The strikers are pugilist’s weapons, but they also have a spiritual component. To truly master them, you’ll need to learn to charge up special energies called Mantras, and understand when to unleash their powers.[2]
Gear
Weapons
Name | Power | Elemental Power | Perks | Cell Slots | Unique Effects | ||
---|---|---|---|---|---|---|---|
Recruit's Strikers | 80 | 80 | None | None | None | None | |
Raging Fists | 100 | 550 | None | +1~3 Ragehunter | Technique Cell Utility Cell |
None | |
Fists of the Shrike | 100 | 550 | None | +1~3 Conditioning | Technique Cell Mobility Cell |
After dodging, your next attack deals +50~100 part damage. | |
Quillshot's Shredders | 100 | 550 | None | +1~3 Acidic | Technique Cell Defense Cell |
None | |
Skarn's Smashers | 100 | 550 | +80 Terra | +1~3 Knockout King | Technique Cell Defense Cell |
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 20 health shield that lasts for 12s. | |
Charred Hands | 100 | 550 | +80 Blaze | +1~3 Aetherhunter | Technique Cell Defense Cell |
None | |
Winter Wolves | 100 | 550 | +80 Frost | +1~3 Nimble | Technique Cell Mobility Cell |
Evading drops 1 Ice Mine on a 30 second cooldown that deals 300 damage. | |
Ember Fists | 100 | 550 | +80 Blaze | +1~3 Evasive Fury | Technique Cell Mobility Cell |
The fifth hit in a row deals +50~150% stagger damage. | |
Thundering Bolts | 100 | 550 | +80 Shock | +1~3 Aetheric Attunement | Technique Cell Power Cell |
20% damage vs Behemoth Heads | |
Nayzaga's Shockers | 100 | 550 | +80 Shock | +1~3 Savagery | Technique Cell Utility Cell |
After a Behemoth is staggered, heal for 100. | |
Pangar's Punishers | 100 | 550 | +80 Frost | +1~3 Knockout King | Technique Cell Defense Cell |
None | |
Inferno's Flames | 100 | 550 | +80 Blaze | +1~3 Overpower | Power Cell Power Cell |
The eighth hit in a row deals +100 damage and major blaze damage. | |
Storm Breakers | 100 | 550 | +80 Shock | +1~3 Aetheric Attunement | Technique Cell Mobility Cell |
After dodging through an attack, extend Mantra timeout by 1 seconds. | |
Kharabak's Pincers | 100 | 550 | +80 Terra | +1~3 Bladestorm | Technique Cell Mobility Cell |
None | |
Hands of Dawn | 100 | 550 | +80 Radiant | +1~3 Cunning | Technique Cell Power Cell |
10% chance for attacks to hit twice | |
Hands of Night | 100 | 550 | +80 Umbral | +1~3 Cunning | Technique Cell Utility Cell |
When under 20% health, deal +50% damage. | |
Sovereign's Sceptres | 100 | 550 | +80 Terra | +1~3 Sharpened | Power Cell Utility Cell |
After not dealing damage for 6 seconds, the next 3 attacks deal 25% increased damage. | |
Stalker's Scorn | 100 | 550 | +80 Umbral | +1~3 Wild Frenzy | Technique Cell Utility Cell |
Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 1.5~2.5% for 5 seconds. If 5 or more Orbs are present, the bonus doubles. | |
Valomyr's Visions | 100 | 550 | +80 Radiant | +1~3 Aetherhunter | Power Cell Utility Cell |
Once charged, your next attack will deal 300 bonus radiant damage. Charge rate increases with current health. | |
Brawlers of Boreus | 100 | 550 | +80 Frost | +1~3 Conditioning | Power Cell Defence Cell |
After Surging, generate 2 Frost Sprites that grant your next attack +30 damage and minor frost damage (Max 4 Sprites) |
Aether Strikers Specials
Adamant Bolt | Unleash energy in a focused blast, dealing 900 damage to the first enemy hit. Deals up to +100% damage when Tempest Form and Karma Breaker's effects are active. | Available from the quest Meet the Master (Quest). | |
Titan Crash | Unleash energy forward in a pressure wave, dealing 600 damage to the closest target and 200 damage to nearby target. Deals up to +100% damage when Tempest Form and Karma Breaker's effects are active. | Strikers Mastery level 8 |
Aether Strikers Mods
Cyclonic Strikeplate | Tempest Form duration increased by 10 seconds. When Tempest Form has less than 10 seconds remaining, deal +15% damage. | Strikers Mastery level 6 | |
Echo Bracedriver | Critical strikes increase the damage dealt by Karma Breaker's damage over time by 5% until the debuff ends or is refreshed. | Strikers Mastery level 10 | |
Inertial Fistguard | Surge deals +25% damage. After surging, gain +5% movespeed for 8 seconds. Stacks up to 3 times. | Strikers Mastery level 16 |
Techniques
Perhaps the most important component of the Aether strikers system are techniques.
