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The Aether Strikers are a blunt weapon type in Dauntless.

Contents

Summary

Slayers will get access to the aether strikers fairly early in progression – right around the same time you get your first pair of repeaters. Once you’ve grabbed the Scarred Master’s quest, you’ll be able to talk to her for all of your striker crafting needs. And there will be quite a few! Just like with the sword and war pike, you’ll be able to craft a unique set of strikers for each Behemoth you slay.

Lore

Aether Strikers was a weapon originally only used by the Adamant Fists, which was a group that lived in the Adamant Temple. The weapons were originally not used to kill behemoths but to defeat human foes that wanted to do harm to the Adamant Temple. It was not until Kat returned from the Temple to Ramsgate that she gave the Aethersmith the Gauntlets she was allowed to take with her, that the Aether Strikers became a weapon to hunt Behemoths.[1]

Instead of acting as an extension of self, the strikers function as a catalyst, transforming the very Slayer who wields them into a weapon of flesh and deadly focus. But the aether strikers can only enhance what is already there. If you truly want to master the Way of the Fist – and prove your worth to the Scarred Master – you’ll need to do more than throw a quick punch. Combos. Chains. Mantras. Techniques. Each aspect of the aether strikers must be understood, practiced, and honed to perfection.

The strikers are pugilist’s weapons, but they also have a spiritual component. To truly master them, you’ll need to learn to charge up special energies called Mantras, and understand when to unleash their powers.[2]

Weapons

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
  Recruit's Strikers 80 80 None None None None
  Raging Fists 100 560 None +3 Ragehunter   Technique Cell
  Utility Cell
Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
  Quillshot's Shredders 100 560 None +3 Acidic   Technique Cell
  Defense Cell
None
  Fists of the Shrike 100 560 None +3 Conditioning   Technique Cell
  Mobility Cell
After dodging, your next attack deals +100 bonus damage and part damage. Stacks up to 3 times.
  Charred Hands 100 560 +80  Blaze +3 Aetherhunter   Technique Cell
  Defense Cell
After spending 100 stamina, the next attack emits a cone of flame that deals 200 blaze damage to each unique targets within the cone.
  Ember Fists 100 560 +80  Blaze +3 Evasive Fury   Technique Cell
  Mobility Cell
The fourth hit in a row deals +150% stagger damage.
  Inferno's Flames 100 560 +80  Blaze +3 Overpower   Power Cell
  Power Cell
The eighth hit in a row deals +225 damage and major blaze damage.
  Brawlers of Boreus 100 560 +80  Frost +3 Conditioning   Power Cell
  Defense Cell
After Surging, generate 2 Frost Sprites that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
  Pangar's Punishers 100 560 +80  Frost +3 Knockout King   Technique Cell
  Defense Cell
Once charged, your next attack places a frost brand that deals 3,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
  Winter Wolves 100 560 +80  Frost +3 Nimble   Technique Cell
  Mobility Cell
After dodging, drop 3 Ice Mines around you on a 30 second cooldown that deal 300 damage.
  Thundering Bolts 100 560 +80  Shock +3 Aetheric Attunement   Technique Cell
  Power Cell
+30% damage vs Behemoth Heads
  Nayzaga's Shockers 100 560 +80  Shock +3 Savagery   Technique Cell
  Utility Cell
After a Behemoth is staggered, heal for 300
  Storm Breakers 100 560 +80  Shock +3 Aetheric Attunement   Technique Cell
  Mobility Cell
After dodging through an attack, extend Mantra timeout by 3 seconds.
  Kharabak's Pincers 100 560 +80  Terra +3 Bladestorm   Technique Cell
  Mobility Cell
Once charged, your next attack unleashed whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed.
  Sovereign's Sceptres 100 560 +80  Terra +3 Sharpened   PowerCell
  Utility Cell
After not dealing damage for 4 seconds, the next 5 attacks deal 50% increased damage.
  Skarn's Smashers 100 560 +80  Terra +3 Knockout King   Technique Cell
  Defense Cell
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s.
  Hands of Dawn 100 560 +80  Radiant +3 Cunning   Technique Cell
  Power Cell
10% chance for attacks to hit twice.
  Valomyr's Visions 100 560 +80  Radiant +3 Aetherhunter   PowerCell
  Utility Cell
Once charged, your next attack will deal +550 bonus radiant damage. Charge rate increases with current health.
  Stalker's Scorn 100 560 +80  Umbral +3 Wild Frenzy   Technique Cell
  Utility Cell
Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.25% for 5 seconds. If 5 or more Orbs are present, the bonus doubles.
  Hands of Night 100 560 +80  Umbral +3 Cunning   Technique Cell
  Utility Cell
When under 20% health, deal +50% damage.

Legendaries

Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Elemental Power Perk Cell Slots Unique Effect
  Tectonic Faults 500 560 +80  Blaze Bond   Prismatic Cell
  Prismatic Cell
Legendary Ability: [G]/[L+R] to enter a rage, gaining new attacks for 15 seconds. Deals +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill.
  Mistral Currents 500 560 +80  Shock Bond   Prismatic Cell
  Prismatic Cell
Legendary Ability: [G]/[L+R] to teleport to a Behemoth, dealing   Shock damage. Usable once, but resets on Behemoth kill.
  Agents of Decay 500 560 +80  Terra Bond   Prismatic Cell
  Prismatic Cell
Legendary Ability: [G]/[L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed.
  Fractured Realities 500 560 +80  Umbral Bond   Prismatic Cell
  Prismatic Cell
Legendary Ability: [G]/[L+R] to deal   Umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional   Umbral damage. Usable once, but resets on Behemoth kill.