These are special moves that vary depending on how many Mantras you have charged up.
Tempest Form
The Tempest Form is the simplest technique, requiring only one Mantra to use.
Activate it to focus your energy and increase your attack speed. This is a relatively long boost.
Karma Breaker
The Karma Breaker requires two Mantras and unleashes a forward strike.
This strike damages the first target it hits and deals damage over time for an extended period.
Adamant Bolt
The Adamant Bolt releases a focused, cannon-like blast of energy, dealing damage to the first enemy it hits.
It also deals bonus damage if either Tempest Form or Karma Breaker is active, and even more damage if they’re both active.
You’ll need to light up all three Mantras in order to use this one.
Admant Bolt can be switched out with Titan's Crash.
Mantra
Once you’ve charged up a Mantra, you’ll see a timer and two special skills light up on your UI.
The first one is Surge: a skill you can use after gaining any Mantra or using any technique. Tap your special button to execute a dash attack that punches through enemies and – this part is important – refreshes your timer.
Timing is Everything
Before we go further into techniques and combo chains, let’s explain the Mantra timer. This glowing meter lets you see how much time you have left before your current Mantra(s) expire. You can refresh it by either (a) activating Surge or (b) landing another successful combo before it times out. If it expires, you’ll lose all of your current Mantra charges and have to start over with another combo.
Controls
Moves
Surge (Usable after gaining any Mantra or using any Technique)
Techniques (HOLD) (Requires at least one Mantra active - Mantra times out after a short time)
- Tempest Form
(HOLD) (Requires 1 Mantra) - Karma Breaker
(HOLD) (Requires 2 Mantras) - Adamant Bolt/Titan's Crash
(HOLD) (Requires 3 Mantras)
Combos
Focused Assault
Three quick hits. Generate Focus Mantra
> >
Spirit Barrage
A flurry of hits. Generates the Spirit Mantra
> >
Mighty Squall
Three powerfull strikes. Generates the Might Mantra.
Moves
Surge (Usable after gaining any Mantra or using any Technique)
Techniques (HOLD) (Requires at least one Mantra active - Mantra times out after a short time)
- Tempest Form
(HOLD) (Requires 1 Mantra) - Karma Breaker
(HOLD) (Requires 2 Mantras) - Adamant Bolt/Titan's Crash
(HOLD) (Requires 3 Mantras)
Combos
Focused Assault
Three quick hits. Generate Focus Mantra
Spirit Barrage
A flurry of hits. Generates the Spirit Mantra
(Consumes stamina)
Mighty Squall
Three powerfull strikes. Generates the Might Mantra.
Moves
Surge (Usable after gaining any Mantra or using any Technique)
Techniques (HOLD) (Requires at least one Mantra active - Mantra times out after a short time)
- Tempest Form
(HOLD) (Requires 1 Mantra) - Karma Breaker
(HOLD) (Requires 2 Mantras) - Adamant Bolt/Titan's Crash
(HOLD) (Requires 3 Mantras)
Combos
Focused Assault
Three quick hits. Generate Focus Mantra
Spirit Barrage
A flurry of hits. Generates the Spirit Mantra
Mighty Squall
Three powerfull strikes. Generates the Might Mantra.
Trivia
- The Aether Strikers first revealed on Nintendo Direct September 4. 2019. [3].
Guide
Gallery
Aether Strikers Concept art[4]
References
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