Aether Strikers Specials

  Adamant Bolt Unleash energy in a focused blast, dealing 900 damage to the first enemy hit. Deals up to +100% damage when Tempest Form and Karma Breaker's effects are active. Available from the quest Meet the Master (Quest).
  Titan's Crash Unleash energy forward in a pressure wave, dealing 500 damage to the closest target and 166 damage to two nearby targets. Deals up to +100% damage when Tempest Form and Karma Breaker's effects are active. Strikers Mastery level 8

Aether Strikers Mods

  Cyclonic Strikeplate Tempest Form duration increased by 10 seconds. When Tempest Form has less than 10 seconds remaining, deal +15% damage. Strikers Mastery level 6
  Echo Bracedriver Critical strikes increase the damage dealt by Karma Breaker's damage over time by 10% until the debuff ends or is refreshed. Strikers Mastery level 10
  Inertial Fistguard Surge deals +25% damage. After surging, gain +5% movespeed for 8 seconds. Stacks up to 3 times. Strikers Mastery level 16

Weapon Skins

The following weapon skins can be used with the Aether Strikers:

Techniques

Perhaps the most important component of the Aether strikers system are techniques.

These are special moves that vary depending on how many Mantras you have charged up.

Tempest Form

The Tempest Form is the simplest technique, requiring only one Mantra to use.

Activate it to focus your energy and increase your attack speed. This is a relatively long boost.

 


Karma Breaker

The Karma Breaker requires two Mantras and unleashes a forward strike.

This strike damages the first target it hits and deals damage over time for an extended period.

 


Adamant Bolt

The Adamant Bolt releases a focused, cannon-like blast of energy, dealing damage to the first enemy it hits.

It also deals bonus damage if either Tempest Form or Karma Breaker is active, and even more damage if they’re both active.

You’ll need to light up all three Mantras in order to use this one.

 


Adamant Bolt can be swapped for Titan’s Crash, a devastating close-range Attack that does more damage when both Tempest Form and Karma Breaker are active.

Mantra

Once you’ve charged up a Mantra, you’ll see a timer and two special skills light up on your UI.

 


The first one is Surge: a skill you can use after gaining any Mantra or using any technique. Tap your special button to execute a dash attack that punches through enemies and – this part is important – refreshes your timer.

Timing is Everything

Before we go further into techniques and combo chains, let’s explain the Mantra timer. This glowing meter lets you see how much time you have left before your current Mantra(s) expire. You can refresh it by either (a) activating Surge or (b) landing another successful combo before it times out. If it expires, you’ll lose all of your current Mantra charges and have to start over with another combo.

Controls

Moves

Rapid Strikes  

Heavy Strikes  

Surge   (Usable after gaining any Mantra or using any Technique)

Techniques  (HOLD) (Requires at least one Mantra active - Mantra times out after a short time)

  • Tempest Form
     (HOLD) (Requires 1 Mantra)
  • Karma Breaker
     (HOLD) (Requires 2 Mantras)
  • Adamant Bolt/Titan's Crash
     (HOLD) (Requires 3 Mantras)

Combos

Focused Assault
Three quick hits. Generate Focus Mantra
  >   >  

Spirit Barrage
A flurry of hits. Generates the Spirit Mantra
  >   >  

Mighty Squall
Three powerfull strikes. Generates the Might Mantra.

  >   >  

Moves

Rapid Strikes  

Heavy Strikes  

Surge   (Usable after gaining any Mantra or using any Technique)

Techniques  (HOLD) (Requires at least one Mantra active - Mantra times out after a short time)

  • Tempest Form
     (HOLD) (Requires 1 Mantra)
  • Karma Breaker
     (HOLD) (Requires 2 Mantras)
  • Adamant Bolt/Titan's Crash
     (HOLD) (Requires 3 Mantras)

Combos

Focused Assault
Three quick hits. Generate Focus Mantra
   

Spirit Barrage
A flurry of hits. Generates the Spirit Mantra
   (Consumes stamina)

Mighty Squall
Three powerfull strikes. Generates the Might Mantra.

   

Moves

Rapid Strikes  

Heavy Strikes  

Surge   (Usable after gaining any Mantra or using any Technique)

Techniques  (HOLD) (Requires at least one Mantra active - Mantra times out after a short time)

  • Tempest Form
     (HOLD) (Requires 1 Mantra)
  • Karma Breaker
     (HOLD) (Requires 2 Mantras)
  • Adamant Bolt/Titan's Crash
     (HOLD) (Requires 3 Mantras)

Combos

Focused Assault
Three quick hits. Generate Focus Mantra
   

Spirit Barrage
A flurry of hits. Generates the Spirit Mantra
   

Mighty Squall
Three powerfull strikes. Generates the Might Mantra.

   

Moves

Rapid Strikes  

Heavy Strikes  

Surge   (Usable after gaining any Mantra or using any Technique)

Techniques  (HOLD) (Requires at least one Mantra active - Mantra times out after a short time)

  • Tempest Form
     (HOLD) (Requires 1 Mantra)
  • Karma Breaker
     (HOLD) (Requires 2 Mantras)
  • Adamant Bolt/Titan's Crash
     (HOLD) (Requires 3 Mantras)

Combos

Focused Assault
Three quick hits. Generate Focus Mantra
   

Spirit Barrage
A flurry of hits. Generates the Spirit Mantra
   (Consumes stamina)

Mighty Squall
Three powerfull strikes. Generates the Might Mantra.

   


Trivia

  • The Aether Strikers first revealed on Nintendo Direct September 4. 2019. [3].

Guide

Gallery


References